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Dev Tracker - Discussion
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 Fenrir.Tarowyn
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By Fenrir.Tarowyn 2018-07-04 20:27:08
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The SU weapons will be augmentable btw.

RME upgrade will also involve having to do wave 3 dynamis. You'll get points based upon your alliance doing damage to the boss. Different areas will count towards upgrading each type of weapon.

I'm sure Eiryl will be so happy about more reasons to do dynamis :)

Nyarlko said: »
I'm surprised that the club isn't seeing any talk. Seems like the ability to Esuna 4x things at a time would be useful. <,<?

It should be 5 since it's only under misery. Which is the problem since using misery is pretty situational.
 Asura.Topace
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By Asura.Topace 2018-07-04 20:55:11
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Daurabla now allows a 3rd Additional Song effect?

Annilator now capped -Enmity?

Ghorn All Songs +5?

Spharai now has higher Counter than Jolt Counters?

I need answers...

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By clearlyamule 2018-07-04 22:00:27
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Spharai: Additional effect deletes mnk from your account
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 Quetzalcoatl.Mithlas
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By Quetzalcoatl.Mithlas 2018-07-05 08:39:49
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Nyarlko translated the FP digest if anyone's interested over at BGWiki: https://www.bluegartr.com/threads/130975-Dev-Tracker-Discussion-II/page24

Seems we'll be getting augments for RMEA?
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By Justuas 2018-07-05 09:00:06
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Caerda said: »
Weapons sucks.. But hey they might be alright in Dyna D lol... looks like another month the sub will continue to be cancelled.
Don't know if they truly suck until september.
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By Lakshmi.Buukki 2018-07-05 09:05:27
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Quote:
* Seems that RP is gained by dealing damage to specific Wave3 bosses depending on class. Example given: You see a boss holding what appears to be an Excalibur, you'd want to whack it with Relic weapons. Weapon class appropriate RP is gained for the whole group based on which of RMEA the target is holding, based on damage dealt to it.

So now we have to play musical weapons depending on what monster we fight? This sounds like a bad idea.
 Asura.Geriond
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By Asura.Geriond 2018-07-05 09:10:23
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Justuas said: »
Caerda said: »
Weapons sucks.. But hey they might be alright in Dyna D lol... looks like another month the sub will continue to be cancelled.
Don't know if they truly suck until september.
REMs will have the same upgrades by then, though, making the Dynamis weapons pointless unless you've got tons of gil to spend and don't want to go through a REM creation process.
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By Zenoxio 2018-07-11 16:07:59
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http://forum.square-enix.com/ffxi/threads/54208-Weekly-Announcements-and-Forum-Posts-from-June-29-July-5?s=8d5ef0927e5a844f5b2034ce5414c4a5&p=608383#post608383
 Lakshmi.Buukki
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By Lakshmi.Buukki 2018-07-11 16:52:03
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Quote:
Azi Dahaka's flight mechanic explained.
First post (Posted on the Japanese forums)
Second post (Posted on the Japanese forums)
A player who recently participated in the Domain Invasion content with 11 players mentioned that they were unable to do much damage to Azi Dahaka in Escha - Zi'Tah because it remained up in the air majority of the time.

We explained that by defeating the additional monsters which appear with Azi Dahaka would switch it back from flight mode to its normal mode.

Next, they pointed out that even though they defeated the additional monsters, Azi Dahaka was still in the air, or only came down briefly.

To this, we explained that the system looks into how many additional monsters are remaining rather than how many were defeated as a total. So players would need to defeat the additional monsters until it reaches a certain number before the mode switches back. In addition to this, depending on the number of participants the number required would change. As such, with a low number of participants, you would probably need to defeat all the additional enemies. Furthermore, the mode switch is determined based on the number of additional monsters remaining when the last one was defeated, so if any additional monsters have spawned before this, it wouldn't count.

Since the number of additional monsters is determined based on the number of participants, if no additional monsters are available, Azi Dahaka will remain on the ground without switching to flight mode.

This a joke?
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By Foxfire 2018-07-11 16:58:53
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If you're asking a stupid question, I'm giving you a stupid answer

of course it's a joke, why would the devs tell you the truth
 
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 Leviathan.Celebrindal
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By Leviathan.Celebrindal 2018-07-11 23:33:57
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I think we've reached the logical end of what they can do in terms of "fair fights" because we've pushed the mechanics of the game so far that mobs won't have a chance in "fair" battles, and thus have to have weird *** mechanics to figure out.

Thinks like that Azi Dahaka post only prove to me they can't think up straightforward fights to challenge us any more- its all gimmicks from here on out.
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By Foxfire 2018-07-12 14:53:48
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Official translation @ http://forum.square-enix.com/ffxi/threads/54229-Freshly-Picked-Vana-diel-40-Digest?p=608551#post608551

Akihiko Matsui said:
Hello, Matsui here.

Thank you for tuning into Freshly Picked Vana'diel 40.
Once again, we had our broadcast before the version update. We focused on the July version update details, a well as other information.

We've put together a digest and an archived video for those of you who were unable to join us for the broadcast, or simply want to recap on all the information.

YouTube Video Placeholder


Table of Contents
Version Update
Over Picked Vana'diel
Fujito's /shout

Version Update
(0:04:15)
This segment of the show focused on the major aspects of the July version update.
Battle Content: Dynamis - Divergence
(0:04:33)
We showed live gameplay of the new Wave 3. We used a special dev. command, so we don't get attacked while exploring and explaining the changes made to each of the Wave in Dynamis-Jueno (D).

For Wave 1, made changes so that the time limit will now increase not only by vanquishing boss monsters but statues as well. This was something that was requested on our forums. Please note that the maximum time extension of 30 minutes haven't changed, so you won't be able to stay in Wave 1. The time extended from vanquishing statues will be added first, so we believe this should make it easier to collect materials from monsters.

(0:10:40)
Players will now be able to obtain materials for new neck gear in Wave 1 and 2 from each of the Dynamis areas. During the broadcast, we showed some of the attributes on them. A red mage will have a new attribute called Dispel+1, and what this will do is remove two effects if there are two effects that can be removed with Dispel. We're planning to make it where you can attach augments to these gear in the future. Similar to the Oboro job-specific equipment, it'll be where you collect Reinforcement Points (RP) to upgrade. However, once you attach an augment, you will not be able to put the item up on auction house. We're planning to make it possible to attach augments in the September version update.

(0:16:28)
In Wave 2, we changed it so that when you vanquish the boss monster, all the other monsters will disappear, so it should be easier to tell when it's moving into Wave 3.

(0:17:53)
The strength of the boss monster in Wave 3 is close to those from the Master Trials, so we believe it'll be challenging. Objects are placed throughout the map, and by breaking these objects you can weaken the boss monster from Wave 3. We would like for you to actually try it out yourself to see how they'll be weakened.

In addition to this, we prepared a new BGM for the boss battle; however, since the system was set up in a way where the music didn't change until you engaged the boss monster, so we changed it where the new BGM will play once Wave 3 begins in the July 10th server maintenance.

(0:23:38)
We also introduced new weapons with new graphic designs. These can be crafted by synthesizing items collected from Wave 1, 2, and the new material obtained by exchanging Demon's Medal from Wave 3. New weapon designs are available for every job. During the broadcast, we showcased the weapons for scholar and rune fencer. In order to synthesize these weapons, you'll need to have the aurum tomes key item obtained at the final phase of the escutcheon.

Since these are craftable items, these will have the Superior attribute on them. Normal quality and high quality will be Superior 4, and high quality 2 will have Superior 5. You'll need 1200 and 2100 Gift, and the Superior 5 equipment is aimed at job masters. During the show, to show an example of the stats, we showed monk and white mage's weapons.

Augments will be able to be attached on these weapons. This is also planned for the September version update. Similar to the Oboro job-specific equipment, augments can be upgraded by collecting RP, but we're planning to make it so that you can select from several patterns. Also, there isn't any aftermath effect. Please look forward to what kind of augment can be attached.

(0:32:40)
We discussed future upgrades for the Relic, Mythic (including Ergon), Empyrean, Ionic weapons (RMEA weapons). In order to upgrade these weapons, you'll need to flag them for an upgrade.
Each of the RMEA weapons is tied in with each of the Dynamis areas. You will need to accumulate enough damage towards the Wave 3 boss monster equipped with the same weapon you would like to flag the weapons for an upgrade. Please refer to below for weapon types and areas associated with them.
Type Dynamis Area
Relic Dynamis-Windurst (D)
Mythic/Ergon Dynamis-Bastok (D)
Empyrean Dynamis-Sandoria (D)
Ionic Dynamis-Jeuno (D)
*Please note this excludes Relic: Aegis, Gjallarhorn / Empyrean: Ochain, Daurdabla / Ionic: Srivatsa, Marsyas
Here are the requirements to upgrade the RMEA weapon
In order to upgrade, you'll first need to flag them
To flag the weapon, you'll need to accumulate enough total damage against the Wave 3 boss monster equipped with the corresponding weapon. (Example: For relic weapon, you'll need to accumulate enough damage against Wave 3 boss monster in Dynamis-Windurst (D)
There aren't any restrictions, such as whether the damage needs to be physical or magic damage. Furthermore, damage dealt by your party and alliance members will also count towards the accumulation.
Since the July version update, the total amount of damage is recorded onto the character itself.
You do not need to equip, possess the weapons you would like to upgrade
You do not need to be on the job of the weapon you would like to upgrade
Upgrade will become possible around September
During the broadcast we mentioned that this system requires some time until implementation, there may be a change where we will change the system or make additions to them. We're currently discussing to see if we should make it possible to upgrade them solo as well.
Battle Content: Ambuscade
(0:45:27)

To give it a summer feel, playes will go up against the Cracklaws in the second volume of Ambuscade Primer. This time, players will need to deal an equal amount of physical and magical damage in order to make the fights manageable. Please give it a try to figure out a strategy.

For the first volume of Ambuscade Primer, players will go up against the Yagudo. We have selected the Yagudo, as we introduced the new lockstyle equipment, the Yagudo polearm. This was a request made by one of our community team members in Japan, and you'll now be able to earn Hallmarks from points accumulated. Aside from equipment, we have prepared items until December based on the beast tribes you confront in the Intense Ambuscade. Please look forward to what new lockstyle gear will be introduced in-game!

Over Picked Vana'diel
(0:50:58)
Last time, we revealed some information on upcoming events during the sixteenth-year anniversary, but we have more coming down the line.
Battle Content: A.M.A.N. Trove
(0:52:12)
The Adventurer's Mutual Aid Network (A.M.A.N.) have prepared some treasure trove for our adventurers. This is scheduled for implementation in August. To simply put, in this content, players will open boxes. There are ten boxes available, and one is a dummy box with strong monsters hidden within. If the monsters spawn, you'll need to defeat them to be able to leave the field and take the items back with you. Players can freely choose how many boxes they would like to open. Players will find new accessories that can only be obtained from this content, as well as equipment from the Geas Fete, and materials from Delve.

Players will be able to enter this battlefield using an orb obtained by exchanging the silver vouchers, which is planned to become available by exchanging through Record of Eminence.
Shadow Lord Event
(1:06:34)
We're going to hold a special in-game event related to the Shadow Lord. During this event, players will be able to obtain a two-handed sword that resembles the one the Shadow Lord wields. This is scheduled from Thursday, August 30 to Sunday, September 30, so we still have some time, but hope you'll take part in this event.

Screenshot Campaign
(1:10:14)
We're planning another screenshot campaign. This time themed around "summer." And talking about summer, summer in FFXI is the Sunbreeze Festival. As an award, players will receive a Uka statue. Be sure to add this to your collection if you have collected Murmor and Ullegore statue and set them up together.
Summer outfit schedule for August
(1:11:07)
We prepared a new swimming outfit to beat the heat of the summer. This will be the key item for the August Login Campaign (not July). We'll have separate swimming outfits for males and females.

Fujito's /Shout
(1:13:05)

→Celestrial Nights
Take part in the Celestial Nights event, which is going on until Monday, July 16 at 7:59 a.m. (PDT) / 14:59 (GMT) / 15:59 (BST).

→July 2018 Login Campaign
This time around, you can obtain the Zanmato, a weapon introduced in various FINAL FANTASY series.

→Battle Content Campaign Redux
This campaign is aimed at those who have returned to FFXI around May, so they can prepare their equipment.

→16th Vana'versary Mog Bonanza
The winning numbers will be announced on Tuesday, July 17 at 1:00 a.m. (PDT) / 8:00 (GMT) / 9:00 (GMT). Be sure to check in-game to see if you've won!

During the show, we mentioned the next Freshly Picked Vana'diel will be in September, but it may be a bit earlier. We'll continue to strive to deliver fresh information, so please continue to support us.

Until then, see you!
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By zaxtiss 2018-07-12 15:04:29
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We're going to hold a special in-game event related to the Shadow Lord. During this event, players will be able to obtain a two-handed sword that resembles the one the Shadow Lord wields. This is scheduled from Thursday, August 30 to Sunday, September 30, so we still have some time, but hope you'll take part in this event.
ohhh cool we might get a all jobs great sword!
 Asura.Topace
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By Asura.Topace 2018-07-12 15:06:46
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I've spent 200M+ on brd the hell they talking about Rema Instruments are not included? I want answers.

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By Kodaijin 2018-07-12 15:12:21
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Asura.Topace said: »
I've spent 200M+ on brd the hell they talking about Rema Instruments are not included? I want answers.
was going to make a joke about "thats all?" but it would be nice to give PLD and BRD a lil something since they havent gotten a REMA upgrade since aeonics were released and PLD got shafted there.
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 Asura.Solymr
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By Asura.Solymr 2018-07-12 15:14:14
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This makes it sound like for Rema you build up points by beating on the boss with the right weapon then spend those points on a corresponding weapon. So the question becomes how many times do you have to exhaust an entire bosses hp supply in order to upgrade a weapon. My guess is a lot. Even if it's a reasonable number (let's say 20), that's 80 runs or 40 weeks if you alternate zones each week and do all 4 equally. 40 weeks for one weapon is a long wait on time gated content for people with 10+ rema. I guess you can hope it's less than 20 kills but I wouldn't expect it. The other option is for ls leaders to piss off half their is and just spam the zone they want. That seems more likely. The least likely option is once you get enough points in a zone you get to upgrade all your rema of that type. Guess there is a chance though.
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By zaxtiss 2018-07-12 15:16:59
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they mentioned they might make it solo-able to upgrade so they might give a different way to do it
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By Nyarlko 2018-07-12 15:53:23
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Asura.Solymr said: »
This makes it sound like for Rema you build up points by beating on the boss with the right weapon then spend those points on a corresponding weapon. So the question becomes how many times do you have to exhaust an entire bosses hp supply in order to upgrade a weapon. My guess is a lot. Even if it's a reasonable number (let's say 20), that's 80 runs or 40 weeks if you alternate zones each week and do all 4 equally. 40 weeks for one weapon is a long wait on time gated content for people with 10+ rema. I guess you can hope it's less than 20 kills but I wouldn't expect it. The other option is for ls leaders to piss off half their is and just spam the zone they want. That seems more likely. The least likely option is once you get enough points in a zone you get to upgrade all your rema of that type. Guess there is a chance though.

Since you spend the points earned to augment each weapon, there would be no way to apply them to "upgrade all your rema of that type." Basically, everyone in the alliance gets the points based off of how many people w/ the correct weapon for the zone are beating on the boss, so whacking the Dyna-Windy[D] boss with Relic weapons gives everyone Relic Points (fake name) which each player can then spend to augment any Relic weapon.

TBH, I'm a lot more interested in the possibility of being able to do this solo even exists, which I did not catch during the broadcast. There aren't really any soloable content types which are not also spammable, so this grind may possibly be not quite as horrific as I feared at first. :D
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By Taint 2018-07-12 16:01:50
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Boss damage just sounds dumb, the whole system sounds like mush. Dynamis is a ***system.

"You do not need to equip, possess the weapons you would like to upgrade
You do not need to be on the job of the weapon you would like to upgrade"


Incoming Devs: "*** it add Plutons+1 to vagary and delve"
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By Staleyx 2018-07-12 16:09:48
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So this flagging process, no one has figured that out or is that not implemented yet and the invisible points are only in?
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By Foxfire 2018-07-12 16:24:42
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Not implemented yet.

edit: rather, the points exist, but we can't flag anything.
 
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By hobo 2018-07-12 17:00:18
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So current design ignoring whats actually implemented is hit point value X after doing Z damage to the boss (alliance wide). Then flag your weapon for upgrade and do whatever that entails? Rinse and repeat?
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By Nyarlko 2018-07-12 22:18:54
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hobo said: »
So current design ignoring whats actually implemented is hit point value X after doing Z damage to the boss (alliance wide). Then flag your weapon for upgrade and do whatever that entails? Rinse and repeat?

That's about it as far as what has been told to us by the devs.

Well, that.. and that they may consider changing or adding alternative routes to earn RP for augments using some other method before the augments go live (and apparently considering even some sort of soloable routes.)
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By Nyarlko 2018-07-13 22:28:38
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Official English Translation of the weekly devpost summary is up. Confirms that they will be adding more routes to earning RP for DREAM augments than just Div Wave3.
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By Nyarlko 2018-07-13 22:30:36
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Asura.Kusaregedo said: »
kinda scummy but i'm assuming they are evaluating the point requirement based on participation between now and september.

This was explicity stated. Points are accruing already since the update went live. We just have no way to see how many we have yet and can't use them yet.
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By Asura.Solymr 2018-07-13 22:59:00
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Nyarlko said: »
Asura.Kusaregedo said: »
kinda scummy but i'm assuming they are evaluating the point requirement based on participation between now and september.

This was explicity stated. Points are accruing already since the update went live. We just have no way to see how many we have yet and can't use them yet.

I think what he was saying is that if people get "50000" points between now and September the devs are likely to make it cost 100000. But if top people only get 10000 points they will make it 20000 to upgrade. So they may be using our performance to dictate how strenuous the process will be.

Really that isn't terrible. When you think about acquiring 17000 dyna coins or 30000 alex under the original systems they were introduced in I wouldn't mind them using player progress to "set the bar" rather than set it at an arbitrary number (like 100000 spirit for crafting shields) then letting the playerbase swim in the wake of their expectations which may not be reasonable.
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By Nyarlko 2018-07-14 10:27:39
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Asura.Solymr said: »
Nyarlko said: »
Asura.Kusaregedo said: »
kinda scummy but i'm assuming they are evaluating the point requirement based on participation between now and september.

This was explicity stated. Points are accruing already since the update went live. We just have no way to see how many we have yet and can't use them yet.

I think what he was saying is that if people get "50000" points between now and September the devs are likely to make it cost 100000. But if top people only get 10000 points they will make it 20000 to upgrade. So they may be using our performance to dictate how strenuous the process will be.

Really that isn't terrible. When you think about acquiring 17000 dyna coins or 30000 alex under the original systems they were introduced in I wouldn't mind them using player progress to "set the bar" rather than set it at an arbitrary number (like 100000 spirit for crafting shields) then letting the playerbase swim in the wake of their expectations which may not be reasonable.

There is nothing at the moment to indicate that the currently planned values will be changed or adjusted based on player performance in the meantime, though they have been shocked by the JPside backlash and are probably already considering lowering the grind-time anyway.

Still, expect an arbitrary number for the damage-dealt-to-Wave3-boss : 1RP ratio. I'm personally still expecting the same value for RP that they've used for everything else that uses RP (5980RP for maxed augmenting,) but the damage-dealt value can be anything they want and will be the primary factor in how long and how difficult the grind will be per weapon.
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