New 1 Hour Info

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New 1 Hour Info
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 Valefor.Houppelande
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By Valefor.Houppelande 2013-10-31 12:42:02
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Source

Warrior•Brazen Rush
Increases your double attack rate.

•Monk•Inner Strength
Increases your max HP.

•White mage•Asylum
Grants party members a powerful resistance against the effects of dispel and enfeebling magic.

•Black mage•Subtle Sorcery
Lower enmity generated from spells and increase spell accuracy.

•Red mage•Stymie
Greatly increase the accuracy of your next enfeebling magic spell.

•Thief•Larceny
Steals one beneficial effect from an enemy.

•Paladin•Intervene
Greatly lowers an enemy's attack power and accuracy with a strong shield bash.

•Dark knight•Soul Enslavement
Grants a TP drain effect to melee attacks.

•Beastmaster•Unleash
Increase Charm rate and reduces the recast time for Sic and Ready.

•Bard•Clarion Call
Increases the number of songs that can be cast on party members by one.

•Ranger•Overkill
Reduces the delay for ranged attacks and increase the rate for double shot and triple shot.

•Samurai•Yaegasumi
Evades abilities. Additionally, TP is gained depending on the number of abilities evaded, and grants a bonus to weapon skill damage.

•Ninja•Mikage
Grants a bonus to main weapon attack rounds based on the number of shadows.

•Dragoon•Fly High
Reduces the recast time for Jump.

•Summoner•Astral Conduit
Reduces the recast time for Blood Pacts.

•Blue mage•Unbridled Wisdom
Special blue magic spells will become useable.

•Corsair•Cut Card
Reduces the recast time for party members' special abilities.

•Puppetmaster•Heady Artifice
Automatons use special abilities. The special ability used will differ depending on the head equipped.

•Dancer•Grand Pas
Allows you to use Flourishes without consuming finishing moves.

•Scholar•Caper Emissarius
Focuses enmity on a targeted party member.

•Geomancer•Widened Compass
Expands the range of geomancy spell effects.

•Rune fencer•Odyllic Subterfuge
Significantly reduces an enemy's magical accuracy.
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 Valefor.Houppelande
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By Valefor.Houppelande 2013-10-31 12:45:52
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BRD 1 hour looks impressive - an extra song :)
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 Asura.Kingnobody
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By Asura.Kingnobody 2013-10-31 12:50:23
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Why do I feel like most of these new 1 hours will not be used (unless they don't share a timer with the other 1 hours).

I mean, only ones I can see being the new 1 hour to use would be the BRD, RNG, and NIN.

SMN would depend on what you are doing.

BLU would depend on the spells you get to use.

PLD would depend if you need Invincible or not. But if you don't need Invincible, you don't need a PLD in the first place!

WAR...hahano

MNK...see WAR

other jobs, I would defer my opinion to others.
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By Anna Ruthven 2013-10-31 12:51:08
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MNK's seems... /sigh to me.
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 Valefor.Houppelande
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By Valefor.Houppelande 2013-10-31 12:51:31
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Asura.Kingnobody said: »
Why do I feel like most of these new 1 hours will not be used (unless they don't share a timer with the other 1 hours).

Have they said they're going to share a timer? That would stink :(
 Asura.Kingnobody
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By Asura.Kingnobody 2013-10-31 12:54:29
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Valefor.Houppelande said: »
Asura.Kingnobody said: »
Why do I feel like most of these new 1 hours will not be used (unless they don't share a timer with the other 1 hours).

Have they said they're going to share a timer? That would stink :(
I remember them saying that when they first proposed these new 1 hours (used to be 2 hours) before I quit 3 years ago.
 Lakshmi.Byrth
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By Lakshmi.Byrth 2013-10-31 12:58:56
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They don't share a timer with the other 1-hours.

WAR - Zerg tool

MNK - This also heals full HP, so it's an "oh ***" mega chakra.

WHM - May have some limited strategic uses in content that I hope I never see.

BLM - Not bad, really.

RDM - Torrid. (terrible/horrid)

THF - Eh. This is useless in current content but a very potent and specific tool that could be useful in the future.

PLD - This was very potent on the test server, so it will probably be useful. Might be worth using during dangerous zergs.

DRK - Good, and no point in overlapping it with BW.

BST - Useless in current content.

BRD - It's another Troub buff for a boss fight.

RNG - Good, but they should have reduced Enmity during it.

SAM - This ability is too hard to use. It'll end up being Scarlet Delirium on a 60 minute timer.

NIN - Good, but it won't make NIN a zerg DD. Still good for a little extra DPS once every hour.

DRG - This was awesome on the test server.

SMN - This was also awesome on the test server. Going to easy-mode WKRs very hard.

BLU - Not great.

COR - A third roll would have been better.

PUP - Bad. Just. Bad.

DNC - Much better than Trance. This is sort of a gimp Meikyo Shisui with a few more options. Not going to change the job. A small damage boost once an hour.

SCH - Similar to THF, this doesn't really have any current use but is a very potent and specific tool that could be useful in the future.

GEO - Not sure how this will be used in practice, but it might let you stay out of range during AoE spam with your Indi spell.

RUN - Should have been wrapped into PLD's SP2, but might be usable the same way depending on potency.
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 Asura.Kingnobody
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By Asura.Kingnobody 2013-10-31 13:07:25
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Well, if they don't share the same timer, then these new abilities aren't all that bad...
 Shiva.Spathaian
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By Shiva.Spathaian 2013-10-31 13:17:55
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Lakshmi.Byrth said: »
PUP - Bad. Just. Bad.
I'm glad I'm not the only one who thinks this. x.x
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 Asura.Kingnobody
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By Asura.Kingnobody 2013-10-31 13:20:05
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I don't see PUP's new JA that bad.

At the very least, it gives the melee head Mighty Strikes and the WHM head Benediction.


Edit: retracted for additional information...
 Shiva.Spathaian
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By Shiva.Spathaian 2013-10-31 13:23:25
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Asura.Kingnobody said: »
I don't see PUP's new JA that bad.

At the very least, it gives the melee head Mighty Strikes and the WHM head Benediction.
No, it gives Harlequin Mighty Strikes. The head that no one uses because it is pointless.

EES is meh. Invincible will be alright for solos/duos. Benediction, is alright in a few "Oh ***" moments but in most cases your Puppet should either be fine curing you on its own or you weren't meant to be healing with it. I'm not sure if they messed with the AI to make it so Chainspell/Manafont are actually useful but if they didn't then... yea.
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 Asura.Kingnobody
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By Asura.Kingnobody 2013-10-31 13:32:43
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Wait, it would be the Harlequin (first one) with Mighty Strikes and not the actual melee head?

Ok, I retract my earlier statement.
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 Lakshmi.Byrth
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By Lakshmi.Byrth 2013-10-31 13:33:20
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Benediction is the "useful" one, but if you're running into a lot of oh ***moments on PUP with a WHM puppet out then you are probably having other issues too.
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 Cerberus.Halticus
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By Cerberus.Halticus 2013-10-31 13:34:17
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Dat brd.....
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By ClaudeusXI 2013-10-31 13:35:34
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How did the Fly High DRG new SP ability work? Does it work with both Spirit and Soul jump? I don't expect it would work on Super Jump.
 Asura.Aikchan
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By Asura.Aikchan 2013-10-31 13:42:52
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Asura.Kingnobody said: »
Well, if they don't share the same timer, then these new abilities aren't all that bad...
Time ago SE decide for them to not share timers, and there will be some merits to reduce timer to 30mins(not that will make any diference...) but that was the main reason to nerf embrava duration.
 Phoenix.Baelorn
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By Phoenix.Baelorn 2013-10-31 13:51:48
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Dear god the BST one is awful. Just..why?
 Lakshmi.Byrth
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By Lakshmi.Byrth 2013-10-31 13:52:45
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ClaudeusXI said: »
How did the Fly High DRG new SP ability work? Does it work with both Spirit and Soul jump? I don't expect it would work on Super Jump.

It does. It might also work on Super Jump, but Super Jump's animation is really slow and it's pointless to spam it. I never tried.
 Quetzalcoatl.Gencay
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By Quetzalcoatl.Gencay 2013-10-31 14:26:55
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Wow so Thief gets a second aura steal... The critical hit idea was better xD and Blue eh idk could be useful in ways but not many.

edit

Also SMN one could be real useful if you have a ton of pet MAB gear and the lvl 113 sachet to go with it. Cause none stop spam of 6-8K (just making a guess here on dmg) BPs depends on mobs resistance could be pretty sweet. :)
 Sylph.Artofox
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By Sylph.Artofox 2013-10-31 14:38:25
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kinda makes me want to come back :)
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 Phoenix.Shiomi
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By Phoenix.Shiomi 2013-10-31 14:51:44
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When did RNG get triple shot? Did I miss something?
 Asura.Calatilla
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By Asura.Calatilla 2013-10-31 15:00:27
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Caitsith.Shiroi said: »
Quetzalcoatl.Gencay said: »
Wow so Thief gets a second aura steal... The critical hit idea was better xD

If it didnt change it's an aura steal that can steal 2hours and will take them as a priority. I'm sure it'll find a use.
What current bosses use 2hrs? It needs to be able to steal aura's to be useful.
 
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 Asura.Calatilla
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By Asura.Calatilla 2013-10-31 15:12:52
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Well I guess so, but time will tell. I just don't see it being all that useful myself. Just another useless JA tied to a long recast for THF.

THF and particularly RDM got blatantly ignored in this update.
 Bismarck.Snprphnx
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By Bismarck.Snprphnx 2013-10-31 15:20:02
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Phoenix.Shiomi said: »
When did RNG get triple shot? Did I miss something?

I'm assuming if you have double shot active, you can proc it as well to shoot three times. Clearly an assumption since RNG doesn't have triple shot
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By Fenrir.Atheryn 2013-10-31 15:40:44
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Ok, so some of the abilities reduce recast timers, or give you higher proc rates for other abilities like double attack - but for how long?

Some of these might be useful - but only if they last a while. Knowing SE though, abilities like Fly High will only reduce the timer for the next use of Jump, and what good is that?
 Asura.Rekin
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By Asura.Rekin 2013-10-31 15:48:05
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Fenrir.Atheryn said: »
Ok, so some of the abilities reduce recast timers, or give you higher proc rates for other abilities like double attack - but for how long?

Some of these might be useful - but only if they last a while. Knowing SE though, abilities like Fly High will only reduce the timer for the next use of Jump, and what good is that?
Last it was checked the devs intend it to be a 45sec duration buff, that lowers all jumps to 10sec cooldowns for the whole duration.
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