Power Rangers: A Guide To Pewing

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Power Rangers: A Guide to Pewing
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 Asura.Haxetc
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By Asura.Haxetc 2019-01-19 19:54:20
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has anyone tested the SU5 crossbow path C?
 Asura.Zeroburning
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By Asura.Zeroburning 2019-01-19 22:40:19
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Pretty sure Comeatmebro tested it and it wasnt that great
 Asura.Syto
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By Asura.Syto 2019-01-20 11:22:25
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Asura.Zeroburning said: »
Pretty sure Comeatmebro tested it and it wasnt that great

Can you post the direct link and page where he tested it. I can't seem to find where he tested it..

Otherwise I'll post numbers once I get my RNG ready soon..

My speculation: Gastra will beat it for highest WSD,

In Dyna with extrapolated elemental DPS due to extreme buffed atmosphere and fomor's nature, the numbers may not be so bad. But this is Dyna only, I don't speculate it will beat Gastra outside of this scenario..

Let's do some theory crafting on this..
 Leviathan.Celebrindal
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By Leviathan.Celebrindal 2019-01-20 11:35:29
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Asura.Syto said: »
Asura.Zeroburning said: »
Pretty sure Comeatmebro tested it and it wasnt that great

Can you post the direct link and page where he tested it. I can't seem to find where he tested it..

Otherwise I'll post numbers once I get my RNG ready soon..

My speculation: Gastra will beat it for highest WSD,

In Dyna with extrapolated elemental DPS due to extreme buffed atmosphere and fomor's nature, the numbers may not be so bad. But this is Dyna only, I don't speculate it will beat Gastra outside of this scenario..

Let's do some theory crafting on this..

The only interesting factor of the Sharanga to me is the incredibly ridiculous amount Snapshot on it. Our damage ration (WS vs TP phase) is incredibly skewed to the WSs, even moreso than other heavy DD jobs when we're using Trueflight.

A Fomalhaut will put out better Last Stand numbers as well as allow it to chain easier, resulting in better SC damage.

An Armageddon will deal better white damage with higher physical damage weaponskills due to the AM3 procs and how crit attacks work for Rangers.

And a Gastraphetes will deal better Trueflight damage due to the unmatchable +WSD to Trueflight associated with the weapon.

Now, that Snap+20 could make for some ridiculous Preshot sets with a lot more Rapid Shot than typically possible, but I seriously doubt it would be such an advantage as to match a gun for physical weaponskills or a gastra for magical. But you would basically have a gatling gun gastra ;)
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 Ramuh.Austar
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By Ramuh.Austar 2019-01-20 11:38:35
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rapid shot sucks, the benefit of scout's bolt with sharanga is not having worthless tp shots when using magical buffs for leaden/tf
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 Asura.Syto
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By Asura.Syto 2019-01-20 11:46:50
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Leviathan.Celebrindal said: »
Asura.Syto said: »
Asura.Zeroburning said: »
Pretty sure Comeatmebro tested it and it wasnt that great

Can you post the direct link and page where he tested it. I can't seem to find where he tested it..

Otherwise I'll post numbers once I get my RNG ready soon..

My speculation: Gastra will beat it for highest WSD,

In Dyna with extrapolated elemental DPS due to extreme buffed atmosphere and fomor's nature, the numbers may not be so bad. But this is Dyna only, I don't speculate it will beat Gastra outside of this scenario..

Let's do some theory crafting on this..

The only interesting factor of the Sharanga to me is the incredibly ridiculous amount Snapshot on it. Our damage ration (WS vs TP phase) is incredibly skewed to the WSs, even moreso than other heavy DD jobs when we're using Trueflight.

A Fomalhaut will put out better Last Stand numbers as well as allow it to chain easier, resulting in better SC damage.

An Armageddon will deal better white damage with higher physical damage weaponskills due to the AM3 procs and how crit attacks work for Rangers.

And a Gastraphetes will deal better Trueflight damage due to the unmatchable +WSD to Trueflight associated with the weapon.

Now, that Snap+20 could make for some ridiculous Preshot sets with a lot more Rapid Shot than typically possible, but I seriously doubt it would be such an advantage as to match a gun for physical weaponskills or a gastra for magical. But you would basically have a gatling gun gastra ;)

Totally for physical hands down I'm sure guns would do better..

I'm curious about Dyna Wave 3 hyperbuffed Trueflight numbers vs Fomors specifically.. If my Gastra can easily hit 99k... A Faster speed Hyper buffed Sharanga in gattling Gastra mode?..

Are the numbers extrapolated this much to where something like Sharanga can flex in there in Wave 3?... Hmmm
 Asura.Zeroburning
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By Asura.Zeroburning 2019-01-20 13:57:32
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If you have gastra hands down will win on trueflight dmg espically when you get to the sweet spot 1 shot build with keeping up full time double shot sharanga wont be able to compete espically since formers dont live past 1-2 skill chains so sharanga wont be able to shine with the white dmg if it is that good just going based off what comeatmebro said since I dont have one about the white dmg drk sharanga
 Ragnarok.Haxetc
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By Ragnarok.Haxetc 2019-01-20 14:04:49
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i haven't found any posts from comeatmebro about sharanga testing
 Asura.Eiryl
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By Asura.Eiryl 2019-01-20 14:05:21
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#fixthedamnsearchfunction

Leviathan.Comeatmebro said: »
with R25 sharanga, aurorastorm2, and malaise they do like 1800 add effect

still not really worth using

more about bolts, than the weapon, I can't recall any information about the weapon itself being talked about at all.
 Asura.Zeroburning
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By Asura.Zeroburning 2019-01-20 14:09:12
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Thank you EIryl I was like the dam function isnt working I know he tested it
 Asura.Syto
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By Asura.Syto 2019-01-20 14:42:45
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Oh I already knew Gastra will win on Trueflight, I've said that many times now.... I'm just curious on what the buffed Trueflights look like with Sharanga only..

I don't care for the white damage it's obvious Voltes aren't a good sample for White Damage..

Trueflight max Buff Sharanga... what do the numbers look like..

Let's get to the point. Comeatmebro only analyzed the white damage..I'm looking for TF WSD and specifically on Volte family and NMs in Wave 3... Hope someone has this data..

Oh and Quelling Bolts not Scouts

If not I'll provide soon..I'm almost ready
 Asura.Zeroburning
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By Asura.Zeroburning 2019-01-20 16:13:05
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to me ive not tested it but in my eyes since it dosent have any effect that boost Trueflight on it besides having quelling bolt it would be like shooting trueflight with anni on give or take a little more form the magic damg difference
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 Leviathan.Comeatmebro
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By Leviathan.Comeatmebro 2019-01-20 16:41:45
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I didn't see anything on it that would be expected to make trueflight better. The white damage is nowhere near enough to make it compare to Gastra. Pretty sure I didn't actually drop it, despite temptations to, so when I get a minute I can check tf. I really don't see any reason it would change it.
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 Siren.Kyte
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By Siren.Kyte 2019-01-20 17:16:41
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Asura.Syto said: »
Oh I already knew Gastra will win on Trueflight, I've said that many times now.... I'm just curious on what the buffed Trueflights look like with Sharanga only..


divide your augmented Gastra Trueflight damage by 1.495

rocket surgery

You will have to do some extra thinking if you're hitting the damage cap, though.
 Asura.Syto
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By Asura.Syto 2019-01-20 17:49:24
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Siren.Kyte said: »
Asura.Syto said: »
Oh I already knew Gastra will win on Trueflight, I've said that many times now.... I'm just curious on what the buffed Trueflights look like with Sharanga only..


divide your augmented Gastra Trueflight damage by 1.495

rocket surgery

You will have to do some extra thinking if you're hitting the damage cap, though.

Exactly let's do some extra thinking..

Just how much over damage cap is Gastra doing that we aren't seeing. If in actuality a super buffed Gastra does uncapped 130,000 then capped down to 99,999.. Using rocket surgery specialist: Kyte's formula that's 87k vs 99,999 which is not that far off... And with the extra speed and lower delay of Sharanga.. Even if it doesn't surpass, It can catch up..

I'm thinking even if it does 67k from 99,999 it's not that bad I'll test it too in my situation on my next Wave 3 Clear soon..Last few Full Wave 3 clears over the past couple weeks, I wasn't ready to test..
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By Fenrir.Skarwind 2019-01-20 19:25:20
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I want to know if path As 2x damage works on double/triple shots.

I'm just thinking of it as a poor/lazy man's gandiva with the option of defense down bolts.
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By Swepttrippy 2019-01-21 09:30:04
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Ok lads, finally cleared dynamis with RNG strat w000!Thanks for the previous help.
Now for our next battle plan.......Rng burning Reisenjima helms!
Anyone done this before and if so give me all the juicy details!!!
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 Odin.Archaide
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By Odin.Archaide 2019-01-21 10:39:31
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YouTube Video Placeholder


Dapollyon has a few vids of rng pt on helms. revog7 on youtube.
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By Swepttrippy 2019-01-21 12:09:03
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Odin.Archaide said: »
YouTube Video Placeholder


Dapollyon has a few vids of rng pt on helms. revog7 on youtube.
Thanks man, But i was looking for something more low man with trueflight setup, i remember seeing some screenshots someone posted awhile back
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By Leviathan.Celebrindal 2019-01-21 12:28:48
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RNG burns for for HELMs and WoC/Kirin have been done in varying ways. But its not like you're gonna do essentially a SMN burn setup using RNGs over SMNs. A quick comparision-

low man SMN burn basic setup: RUN GEO COR SMN SMN SMN at it's base. Other additions have to be balanced for what those 3 SMNs can put out during their AC/AF/etc and the RUN's Odyllic Subterfuge and not going over the HP gain by adding members. Larger setups can be overcome with essentially mimicking the setup in additional parties minus the RUN- ie having COR buffed SMNs partied up with a GEO.

RNG burn setups: minimal Tank pt (PLD or RUN, WHM, BRD, GEO) and a ranged pt (GEO COR BRD RNG RNG RNG, or some permutation of that). Its not a 45 second zerg so your Tank actually has to work, and needs healing and support. Larger setups are possible, but depending on your target you may be using skillchain damage so just adding more RNGs can actually clutter things up.

A few that I've personally done as well as those I've seen:

Kirin/Kouryu with a Trueflight setup. Standard magical bubbles from the GEO in RNG party (acumen/malaise/entrust AGI). I have not personally done this method but have seen parse shots of just absurd numbers.

Schah/Vinipata/Teles with a Last Stand setup. CORs and RNGs using Fomalhauts to allow constant Last Stand>Last Stand to make Light (no need to make Radiance, getting AM2 and keeping it is actually more damage than getting AM3, using it, and then having to get it again). Have successfully done these 3 with as high as 18 member alliance and only 4 shooters. Obviously lower ally size with similar damage dealer numbers works even faster. BRD can help RNGs in a physical damage setup with prelude,minuet x2, and swift etude.

(modification of above strat: This method also would work well on Onychophora if your Rangers and Corsairs were using Armageddons over Fomalhauts spamming Last Stand so it won't chain. If he goes into "stone" mode, can wait it out and attempt to switch it back to "fire" mode, or switch to Trueflight.)

Zerde with a hybrid ranged setup utilizing Trueflight. I personally like this idea of adding a high end Gastra RNG to your standard SCH+BLM bursting setup. SCH can still make Fusion for the BLMs to burst on, and then a RNG can continue the skillchain with Trueflight for light, giving a second Bursting window. In addition, the RNG can be buffed inside the BLM party (setup like SCH GEO COR RNG BLM BLM) allowing acumen/malaise/aurorastorm II. Each Trueflight is essentially going to deal max or close to max damage on both the weaponskill and resultant {Light} and will more than easily replace a 3rd BLM.

I'm very interested to hear RNG testimonies for Albumen and Erinys. While I know they have been done, they strike me as the two that would be the most annoying to do this way versus more traditional methods. Even as a huge proponent of Ranged Strats, these are two I have never done this way.
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 Asura.Zeroburning
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By Asura.Zeroburning 2019-01-21 12:29:31
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We did just about all the helms with rng burn with party set up of Rng Rmg Cor Cor geo brd 1 pt rng cor cor brd geo BLM pt2 then run/pld x2 brd whm whm cor this set up this set up can kill just about all helms expect erinys cors merit fully loaded deck for keeping up triple/double shot full time
 Asura.Snapster
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By Asura.Snapster 2019-01-21 12:31:05
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I've done every T4 HELM using Rangers/Corsairs except for Erinys. Trueflight, Leaden Salute, and Wildfire perform much better than Coronach or Last Stand. You need to understand elemental affinity and plan your Ranger/Corsair composition accordingly depending on which HELM it is. There are a few general things to say before going into each mob specifically.

The first thing I have to say is that Rune Fencer is essential for almost all of these fights because of Rayke. If you can't raise the mob's affinity to at least 60% for the weaponskill you're using then it's not viable. You will get half resisted, at best, but will often get 1/4 or 1/8 resists. You will most likely die before you're able to zerg the mob. Rayke can move the mob's affinity up 3 tiers, which means the minimum affinity for a viable magic WS zerg is 30%. The affinity will move from 30% to 60%.

Rayke doesn't last a terribly long time so you'll want to have your RUN stock up on a Super Revitalizer for each fight so that you can apply two of them. You can find the affinities for these mobs on bg-wiki unless otherwise noted.

These are zerg fights that go very fast. You can use temp items to prebuff for each fight although it's not necessary. Oracle's Drink adds 50 Magic Attack Bonus. Assassin's Drink adds some unknown amount of Magic Accuracy. There's another one that adds to all of your attributes although I forgot the name of it.

For support, you'll usually want a Bard for your ranged party. This is because they're great at capping ranged accuracy while also providing threnodies. 2x Prelude + 2x AGI Etudes should be good for any mob. If you're doing 5 songs I would say use Scherzo or a Carol to reduce the odds of dying to any rogue ***. You will need Idris Bolster Malaise to zerg most of these. We generally used two GEOs (Malaise/AGI/Focus/Acumen) although it's sometimes possible to just use one. You will sometimes want Fade and/or Wilt.

You will want at least one Corsair, or sometimes all Corsairs depending on what weaponskill you're doing. Samurai Roll and Wizard's Roll are the best rolls. You can add in Tactician's Roll and Warlock's Roll if you have another set of rolls.

We don't bring a scholar and generally only use storms I and have the GEO come /SCH, although if you want to you can use storms II if you feel it's worth the alliance slot.

You can also use Impact for most of these fights. Elemental Seal + Impact will add a significant amount of damage to any weaponskill you use.

Your ranged DPS will want to bring a Super Revitalizer too as it's nice to keep Double Shot or Triple Shot up for the entire fight.

Kirin/Kouryu

There are different affinities for each form (not listed on bg-wiki)

Kirin
Code
Fire 50% Wind 100% Thunder 10% Light 50% Ice 50% Earth 10% Water 50% Dark 50%


Kouryu
Code
Fire 30% Wind 70% Thunder 5% Light 30% Ice 30% Earth 5% Water 30% Dark 5%


Leaden Salute is not viable on either form. You can use Wildfire or Trueflight. I recommend Trueflight.

This fight is one of the more complicated fights because there is a transition in the middle from Kirin -> Kouryu. You will need to use Rayke on Kirin and Kouryu to deal good damage, so your Rune Fencer will need to use a Super Revitalizer after using Rayke on Kirin. You probably want to replace AGI with Wilt for this fight as Spike Flail can one shot you.

Typical rules for positioning Kouryu apply to this fight. You need to huddle so you don't drag it around due to hate loss from roar. Your GEOs need to cure your tank after they get hate on Kouryu so that their bubbles are applied, and everyone needs to use a Steadfast Tonic so you don't get hit with Terror. Don't rush things during the transition as you'll end up causing a TP move before you're ready and probably wiping.

Warder of Courage
Code
Fire 60% Wind 60% Thunder 60% Light 25% Ice 60% Earth 60% Water 60% Dark 115%


Trueflight is not viable here. You can use Wildfire or Leaden Salute. I recommend Leaden Salute.

This fight is fairly straightforward. Just stand at a distance and shoot it until it's dead. Something stupid like Soul Voice might kill you, but that's the nature of this fight. The fight takes a bit longer than Kouryu because of the DT mechanic.

Zerde

This is the easiest fight because Zerde takes increased magic damage. You can use Trueflight, Leaden Salute, or Wildfire here although you will need to use Rayke to get Leaden to deal full damage. Make sure you stun the opening Just Desserts and the second Just Desserts. Otherwise it's a fairly straightforward. We've killed this after failing the second stun because it melts so fast.

Vinipata
Code
Fire 60% Wind 40% Thunder 40% Light 60% Ice 40% Earth 40% Water 40% Dark 5%


Trueflight and Wildfire can be used for this fight. Your BRD will need to sleep the adds and this fight will last longer than Zerde or Kouryu. You want to force it into Yaksha stance. Others have recommend Impact for this although I find that because it's dark based that it doesn't last long enough for this to occur reliably.

You want to take advantage of terrain to avoid getting hit by its autos and AoEs. If all goes well this fight should be over in a few minutes.

Teles

Leaden Salute or Wildfire work for this fight although I highly recommend Leaden Salute. This fight is also kind of annoying because there is a large component of luck involved. Your tank will constantly lose hate and Teles might wander around, so you should consider huddling. If you get hit with an Invincible you can try temp items to power through it or you might just die. It might be better to use Coronach here for these reasons and take it slower although I've never tried this.

Schah

I don't know the affinities for this exactly although Wildfire or Trueflight work for this fight. You won't be able to zerg it as fast as summoners so you will need to kill the adds. They die very quickly to Wildfire/Trueflight though. We don't even use terrain anymore because of this. You can use Rayke on the stronger ones and on Schah. You can usually do a BoG + EA Malaise up for the entire adds phase as long as your GEO has a good Luopan set. After the adds are dead, you can kill Schah. We do kill the Matri because it simplifies things although it's not necessary.

Onychophora

I have not tried this with elemental weaponskills yet because the mechanics make it difficult to zerg, although I imagine it's possible if you bring a SMN and using Mewing Lullaby. You can't use Wildfire here because it will skillchain with itself although Trueflight and Leaden Salute will both work with Rayke. I think you would want to start mewing at 50% to make sure you have enough time to zerg it down although I won't say too much as I haven't done it this way.

If you don't zerg it, you just need to time your weaponskill usage with the windows where it can take damage. Be careful not to skillchain. You can also opt to use Last Stand (no Fomalhaut) if you don't want to use magic weaponskills.

Albumen

This fight is the most difficult fight because it has a lot of HP and a lot of things can go wrong. You can use Wildfire, Leaden Salute, or Trueflight although I recommend Leaden Salute because Corsair gear is better than Ranger gear and this is usually a tight fight. You can do the zombie method if you want although it is not necessary. We have killed it in under 4 minutes with an entire alliance and only 3 Corsairs. You will want to bring 2 Rune Fencers for 4x Rayke and for another tank if Petalback Spin goes off (which will hate reset you.) You can stun this move if you use auto stun addons. Otherwise you need to do all of the same things for any other Albumen fight. Your BRD will need to sleep the adds as they come although being able to stand at a distance and not get hit with status effects makes the WHM's role much easier.


Good luck with your helm zerging. We carried an entire alliance (including 8 buyers) using just 4 ranged DPS changing between some combination of RNG/COR although I do not recommend carrying so many people. It makes the fights very difficult.
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 Leviathan.Celebrindal
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By Leviathan.Celebrindal 2019-01-21 12:35:58
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beauty of a writeup, in particular the gathering of the affinity weaknesses. It was you and your group that I was thinking of with the Kirin/Kouryu, snap^^
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 Asura.Snapster
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By Asura.Snapster 2019-01-21 12:38:03
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Also IIRC correctly our composition was usually the following.

COR RNG RNGorCOR RNGorCOR GEO GEO
RUN RUN WHM GEOorBRD

Usually we just dropped the BRD after songs unless it was needed for sleeps. The rest of the alliance was buyers.
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 Leviathan.Celebrindal
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By Leviathan.Celebrindal 2019-01-21 12:40:17
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2nd RUN for any RNG setup using magical weaponskills primarily (WF,TF,Leaden)is just gold. And completely doable.

Also, I noticed you mentioned your CORs are subbing RNG, something I don't see nearly enough in shooting strats. Additional racc from job traits, snapshot, barrage, and scavenge all come from /RNG and are just wonderful.
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By Afania 2019-01-21 12:40:23
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Asura.Zeroburning said: »
cors merit fully loaded deck for keeping up triple/double shot full time

If I understand the description of loaded deck correctly:

"Each upgrade reduces the chance of "one ability" Random Deal failure by 10%."

The reset rate will be 50% max no? Since ranged DD should always use berserk on recast there will be 2 ability on recast always, and one of them will get hit with reset.
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By Leviathan.Celebrindal 2019-01-21 12:42:38
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Afania said: »
Asura.Zeroburning said: »
cors merit fully loaded deck for keeping up triple/double shot full time

If I understand the description of loaded deck correctly:

"Each upgrade reduces the chance of "one ability" Random Deal failure by 10%."

The reset rate will be 50% max no? Since ranged DD should always use berserk on recast there will be 2 ability on recast always, and one of them will get hit with reset.


question for those of us who have done multiple RNG strat things- I have noticed while on COR that if my tripleshot is on recast and I'm partied with RNG who's doubleshot is also down, using Random Deal almost seems to prioritize that. If I'm waiting on Triple but the RNG hasn't used Double yet, Random seems to prioritize roll abilities. Pure coincidence or anyone else see this as well?
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By Afania 2019-01-21 12:45:48
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Leviathan.Celebrindal said: »
Also, I noticed you mentioned your CORs are subbing RNG, something I don't see nearly enough in shooting strats. Additional racc from job traits, snapshot, barrage, and scavenge all come from /RNG and are just wonderful.

Mostly because cor doesn't need racc at all these days. I can hit 1700 racc in mid racc set completely unbuffed, add prelude I cam hit any T4 in lowest tp set. barrage pretty weak on cor and scavenge is lol. In fact using multiple JA on cor in ranged setup just reduce the chance of TS getting hit with RD reset. Ideally you want 2 ja on recast or 1 with loaded deck merit.

If you are using physical dmg then war is hard to beat. If you are using magical then dw rostam/eletta with /dnc is probably the strongest.
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By Asura.Snapster 2019-01-21 12:48:21
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Our CORs aren't subbing RNG. What I meant to imply was that we have a few ranged DPS that would change between COR or RNG depending on the mob. Every ranged DPS is /NIN although you can also use /DNC.
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 Asura.Zeroburning
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By Asura.Zeroburning 2019-01-21 12:49:01
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Honestly dont even use berserk because your getting super buffed 90% the time so your already at attack capped with geo cor brd buffs
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