Killer Instinct: The Beastmaster Compendium

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Killer Instinct: The Beastmaster Compendium
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By shamgi 2019-11-12 19:12:01
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Nariont said: »
fairly certain all of the +eva stuff for pet would be augmented items, 25 evasion on the alluvion axe, awful augment chances with the add on expansion augmented earrings which give +1~5 evasion, possibly the rings but no data on that since noone wanted to continue trying that thing, that's basically it unless theres an evasion back im not aware of.

I think you leave the main hand axe as an Ambu Axe for DT.

Earrings maybe, but that sounds miserable for very little benefit.
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By Nariont 2019-11-12 19:16:44
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can go that route yeah, was just thinkign of whatever gave evasion, and yes its very miserable doing those fights for that awful rng reward
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By clearlyamule 2019-11-12 19:31:52
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Nariont said: »
clearlyamule said: »
While they certainly all haven't been tested I seem to remember some testing on pet subtle blow and it turned out a lot of them already have a lot

This apply to puppets too or just bst pets? Was actually looking at possibly SB builds on pup but the gear is sorely lacking there short of taeon/herc
Looks like only jugs were tested though was mostly pretty rough testing so exact values that aren't capped might be a tad off

https://www.bluegartr.com/threads/114636-Monster-Avatar-Pet-damage?p=6970509&viewfull=1#post6970509
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 Quetzalcoatl.Xilkk
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By Quetzalcoatl.Xilkk 2019-11-12 22:23:02
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Sweet Caroline attacks really fast.
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 Shiva.Malthar
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By Shiva.Malthar 2019-11-12 23:04:16
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Quetzalcoatl.Xilkk said: »
Sweet Caroline attacks really fast.

Try it with Aymur AM3, capped haste, and DA pet gear.
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 Quetzalcoatl.Falkirk
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By Quetzalcoatl.Falkirk 2019-11-13 08:00:35
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Shiva.Malthar said: »
And Falkirk, when are you coming to Shiva to make a pet shell? Note, I didn't say PUP shell. lol


Quetzalcoatl.Xilkk said: »
Sweet Caroline attacks really fast.

You're right...! And from parsing a couple thousand melee rounds, I saw SweetCaroline and SharpwitHermes both have at least a 5% "Kick Attack" rate (which probably makes it seem faster than one might expect).

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By Nariont 2019-11-13 08:27:46
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This specific to the mandies or do other mnk mobs have that characteristic too?
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By Quetzalcoatl.Xilkk 2019-11-13 09:40:38
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hmm

Kick Attacks normally would be 14% for a level 99 monk.

iirc only Raaz and Apkallu are monk aside from Mandy's.

you can actually see it in the animation for mandies, but Falkirk, is your parse detecting it somehow?

I would expect it to be difficult for a parser to distinguish between double attack and kick attacks.

If I'm reading your screenshot correctly, it looks like you have a triple attack, double attack and kick attack in the same attack round there. Aymur Am3?

Double attack could be from gear though.

but It would also be a fair bet to say any hits above 2x per round would be kick attacks for those jobs.

are you logging and manually counting it? I don't remember good da and kick attack info from parser, but maybe I"m just missing it.

I'm assuming you measured it properly. but 5% seems lower than I would expect. I've not been able to get kparser to work since returning, but I don't recall that information in parse or scoreboard.


and yes, I had heyoka set and am3 up while killing Urmahlulu when caroline's attack animation was merely non-stop. She just didn't pause unless stunned by aoe.

forgive me for not doing proper testing yet, I had to update a bunch lua for the new pets and I also took the time to skillup archery to try Empyreal Arrow as opener for skillchains. Even though bst has no native archery skill, we have surprisingly good options for ranged acc and stp.
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By Shiva.Siviard 2019-11-13 10:03:48
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Quetzalcoatl.Falkirk said: »
Shiva.Malthar said: »
And Falkirk, when are you coming to Shiva to make a pet shell? Note, I didn't say PUP shell. lol


Quetzalcoatl.Xilkk said: »
Sweet Caroline attacks really fast.

You're right...! And from parsing a couple thousand melee rounds, I saw SweetCaroline and SharpwitHermes both have at least a 5% "Kick Attack" rate (which probably makes it seem faster than one might expect).


Master Falkirk, serious question.

Did the pet shell on Quetz die off?
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By Quetzalcoatl.Xilkk 2019-11-13 10:15:33
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Shiva.Siviard said: »
Master Falkirk, serious question.

Did the pet shell on Quetz die off?
I'm not Falkirk, but I can answer.

Serious answer: yes

I'm not even sure how it happened. I just logged in and everyone had left.
my own assumptions on how are something like:

Too many people were flooding in and the pet focus was lost. And the leaders had stopped playing.

Core players left and several of us lingered but there was no leadership or focus so people just wandered away.

I lingered for a long time. it actually took me about 1/2 a year or so to join another shell. but 1/2 of that group decided to move to asura and I didn't want to do that.

Then eventually joined another social shell. from which several other event shells formed. That was my path anyway.

Others formed other shells. I probably should have asked a bit more and pestered people, but for whatever reasons I didn't.

I keep flirting with making a new pet linkshell. I actually have a linkshell setup for it, but I've been hesitent about recruiting and forming it up. I really want to, but I'm a bit burnt out of managing events from my divergence linkshell. basically leaders drift away and I ended up carrying all the events. I've paired it down to just the Divergence shell. I would have to stop running divergence to make a pet linkshell. I don't have the time or attention to manage them separately.

I don't know if there would be the people to do a full pet shell. though I should just take the plunge and do it.
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By Asura.Sirris 2019-11-13 10:34:36
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Y'all should come to Asura. Pet burn all the things!
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By Quetzalcoatl.Xilkk 2019-11-13 10:37:50
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Asura.Sirris said: »
Y'all should come to Asura. Pet burn all the things!


I have zero desire to go to Asura.
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 Asura.Eiryl
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By Asura.Eiryl 2019-11-13 10:40:51
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3 hits is from mnk/war double attacks, not kicks (or is it a mnk/mnk)
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By Quetzalcoatl.Xilkk 2019-11-13 10:42:43
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Asura.Eiryl said: »
3 hits is from mnk/war double attacks, not kicks (or is it a mnk/mnk)

I don't have precise jobs for the 2 new pets
It IS clear that weevil/angelina is thf/something

and sweet caroline is mnk/something

and all previous mnk pets were mnk/mnk
but that is not 100% certain.
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By Shiva.Siviard 2019-11-13 11:20:49
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Asura.Sirris said: »
Y'all should come to Asura. Pet burn all the things!

Enough with Asura, seriously. That server is way more trouble than it's worth. The Beastmen & Kindred Medal fiasco for instance, and Asura's natural hatred towards pet jobs *cough* Draylo *cough*

Asura will be the death of FFXI if it hasn't already with this Medal duping BS.
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By shamgi 2019-11-13 13:40:28
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Did some rough testing, and yea, there's a clear difference in attack rate.

With 0 Double attack in gear and without max pet haste, Caroline made around ~90 attacks while Hermes made ~70 in a two minute period.

Also difficult to tell, but from the looks of it Caroline seems to have a higher crit chance compared to Hermes.

Going to see if I can get max haste without adding any double attack.
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By Quetzalcoatl.Xilkk 2019-11-13 13:42:24
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shamgi said: »
Going to see if I can get max haste without adding any double attack.

easily down with heyoka set
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By shamgi 2019-11-13 13:46:24
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Quetzalcoatl.Xilkk said: »
shamgi said: »
Going to see if I can get max haste without adding any double attack.

easily down with heyoka set

Sadly, I do not possess a set to use.

Still, I should also say that I noticed the kick attacks as well. Lot more three attack rounds seemed to go off, but with only a 2 minute time frame, it's difficult to judge if that's an actual difference
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By Shiva.Malthar 2019-11-13 14:45:18
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Quetzalcoatl.Falkirk said: »
Shiva.Malthar said: »
And Falkirk, when are you coming to Shiva to make a pet shell? Note, I didn't say PUP shell. lol


Quetzalcoatl.Xilkk said: »
Sweet Caroline attacks really fast.

You're right...! And from parsing a couple thousand melee rounds, I saw SweetCaroline and SharpwitHermes both have at least a 5% "Kick Attack" rate (which probably makes it seem faster than one might expect).


Falkirk, if you came to Shiva and started a pet shell I would seriously consider coming back.

Pet shells are the best and take true strategy, not just punch and kick strategy.
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 Quetzalcoatl.Falkirk
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By Quetzalcoatl.Falkirk 2019-11-13 15:01:41
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Asura.Eiryl said: »
(or is it a mnk/mnk)

I think SweetCaroline is MNK/MNK, just like SharpwitHermes.

Quetzalcoatl.Xilkk said: »
If I'm reading your screenshot correctly, it looks like you have a triple attack, double attack and kick attack in the same attack round there. Aymur Am3?

Double attack could be from gear though.

No gear equipped, it's just naturally how the Mandragoras are.

Quetzalcoatl.Xilkk said: »
you can actually see it in the animation for mandies, but Falkirk, is your parse detecting it somehow?

I would expect it to be difficult for a parser to distinguish between double attack and kick attacks.

Parse is fantastic for checking Double Attack and Triple Attack rate, but the Kick Attacks don't register as anything so I had to track them manually.

A mid-parse screenshot I got after the first 800 attack rounds shows 0% multi-attack:



Quetzalcoatl.Xilkk said: »
5% seems lower than I would expect.

[The actual "Kick Attack" rate I recorded was 6.25%, but I didn't want to claim a rate larger than 5% without a much larger sample size.]
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By Asura.Eiryl 2019-11-14 00:59:32
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Quote:
Some performance levels of the Beastmaster pet Stalwart Angelina were lower than intended.
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By Felgarr 2019-11-14 02:26:50
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Tonight's emergency maintence completed with this message:

http://www.playonline.com/ff11us/polnews/news25803.shtml
Code
- Some performance levels of the Beastmaster pet Stalwart Angelina were lower than intended.
- A confirmed issue with the NPC "???" (D-8) located in Ru’Lude Gardens.
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By Quetzalcoatl.Xilkk 2019-11-14 03:22:42
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/checkparam <pet>
Stalwart Angelina

Primary Accuracy 1056
Primary Attack 922

Evasion 1104
Defense 823


Subtracting Gifts
Primary Accuracy 982
Primary attack 812
Evasion 1030
Defense 713

abyssea healing salve 1:
2132

abyssea healing salve 1 + 100 hp (emicho haubert)
2167
abyssea healing salve 1 + ebon hoof atma:
ebon hoof 3033

(long-barreled chariot is useful for this)
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 Quetzalcoatl.Falkirk
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By Quetzalcoatl.Falkirk 2019-11-14 10:18:32
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Asura.Eiryl said: »
Some performance levels of the Beastmaster pet Stalwart Angelina were lower than intended.

Quetzalcoatl.Xilkk said: »
abyssea healing salve 1:
2132

abyssea healing salve 1 + 100 hp (emicho haubert)
2167

Excellent, thanks Xilk.

Seems that they corrected the HQ version so its HP modifier is now higher than the NQ...
All of its other stats appear to be identical.


Quick parse (less than 500 samples) to see that Triple Attack and Critical Hit Rate were unchanged:


And while not specific to the HQ version, its Ready moves are still as they were.
@3000 TP:
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By Asura.Sirris 2019-11-14 11:51:47
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This is a more general question, trying to add toggles to your lua Falkirk (for me on controller they are faster than cycling through modes) with the following code:
Code
function self_command(command)
	if command == 'C2' then -- Hybrid Toggle --
		if state.PhysicalDefenseMode.value == 'Hybrid' then
			state.PhysicalDefenseMode.value = 'None'
			add_to_chat(123,'Hybrid Set: [Unlocked]')
		else
			state.PhysicalDefenseMode.value = 'Hybrid'
			add_to_chat(158,'Hybrid Set: [Locked]')
		end
		handle_equipping_gear(player.status)
	elseif command == 'C7' then -- PDT Toggle --
		if state.PhysicalDefenseMode.value == 'PDT' then
			state.PhysicalDefenseMode.value = 'None'
			add_to_chat(123,'PDT Set: [Unlocked]')
		else
			state.PhysicalDefenseMode.value = 'PDT'
			add_to_chat(158,'PDT Set: [Locked]')
		end
		handle_equipping_gear(player.status)
	elseif command == 'C8' then -- PetPDT Toggle --
		if state.PhysicalDefenseMode.value == 'PetPDT' then
			state.PhysicalDefenseMode.value = 'None'
			add_to_chat(123,'PDT Set: [Unlocked]')
		else
			state.PhysicalDefenseMode.value = 'PetPDT'
			add_to_chat(158,'PDT Set: [Locked]')
		end
		handle_equipping_gear(player.status)		
	elseif command == 'C15' then -- MDT Toggle --
		if state.MagicalDefenseMode == 'MDT' then
			state.MagicalDefenseMode = 'None'
			add_to_chat(123,'MDT Set: [Unlocked]')
		else
			state.MagicalDefenseMode = 'MDT'
			add_to_chat(158,'MDT Set: [Locked]')
		end
		handle_equipping_gear(player.status)
	elseif command == 'C16' then -- PetMDT Toggle --
		if state.MagicalDefenseMode == 'PetMDT' then
			state.MagicalDefenseMode = 'None'
			add_to_chat(123,'MDT Set: [Unlocked]')
		else
			state.MagicalDefenseMode = 'PetMDT'
			add_to_chat(158,'MDT Set: [Locked]')
		end
		handle_equipping_gear(player.status)		
	elseif command == 'C9' then -- AxeMode Toggle --
		if state.AxeMode == 'PetOnly' then
			state.AxeMode = 'NoSwaps'
			add_to_chat(123,'Pet Set: [Unlocked]')
		else
			state.AxeMode = 'PetOnly'
			add_to_chat(158,'Pet Set: [Locked]')
		end
		handle_equipping_gear(player.status)
end


And it's written right, it should work, but in-game showswaps/debugmode shows the commands going to self_command function and then... doing nothing. Anyone have any idea what I'm doing wrong?

Shiva.Siviard said: »
Asura.Sirris said: »
Y'all should come to Asura. Pet burn all the things!

Enough with Asura, seriously. That server is way more trouble than it's worth. The Beastmen & Kindred Medal fiasco for instance, and Asura's natural hatred towards pet jobs *cough* Draylo *cough*

Asura will be the death of FFXI if it hasn't already with this Medal duping BS.

Asura is great, and for me it's revived this old game, but you learn to generally ignore the drama and yells. It is a little strange that we don't have a dedicated pet linkshell here. I'd have started one myself but in my current LS there are many people who don't have pet jobs. Despite that I do use pet strats often, and I'd say my LS is probably the closest to being a pet shell (of any that I'm aware of).

There's definitely a hole on Asura for a pet LS.
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By Shiva.Malthar 2019-11-14 12:15:53
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Asura.Sirris said: »
This is a more general question, trying to add toggles to your lua Falkirk (for me on controller they are faster than cycling through modes) with the following code:
Code
function self_command(command)
	if command == 'C2' then -- Hybrid Toggle --
		if state.PhysicalDefenseMode.value == 'Hybrid' then
			state.PhysicalDefenseMode.value = 'None'
			add_to_chat(123,'Hybrid Set: [Unlocked]')
		else
			state.PhysicalDefenseMode.value = 'Hybrid'
			add_to_chat(158,'Hybrid Set: [Locked]')
		end
		handle_equipping_gear(player.status)
	elseif command == 'C7' then -- PDT Toggle --
		if state.PhysicalDefenseMode.value == 'PDT' then
			state.PhysicalDefenseMode.value = 'None'
			add_to_chat(123,'PDT Set: [Unlocked]')
		else
			state.PhysicalDefenseMode.value = 'PDT'
			add_to_chat(158,'PDT Set: [Locked]')
		end
		handle_equipping_gear(player.status)
	elseif command == 'C8' then -- PetPDT Toggle --
		if state.PhysicalDefenseMode.value == 'PetPDT' then
			state.PhysicalDefenseMode.value = 'None'
			add_to_chat(123,'PDT Set: [Unlocked]')
		else
			state.PhysicalDefenseMode.value = 'PetPDT'
			add_to_chat(158,'PDT Set: [Locked]')
		end
		handle_equipping_gear(player.status)		
	elseif command == 'C15' then -- MDT Toggle --
		if state.MagicalDefenseMode == 'MDT' then
			state.MagicalDefenseMode = 'None'
			add_to_chat(123,'MDT Set: [Unlocked]')
		else
			state.MagicalDefenseMode = 'MDT'
			add_to_chat(158,'MDT Set: [Locked]')
		end
		handle_equipping_gear(player.status)
	elseif command == 'C16' then -- PetMDT Toggle --
		if state.MagicalDefenseMode == 'PetMDT' then
			state.MagicalDefenseMode = 'None'
			add_to_chat(123,'MDT Set: [Unlocked]')
		else
			state.MagicalDefenseMode = 'PetMDT'
			add_to_chat(158,'MDT Set: [Locked]')
		end
		handle_equipping_gear(player.status)		
	elseif command == 'C9' then -- AxeMode Toggle --
		if state.AxeMode == 'PetOnly' then
			state.AxeMode = 'NoSwaps'
			add_to_chat(123,'Pet Set: [Unlocked]')
		else
			state.AxeMode = 'PetOnly'
			add_to_chat(158,'Pet Set: [Locked]')
		end
		handle_equipping_gear(player.status)
end


And it's written right, it should work, but in-game showswaps/debugmode shows the commands going to self_command function and then... doing nothing. Anyone have any idea what I'm doing wrong?

Shiva.Siviard said: »
Asura.Sirris said: »
Y'all should come to Asura. Pet burn all the things!

Enough with Asura, seriously. That server is way more trouble than it's worth. The Beastmen & Kindred Medal fiasco for instance, and Asura's natural hatred towards pet jobs *cough* Draylo *cough*

Asura will be the death of FFXI if it hasn't already with this Medal duping BS.

Asura is great, and for me it's revived this old game, but you learn to generally ignore the drama and yells. It is a little strange that we don't have a dedicated pet linkshell here. I'd have started one myself but in my current LS there are many people who don't have pet jobs. Despite that I do use pet strats often, and I'd say my LS is probably the closest to being a pet shell (of any that I'm aware of).

There's definitely a hole on Asura for a pet LS.

Come to Shiva and join Falkirk's pet shell.
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By Shiva.Siviard 2019-11-14 12:59:55
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Shiva.Malthar said: »
Asura.Sirris said: »
This is a more general question, trying to add toggles to your lua Falkirk (for me on controller they are faster than cycling through modes) with the following code:
Code
function self_command(command)
	if command == 'C2' then -- Hybrid Toggle --
		if state.PhysicalDefenseMode.value == 'Hybrid' then
			state.PhysicalDefenseMode.value = 'None'
			add_to_chat(123,'Hybrid Set: [Unlocked]')
		else
			state.PhysicalDefenseMode.value = 'Hybrid'
			add_to_chat(158,'Hybrid Set: [Locked]')
		end
		handle_equipping_gear(player.status)
	elseif command == 'C7' then -- PDT Toggle --
		if state.PhysicalDefenseMode.value == 'PDT' then
			state.PhysicalDefenseMode.value = 'None'
			add_to_chat(123,'PDT Set: [Unlocked]')
		else
			state.PhysicalDefenseMode.value = 'PDT'
			add_to_chat(158,'PDT Set: [Locked]')
		end
		handle_equipping_gear(player.status)
	elseif command == 'C8' then -- PetPDT Toggle --
		if state.PhysicalDefenseMode.value == 'PetPDT' then
			state.PhysicalDefenseMode.value = 'None'
			add_to_chat(123,'PDT Set: [Unlocked]')
		else
			state.PhysicalDefenseMode.value = 'PetPDT'
			add_to_chat(158,'PDT Set: [Locked]')
		end
		handle_equipping_gear(player.status)		
	elseif command == 'C15' then -- MDT Toggle --
		if state.MagicalDefenseMode == 'MDT' then
			state.MagicalDefenseMode = 'None'
			add_to_chat(123,'MDT Set: [Unlocked]')
		else
			state.MagicalDefenseMode = 'MDT'
			add_to_chat(158,'MDT Set: [Locked]')
		end
		handle_equipping_gear(player.status)
	elseif command == 'C16' then -- PetMDT Toggle --
		if state.MagicalDefenseMode == 'PetMDT' then
			state.MagicalDefenseMode = 'None'
			add_to_chat(123,'MDT Set: [Unlocked]')
		else
			state.MagicalDefenseMode = 'PetMDT'
			add_to_chat(158,'MDT Set: [Locked]')
		end
		handle_equipping_gear(player.status)		
	elseif command == 'C9' then -- AxeMode Toggle --
		if state.AxeMode == 'PetOnly' then
			state.AxeMode = 'NoSwaps'
			add_to_chat(123,'Pet Set: [Unlocked]')
		else
			state.AxeMode = 'PetOnly'
			add_to_chat(158,'Pet Set: [Locked]')
		end
		handle_equipping_gear(player.status)
end


And it's written right, it should work, but in-game showswaps/debugmode shows the commands going to self_command function and then... doing nothing. Anyone have any idea what I'm doing wrong?

Shiva.Siviard said: »
Asura.Sirris said: »
Y'all should come to Asura. Pet burn all the things!

Enough with Asura, seriously. That server is way more trouble than it's worth. The Beastmen & Kindred Medal fiasco for instance, and Asura's natural hatred towards pet jobs *cough* Draylo *cough*

Asura will be the death of FFXI if it hasn't already with this Medal duping BS.

Asura is great, and for me it's revived this old game, but you learn to generally ignore the drama and yells. It is a little strange that we don't have a dedicated pet linkshell here. I'd have started one myself but in my current LS there are many people who don't have pet jobs. Despite that I do use pet strats often, and I'd say my LS is probably the closest to being a pet shell (of any that I'm aware of).

There's definitely a hole on Asura for a pet LS.

Come to Shiva and join Falkirk's pet shell.

Wait....WHAT?!?

Master Falkirk has come to Shiva?!?!?

**ninja edit** facts I don't like from Malthar. Shame on you, man! SHAME ON YOU!
 Quetzalcoatl.Falkirk
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user: Falkirk
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By Quetzalcoatl.Falkirk 2019-11-14 17:11:28
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Our resident artist friend has graciously illustrated the new Jug Pets:

[+]
 Quetzalcoatl.Xilkk
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By Quetzalcoatl.Xilkk 2019-11-14 17:58:28
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I just mapped f10 ~ f12 and alt and cntrl to buttons on my gamepad.

so, r1 and l1 are cntl and alt

select is f10
start is f11
Left joy stick button is f12

f8 and f9 would be nice, but can't figure what buttons I could do without.

makes it pretty easy to toggle between emergency pdt and mdt sets, or kiting, or pet affinity, and reset them all w/out touching the keyboard.
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By zaxtiss 2019-11-15 18:56:01
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anyone mess with the new bst pets?
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