Killer Instinct: The Beastmaster Compendium

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Killer Instinct: The Beastmaster Compendium
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By Minaras84 2025-07-02 19:25:17
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Nariont said: »
Saber dance is self only

Oh is it?
Damn, i never knew!
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By Lakshmi.Buukki 2025-07-05 05:52:41
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Interesting tidbit. I used Stay on my sheep pet in Apollyon, then warped up. He stayed behind, only came back to my side when I used /heel (he instantly warped to my spot)
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By Qiqirnmercenary 2025-07-05 10:13:34
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Lakshmi.Buukki said: »
Interesting tidbit. I used Stay on my sheep pet in Apollyon, then warped up. He stayed behind, only came back to my side when I used /heel (he instantly warped to my spot)
Yeah that happens as well when jumping up a floor in Omen
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By Lakshmi.Buukki 2025-07-05 10:56:24
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Never knew, I'm late to the party!

Anyways, on an unrelated note, BST fills useful roles in party or can get creative solo by using a variety of pets for Limbus climbs. Started off using Arthur for ooze, then pulled out Shizuna for Rage/Sheep song. Even at 130 and -50% defense penalty, I was not in any danger defensively from anything with just Sylvie/Ulmia/Koru trust combo, as /DNC for heals. Snarl is invaluable for transferring hate. I could see pulling out Peter for AOE cures if a party ever needed heals. And I've heard of other BST just running in with Patrice and tanking everything (I might try this in Temenos), managing with Digest/Reward.

In Apollyon 130, Kill speed was faster than my BLU and NIN with simple decimation 4-step, but slower than my SAM/DRK, which is interesting. My NIN lacks the necessary attack buffs it needs with trusts that BST can get, and BLU can't self SC as effectively without prime, whereas Decimation is completely busted with the right set/attack. Onslaught and Mistral wasn't doing bad either. Cool place to mess around with BS to fight the boredom
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By Fenrir.Skarwind 2025-07-05 14:15:25
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Lakshmi.Buukki said: »
Never knew, I'm late to the party!

Anyways, on an unrelated note, BST fills useful roles in party or can get creative solo by using a variety of pets for Limbus climbs. Started off using Arthur for ooze, then pulled out Shizuna for Rage/Sheep song. Even at 130 and -50% defense penalty, I was not in any danger defensively from anything with just Sylvie/Ulmia/Koru trust combo, as /DNC for heals. Snarl is invaluable for transferring hate. I could see pulling out Peter for AOE cures if a party ever needed heals. And I've heard of other BST just running in with Patrice and tanking everything (I might try this in Temenos), managing with Digest/Reward.

In Apollyon 130, Kill speed was faster than my BLU and NIN with simple decimation 4-step, but slower than my SAM/DRK, which is interesting. My NIN lacks the necessary attack buffs it needs with trusts that BST can get, and BLU can't self SC as effectively without prime, whereas Decimation is completely busted with the right set/attack. Onslaught and Mistral wasn't doing bad either. Cool place to mess around with BS to fight the boredom


The first time I did new Limbus was Apollyon. Arthur is definitely capable of super tanking stuff without issues. Solo was alright, but it was even better in a group imo.

I just pulled on BST, AOE debuffed and just fed it treats every so often. My first experience was panicking, Ended up with about 20+ monsters on my slug and realizing I was still pretty safe.

Kinda neat to do while you have a SAM or DRG clean house in stuff. If you line up against a wall you can even stick bio/max HP down on everything.

Pulling and super tanking with a pet is a real nice change of pace. It was also useful for teleporting up without killing everything.

Though it does risk mpking people..

I usually wear this in a pet tanking set. Can throw on SU4 Path C, and a Sacro Shield (for more master -DT)
Code
={
    ammo="Staunch Tathlum +1",
    head={ name="Nyame Helm", augments={'Path: B',}},
    body="Tot. Jackcoat +3",
    hands={ name="Gleti's Gauntlets", augments={'Path: A',}},
    legs="Nukumi Quijotes +2",
    feet={ name="Gleti's Boots", augments={'Path: A',}},
    neck="Null Loop",
    waist="Isa Belt",
    left_ear={ name="Handler's Earring +1", augments={'Path: A',}},
    right_ear="Enmerkar Earring",
    left_ring="Defending Ring",
    right_ring="Moonlight Ring",
    back={ name="Artio's Mantle", augments={'Pet: M.Acc.+20 Pet: M.Dmg.+20','Pet: Mag. Acc.+10','"Fast Cast"+10','Pet: Damage taken -5%',}},
}


This is probably what I'll shoot for. Decent blend of master and pet damage reduction stats. Moderate magic evasion too.

ItemSet 400011
Swap Out offhand for diamond aspis, or Agwu's Axe as needed.
Swap out Ring as needed.
Swap out Anwig Salade when you are safe from AOE's.

But the SU4-C Axe is still a great value/improvement in general for pet tanking stuff.

Honestly my current set needs some refinements. But if I'm spamming HTBF, I'll usually just cleave Reisenjima or pull Limbus using this style set to keep my pet and myself from taking a beating.
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By Quetzalcoatl.Xilkk 2025-07-05 18:06:44
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I would swap defending ring for Cath Palug Ring in the set above.

you are wasting 5% dt and cath palug ring solves that and gives you a bit of hp for master and dd stats for pet.
or keep d ring and swap neck for another point of pet regen.
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By Fenrir.Skarwind 2025-07-05 18:45:42
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Quetzalcoatl.Xilkk said: »
I would swap defending ring for Cath Palug Ring in the set above.

you are wasting 5% dt and cath palug ring solves that and gives you a bit of hp for master and dd stats for pet.
or keep d ring and swap neck for another point of pet regen.

Good catch. You might want to keep Dring if you are just running the SU4. Or if using Pangu you can throw on Moonlight for DT-5 and +HP.

Personally I think I'm going to be holding off on the SU5 for now. The prices are pretty dang brutal. But it is something to work toward.
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By Quetzalcoatl.Xilkk 2025-07-05 23:48:03
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Falkirk, its that time again, when I nitpick the sets in the guide!

well just pointing out where things can update.

The text for the idle regen set is inaccurate, it still says its 20/tic regen. I count 27 in the new set, but not sure if you counting the daytime only regen or not. good to review.

I would also suggest for any emergency dt or mdt sets to use Nyame instead of Malignance. Even though the evasion and magical evasion are identical between both sets.. Nyame has more DT and defense. In general it has higher stats also. The only defensive way Malignance wins over Nyame is evasion because it has alot more AGI.

more than that however.... I really like this for an emergency Defense set:

ItemSet 399993

The more I look at emergency pdt and mdt sets, I don't think we really need them separate anymore. The accessories can make a significant difference and differentiate the 2 sets... but

I find Gleti set w/ Adamantite armor instead of body is the best defensive set all around for bst (and any jobs that can wear Gleti, likewise for the jobs that can wear Mpaca).
Gleti sent and Mpaca set both have HUGE amounts of MDB. Even though Nyame set has a bit more defense per piece (I think 4 def per pieces) Gleti's has so much MDB I like it better for the MDT set. w/ Adamantite armor in there its really easy to fill out the rest of the mdt from other slots, or just Shell 5. Shell 5 + Adamantite armor is only 1% mdt from cap. But this set has 75 MDB in it. Which is alot higher than malignance. Granted Malignance and Nyame have much better Meva. by changing Accessories you can bring it up to 97 MDB, and you need to rely on some level of shell, but you only need shell 2 on this set. I think you need shell5 on the 97 mdb set
I guess the question would be, do I want more Meva or More MDB?
with 75+ mdb and 50% mdt very little magic will hurt you. I mean it has to be like the cait sith HTMB ??? holy or Pain Sync or something else w/ really rediculous numbers to really hurt you.

I also really like the combo of Adamantite armor and Null masque as a base for emergency dt sets for all jobs. the pieces are just too good and versatile.


this is also funny how few pieces we can cap dt w/
ItemSet 400015

I would also suggest the metallic body set to have Adamantite armor instead of Nyame mail. same hp, just more defensive buffs during the swap.
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By Dodik 2025-07-06 18:58:15
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I tried charm in Limbus, excited to be able to charm things in the wild again.

It lasted maybe 30sec before un-charming and turning on me.

Charm+ gear going back in storage.
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By Quetzalcoatl.Falkirk 2025-07-07 10:10:39
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Quetzalcoatl.Xilkk said: »
Falkirk, its that time again, when I nitpick the sets in the guide!
Thanks for your feedback - as punishment, you have to help me get the Adamantite body.
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By Bahamut.Atigeve 2025-07-08 07:01:10
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Hey all, I recently resubbed after another break, only this time i want to actually come back and play, i have a buddy that came back and asked me to play with him. My issue is, i have done war, and drk, and blu and blah blah blah, i want to really push my bst and pup. I have the mythic, but never really had the chance to push it how i wanted and honestly still a bit confused on how to go about the gearing of bst properly to get the most dmg as possible, and pets to use, etc. General and advanced advice very welcomed and use cases to be considered "viable" to bring my bst would be appreciated as well.
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By Quetzalcoatl.Xilkk 2025-07-08 08:38:08
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Quetzalcoatl.Falkirk said: »
as punishment, you have to help me get the Adamantite body
I will go farm the imps ;.;

pshah I thought you got it already
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By Kaffy 2025-07-08 08:55:17
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Bahamut.Atigeve said: »
Hey all, I recently resubbed after another break, only this time i want to actually come back and play, i have a buddy that came back and asked me to play with him. My issue is, i have done war, and drk, and blu and blah blah blah, i want to really push my bst and pup. I have the mythic, but never really had the chance to push it how i wanted and honestly still a bit confused on how to go about the gearing of bst properly to get the most dmg as possible, and pets to use, etc. General and advanced advice very welcomed and use cases to be considered "viable" to bring my bst would be appreciated as well.

you got a buddy already to play with, just find more people who don't mind if you play bst or pup. the game is too fast for pet jobs to compete these days, all that JA delay telling the pet to attack and use moves means you will never come close to a real DD. that doesn't mean you can't clear content, nor does it mean you can't have fun on the job. just gotta work a bit harder than your typical naegling WAR, is all.
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By Quetzalcoatl.Xilkk 2025-07-08 08:59:26
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Bahamut.Atigeve said: »
Hey all, I recently resubbed after another break, only this time i want to actually come back and play, i have a buddy that came back and asked me to play with him. My issue is, i have done war, and drk, and blu and blah blah blah, i want to really push my bst and pup. I have the mythic, but never really had the chance to push it how i wanted and honestly still a bit confused on how to go about the gearing of bst properly to get the most dmg as possible, and pets to use, etc. General and advanced advice very welcomed and use cases to be considered "viable" to bring my bst would be appreciated as well.

The Guide at the beginning of this thread is exactly what you are talking about.

I really love the Aymur also. If you want to maximize with Aymur you will need the Malignance set. it is not difficult to get, but it is very tedious and time consuming. you can solo the fight on Very easy and successfully gather all the gear. A store tp build with Aymur Aftermath level 3 builds tp faster than any other beastmaster build I've found. A TP denial strategy works well on higher levels of the fight also, but I can't say the best way to do it on bst solo. I think there are some good youtube videos of bst and smn duo finishing the fight on Very Difficult. I don't know that it improves the drop rate however. It might be that killing adds is the best way to improve drops, but I am not sure.

SwoopingZhivago and FluffyBredo both have ready moves which give a penalty of 25 magic defense bonus to enemies. This improves damage as well.

Killer Instinct is the next tool to take advantage of to increase damage and performance. Its a powerful, unique tool bst has for damage.
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By Quetzalcoatl.Xilkk 2025-07-08 09:16:20
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Kaffy said: »
you got a buddy already to play with, just find more people who don't mind if you play bst or pup. the game is too fast for pet jobs to compete these days, all that JA delay telling the pet to attack and use moves means you will never come close to a real DD. that doesn't mean you can't clear content, nor does it mean you can't have fun on the job. just gotta work a bit harder than your typical naegling WAR, is all.

I'm Gonna nitpick :P

You are not wrong. The Ja activation does mean time delays. Bst is more complicated to play than Warrior in many ways. This means all the JA activation will detract from pure damage dealing, and w/out all the pet commands, bst is just a super gimp warrior.

HOWEVER
I outperform so many fully geared naegling warriors because they bought what they have or they just not focused or whatever reason.

Yes Dynamis is old content, but is the only content I go to w/ an alliance. There is 1 DD focused player who can rock the parse, then there is my bst in a clear second, there there are 3 or 4 well-geared but mediocre dd's on war, drg, and even drk or mnk. all approximately tied for a distant 3rd in damage.

And when I add the Aoe damage of the slug, I'm not a distant 2nd at all. In fact on wave 1, I'm always clearly 1st when combining master and pet. Wave 2 the pet falls behind in damage. It doesn't get any buffs aside from my gears swaps.

Granted Dynamis its pretty easy for a buffed and geared dd to 1 shot mobs w/ a weaponskill. This is true of my bst as well as any other dd. so its more about coordination, how quickly you ws on a mob. this is alot more about player focus than the job itself.

Heavy dd's are specialized and the limiting factor is support spells. if you accept that the way to do things is maximize a dd party, then its easy to get in the mindset that max DD > all. However I think this game disproves this notion alot.

Not 100% because the whole leveling process proves that much greater power overall eliminates most strategic concerns.

Like story missions... just level higher and plow thru it easily solo.

However, FFXI has a plethora of gimmicky battles where you cannot do this. Ambuscade being the easiest example... but Odyssea, Sortie bosses... etc.

I've seen a video of a single balanced party conquer all waves of dynamis because they were smart and coordinated.
The parties for defeating aminon are often rather specialized but still able to tackle the other bosses in the sortie.

The DD zerg party does not lend itself well to the most potent mechanics of battles in ffxi... skillchains and magic bursts.

Sometimes a DD zerg is all that works. (Absolute virtue!) and it overrides stupidly convoluted gimmicks and mechanics.

Othertimes it doesn't work at all.

and finding various strategies or configurations to tackle a battle is 1 thing that has made this game so fun to explore.
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By Minaras84 2025-07-10 21:45:53
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Guess the weapon is hidden inside him lol
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By Quetzalcoatl.Xilkk 2025-07-11 14:25:04
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@Falkirk

the BST DW (Non-DM) set in the guide should use Sailfi belt +1 instead of Windbuffet belt +1 because haste.

and gear description needs update.
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By Quetzalcoatl.Falkirk 2025-07-15 09:37:12
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Quetzalcoatl.Xilkk said: »
@Falkirk
...update.

Thank you, sir. This has been updated.

Quetzalcoatl.Xilkk said: »
Nice defensive set! It sounds like you added up the values already, for comparison with the sets in the first post.

DEF:900
VIT+200
AGI+119
INT+101
MND+132
Evasion+455
Magic Evasion+522
"Magic Def. Bonus"+75
PDT-29%
MDT-6%
DT-32%
Enemy Crit. Rate-5%
"Death" resistance+
Occasionally Annuls Magic Damage Taken
Occasionally Absorbs Magic Damage Taken
Resistance to Status Ailments +11

Quetzalcoatl.Xilkk said: »
I guess the question would be, do I want more Meva or More MDB?
This is a question that plagues me as well. And there's another component to consider - elemental resistance gear.
i.e. Engraved Belt

Wasn't there testing (Martel?) indicating the need for at least some elemental resistance in order to reach the 1/4 or 1/8th resist tiers on monster elemental damage/statuses?
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By Lakshmi.Buukki 2025-07-15 09:56:55
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Quetzalcoatl.Falkirk said: »
Wasn't there testing (Martel?) indicating the need for at least some elemental resistance in order to reach the 1/4 or 1/8th resist tiers on monster elemental damage/statuses?

Yes. You need at least 1 of any given element to reach the resist tier, which is why I always opt for either Warder's Charm +1 (misses dark element, but adds absorb chance proc) or Engraved Belt. So you're looking to drop Null Belt or Loricate Toque +1 for it. Neck is always my first go-to spot since the charm covers two defensive purposes. I usually find a spot to throw darkness resist in somewhere (ear slot Darkness Earring or Shadow Sachet in ammo). Also if you use Warder's Charm, you free up the back slot in that set for Null, which is a better option. You sacrifice physical defense for magical, or you could just lower magic evasion slightly and change belt to engraved and call it a day.
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By Quetzalcoatl.Xilkk 2025-07-15 14:55:54
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...talking about defensive sets:

ItemSet 374243

I really love this set, not sure if its overboard though. I only have 75% counter with Zealous snort, but if I upgrade gleti's mask a bit more, It will be 80% - capped

Subtle blow is 70%. Again if I get Gleti's a bit more on legs, I won't need 2nd chirich ring +1, but might keep it anyway because this set has 20/tic regen.

It has -39% Damage Taken; and -14% PDT meaning the basic shell spell is enough to cap MDT, and PDT is already capped.

+765 HP
+847 Def
+136 VIT

495 EVA
152 AGI

48 MDB
589 Meva

The magical defenses are a bit mediocre until you throw in rune fencer for support job, which puts at minimum 7% parry from Inquartata, 22 mdb, and all the magical defense tricks /run has.

Adding Zealous Snort brings in 25% counter which is needed to hit the 75~80% counter rate, 25 MDB and 25% guard rate.

I know the guard is weird when you have a weapon in hand, but I'm not the only one who's observed it proc.

This brings MDB up to 95 which is VERY good.

The reason I'm not sure if its overboard is because I haven't been able to make a good calculation on how parry, counter, block, and guard all math out.

from bg-wiki:
PercentDamageBlocked = SizeDamageReduction + (ShieldDEF / ((max(ShieldItemLevel, 99) - 99) / 10 + 2))

If I understand correctly, Adapa shield should be 81% damage reduction when blocked. Base block rate should be 45%

My shield skill w/ Adapa is 478 (ML50 FTW!) but I don't know how much that will help or hurt.. I'm guessing +/- ~5% on block rate depending on target's combat skill.

but it has 2 features that make the actual block rate hard to measure. +20 chance to block and Reprisal when physical damage taken. Does this mean base block rate is 65% instead of 45% ?
if so, then would reprisal bring it up to 97%?! Thats PLD level blocking! 50% pdt in gear and 81% reduction from block means only about 9~10% damage from a blocked hit.

OR is it 45% * 1.5 for 67.5% +20 = 87.5% block rate?

If not, maybe my block rate is as low as 40% but when reprisal procs my shield skill should go up to 549 and block rate goes at least up to at least 60%... I think its higher though.
If my upgraded skill takes block rate to 50% and reprisal takes it to 75% block rate... and I still haven't accounted for chance to block +20 because I don't see it in the formulas at all. I'm just guessing.

Having 75% block rate and 75% counter rate at same time is probably a huge overkill. Maybe I could swap one or the other and make a better layered defense, not sure, haven't thought of what to do instead. ... well maybe killer effects.


The Adapa Shield is really quite incredible for its defense and blocking without any additional tools. maybe I could find more shield skill or block rate+ gear and see how it goes. I wouldn't be surprised if the actual block rate was significantly higher.

I tested this on on level 130 demons in Apollyon the other day. I was incredibly satisfied. I very rarely got hit. if it did, I took about 80 damage. the highest hit I took was 179 which was a critical hit when phalanx was down.
just me and a few trusts: King of Hearts, Joachim, Sylvie

KoH is most crucial because he's so good at keeping haste, refresh and phalanx on your no matter what. His phalanx should be 35 damage, but I could up it to 60 w/ oseem gear swapped in at the right time.

I used Vickie primarily. I only dropped to yellow hp because I had to many floating head blm's casting on me. I had plenty of time to swap to rabbit to cure myself, but I still don't know if I really needed to. Holding 6~10 mobs was not difficult at all. rarely did a hit get in and usually regen was enough before the next hit came also.

/run job abilities and spells are fantastic enmity and defensive support tools.

Certainly it cannot compare to a rune fencer or paladin, but for a pet party its plenty for tanking. the largest challenge is claiming all the mobs. but after claiming them all, keeping enmity is very easy.

if its just super tanking, a bst w/ a bunny could hold a large group of mobs indefinitely without any support be it trusts or players. Maybe I should try aoelian edge cleaving like the pld's did on apex crab etc for a test....

I'd appreciate any insights or comments if anyone else finds this interesting. I'm especially curious about shield block rate, but I think I'll have to go test w/ Sacro Bulwark to get a skill rate on a mob, then again w/ Adapa to try to figure it out.

I don't think parser can separate parry from counter
and not sure how shield block and guard would separate either. any advise on good parse for it would be nice... otherwise its sorting log files to manually count stuff up.

the numbers I saw defensively from parser were around 30% each for shield block and parry.. and there was no column for counter. which made little sense compared to the actual hit rate.
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By Nariont 2025-07-15 15:46:22
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Quetzalcoatl.Xilkk said: »
My shield skill w/ Adapa is 478 (ML50 FTW!) but I don't know how much that will help or hurt.. I'm guessing +/- ~5% on block rate depending on target's combat skill.

Martel did a big dump of block rate tests of various shields/ilvls a few yrs back that i like to hold onto, might give you a ballpark for where your block rate sits at a baseline
https://www.ffxiah.com/forum/topic/46016/first-and-final-line-of-defense-v20/96/#3538417

Unfortunately no adapa on that list but size 3 with +20 block and 590 skill(unless 478 was with the +skill from adapa) you're probably sitting around 40~% block rate on 139ish targets before reprisal kicks in 58~% when reprisal is active
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By Quetzalcoatl.Xilkk 2025-07-15 15:48:36
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Oh yeah did some other messing around regarding weaponskill damage and support jobs

for magical Weaponskills /drg is best.
/drg > /blm > /rdm = /blm > /Geo > /Sch

for physical Weaponskills its not too hard to see, but
/drk if you have big attack buffs and /drg if you don't

Same as difference between pdl ws sets and wsd weasponskill sets.

The difference isn't too huge though.

Its challenging to self-skillchain w/ only trusts for support when single wielding. Keeping Uka or other Dnc trust doing haste samba (ie have a healer aside from monberaux) and you will not have trouble though.

If you have a player cor w/ decent sam roll though, self skillchain is no problem at all. so well geared party events fencer build is actually really good for damage. Spalirisos FTW.

as bst however, can always skillchain w/ pet :D
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By Quetzalcoatl.Xilkk 2025-07-15 15:52:06
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Nariont said: »
Martel did a big dump of block rate tests of various shields/ilvls a few yrs back that i like to hold onto, might give you a ballpark for where your block rate sits at a baseline
https://www.ffxiah.com/forum/topic/46016/first-and-final-line-of-defense-v20/96/#3538417

Unfortunately no adapa on that list but size 3 with +20 block and 590 skill(unless 478 was with the +skill from adapa) you're probably sitting around 40~% block rate on 139ish targets before reprisal kicks in 58~% when reprisal is active

nope 478 is w/ the Adapa shield skill, but it should go up to 549 when Reprisal procs.

but.. where does the +20 block rate go?

edit: thank you for sharing Martel's testing. scarier than I thought.. on the level 139 mob it dropped the block rate on beautific shield +1 from base 55% down to 25% and that should include the +5 block rate from the shield... so the combat skill vs shield skill penalty on block rate 30%?
that's really high reduction


but it means It's not quite as big an overkill as I worried about.
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By Nariont 2025-07-15 15:58:49
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From my understanding it's applied at the end similar to Inquartata's parry+, difference here is that shield block rate can go below the floor, such as the case for shield with no shield skill at all like aegis. so you could theoretically be -20% block rate and all that +block does is take you to 0, or at the 5% block floor. Whereas parry doesnt function like that so if you had 212 parry skill and +5 inquartata you'd have 10% parry rate regardless of the target

There's also shield size to keep track of as each size has its own natural block chance/dmg reduction, so beatific would be 55% rate/20% dmg reduction.

This just gets screwy because of shield skill vs mob skill, as apart from ochain/duban most shield block rates are getting heavily reduced to the floor. It's still a factor to keep track of in calculating rates though. But in a general sense i personally dont consider blocking a viable option on jobs that arent pld/war. Cant hurt in a set like yours though as far as just stacking up defenses
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 Fenrir.Skarwind
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By Fenrir.Skarwind 2025-07-15 20:18:39
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About self SCing with trusts. I don't think there is any shame in going /DNC with fencer. You still get a sc bonus DMG+ trait, and it allows you to use a different trust to cap delay.

I tried it for a bit and I didn't hate it.

Makes up for losing the straight damage boost from /DRG just a little bit. I know it sounds *** backwards though since you usually use it for dual wield. But I do think it is viable if it also allows you to cap delay with fencer.

Ideally we want /DRG, /WAR, and /DRK for more damage. But soloing with trusts is already far from optimal. You need to compromise with it sometimes.

Usually I'm using Sylvie, Qultada, Monb, Koru, and Ulmia. I'd hate to drop one of those just for a DNC trust honestly.

/SAM with Ambu Scythe was kinda fun. I had no issues doing Entropy to Spiral Hell for Darkness. MB Corrosive Ooze for like 32k on top of it. Also saves me the trouble of pulling more bats

Regarding Diamond Aspis, I ran into something Interesting.

-I start fighting Lotus Bats.
-Ooze links a couple. The target I'm fighting alternates between claimed, and unclaimed based on the pet fighting a separate monster.

Seems like a targets claim status will screw with your shield's skill chain duration time. Just FYI
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By Minaras84 2025-07-16 00:05:20
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Fenrir.Skarwind said: »
About self SCing with trusts. I don't think there is any shame in going /DNC with fencer. You still get a sc bonus DMG+ trait, and it allows you to use a different trust to cap delay.

I tried it for a bit and I didn't hate it.

Makes up for losing the straight damage boost from /DRG just a little bit. I know it sounds *** backwards though since you usually use it for dual wield. But I do think it is viable if it also allows you to cap delay with fencer.

Ideally we want /DRG, /WAR, and /DRK for more damage. But soloing with trusts is already far from optimal. You need to compromise with it sometimes.

Usually I'm using Sylvie, Qultada, Monb, Koru, and Ulmia. I'd hate to drop one of those just for a DNC trust honestly.

/SAM with Ambu Scythe was kinda fun. I had no issues doing Entropy to Spiral Hell for Darkness. MB Corrosive Ooze for like 32k on top of it. Also saves me the trouble of pulling more bats

Regarding Diamond Aspis, I ran into something Interesting.

-I start fighting Lotus Bats.
-Ooze links a couple. The target I'm fighting alternates between claimed, and unclaimed based on the pet fighting a separate monster.

Seems like a targets claim status will screw with your shield's skill chain duration time. Just FYI

Oh so target needs to stay claimed for the shield to work?
That's interesting
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By Minaras84 2025-07-16 00:28:11
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Quetzalcoatl.Xilkk said: »
Oh yeah did some other messing around regarding weaponskill damage and support jobs

for magical Weaponskills /drg is best.
/drg > /blm > /rdm = /blm > /Geo > /Sch

for physical Weaponskills its not too hard to see, but
/drk if you have big attack buffs and /drg if you don't

Same as difference between pdl ws sets and wsd weasponskill sets.

The difference isn't too huge though.

Its challenging to self-skillchain w/ only trusts for support when single wielding. Keeping Uka or other Dnc trust doing haste samba (ie have a healer aside from monberaux) and you will not have trouble though.

If you have a player cor w/ decent sam roll though, self skillchain is no problem at all. so well geared party events fencer build is actually really good for damage. Spalirisos FTW.

as bst however, can always skillchain w/ pet :D

I'd probably use Dolichenus for 3/4 step Light with Vickie, if you want to stick with /run and Adapa.
It'd be interesting to see how Adapa performs compared to Deliverance +1, cause if the difference is not too big, using deliverance would free the waist slot in favour or something more useful.
Once you're able to change your ring you can try and add DA/TA in both ring and waist and see if it helps with self sc'ing (fickblix + saifi would give you +15 DA and 2 TA for example).
What stats have you got on the mantle? That could be another piece you can play with
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By Ragnarok.Martel 2025-07-16 01:16:37
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Quetzalcoatl.Xilkk said: »
Nariont said: »
Martel did a big dump of block rate tests of various shields/ilvls a few yrs back that i like to hold onto, might give you a ballpark for where your block rate sits at a baseline
https://www.ffxiah.com/forum/topic/46016/first-and-final-line-of-defense-v20/96/#3538417

Unfortunately no adapa on that list but size 3 with +20 block and 590 skill(unless 478 was with the +skill from adapa) you're probably sitting around 40~% block rate on 139ish targets before reprisal kicks in 58~% when reprisal is active

nope 478 is w/ the Adapa shield skill, but it should go up to 549 when Reprisal procs.

but.. where does the +20 block rate go?

edit: thank you for sharing Martel's testing. scarier than I thought.. on the level 139 mob it dropped the block rate on beautific shield +1 from base 55% down to 25% and that should include the +5 block rate from the shield... so the combat skill vs shield skill penalty on block rate 30%?
that's really high reduction


but it means It's not quite as big an overkill as I worried about.
This is 1 AM, I woke up and can't sleep napkin math, but...

With 478 skill(shield included), I have BST using Adapa(Block+20) vs 139 mobs at 15.6% Block rate w/out reprisal proc, and 35.6% with Reprisal up.

It may have been implied already, but I'd like to specify. The issue with block+ is that it doesn't benefit from reprisal. It's added at the end, so it doesn't count towards the base that reprisal's modifier multiplies. Which sucks. And as mentioned, it doesn't build from the floor like Inquartata. It adds to your current block rate, prefloor. So yeah, it can make no visible change depending on how far below the floor you are. In the non-reprisal value above, the pre-block+ value was basically -5%. the Block+20 pulled it out from under the floor and brought it to 15%.

If you wanna try on 130 Limbus mobs again, I have that at 28.5%/55.9% normal/reprisal up.

Now, let's see if I can get back to sleep.
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 Quetzalcoatl.Xilkk
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By Quetzalcoatl.Xilkk 2025-07-16 12:51:46
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thank you very much. Its much clearer now. I know I've delved into this before years ago, but It wasn't really clear to me then.
the table in the linked thread was very helpful. and knowing that block rate + happens after reprisal is also key information.

I think parser is getting the block rate correct then. It was around 30%. However I know the parry/counter was not correct at all, and I do want to keep counter in the defensive set. the only thing I think I'll change is prioritizing killer effects when apropriate. So I'd swap head and body to Nukumi Gausape and Ankusa Helm, which drops my counter by 25, but boosts dt and intimidation by a good amount. It also means that the 95% block rate is possible.. but only on significantly lower level stuff, where it doesn't matter anyway.

40~50% intimidation > 50% counter > 15~35% block is quite good too.
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By Ragnarok.Martel 2025-07-16 13:11:51
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What parser are you using? I've always found the Parse addon to be accurate in Parry tests. It's been quite awhile since I did any testing involving counter rate though. I think I used Kparser for that last time. Not sure how Parse handles counters.

EDIT: I went and did a quick parry test using parse. Went to Crawlers Nest [S] on RUN, pulled the entire donut. Tanked the mass pull for a few minutes.

Parry breakdown.
5% base
19% Inquartata as Master RUN
17% Inquartata in gear. (Ambu cape with aug, Turms feet+1, Erilaz legs+3)
Expected Parry rate. 41%.

Parse result.
hits:4923
Parries:3427
Rate:40.84%.

Pretty much right on the dot. So, seems accurate to me. I'm using Parse v1.63. No idea if there have been any updates. Haven't check in a long time.

Although, keep in mind, I don't think Parse does any positional checks for parries(or shield blocks, for that matter) If you're getting hit in the back, or while disengaged, that will skew the parry rate.

EDIT2: Looking at it further, the Parse addon doesn't seem to track counters at all. At least, you can't report on, or display them.
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