Bubble Trouble: A Geomancer Guide

Language: JP EN DE FR
New Items
2023-11-19
users online
Forum » FFXI » Jobs » Geomancer » Bubble Trouble: A Geomancer Guide
Bubble Trouble: A Geomancer Guide
First Page 2 3 ... 64 65 66 ... 73 74 75
 Bahamut.Yiazmat
Offline
Server: Bahamut
Game: FFXI
user: Rudra
Posts: 129
By Bahamut.Yiazmat 2021-01-30 16:32:47
Link | Quote | Reply
 
eeternal said: »
What's a good MEVA pieces for idle, would it be Ea +1 (except hands)?

I think its still the best you can find out
Offline
Posts: 2442
By eliroo 2021-02-09 16:06:40
Link | Quote | Reply
 
Bahamut.Yiazmat said: »
eeternal said: »
What's a good MEVA pieces for idle, would it be Ea +1 (except hands)?

I think its still the best you can find out

Volte Doublet set would be better, but I guess you did say the "best you can find" lol.
Offline
Posts: 2442
By eliroo 2021-02-09 16:13:47
Link | Quote | Reply
 
Chimerawizard said: »
regarding the conserve mp bit, here's my sets.

Are these sets really advisable? You are casting in like 19 PDT and dropping 110 HP each time you indi.
 Asura.Shaedhen
Offline
Server: Asura
Game: FFXI
user: Shadowwww
Posts: 85
By Asura.Shaedhen 2021-02-10 09:43:02
Link | Quote | Reply
 
Is there any use for Relic head +3 when casting GEO spells ?
Got the +3 thanks to last month statue crusher and was wondering if it would be useful or not. Maybe on mobs that tends to do a lot of aoe ? I don't know if it would make much difference.

Any input is appreciated !
 Fenrir.Skarwind
Offline
Server: Fenrir
Game: FFXI
user: Skarwind
Posts: 3189
By Fenrir.Skarwind 2021-02-14 14:44:17
Link | Quote | Reply
 
Looking at the new sets... It figures GEO gets left off of a mage melee set again. But Summoner is on it for some reason? It's like they slapped SMN on it along with some pet stats lol.

It could of had so much potential.

:/
 Fenrir.Kaldaek
Offline
Server: Fenrir
Game: FFXI
Posts: 1012
By Fenrir.Kaldaek 2021-02-14 16:19:11
Link | Quote | Reply
 
Asura.Shaedhen said: »
Is there any use for Relic head +3 when casting GEO spells ?
Got the +3 thanks to last month statue crusher and was wondering if it would be useful or not. Maybe on mobs that tends to do a lot of aoe ? I don't know if it would make much difference.

Any input is appreciated !

It has potential in your hybrid set for idle.
[+]
 Asura.Sechs
Offline
Server: Asura
Game: FFXI
user: Akumasama
Posts: 9893
By Asura.Sechs 2021-02-19 19:41:24
Link | Quote | Reply
 
Updated the GEO+WHM DPS spreadsheet with the Bunzi stuff from Odyssey.
 Asura.Sechs
Offline
Server: Asura
Game: FFXI
user: Akumasama
Posts: 9893
By Asura.Sechs 2021-03-10 06:33:24
Link | Quote | Reply
 
Updated the GEO+WHM DPS spreadsheet with the Nyame set options.
 Fenrir.Skarwind
Offline
Server: Fenrir
Game: FFXI
user: Skarwind
Posts: 3189
By Fenrir.Skarwind 2021-03-10 11:29:01
Link | Quote | Reply
 
Asura.Sechs said: »
Updated the GEO+WHM DPS spreadsheet with the Nyame set options.


Thanks,

Really looks like GEO DPS was thrown a bone with this new set.

Path B is tempting, but I may just go with Path A for my DRG and GEO. Thats what GEO really needs, I mainly use magical ws anyways.
 Asura.Sechs
Offline
Server: Asura
Game: FFXI
user: Akumasama
Posts: 9893
By Asura.Sechs 2021-03-10 12:12:44
Link | Quote | Reply
 
Don't wish to make your choices harder, but path b might be bis for both physical AND magical ws °_°

Don't quote me on that though, haven't tested yet.

Path a would undoubtedly be bis for tpset with am3 up.
Maybe for other setups too.
You need to test it!
Offline
Posts: 202
By malakef 2021-03-10 13:33:09
Link | Quote | Reply
 
The issue with path B is for other jobs it’s kind of bleh except for hybrid WS. I’m thinking path A for melee mages and DRG TP is seemingly the best options with it although could do a slight blend take path B for head and hands and keep using blistering sallet and gazu brackets in the geo TP set with body legs and feet path A.
 Asura.Sechs
Offline
Server: Asura
Game: FFXI
user: Akumasama
Posts: 9893
By Asura.Sechs 2021-03-10 13:56:26
Link | Quote | Reply
 
malakef said: »
The issue with path B is for other jobs it’s kind of bleh except for hybrid WS.
Define "other jobs" because I can see it pretty *** good / BiS for quite a lot of jobs!

That, and you have the additional aspect of defense during WS, which is quite interesting these days.

DEX based WS suffer more because this set has low DEX, some of the other stats are okaysh though.
Aside from people who've been blessed by >8% WSD and good stats with DM augs, a lot of jobs can make good use of Path B.
And that's without even taking into account the inventory saving aspect, which for some of us who have over 10 jobs geared up, is quite the issue let me say.




In the end I don't want to promote Path B over A, but I just wanted to emphasize that you might be disregarding B a bit too fast.
Offline
Posts: 202
By malakef 2021-03-10 14:01:33
Link | Quote | Reply
 
It’s actually somewhat low stats for str too which hurts it for those jobs. And the other issue is at attack cap it’s still losing to the last sets just released. After people calm down a bit and begin to explore the numbers more It should become obvious that they short changed MA and base stats on these a little too much. B is really really good...If we didn’t just get all that PDL stuff which helps even your single big hit WS.
[+]
 Asura.Sechs
Offline
Server: Asura
Game: FFXI
user: Akumasama
Posts: 9893
By Asura.Sechs 2021-03-10 14:04:13
Link | Quote | Reply
 
Both sets are really good for Mage jobs, gonna be a hard choice but whatever choice you make, it's hardly gonna be a bad one, I think.
Offline
Posts: 202
By malakef 2021-03-10 14:05:20
Link | Quote | Reply
 
Oh for my melee GEO I’ll be squealing with glee.
Offline
Posts: 8846
By SimonSes 2021-03-10 15:02:32
Link | Quote | Reply
 
malakef said: »
It’s actually somewhat low stats for str too which hurts it for those jobs. And the other issue is at attack cap it’s still losing to the last sets just released. After people calm down a bit and begin to explore the numbers more It should become obvious that they short changed MA and base stats on these a little too much. B is really really good...If we didn’t just get all that PDL stuff which helps even your single big hit WS.

I actually went with cool head from the start and already posted some info with that in mind. Also path B has really low acc, so it's not gonna work for WS like Insurgency or Upheaval, where you want wsd because ftp on first hit is big, but you still also want accuracy to land rest of the hits, because they are big part of ws damage too. Even for first hit heavy WS like Torcleaver, 5/5 path B has base accuracy below 1100, which might be a problem even with native bonus of +100 acc on first hit and you are pretty much forced to use acc food.
 Bahamut.Yiazmat
Offline
Server: Bahamut
Game: FFXI
user: Rudra
Posts: 129
By Bahamut.Yiazmat 2021-03-10 15:02:50
Link | Quote | Reply
 
Can we say that geo is dying with Gaol (debuffs nerf and no subjob) and all the others content its nerfed ?
Offline
Posts: 8846
By SimonSes 2021-03-10 15:09:06
Link | Quote | Reply
 
Bahamut.Yiazmat said: »
Can we say that geo is dying with Gaol (debuffs nerf and no subjob) and all the others content its nerfed ?

I think people see GEO too much through it's debuffs.
Bolster fury, barrier, fend or attunement are MASSIVE buffs, especially with idris.
+120% attack, +170% def etc. are crazy numbers.
[+]
 Bahamut.Yiazmat
Offline
Server: Bahamut
Game: FFXI
user: Rudra
Posts: 129
By Bahamut.Yiazmat 2021-03-10 17:32:08
Link | Quote | Reply
 
If only we could get an higher regen potency for bubbles or a repair item like pup
Offline
Posts: 8846
By SimonSes 2021-03-10 18:29:54
Link | Quote | Reply
 
Bahamut.Yiazmat said: »
If only we could get an higher regen potency for bubbles or a repair item like pup

I have seen Ejin using Geo in Gaol V15 with +2 neck and every time absorb procced, Luopan was fully cured, because it absorbs damage before DT- and other reduction takes place.
[+]
 Bahamut.Yiazmat
Offline
Server: Bahamut
Game: FFXI
user: Rudra
Posts: 129
By Bahamut.Yiazmat 2021-03-11 03:46:07
Link | Quote | Reply
 
The 10% DT absorb is luck based or it proc before DT cap or after ?
 
Offline
Posts:
By 2021-03-11 03:50:35
 Undelete | Edit  | Link | Quote | Reply
 
Post deleted by User.
 Odin.Senaki
Offline
Server: Odin
Game: FFXI
user: Senaki
Posts: 1166
By Odin.Senaki 2021-03-11 03:54:53
Link | Quote | Reply
 
Odin.Sudra said: »
(This is) 10% luck.
20% skill.
[+]
 Bahamut.Yiazmat
Offline
Server: Bahamut
Game: FFXI
user: Rudra
Posts: 129
By Bahamut.Yiazmat 2021-03-11 04:35:06
Link | Quote | Reply
 
I never considered buying a +2 since i had idris, maybe i should
Offline
Posts: 8846
By SimonSes 2021-03-11 05:37:05
Link | Quote | Reply
 
Odin.Sudra said: »
It is 10% luck.

Its not really that luck based. Absorb will happen eventually. AFAIK Luopan has -87.5% damage taken (with Idris and standard gear). Assuming it will get hit by 1000dmg AoE 10 times, on avg it will take 9x 125 damage and will be healed once for 1000. Lets avg out it will get healed by 6th AoE. In the end it will take 400 damage instead of 1250, which is a huge improvement. You can buy +1 neck too. 8% absorb will still be a big gain too.
 Asura.Shaedhen
Offline
Server: Asura
Game: FFXI
user: Shadowwww
Posts: 85
By Asura.Shaedhen 2021-03-11 05:46:36
Link | Quote | Reply
 
SimonSes said: »
Bahamut.Yiazmat said: »
Can we say that geo is dying with Gaol (debuffs nerf and no subjob) and all the others content its nerfed ?

I think people see GEO too much through it's debuffs.
Bolster fury, barrier, fend or attunement are MASSIVE buffs, especially with idris.
+120% attack, +170% def etc. are crazy numbers.

As someone who plays GEO quite often lately, I agree with what Simon said. I think it was way overpowered in the past. Now it's a bit more on par with other support jobs.
Offline
Posts: 362
By gargurty 2021-03-11 06:22:55
Link | Quote | Reply
 
I'd say only buy the +2 when you are a main geo. If not nq or even +1 will be enough. It's a big price tag upwards from +1 to +2.
[+]
 
Offline
Posts:
By 2021-03-11 08:39:56
 Undelete | Edit  | Link | Quote | Reply
 
Post deleted by User.
Offline
Posts: 1431
By Chimerawizard 2021-03-13 13:08:15
Link | Quote | Reply
 
neck is also good for reducing the luopan's base DoT in the midcast set.
Definitely worth getting a +1. Have a +2 myself and it's kept my pet alive in some spots I would never expect.
Bahamut.Yiazmat said: »
If only we could get an higher regen potency for bubbles or a repair item like pup

If only bottle of dawn mulsum worked on luopans, feels like a bug to me that it doesn't.
 Ragnarok.Hulkamania
Offline
Server: Ragnarok
Game: FFXI
Posts: 26
By Ragnarok.Hulkamania 2021-03-13 14:48:44
Link | Quote | Reply
 
Odin.Senaki said: »
Odin.Sudra said: »
(This is) 10% luck.
20% skill.
I would argue it's more 15% concentrated power of will.
[+]
First Page 2 3 ... 64 65 66 ... 73 74 75
Log in to post.