Asura.Saevel said: »
It's likely there are more components to it then just slashing/piercing, that's just what we've been using.
Not sure what other meaningful information I can add, but multiple LS mates were claiming that in our yesterday's run.
Dynamis-Divergence Findings |
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Dynamis-Divergence Findings
Asura.Saevel said: » It's likely there are more components to it then just slashing/piercing, that's just what we've been using. Not sure what other meaningful information I can add, but multiple LS mates were claiming that in our yesterday's run. Anyonee tried to test distance (within or farther than X yalms depending on eye color) or even position (Strike from front or back or even left ir right, as silly as it sounds)?
Distance sounds stupid imo, direction sounds worth further testing, should be fast!
Supposing nobody did that already actually Offline
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I didn't know this but Aurix's (and perhaps all Goblins?) ability "Goblin Dice" gave us all of our abilities back, including both 1-hours.
[00:38:14] Aurix uses Goblin Dice. [00:38:14] All of Yazmina's abilities are recharged. [00:38:14] All of Juggernautxi's abilities are recharged. [00:38:14] All of Slev's abilities are recharged. [00:38:14] All of Krudler's abilities are recharged. [00:38:14] All of Ramuh's abilities are recharged. Asura.Sechs said: » Asura.Saevel said: » It's likely there are more components to it then just slashing/piercing, that's just what we've been using. Not sure what other meaningful information I can add, but multiple LS mates were claiming that in our yesterday's run. We've never had anything remotely like this happen at all. On the first wave one WS is enough to knock off 50~80% of their HP. People need to remember that MNK's can guard. I messed with Blunt and it made no different on either Green or Blue eyed pulls. Felgarr said: » I didn't know this but Aurix's (and perhaps all Goblins?) ability "Goblin Dice" gave us all of our abilities back, including both 1-hours. [00:38:14] Aurix uses Goblin Dice. [00:38:14] All of Yazmina's abilities are recharged. [00:38:14] All of Juggernautxi's abilities are recharged. [00:38:14] All of Slev's abilities are recharged. [00:38:14] All of Krudler's abilities are recharged. [00:38:14] All of Ramuh's abilities are recharged. probably the equivalent of a bust for a COR. Goblin Dice can give various effect such as benediction or things like that to the goblin nm and its party. it must have rolled a very bad number to boost you guys ^^ Siren.Kyte
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Goblin dice has always done that.
Asura.Sechs said: » Asura.Saevel said: » It's likely there are more components to it then just slashing/piercing, that's just what we've been using. Not sure what other meaningful information I can add, but multiple LS mates were claiming that in our yesterday's run. I still think in Windy the following: Blue Eyes > mage mobs weak to magic or phy, melee mobs strong against magic or phy. Green Eyes > mage mobs strong to magic or phy, melee mobs weak to magic or phy. Sadly I haven't had time to experiment which way round it is as I'm always on corsair and Aurix hunting. Asura.Sanosuke said: » Blue Eyes > mage mobs weak to magic or phy, melee mobs strong against magic or phy. Green Eyes > mage mobs strong to magic or phy, melee mobs weak to magic or phy. Can't be either, we primarily pull green and crush every single one of them with WS's that deal full damage. The occasional blue eyed pull doesn't take any noticeably higher damage from magic including skillchains. The way we run ensures we have a very high distribution of damage types, so we would of easily noticed something like that. Also there aren't any melee / magic mob separation inside dynamis because each monster has two jobs, and several of those have one job that is "mage" and another that is "melee". Offline
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From today's FP:
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PD gown +3 [torso] all type of defense 144 HP +99 MP + 104 STR +31 DEX + 31 VIT + 31 AGI + 31 INT + 39 MND + 39 CHR + 39 hit + 40 Demon + 40 Muscle +52 Avoidance +61 Demon evasion + 100 magic defense + 10 magic skill + 19 magic skill(HEALING?) + 19 haste(ENHANCING?) + 3% desk exercise(HASTE?) + 5 stubble magic effect time(SUBLIMATION?) + (MAGIC EFFECT DURATION? ENHANCING?)12% Daigo drill effect up Lv 99 ~ Study <ItemLevel: 119 >
That’s what I got for SCH body! Who can translate google English to actual English? Lakshmi.Buukki
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You can easily compare the +1 and deduce the +3 stats. "Daigo drill effect" is probably just the "enlightenment" augment (the same as +1. its in yellow, right before "Level 99")
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The yellow comes after the 12%. The last thing on current SCH body is Sublimation which would be the +5 in this scenario meaning (to me) there is something between sublimation and the augment which looks like the 12% item.
Could be reading it wrong though. Daigo drill is after the 12% I copied it in wrong. There is something that translates to "Effective magic effect time" which sounds like enhancing magic to me. It would be amazing if so. Lakshmi.Buukki
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Think you're reading it wrong. The yellow has always been synonymous with the augment on relic gear. In this case, they are showing the entire piece of gear including the augment, whereas on BG wiki it only shows up into sublimination.
Edit: nevermind we're talking about two different things. Quote: Funkworkz@Slyph wrote on BG AG cuis +3 DEF:146 HP + 70 STR + 43 VIT + 30 AGI + 24 INT + 36 MND + 23 CHR + 23 Acc+39 Att+ 64 M Acc +39 Eva+47 M Eva + 100 Magical Defense + 6 Haste + 6% Double Attack + 6% Double Attack Damage + 11 Warrior Charge Effect Up Lv 99 WAR <ltem Level: 119> FL francher +3 DEF:150 HP + 97 MP + 45 STR +45 VIT + 31 AGI + 26 INT + 40 MND + 27 CHR +20 Acc+39 Att+ 64 M Acc+39 Eva+ 42 Magic Eva+84 Magic Dmg +10 Dark Magic Skill + 18 Haste + 5% Weapon Skill Damage + 10% Muted Soul Effect Up Lv 99 DRK <ltem Level: 119> PT Mail +3 DEF:161 HP + 102 MP + 64 STR +44 DEX +39 VIT + 36 AGI + 31 INT + 31 MND + 31 CHR + 31 Acc+ 40 Att+ 80 M Acc + 40 Eva+ 76 M Eva + 73 Magic Damage+6 Haste + 3% Jump Flying Dragon's Maximum HP 100%, Support Job Ability Added to Wyvern, Dragon Star Sword Effect Up Lv 99 DRG <ltem Level: 119> PD gown +3 DEF:144 HP +99 MP +104 STR +31 DEX +31 VIT + 31 AGI + 31 INT + 39 MND + 39 CHR +39 Acc+40 MACC+ 40 MAB + 52 Evasion +61 M Eva+ 100 Magical Defense + 10 Healing Magic Skill + 19 Enhancing Magic Skill + 19 Haste + 3% Sublimation + 5 Enhanced Magic Effect Time + 12% Lv 99 SCH <ltemLevel: 119> (Im asu,ingmdmg on drg is mdef) Lakshmi.Buukki
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Wyvern Hp+100%?
sch body:
healing magic skill+19 enhancing magic skill+19 enhancing magic duration+12% magic defense bonus+10 haste+3% sublimation+5 enlightenment effect up edit: beaten Entrance is down the steps from the Auction house.
Green eye pulls - mobs will not sleep with light or dark sleep. immunobreak/resist even with maxed enfeeble sets Blue eye pulls - didnt notice any additional buffs. Mobs melted in 2 melee WSs pretty easily. Mini boss is up the steps as you goto the palace. and takes massive MB dmg, t5/t6 both easily doing 99k. Zone is very "linky" compared to others. We didnt see the megaboss Can confirm green eyes can't be easily enfeebled. They may occasionally land with ES/Nitro, but that could also have been blue eyes mixed in (There's a lot of links).
Red eye right near where you start. It looks like Red Eye statue-spawned NMs have a 100% drop rate on Torso pieces, which is great. Ended up with 10 torsos from our run. Be aware of the statue underneath the boss when you get to wave 2. It's a trap statue that spawns four statues around it. Obstatrix: Uses Invincible around 70% has innate DT [AC did crap]
Notable Moves: [Crispy Candle] Conal Fire DMG [Paralysis Shower]AoE Magic?DMG+ insane paralyze [Smokebomb]Blind+AoE Magic DMG [Bomb Toss] [Fraypan] [Dice] Re-set TP Most of his moves are magical... Fairly "Easy" fight with Bolster from start + Thunder/Fire/Ice carols and one SAM doing multi step + MB Timed out however so possibly more moves under 25% Valefor.Maurauc said: » It looks like Red Eye statue-spawned NMs have a 100% drop rate on Torso pieces, which is great. That's, wow. Can't decide if thats incredibly *** stupid to make one piece 100% like that, or great, that they finally realize the *** up and might raise all the other drops. Bahamut.Lexouritis
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Beat Obstatrix mage style, pretty easy
Edits: we got a lot of body Shards >.> we killed all reds before/after mega boss... 1 guaranteed body is kinda silly. Setup was 1)SCH BLM BLM GEO GEO COR(warlock/tacts,Focus, INT, Haste, Acumen on boss), 2)SCH BRD GEO BLM BLM COR(warlock/tacts, Focus, Int, entrusted acumen, marches, etudes) 3)PLD RUN WHM GEO(mal/lang) GEO(Wilt/fade) THF. Distortion--->leaden--->WF~melts Offline
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is it 100% with 2 drops or 100% with 1 drop? like does it drop shard for both jobs 100% or is it an either or
Bahamut.Lexouritis
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100% for 1 body shard for ever red eye stat NM, Leg Shards are not 100%
That's not the question, each NM is a double job, he wants to know if it drops 1 50/50 or drops both. see; 100%
Going to assume its 50/50, but im not the one asking It drops 1 shard 100%, picked randomly from its two jobs.
Asura.Geriond said: » It drops 1 shard 100%, picked randomly from its two jobs. So it's 50% "A" drop is 100% "the" drop 50%, semantics~ Offline
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semantics indeed but important distinction, can still get horrible luck and not see one job the whole run. especially if the 2 nms that have your job are on the other side of zone from each other
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