Source
•Warrior•Brazen Rush
Increases your double attack rate.
•Monk•Inner Strength
Increases your max HP.
•White mage•Asylum
Grants party members a powerful resistance against the effects of dispel and enfeebling magic.
•Black mage•Subtle Sorcery
Lower enmity generated from spells and increase spell accuracy.
•Red mage•Stymie
Greatly increase the accuracy of your next enfeebling magic spell.
•Thief•Larceny
Steals one beneficial effect from an enemy.
•Paladin•Intervene
Greatly lowers an enemy's attack power and accuracy with a strong shield bash.
•Dark knight•Soul Enslavement
Grants a TP drain effect to melee attacks.
•Beastmaster•Unleash
Increase Charm rate and reduces the recast time for Sic and Ready.
•Bard•Clarion Call
Increases the number of songs that can be cast on party members by one.
•Ranger•Overkill
Reduces the delay for ranged attacks and increase the rate for double shot and triple shot.
•Samurai•Yaegasumi
Evades abilities. Additionally, TP is gained depending on the number of abilities evaded, and grants a bonus to weapon skill damage.
•Ninja•Mikage
Grants a bonus to main weapon attack rounds based on the number of shadows.
•Dragoon•Fly High
Reduces the recast time for Jump.
•Summoner•Astral Conduit
Reduces the recast time for Blood Pacts.
•Blue mage•Unbridled Wisdom
Special blue magic spells will become useable.
•Corsair•Cut Card
Reduces the recast time for party members' special abilities.
•Puppetmaster•Heady Artifice
Automatons use special abilities. The special ability used will differ depending on the head equipped.
•Dancer•Grand Pas
Allows you to use Flourishes without consuming finishing moves.
•Scholar•Caper Emissarius
Focuses enmity on a targeted party member.
•Geomancer•Widened Compass
Expands the range of geomancy spell effects.
•Rune fencer•Odyllic Subterfuge
Significantly reduces an enemy's magical accuracy.
