That's way to much work when smn takes 25 seconds, and a minute of afk time to mmm
Ambuscade Volume 1-December 2017 |
||
Ambuscade Volume 1-December 2017
Asura.Geriond said: » 3 minute clears on D without a single SMN isn't a waste of time or effort. That's way to much work when smn takes 25 seconds, and a minute of afk time to mmm It's not work when it's fun. It works on VD, too, with it just taking slightly longer.
Asura.Eiryl said: » Asura.Geriond said: » 3 minute clears on D without a single SMN isn't a waste of time or effort. That's way to much work when smn takes 25 seconds, and a minute of afk time to mmm I think someone created a thread to whine about SMN... None of the comments here showed interest in your favorite AC/AF strat~ Quote: To lock debuffs we did cast barspell matching the Bozzetto Breadwinner Ability. Freezing Meeble Warble = Barblizzara Flaming Meeble Warble = Barfira Shocking Meeble Warble = Barthundra Deluging Meeble Warble = Barwatera You may want to erase the tank after he did Drill Claw (HP Down).
Unverified thoughts: If you Counter/Retalliation and hit the Urchins, then you're gonna have a bad time. If you have Spikes on and damage the Urchins, then you're gonna have a bad time. I'm unsure if you directly need to target them, or if any damage whatsoever causes NM to Soul Eater + Hundred Fists and rip your face off. Any other tips/tricks would be nice to know for this one! Using BLU in this V1 proved to be the best option so far with RUN
They have access to Harden Shell AoE making the fight a lot easier under 50% and should last till it’s dead. Plus a multi sc ending with Radiance is the way to go so plan accordingly. Unless you’re in closer proximity to Japanese servers, keeping up with bar changes might be an issue but you could try that one too. If you can’t get a SMN for buffs then WHM BLU BLU/COR RUN BRD GEO works just fine. If COR use MEva or Defense roll with Samurai. You will rarely get adds or even Housemaker if silence was on full time. Hope that helps Asura.Technicz said: » Unverified thoughts: If you Counter/Retalliation and hit the Urchins, then you're gonna have a bad time. If you have Spikes on and damage the Urchins, then you're gonna have a bad time. I'm unsure if you directly need to target them, or if any damage whatsoever causes NM to Soul Eater + Hundred Fists and rip your face off. Any other tips/tricks would be nice to know for this one! Lakshmi.Buukki
Offline
As Geriond pointed out, can do VD without SMN. Our group did RUN DRK BRD SAM
Started the fight with RUN using Full Break, then it was spam fest from there on. When adds popped, Use Battuta to control your damage taken, and OFA for help with hate helps too. Pflug comes in handy. BRDs job to keep adds asleep as soon as they pop. Probably 500x easier if we had just did a consistent 3-step for max dmg but we were just winging it. Required a few SPs (bolster, SVCC) to edge it out, but it's not nearly as impossible/impractical as it's made out to be. It's a fun challenge and I wouldn't mind doing VD1 anytime with that setup. Did you mean WHM instead of COR I assume? You have 7 jobs you list in that post.
Edit: For those of you not SMN burning, don't forget you can dispel souleater off the adds. Asura.Technicz said: » Quote: To lock debuffs we did cast barspell matching the Bozzetto Breadwinner Ability. Freezing Meeble Warble = Barblizzara Flaming Meeble Warble = Barfira Shocking Meeble Warble = Barthundra Deluging Meeble Warble = Barwatera You may want to erase the tank after he did Drill Claw (HP Down).
Unverified thoughts: If you Counter/Retalliation and hit the Urchins, then you're gonna have a bad time. If you have Spikes on and damage the Urchins, then you're gonna have a bad time. I'm unsure if you directly need to target them, or if any damage whatsoever causes NM to Soul Eater + Hundred Fists and rip your face off. Any other tips/tricks would be nice to know for this one! So question, if using devine/healing causes the meeble to target the whm, would using Regen5 with acc/perp outside be enough to keep ppl up if sleeps go well and what not?
From my experience, it's not HP recovery that the add targets. Every single time we've done it, the add specifically targets the COR/WHM, and the only things they do are roll and Bar- spells.
That being said, having somebody give Regen 5 outside is fantastic to cut down on healing needs. If the goal was to use the bar before the move, they would've made the moves in a set order.
It's really not that hard to use misery and esuna/cura yes, it's annoying. but the aoe is so large, whm should be in range anyway. Using bar's is definitely what they planned considering even /whm bar works. It's pretty easy to do at lower difficulty but it's still perfectly doable at higher, though connection/distance plays into that.
If you're not in Japan it's probably easier to just pick one element you don't wanna deal with and just power through though, hehe. Some additional info:
1. On VE, there is no Housekeeper; it does not even spawn behind the pillar. Housekeeper spawns behind pillar on E and higher. 2. Barspells do in fact counter the Warble moves, and /WHM is more than enough to counter it. You have about 1 second to cast the spell. It does not appear to be a move that is spammed; would not be surprised if Warble was on a timer. The same element can be repeated back to back. 3. Threnody + Silence from BRD/WHM was not enough to land silence (threnody landed fine); however Threnody + Paralyze landed fine. 4. Even when BRD/WHM uses Cure IV, Housekeeper will go after WHM; there seems to be a separate hate list for curing. Even when WHM died and reraised, it would still go after WHM despite BRD using plenty of Cure IV and curagas. 5. On every single run we've tried, the Housekeeper did not run in to attack until boss was under 50% HP. Offline
Posts: 635
On every VD or D run I’ve done we’ve had a silencer and the Housekeeper still aggroed. Several pages back it was determined that silence prevented HK aggro. Now, have we determined it just keeps him from aggroing for a longer time or are the silencers I’ve used letting it wear?
tyalangan said: » On every VD or D run I’ve done we’ve had a silencer and the Housekeeper still aggroed. Several pages back it was determined that silence prevented HK aggro. Now, have we determined it just keeps him from aggroing for a longer time or are the silencers I’ve used letting it wear? We've kept it silenced the entire fight and at 5% it ran over and blasted us on VD. On D it seems to never be an issue if kept silenced. VD has something different about it. Same with the adds, we are able to perfectly cycle barspells and on VD the adds would still occasionally pop on warble. Silence reduces the odds of HK aggroing or adds popping, but it doesn't eliminate them. I've seen both on N and D even when the boss was silenced at the time.
Just think about silence having some sort of interrupt chance when it is active for things like adds. Not that it entirely prevents them. One reason our group just decided to kill adds when they spawn regardless, though we still do silence. Two WS from a geared DD into a self SC kills the adds on VD no problem, so they are just a minor nuisance. This has allowed us to neglect this requirement of bard for setups that may not allow it. So basically our setup for the most part now consists of 2 support, 1 cor/whm, 2 DD, RUN as tank/dd. COR just runs away if housekeeper happens to show up. Then immediately comes back for bar spells.
If you manage to get it down to 50% before the third warble, then the chances are you will not encounter adds nor Housmaker~
This is still to be confirmed, since the amount of times this happened was 13/15 and on both cases when it did happen Plauge got the BLU and we were slow to RAD it to 50%. Also the proximity of Breadwinner to Housemaker seems to affect Warbles effect. Offline
Posts: 96
So hows smn burn? Just conduit? How many smn, what pact?
Darksparksnot said: » So hows smn burn? Just conduit? How many smn, what pact? 3 Well geared smn, geo cor run / prebuff sch regen pro shell G/R fire > conduit Flaming Crush takes 25 seconds 6 pacts per SMN VD You DO need a very good set. I'm about 50~ macc short of perfect, and resisted a good 25%. (missing af+3 body/feet and better aug on Grio) Volt burning doesn't work very well... but it's possible. Has anyone else seen the Breadwinner stop usin Warbles?
was runnin some N yesterday and during 1 fight he stopped usin them all together around 40% or so. Cant say for certain but it seemed like when we turned around for 100 fists after that he cut em out. Not sure if it was a bug or if there is a trigger for it. EDIT : didnt read the last few posts. someone already mentioned the speed of kill could have to do with it. Asura.Eiryl said: » Darksparksnot said: » So hows smn burn? Just conduit? How many smn, what pact? 3 Well geared smn, geo cor run / prebuff sch regen pro shell G/R fire > conduit Flaming Crush takes 25 seconds 6 pacts per SMN VD You DO need a very good set. I'm about 50~ macc short of perfect, and resisted a good 25%. (missing af+3 body/feet and better aug on Grio) Volt burning doesn't work very well... but it's possible. Are you sure it's an macc issue? A friend was saying how the mob's guarding messed up dps. Anyone tried spreading out the Ifrits to prevent blocks? Could be a solution for SMNs who don't have the best of sets. Not 100% sure macc is the issue, but there was a very good run as tank using sphorzo and odyllic.
Most of the low damage Crushes were at the start of the fight, before an avatar could've turned it. Oh I'm sorry, I forgot MACC is important but I don't know how much is needed. Our RUN usually does 3 Ignis Rayke.
Did a few more runs today mostly on normal and difficult. I got the sense that the Urchins are tied to how effective the party can put up barspells against the Warble move. We never bothered with silencing, and noticed that if we always nulllified the Warble move with the corresponding barspell, then Urchins never popped. On the other hand, the runs where we started to miss several Warble moves in succession, the Urchins did pop. It can happen early on (i.e. before 50%) or even late in the fight.
Also the HK seems to target whichever support job does the most AoE -- be it buffs (barspells, songs, or curagas). Scherzo does not seem to be completely necessary from what I could tell. Even on difficult, our PLD could handle adds ok. Definitely kill the adds when the pop (and Lullaby, of course). It was only when we started missing barspells (petrify or disease, plus the DoT effects) that things started to go downhill. Beyond silence log messages, can anyone confirm/deny whether the effects of Warble are reduced potency/duration with silence? Does silence prevent the effects from even being "cast"? My suspicion is that silence helps reduce potency of Warble and barspells affect whether Urchins pop (if you miss too many barspells). This would need testing of course. It seems like more than just coincidence with our runs that we only saw Urchins after repeatedly missing barspells. Cerberus.Boogs said: » Did a few more runs today mostly on normal and difficult. I got the sense that the Urchins are tied to how effective the party can put up barspells against the Warble move. We never bothered with silencing, and noticed that if we always nulllified the Warble move with the corresponding barspell, then Urchins never popped. On the other hand, the runs where we started to miss several Warble moves in succession, the Urchins did pop. It can happen early on (i.e. before 50%) or even late in the fight. Also the HK seems to target whichever support job does the most AoE -- be it buffs (barspells, songs, or curagas). Scherzo does not seem to be completely necessary from what I could tell. Even on difficult, our PLD could handle adds ok. Definitely kill the adds when the pop (and Lullaby, of course). It was only when we started missing barspells (petrify or disease, plus the DoT effects) that things started to go downhill. Beyond silence log messages, can anyone confirm/deny whether the effects of Warble are reduced potency/duration with silence? Does silence prevent the effects from even being "cast"? My suspicion is that silence helps reduce potency of Warble and barspells affect whether Urchins pop (if you miss too many barspells). This would need testing of course. It seems like more than just coincidence with our runs that we only saw Urchins after repeatedly missing barspells. From what I've read, it seems like WHM seems to be a common tie between the Housemaker coming or Urhins spawning. Which would make sense. Given the names of these monsters, it would make sense that Housemaker goes after the WHM or someone with /WHM if the barspells do stop the adds from spawning. If my theory is correct, the Housemaker wants the adds to spawn to "make house" with the main NM. Seeing as barspells can stop the adds from spawning, it would make sense that the Housemaker only targets a WHM or /WHM. The Housemaker wants to have the adds spawn. How this helps, I don't know. But I wanted to share my thoughts. I've only been in AF/AC burn groups that are either win or lose. |
||
All FFXI content and images © 2002-2024 SQUARE ENIX CO., LTD. FINAL
FANTASY is a registered trademark of Square Enix Co., Ltd.
|