New 1 Hour Info |
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New 1 Hour Info
A nice enfeeble would be something that gives Inhibit TP allowing mobs to only use TP moves at 200 or 300% and when they do use a TP move it reduces the fTP or power of the move. Or a TP move that doubles the charge time of TP moves. I would also like to see Plague be given to RDMs since BLUs can already use it, why not rdm?
Raising the potency cap on tier 2 enfeebles would be dynamite. A blind, para, slow that could literally lock a mob down, so you could utilize some of the JA's for Macc and literally pile on potency for potency's sake.
A tomahawk type enfeeble (special defense down or -DT down). They could easily add 1 or 2 spells that put RDM solidly in the enfeebling role that it was intended for and not just "well it's worth taking if you have a good one". A top tier RDM should make it possible to utilize less DD's/healers by crippling the mob. I just cant believe they will leave the new RDM SP as is considering how potent and useful the new BLM SP appears to be (its pseudo-counterpart)...its almost as if they are asking a toddler for advice.
Really though, its probly been said already but ill say it again, RDM now has a SP that any BLM or /BLM person has access to every 10 minutes. The ppl at SE are just HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE. Bahamut.Caelestis said: » I just cant believe they will leave the new RDM SP as is considering how potent and useful the new BLM SP appears to be...its almost as if they are asking a toddler for advice. Really though, its probly been said already but ill say it again, RDM now has a SP that any BLM or /BLM person has access to every 10 minutes. The ppl at SE are just HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE. It's not even as good as ES, it only applies to enfeebling effects. What happened to that whole "double potency on enhancing spells" thing they originally proposed? I'd resub if I thought I'd have the ability to play the jobs I like or a reason to play a job at all. Phoenix.Demonjustin said: » I know it wont happen, but just because they said... Quote: with the new seal battlefields and higher tier mission battlefields that will be added in the November and December version updates, there will be a greater selection for enfeebling magic that can be used. I have been lying to myself that there will be some amazing enfeeble like Amnesia we will get with these updates. Like I said though, I know I am lying to myself, it will never happen. Quote: Currently, the hardest content in the game is Delve, and in a lot of cases the use of enfeebling spells is somewhat limited to Paralyze and Silence, but with the new seal battlefields and higher tier mission battlefields that will be added in the November and December version updates, there will be a greater selection for enfeebling magic that can be used. What they are saying there is people only use two enfeebles currently, and they expect you will need more of them for the new battlefields. They aren't saying they are adding more, just that you might need something other than silence to win those fights. Right, I just like to delude myself into thinking that somehow this will turn into something not completely stupid and horrible. The sad fact is that no matter what they do, no other enfeeble we have will really matter right now unless they specifically enhance them, so saying we will need more really is just a lie, just like their specific words of... 'they are by no means bad abilities.'
Odin.Jassik said: » What happened to that whole "double potency on enhancing spells" thing they originally proposed? I'd resub if I thought I'd have the ability to play the jobs I like or a reason to play a job at all. What really gets at me is the fact they made the stupid thread last July telling us about them, and even though not a single person said to get rid of the original, just to tweak it, they threw it out really fast, then when we all agreed the new one was horrible and they needed to get rid of it, we wanted the old back, but tweaked like we asked, instead, they just keep trying to force us to think this doesn't suck. Its another example of how they keep saying 'we want your feedback' then turn around and just blatantly ignore us when we give it. They weren't going to give RDM an enhancing boost after destroying Embrava, it would have been the same thing on a different job. I was actually excited for an enfeebling 1-hour, if it had been anything decent, but sadly enfeebling in general has been pretty much dead last in being scaled to the new level caps.
Edit: If anything they should have gotten Embolden, along with a lot of the stuff that went to RUN. I have decided that squenix hates RDM.
Garuda.Chanti said: » I have decided that squenix hates RDM. Cerberus.Natsuhiko said: » They weren't going to give RDM an enhancing boost after destroying Embrava, it would have been the same thing on a different job. So long as they did not enhance our duration as well as potency, RDM would only be able to give people at most 30% Haste, less than the original Embrava cap, and it would only last for around 6 minutes. On top of that, at best, 70 DMG En-spells, 24 Regen(lol...), 14 Refresh, Super Bar-spells, but that's about it, and half of it requires Accession. The only really overpowered thing I can think of might be the extra DEF/MDT if it even effected Pro/Shell(Composure doesn't effect them, if it were OP, exclude them or make it a weaker bonus) but besides that, even at double potency, it would not be at Embrava levels. The biggest bonus would be for RDM melee, because of 50 STR/40% Double Attack, and that's not over powered, if anything that's a balance effect for a few minutes to make RDM not suck at melee'ing as much for a few minutes. It was originally going to enhance duration as well, that was the first thing to be scrapped before the whole enhancing 1-hour was as well. Also they hadn't said any exceptions to the 1-hour, so I would imagine things like Pro/Shell and Phalanx probably would have worked with it out of the gate (probably would have been nerfed out shortly after, but yeah).
Actually, Duration was never intended from what they said, it was just an error put there incorrectly. So far as Pro/Shell/Phalanx, that's what I mean though, there were very few balance issues at all, and what there would have been could have been resolved easily.
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