Gearswap Support Thread

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2020-09-10
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Gearswap Support Thread
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Posts: 3
By Demelza 2020-11-13 16:26:51
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Heya, thank you for your reply.
That looks like it would make sense, only I cannot find Global-Binds.lua anywhere in my windower folder, and I try unloading it too and it's not loaded.
I note the COR lua has:
```
include('Mote-Include.lua')
```
which paths to more includes:
```
include('Mote-Mappings')
```
But none of this contains anything to do with the keybinds in Global-binds ><

Thank you in advance for your help ^^
 Hades.Dade
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user: Dade
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By Hades.Dade 2020-11-13 17:05:26
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did you previous have it included then removed it? Binds will last after you reload gearswap unless they are unbound. was line 149 in orginal lua. You can reload the autoload or just restart ffxi.
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By Demelza 2020-11-13 17:22:12
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Thank you! A reset did the trick and now I feel like a prune for not trying that already ^^;
 Ragnarok.Lowen
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user: Rorrick
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By Ragnarok.Lowen 2020-11-14 11:03:31
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Does anyone have some examples of how they manage weapon toggles and locking? My use cases are mostly shields for PLD and weapons/shields for RDM. For instance, if I want to cast Protect on PLD with Srivasta on, but I want to swap back to either my Ochain or Aegis depending on which "shield mode" I'm in. I'm trying to avoid having a bunch of duplicated sets where the only difference is a shield or offhand weapon. For RDM it would be nice to be able to define an engaged main and sub to more easily change between enspells/savage blade/AE/Seraph Blade setups but still go back to more universal idle setup (while still using Ammurapi shield appropriately).
 Kujata.Tetsuiga
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user: Tetsuiga
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By Kujata.Tetsuiga 2020-12-03 09:55:52
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Greetings,

i recently transitioned from using my own gearswaps to Sel's, and it seems whenever i try to update sets <yes i made seperate gear pages for each char> i get the following errors, its dosnt seem to matter which character or job im messing with but the error i get always points me to the same place

lua runtime error - Gearswap/Flow/lua:350:
error in function get_sets
/libs.sel_include.lua 308

so i know its pointing me to those specific lines, but i cant figure out whats wrong with them, if i replace any edits i made in my Tetsuiga_Mnk_Gear file with sels default stuff it works fine, as soon as i start replacing stuff it gives me this,

no idea what im doing wrong here lol
 Bismarck.Ruzaki
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user: roxya
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By Bismarck.Ruzaki 2020-12-03 10:32:16
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Kujata.Tetsuiga said: »
Greetings,

i recently transitioned from using my own gearswaps to Sel's, and it seems whenever i try to update sets <yes i made seperate gear pages for each char> i get the following errors, its dosnt seem to matter which character or job im messing with but the error i get always points me to the same place

lua runtime error - Gearswap/Flow/lua:350:
error in function get_sets
/libs.sel_include.lua 308

so i know its pointing me to those specific lines, but i cant figure out whats wrong with them, if i replace any edits i made in my Tetsuiga_Mnk_Gear file with sels default stuff it works fine, as soon as i start replacing stuff it gives me this,

no idea what im doing wrong here lol

You'll have to upload one of your files so we can take a look at it.
 Kujata.Tetsuiga
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user: Tetsuiga
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By Kujata.Tetsuiga 2020-12-03 11:03:56
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So heres the specific Job file im trying to edit, the other two mentioned files in the console were left as is with no edits, i can provide them if needed, they wouldnt fit in this post, I managed to get the tp, idle and dt sets in fine, but once i started changing howling fist gear i started getting the error.

Quote:
Gearswap/Flow/lua:350:
error in function get_sets
/libs.sel_include.lua 308



Code
function user_job_setup()
	-- Options: Override default values
    state.OffenseMode:options('Normal','SomeAcc','Acc','FullAcc', 'Fodder')
    state.WeaponskillMode:options('Match','Normal', 'SomeAcc', 'Acc', 'FullAcc', 'Fodder')
    state.HybridMode:options('Normal', 'PDT')
    state.PhysicalDefenseMode:options('PDT', 'HP')
	state.MagicalDefenseMode:options('MDT')
	state.ResistDefenseMode:options('MEVA')
	state.IdleMode:options('Normal', 'PDT')
	state.Weapons:options('Godhands','Staff','ProcStaff','ProcClub','Barehanded','ProcSword','ProcGreatSword','ProcScythe','ProcPolearm','ProcGreatKatana')

    state.ExtraMeleeMode = M{['description']='Extra Melee Mode', 'None'}

    update_melee_groups()
	
	-- Additional local binds
	send_command('bind ^` input /ja "Boost" <me>')
	send_command('bind !` input /ja "Perfect Counter" <me>')
	send_command('bind ^backspace input /ja "Mantra" <me>')
	send_command('bind @` gs c cycle SkillchainMode')
	
	select_default_macro_book()
end

function init_gear_sets()
	--------------------------------------
	-- Start defining the sets
	--------------------------------------
	
	-- Precast Sets
	
	-- Precast sets to enhance JAs on use
	sets.precast.JA['Hundred Fists'] = {legs="Hesychast's Hose +1"}
	sets.precast.JA['Boost'] = {} --hands="Anchorite's Gloves +1"
	sets.precast.JA['Boost'].OutOfCombat = {} --hands="Anchorite's Gloves +1", Remove Haste and Add Slow Gear.
	sets.precast.JA['Dodge'] = {feet="Anchorite's Gaiters +1"}
	sets.precast.JA['Focus'] = {head="Anchorite's Crown +1"}
	sets.precast.JA['Counterstance'] = {} --feet="Hesychast's Gaiters +1"
	sets.precast.JA['Footwork'] = {feet="Shukuyu Sune-Ate"}
	sets.precast.JA['Formless Strikes'] = {body="Hesychast's Cyclas"}
	sets.precast.JA['Mantra'] = {feet="Mel. Gaiters +2"} --feet="Hesychast's Gaiters +1"

	sets.precast.JA['Chi Blast'] = {}
	
	sets.precast.JA['Chakra'] = {
		head="Dampening Tam",
		body="Malignance Tabard",hands="Hesychast's Gloves +1",
		legs="Hes. Hose +1",feet="Anch. Gaiters +1"}

	-- Waltz set (chr and vit)
	sets.precast.Waltz = {}
		
	-- Don't need any special gear for Healing Waltz.
	sets.precast.Waltz['Healing Waltz'] = {}

	sets.precast.Step = {ammo="Falcon Eye",
		head="Malignance Chapeau",neck="Moonbeam Nodowa",ear1="Mache Earring +1",ear2="Telos Earring",
		body="Malignance Tabard",hands="Hesychast's Gloves +1",ring1="Ramuh Ring +1",ring2="Ramuh Ring +1",
		back="Segomo's Mantle",waist="Olseni Belt",legs="Hiza. Hizayoroi +2",feet="Malignance Boots"}
		
	sets.precast.Flourish1 = {ammo="Falcon Eye",
		head="Malignance Chapeau",neck="Moonbeam Nodowa",ear1="Mache Earring +1",ear2="Telos Earring",
		body="Malignance Tabard",hands="Hesychast's Gloves +1",ring1="Ramuh Ring +1",ring2="Ramuh Ring +1",
		back="Segomo's Mantle",waist="Olseni Belt",legs="Mummu Kecks +2",feet="Malignance Boots"}


	-- Fast cast sets for spells
	
	sets.precast.FC = {ammo="Impatiens",
	head=gear.herculean_fc_head,neck="Voltsurge Torque",ear1="Enchntr. Earring +1",ear2="Loquac. Earring",
	body="Dread Jupon",hands="Leyline Gloves",ring2="Lebeche Ring",ring2="Kishar Ring",
	legs="Rawhide Trousers"}

	sets.precast.FC.Utsusemi = set_combine(sets.precast.FC, {neck="Magoraga Beads",body="Passion Jacket"})

       
	-- Weaponskill sets
	-- Default set for any weaponskill that isn't any more specifically defined
	sets.precast.WS = {ammo="Aurgelmir Orb +1",
		head="Ken. Jinpachi +1",neck="Mnk. Nodowa +2",ear1="Sherida Earring",ear2="Mache Earring +1",
		body="Malignance Tabard",hands="Ken. Tekko +1",ring1="Gere Ring",ring2="Niqmaddu Ring",
		back={ name="Segomo's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','"Dbl.Atk."+10','Phys. dmg. taken-10%',}},waist="Moonbow Belt +1",legs="Ken. Hakama +1",feet="Ken. Sune-Ate +1"}
	sets.precast.WSSomeAcc = {ammo="Falcon Eye",head="Dampening Tam",legs="Hiza. Hizayoroi +2"}
	sets.precast.WSAcc = {ammo="Falcon Eye",head="Dampening Tam",neck="Combatant's Torque",ear1="Cessance Earring",ring2="Ramuh Ring +1",body="Malignance Tabard",waist="Olseni Belt",legs="Hiza. Hizayoroi +2",feet="Malignance Boots"}
	sets.precast.WSFullAcc = {ammo="Falcon Eye",head="Mummu Bonnet +2",neck="Moonbeam Nodowa",ear1="Mache Earring +1",ear2="Telos Earring",body="Malignance Tabard",hands="Ryuo Tekko",ring1="Ramuh Ring +1",ring2="Ramuh Ring +1",waist="Olseni Belt",legs="Hiza. Hizayoroi +2",feet="Malignance Boots"}
	sets.precast.WSFodder = {}
	sets.precast.WS.SomeAcc = set_combine(sets.precast.WS, sets.precast.WSSomeAcc)	
	sets.precast.WS.Acc = set_combine(sets.precast.WS, sets.precast.WSAcc)
	sets.precast.WS.FullAcc = set_combine(sets.precast.WS, sets.precast.WSFullAcc)
	sets.precast.WS.Fodder = set_combine(sets.precast.WS, sets.precast.WSFodder)

	-- Specific weaponskill sets.

	sets.precast.WS['Raging Fists']    = set_combine(sets.precast.WS, {waist="Grunfeld Rope"})
	sets.precast.WS['Howling Fist']    = set_combine(sets.precast.WS, {ammo="Knobkierrie",head="Ken. Jinpachi +1",body="Ken. Samue +1",hands="Ken. Tekko +1"legs="Ken. Hakama +1"feet="Ken. Sune-ate +1"ear2="Moonshade Earring"})
	sets.precast.WS['Asuran Fists']    = set_combine(sets.precast.WS, {waist="Grunfeld Rope"})
	sets.precast.WS["Ascetic's Fury"]  = set_combine(sets.precast.WS, {neck="Caro Necklace",body="Abnoba Kaftan",hands="Ryuo Tekko",ring2="Begrudging Ring",waist="Grunfeld Rope",feet=gear.herculean_wsd_feet})
	sets.precast.WS["Victory Smite"]   = set_combine(sets.precast.WS, {ear1="Moonshade Earring",body="Abnoba Kaftan",hands="Ryuo Tekko",ring2="Begrudging Ring",legs="Mummu Kecks +2",feet="Mummu Gamash. +2"})
	sets.precast.WS['Shijin Spiral']   = set_combine(sets.precast.WS, {head="Dampening Tam"})
	sets.precast.WS['Dragon Kick']     = set_combine(sets.precast.WS, {waist="Grunfeld Rope"})
	sets.precast.WS['Tornado Kick']    = set_combine(sets.precast.WS, {})
	sets.precast.WS['Spinning Attack'] = set_combine(sets.precast.WS, {waist="Grunfeld Rope"})

	sets.precast.WS["Raging Fists"].SomeAcc = set_combine(sets.precast.WS["Raging Fists"], sets.precast.WSSomeAcc)
	sets.precast.WS["Howling Fist"].SomeAcc = set_combine(sets.precast.WS["Howling Fist"], sets.precast.WSSomeAcc)
	sets.precast.WS["Asuran Fists"].SomeAcc = set_combine(sets.precast.WS["Asuran Fists"], sets.precast.WSSomeAcc)
	sets.precast.WS["Ascetic's Fury"].SomeAcc = set_combine(sets.precast.WS["Ascetic's Fury"], sets.precast.WSSomeAcc, {head="Mummu Bonnet +2",body="Abnoba Kaftan",hands="Ryuo Tekko",ring2="Begrudging Ring",waist="Grunfeld Rope",legs="Mummu Kecks +2",feet=gear.herculean_wsd_feet})
	sets.precast.WS["Victory Smite"].SomeAcc = set_combine(sets.precast.WS["Victory Smite"], sets.precast.WSSomeAcc, {head="Mummu Bonnet +2",ear1="Moonshade Earring",body="Abnoba Kaftan",hands="Ryuo Tekko",ring2="Begrudging Ring",legs="Mummu Kecks +2",feet="Mummu Gamash. +2"})
	sets.precast.WS["Shijin Spiral"].SomeAcc = set_combine(sets.precast.WS["Shijin Spiral"], sets.precast.WSSomeAcc, {})
	sets.precast.WS["Dragon Kick"].SomeAcc = set_combine(sets.precast.WS["Dragon Kick"], sets.precast.WSSomeAcc)
	sets.precast.WS["Tornado Kick"].SomeAcc = set_combine(sets.precast.WS["Tornado Kick"], sets.precast.WSSomeAcc)
	
	sets.precast.WS["Raging Fists"].Acc = set_combine(sets.precast.WS["Raging Fists"], sets.precast.WSAcc)
	sets.precast.WS["Howling Fist"].Acc = set_combine(sets.precast.WS["Howling Fist"], sets.precast.WSAcc)
	sets.precast.WS["Asuran Fists"].Acc = set_combine(sets.precast.WS["Asuran Fists"], sets.precast.WSAcc)
	sets.precast.WS["Ascetic's Fury"].Acc = set_combine(sets.precast.WS["Ascetic's Fury"], sets.precast.WSAcc, {head="Mummu Bonnet +2",body="Sayadio's Kaftan",hands="Ryuo Tekko",ring2="Begrudging Ring",legs="Mummu Kecks +2",feet="Mummu Gamash. +2"})
	sets.precast.WS["Victory Smite"].Acc = set_combine(sets.precast.WS["Victory Smite"], sets.precast.WSAcc, {head="Mummu Bonnet +2",ear1="Moonshade Earring",body="Sayadio's Kaftan",hands="Ryuo Tekko",ring2="Begrudging Ring",legs="Mummu Kecks +2",feet="Mummu Gamash. +2"})
	sets.precast.WS["Shijin Spiral"].Acc = set_combine(sets.precast.WS["Shijin Spiral"], sets.precast.WSAcc)
	sets.precast.WS["Dragon Kick"].Acc = set_combine(sets.precast.WS["Dragon Kick"], sets.precast.WSAcc)
	sets.precast.WS["Tornado Kick"].Acc = set_combine(sets.precast.WS["Tornado Kick"], sets.precast.WSAcc)

	sets.precast.WS["Raging Fists"].FullAcc = set_combine(sets.precast.WS["Raging Fists"], sets.precast.WSFullAcc)
	sets.precast.WS["Howling Fist"].FullAcc = set_combine(sets.precast.WS["Howling Fist"], sets.precast.WSFullAcc)
	sets.precast.WS["Asuran Fists"].FullAcc = set_combine(sets.precast.WS["Asuran Fists"], sets.precast.WSFullAcc)
	sets.precast.WS["Ascetic's Fury"].FullAcc = set_combine(sets.precast.WS["Ascetic's Fury"], sets.precast.WSFullAcc, {head="Mummu Bonnet +2",body="Mummu Jacket +2",hands="Ryuo Tekko",legs="Mummu Kecks +2",feet="Mummu Gamash. +2"})
	sets.precast.WS["Victory Smite"].FullAcc = set_combine(sets.precast.WS["Victory Smite"], sets.precast.WSFullAcc, {head="Mummu Bonnet +2",body="Mummu Jacket +2",hands="Ryuo Tekko",legs="Mummu Kecks +2",feet="Mummu Gamash. +2"})
	sets.precast.WS["Shijin Spiral"].FullAcc = set_combine(sets.precast.WS["Shijin Spiral"], sets.precast.WSFullAcc)
	sets.precast.WS["Dragon Kick"].FullAcc = set_combine(sets.precast.WS["Dragon Kick"], sets.precast.WSFullAcc)
	sets.precast.WS["Tornado Kick"].FullAcc = set_combine(sets.precast.WS["Tornado Kick"], sets.precast.WSFullAcc)
	
	sets.precast.WS["Raging Fists"].Fodder = set_combine(sets.precast.WS["Raging Fists"], sets.precast.WSFodder)
	sets.precast.WS["Howling Fist"].Fodder = set_combine(sets.precast.WS["Howling Fist"], sets.precast.WSFodder)
	sets.precast.WS["Asuran Fists"].Fodder = set_combine(sets.precast.WS["Asuran Fists"], sets.precast.WSFodder)
	sets.precast.WS["Ascetic's Fury"].Fodder = set_combine(sets.precast.WS["Ascetic's Fury"], sets.precast.WSFodder, {head="Adhemar Bonnet +1",neck="Caro Necklace",body="Abnoba Kaftan",ring1="Begrudging Ring",waist="Grunfeld Rope"})
	sets.precast.WS["Victory Smite"].Fodder = set_combine(sets.precast.WS["Victory Smite"], sets.precast.WSFodder, {ear1="Moonshade Earring",body="Abnoba Kaftan",ring1="Begrudging Ring"})
	sets.precast.WS["Shijin Spiral"].Fodder = set_combine(sets.precast.WS["Shijin Spiral"], sets.precast.WSFodder)
	sets.precast.WS["Dragon Kick"].Fodder = set_combine(sets.precast.WS["Dragon Kick"], sets.precast.WSFodder)
	sets.precast.WS["Tornado Kick"].Fodder = set_combine(sets.precast.WS["Tornado Kick"], sets.precast.WSFodder)


	sets.precast.WS['Cataclysm'] = {ammo="Dosis Tathlum",
		neck="Baetyl Pendant",ear1="Friomisi Earring",ear2="Crematio Earring",
		hands="Malignance Gloves",ring1="Shiva Ring +1",
		back="Toro Cape",legs="Nahtirah Trousers"}
	
	-- Swap to these on Moonshade using WS if at 3000 TP
	sets.MaxTP = {ear1="Brutal Earring",ear2="Sherida Earring",}
	sets.AccMaxTP = {ear1="Mache Earring +1",ear2="Telos Earring"}
	
	-- Midcast Sets
	sets.midcast.FastRecast = {ammo="Staunch Tathlum +1",
		head=gear.herculean_fc_head,neck="Voltsurge Torque",ear1="Enchntr. Earring +1",ear2="Loquac. Earring",
		body="Dread Jupon",hands="Leyline Gloves",ring2="Defending Ring",ring2="Prolix Ring",
		back="Moonlight Cape",waist="Black Belt",legs=gear.herculean_dt_legs,feet="Hippo. Socks +1"}
		
	-- Specific spells
	sets.midcast.Utsusemi = set_combine(sets.midcast.FastRecast, {back="Mujin Mantle"})
		
	-- Sets to return to when not performing an action.
	
	-- Resting sets
	sets.resting = {body="Hesychast's Cyclas",ring2="Sheltered Ring"}
	

	-- Idle sets
	sets.idle = {ammo="Aurgelmir Orb +1",
		head="Malignance Chapeau",neck="Loricate Torque +1",ear1="Sherida Earring",ear2="Telos Earring",
		body="Malignance Tabard",hands="Ken. Tekko +1",ring1="Defending Ring",ring2="Regal Ring",
		back={ name="Segomo's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','"Dbl.Atk."+10','Phys. dmg. taken-10%',}},waist="Moonbow Belt +1",legs="Mummu Kecks +2",feet="Malignance Boots"}

	sets.idle.Weak = {ammo="Staunch Tathlum +1",
		head="Dampening Tam",neck="Loricate Torque +1",ear1="Etiolation Earring",ear2="Sanare Earring",
		body="Malignance Tabard",hands="Malignance Gloves",ring1="Defending Ring",ring2="Sheltered Ring",
		back="Moonlight Cape",waist="Black Belt",legs=gear.herculean_dt_legs,feet="Hippo. Socks +1"}

	sets.idle.PDT = {ammo="Staunch Tathlum +1",
		head="Genmei Kabuto",neck="Loricate Torque +1",ear1="Etiolation Earring",ear2="Sanare Earring",
		body="Malignance Tabard",hands="Malignance Gloves",ring1="Defending Ring",ring2="Dark Ring",
		back="Moonlight Cape",waist="Black Belt",legs=gear.herculean_dt_legs,feet="Hippo. Socks +1"}		

	-- Defense sets
	sets.defense.PDT = {ammo="Staunch Tathlum +1",
		head="Genmei Kabuto",neck="Loricate Torque +1",ear1="Etiolation Earring",ear2="Sanare Earring",
		body="Malignance Tabard",hands="Malignance Gloves",ring1="Defending Ring",ring2="Dark Ring",
		back="Moonlight Cape",waist="Black Belt",legs=gear.herculean_dt_legs,feet="Malignance Boots"}
		
	-- Defense sets
	sets.defense.HP = {ammo="Staunch Tathlum +1",
		head="Genmei Kabuto",neck="Loricate Torque +1",ear1="Etiolation Earring",ear2="Sanare Earring",
		body="Malignance Tabard",hands="Malignance Gloves",ring1="Defending Ring",ring2="Dark Ring",
		back="Segomo's Mantle",waist="Black Belt",legs=gear.herculean_dt_legs,feet="Hippo. Socks +1"}

	sets.defense.MDT = {ammo="Staunch Tathlum +1",
		head="Dampening Tam",neck="Warder's Charm +1",ear1="Etiolation Earring",ear2="Sanare Earring",
		body="Malignance Tabard",hands="Malignance Gloves",ring1="Defending Ring",ring2="Shadow Ring",
		back="Moonlight Cape",waist="Flax Sash",legs=gear.herculean_dt_legs,feet="Hippo. Socks +1"}
		
	sets.defense.MEVA = {ammo="Staunch Tathlum +1",
		head=empty,neck="Warder's Charm +1",ear1="Etiolation Earring",ear2="Sanare Earring",
		body="Respite Cloak",hands="Leyline Gloves",ring1="Vengeful Ring",Ring2="Purity Ring",
		back="Toro Cape",waist="Flax Sash",legs="Samnuha Tights",feet="Malignance Boots"}

	sets.Kiting = {feet="Herald's Gaiters"}

	-- Engaged sets

	-- Variations for TP weapon and (optional) offense/defense modes.  Code will fall back on previous
	-- sets if more refined versions aren't defined.
	-- If you create a set with both offense and defense modes, the offense mode should be first.
	-- EG: sets.engaged.Dagger.Accuracy.Evasion

	-- Normal melee sets
	sets.engaged = {ammo="Aurgelmir Orb +1",
		head={ name={ name="Adhemar Bonnet +1", augments={'DEX+12','AGI+12','Accuracy+20',}}, augments={'DEX+12','AGI+12','Accuracy+20',}},neck={ name="Mnk. Nodowa +2", augments={'Path: A',}},ear1="Sherida Earring",ear2="Telos Earring",
		body="Ken. Samue +1",hands={ name="Adhemar Wrist. +1", augments={'DEX+12','AGI+12','Accuracy+20',}},ring1="Gere Ring",ring2="Niqmaddu Ring",
		back={ name="Segomo's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','"Dbl.Atk."+10','Phys. dmg. taken-10%',}},waist="Moonbow Belt +1",legs={ name="Hes. Hose +3", augments={'Enhances "Hundred Fists" effect',}},feet="Anch. Gaiters +3"}
	sets.engaged.SomeAcc = {ammo="Falcon Eye",
		head="Dampening Tam",neck="Moonbeam Nodowa",ear1="Brutal Earring",ear2="Sherida Earring",
		body="Ken. Samue",hands="Adhemar Wrist. +1",ring1="Niqmaddu Ring",ring2="Gere Ring",
		back="Segomo's Mantle",waist="Windbuffet Belt +1",legs="Samnuha Tights",feet=gear.herculean_ta_feet}
	sets.engaged.Acc = {ammo="Falcon Eye",
		head="Dampening Tam",neck="Moonbeam Nodowa",ear1="Cessance Earring",ear2="Sherida Earring",
		body="Malignance Tabard",hands="Ryuo Tekko",ring1="Niqmaddu Ring",ring2="Ramuh Ring +1",
		back="Segomo's Mantle",waist="Olseni Belt",legs="Mummu Kecks +2",feet="Malignance Boots"}
	sets.engaged.FullAcc = {ammo="Falcon Eye",
		head="Mummu Bonnet +2",neck="Moonbeam Nodowa",ear1="Mache Earring +1",ear2="Telos Earring",
		body="Malignance Tabard",hands="Ryuo Tekko",ring1="Ramuh Ring +1",ring2="Ramuh Ring +1",
		back="Segomo's Mantle",waist="Olseni Belt",legs="Hiza. Hizayoroi +2",feet="Malignance Boots"}
	sets.engaged.Fodder = {ammo="Ginsen",
		head="Dampening Tam",neck="Moonbeam Nodowa",ear1="Brutal Earring",ear2="Sherida Earring",
		body="Ken. Samue",hands="Adhemar Wrist. +1",ring1="Niqmaddu Ring",ring2="Gere Ring",
		back="Segomo's Mantle",waist="Windbuffet Belt +1",legs="Samnuha Tights",feet=gear.herculean_ta_feet}

	-- Defensive melee hybrid sets
	sets.engaged.PDT = {ammo="Aurgelmir Orb +1",
		head="Malignance Chapeau",neck="Loricate Torque +1",ear1="Sherida Earring",ear2="Telos Earring",
		body="Malignance Tabard",hands="Ken. Tekko +1",ring1="Defending Ring",ring2="Regal Ring",
		back={ name="Segomo's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','DEX+10','"Dbl.Atk."+10','Phys. dmg. taken-10%',}},waist="Moonbow Belt +1",legs="Mummu Kecks +2",feet="Malignance Boots"}
	sets.engaged.SomeAcc.PDT = {ammo="Falcon Eye",
		head="Dampening Tam",neck="Moonbeam Nodowa",ear1="Brutal Earring",ear2="Sherida Earring",
		body="Malignance Tabard",hands="Malignance Gloves",ring1="Defending Ring",ring2="Dark Ring",
		back="Moonlight Cape",waist="Black Belt",legs=gear.herculean_dt_legs,feet="Hippo. Socks +1"}
	sets.engaged.Acc.PDT = {ammo="Falcon Eye",
		head="Dampening Tam",neck="Moonbeam Nodowa",ear1="Cessance Earring",ear2="Sherida Earring",
		body="Malignance Tabard",hands="Malignance Gloves",ring1="Defending Ring",ring2="Patricius Ring",
		back="Segomo's Mantle",waist="Olseni Belt",legs=gear.herculean_dt_legs,feet="Hippo. Socks +1"}
	sets.engaged.FullAcc.PDT = {ammo="Falcon Eye",
		head="Dampening Tam",neck="Moonbeam Nodowa",ear1="Mache Earring +1",ear2="Telos Earring",
		body="Malignance Tabard",hands="Hesychast's Gloves +1",ring1="Defending Ring",ring2="Patricius Ring",
		back="Segomo's Mantle",waist="Olseni Belt",legs=gear.herculean_dt_legs,feet="Hippo. Socks +1"}
	sets.engaged.Fodder.PDT = {ammo="Staunch Tathlum +1",
		head="Genmei Kabuto",neck="Loricate Torque +1",ear1="Brutal Earring",ear2="Sherida Earring",
		body="Malignance Tabard",hands="Malignance Gloves",ring1="Defending Ring",ring2="Dark Ring",
		back="Moonlight Cape",waist="Black Belt",legs=gear.herculean_dt_legs,feet="Hippo. Socks +1"}

	-- Hundred Fists/Impetus melee set mods
	
	sets.engaged.HF = set_combine(sets.engaged, {})
	sets.engaged.SomeAcc.HF = set_combine(sets.engaged.SomeAcc, {})
	sets.engaged.Acc.HF = set_combine(sets.engaged.Acc, {})
	sets.engaged.FullAcc.HF = set_combine(sets.engaged.FullAcc, {})
	sets.engaged.Fodder.HF = set_combine(sets.engaged.Fodder, {})




	sets.buff.Doom = set_combine(sets.buff.Doom, {})
	sets.buff.Sleep = {head="Frenzy Sallet"}
	sets.buff.Impetus = {body="Bhikku Cyclas +1"}
	sets.buff.Footwork = {feet="Shukuyu Sune-Ate"}
	sets.buff.Boost = {} --waist="Ask Sash"
	
	sets.FootworkWS = {feet="Shukuyu Sune-Ate"}
	sets.DayIdle = {}
	sets.NightIdle = {}
    sets.Knockback = {}
	sets.TreasureHunter = set_combine(sets.TreasureHunter, {})
	sets.Skillchain = {legs="Ryuo Hakama"}
	
	-- Weapons sets
	sets.weapons.Godhands = {main="Godhands"}
	sets.weapons.Barehanded = {main=empty}
	sets.weapons.Staff = {main="Malignance Pole",sub="Bloodrain Strap"}
	sets.weapons.ProcStaff = {main="Terra's Staff"}
	sets.weapons.ProcClub = {main="Mafic Cudgel"}
	sets.weapons.ProcSword = {main="Ark Sword",sub=empty}
	sets.weapons.ProcGreatSword = {main="Lament",sub=empty}
	sets.weapons.ProcScythe = {main="Ark Scythe",sub=empty}
	sets.weapons.ProcPolearm = {main="Pitchfork +1",sub=empty}
	sets.weapons.ProcGreatKatana = {main="Hardwood Katana",sub=empty}
end

-- Select default macro book on initial load or subjob change.
function select_default_macro_book()
	-- Default macro set/book
	if player.sub_job == 'DNC' then
		set_macro_page(5, 20)
	elseif player.sub_job == 'NIN' then
		set_macro_page(4, 20)
	elseif player.sub_job == 'THF' then
		set_macro_page(6, 20)
	elseif player.sub_job == 'RUN' then
		set_macro_page(7, 20)
	else
		set_macro_page(6, 20)
	end
end
 Bismarck.Ruzaki
Offline
Server: Bismarck
Game: FFXI
user: roxya
Posts: 20
By Bismarck.Ruzaki 2020-12-03 11:42:54
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At the very least line 95 is very weird
Code
sets.precast.WS['Howling Fist']    = set_combine(sets.precast.WS, {ammo="Knobkierrie",head="Ken. Jinpachi +1",body="Ken. Samue +1",hands="Ken. Tekko +1"legs="Ken. Hakama +1"feet="Ken. Sune-ate +1"ear2="Moonshade Earring"})


There are no commas between some of the gear entries
[+]
 Asura.Tawhoya
Offline
Server: Asura
Game: FFXI
user: Tawhoya
Posts: 313
By Asura.Tawhoya 2020-12-03 11:54:27
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Just looking over your WS sets, it appears there is an error in your back piece (the comma after dt-10), but I'm not sure if that would trigger a flag or not. I'm at work so I can't test it either.

In addition, the Howling Fist needs commas before legs and feet.
 Kujata.Tetsuiga
Offline
Server: Kujata
Game: FFXI
user: Tetsuiga
Posts: 26
By Kujata.Tetsuiga 2020-12-03 12:03:40
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I see that now let me try and correct that, if this works im sorry im dumb xD


EDIT: i feel so silly lol, thx guys xD
[+]
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