Luck Of The Draw: A Corsair's Guide *NEW* |
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Luck of the Draw: A Corsair's Guide *NEW*
DW is also off the table because dynamis weapon augments only work in the main hand.
I see on Cor Gear Sets, that the "Naegling + Gleti's TP - 50% DT" has no Dual Wield. Are we at a point were /Nin we ignore the +11 needed and maybe add less than +21 /Dnc; with capped haste of course? If single wielding, that set also puts you below capped gear haste, which may require a waist swap?
Asura.Otomis said: » I see on Cor Gear Sets, that the "Naegling + Gleti's TP - 50% DT" has no Dual Wield. Are we at a point were /Nin we ignore the +11 needed and maybe add less than +21 /Dnc; with capped haste of course? If single wielding, that set also puts you below capped gear haste, which may require a waist swap? From when I ran the numbers, 10% DW on the back was the best place to get your DW The alternative is giving up belt+ear slot, which is a bad trade for getting 10DA on back. You technically need 11DW but going from 10 to 11 is a very small tp rate gain that I think its good enough, IIRC Asura.Otomis said: » I see on Cor Gear Sets, that the "Naegling + Gleti's TP - 50% DT" has no Dual Wield. Are we at a point were /Nin we ignore the +11 needed and maybe add less than +21 /Dnc; with capped haste of course? If single wielding, that set also puts you below capped gear haste, which may require a waist swap? Generally the go to sub is /dnc provided you dont mind keeping haste samba up, this puts your needed DW to 9 which you can cover in the 2 ear slots, freeing up every other slot. Not sure on how the sim came out to not capping DW unless it assumed a max merits haste samba from a dnc as that does cap you(puts you over really) I use DW cape, Eabani+Reiki with Haste Samba down for 21% (exact cap).
With /DNC Haste Samba up I swap to DA cape (2% DW over cap). With Crep+Reiki I have 20 acc and 9 STP. If I used both DW earrings I would be comparing it to the QA+1 TA+2 windbuffet. The STP might outweight the being overcapped? I use sailfi belt, null cape and suppa ebani for +9
I forget which rings, one of them got a be a chirich+1 Lissome neck but probably enough acc to get away with iskur Malignance and empy pants Is there a less complex Cor gearswap available? The one in the guide is both out of date and very complex. I realize you have to do some variable settings given that you need to be able to lock into different sets for different weaponskills with different weapons but I was hoping for something a little less gigantic.
Generally ear/belt slot is more flexible.
DW on cape means you need separate cape when not DWing. More capes to make, more sets to make. If you use ear/belt slot for DW you only need to change ear/belt for your non DW sets. Reiki yotai belt is great for the storetp even if you don't need DW. Tarage said: » Is there a less complex Cor gearswap available? The one in the guide is both out of date and very complex. I realize you have to do some variable settings given that you need to be able to lock into different sets for different weaponskills with different weapons but I was hoping for something a little less gigantic. With my set you can just toggle cape for /DNC or /NIN or if you have Haste Samba or not! Dodik said: » DW on cape means you need separate cape when not DWing. More capes to make, more sets to make. Does Oshosi mask Triple Shot DMG + still work when Lanun gants proc for Quad shot? I'm guessing not?
No it doesn't
Yes, the damage bonus from the Oshosi Mask will still apply if the Lanun Gants +3 proc Quad Shot. Triple Shot is the core ability being used—the Lanun Gants simply enhance it by occasionally firing four shots instead of three. This enhancement doesn’t change the fact that you’re still activating the Triple Shot ability, so any gear that boosts Triple Shot damage (like the Oshosi Mask) will still take effect.
Asura.Justinjman said: » Yes, the damage bonus from the Oshosi Mask will still apply if the Lanun Gants +3 proc Quad Shot. Triple Shot is the core ability being used—the Lanun Gants simply enhance it by occasionally firing four shots instead of three. This enhancement doesn’t change the fact that you’re still activating the Triple Shot ability, so any gear that boosts Triple Shot damage (like the Oshosi Mask) will still take effect. Every bit of testing I've ever seen about this says it doesn't enhance damage if it becomes a quad shot. Edit: this isn't difinitive, but RNG double shot/triple shot testing https://www.ffxiah.com/forum/topic/53342/youll-shoot-your-eye-out-new-ffxi-rng-guide/45/#3558526 How much do yall find losing the macc on quickdraw, in return for Mirke Wardecors / Blood mask delay -5, impacts your ability to land QD on endgame targets where it matters?
Main thing I've been caring about landing QD on atm has been when soloing in limbus, light shot is a big life saver for sleeping when I link a bunch of adds and trusts are struggling to keep up on the heals. Its a pretty huge macc loss though, so I dunno if the delay- is worth it... soralin said: » How much do yall find losing the macc on quickdraw, in return for Mirke Wardecors / Blood mask delay -5, impacts your ability to land QD on endgame targets where it matters? Main thing I've been caring about landing QD on atm has been when soloing in limbus, light shot is a big life saver for sleeping when I link a bunch of adds and trusts are struggling to keep up on the heals. Its a pretty huge macc loss though, so I dunno if the delay- is worth it... Out of the two pieces the head gets slightly more macc on it than the body so id use that if you do want to cap delay. Whats everyone using for detonator on cor? Just mirror last stand or are there some swaps i should be looking for?
Have two QD triggers:
One for macc One for QD delay Saving 5 seconds on that QD recast doesnt mean ***if you have to immediately use another one because the first one failed. I personally have 3.
One focusing on STP to increase the amount of TP I get from QD (still have to measure if Schutzen Mittens really give me more TP than Malignance, does anybody know?) One focusing on Mab/Damage, which honestly I don't think I've ever used lol Last but not least one focusing on Macc. Light and Dark shot use the Macc set regardless, simply because they deal no damage and they're not exactly comfortable to get TP from. I've been doing mostly lolcontent on COR, which is probably why I tend to use QD so much to get TP from it, and of course in that set I use the -5 sec QD recast because, well, it just makes sense I guess. I used a STP set, and the base was 347 TP returned, when I swapped out Malignance for Schutzen Mittens I got a 352 TP return.
Also... Blood Mask is more efficient for pure TP in long fights.
Your TP gain drops from 352 to 338 when swap in Blood Mask and you get an extra shot every 2 minutes and 40 seconds. So in that time you would get: 7 shots in for a TP gain of 2464 vs 8 shots for a TP gain of 2704 Odin.Lawii said: » I used a STP set, and the base was 347 TP returned, when I swapped out Malignance for Schutzen Mittens I got a 352 TP return. I guess 5 more TP is better than nothing but inventory+1! Dunno if I should keep bothering with them honestly. Blood mask sounds totally worth it but that old aug system is so incredibly annoying I don't think I want to mess with it, reason why I didn't so far lol I mean you can sacrifice an additional three STP and go with the body.
My personal blood mask has a -4, but I did that when the augments first came available so I am foggy on how many it took. For the mitts, I kind of think that as long as you are over 334 TP with out them, they are going to sit on a mule. FYI I tried to ignore your statement about the mitts, but I really wanted to now after you brought it up haha. What are good substitute pieces pre-Malignance gear? I feel like I'm always too squishy with adhmemar +1
Nyame and emp+2/3 in regards to having ddish stats along with not being glass, sadly gotta keep working on malig
Meghanada set +2 gives -26% PDT, but doesn't cap gear haste and offers no MDT. Ambuscade JSE back, platinum moogle belt, defending ring, elite royal collar are all relatively easy items to throw in. Definitely not a dd set, but sadly nothing really is pre-malig
Friend asked me if Arma is better than Foma for shooting Leaden Salute, and I've been unable to answer him.
Yes Foma has higher base damage and macc but most of the time these will produce absymal differences. So it's all about TP+500 vs AGI+70, for a WS which is 100% AGI based and greatly affected by Mab. And... at 3k TP I guess Arma likely wins, simply because TP+500 has no effect, but what hapens from 1000 to 2500 tp? On a hunch I'd dare to say Arma probably still wins but Foma should be very close? When TP bonus applies probably Fomal. Though I don't have an arma to say for sure.
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