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Battlemod v2
Sylph.Cyc
Server: Sylph
Game: FFXI
Posts: 24
By Sylph.Cyc 2014-01-09 09:57:16
I noticed, a couple updates ago (late November/early December, can't remember exactly), that Battlemod stopped working correctly, even after it was updated. I had to remove it and download it from scratch, but noticed the old layout with little arrows was gone, replaced by < > symbols with a slightly different formatting.
Replacing new lines in settings.xml and settings v3.xml with the old lines didn't really fix the problem, I still get some weird stuff (buff ID number being shown whenever someone casts a buff, "Miss" messages not being formatted with BM, colors not being replaced correctly as they were before...), is there a way to have the old layout back exactly as it was or did something actually change in how BM handles the chat log in the last couple months?
Lakshmi.Byrth
VIP
Server: Lakshmi
Game: FFXI
Posts: 6291
By Lakshmi.Byrth 2014-01-09 10:01:13
It changed very fundamentally, but I'm considering just going back to the old way of handling it. The new way is far cleaner, but it wasn't really ready for release yet and I just had to choose between letting battlemod be totally broken by API changes (didn't have time to update it) or pushing out the new version.
Sylph.Cyc
Server: Sylph
Game: FFXI
Posts: 24
By Sylph.Cyc 2014-01-09 10:08:55
Oh, ok, that's what I thought. From the outside, I found the old layout much more clear to read and it looked better, but the new one is good either, as long as it doesn't lag as the original chat log.
Either way, thanks for the hard work!
Sylph.Talon
Server: Sylph
Game: FFXI
Posts: 151
By Sylph.Talon 2014-01-11 01:13:04
Hi Byrth,
i received a parse.action packet lua 179 attempt to index field 'action' (a nil value)
I have not touched your files at all. What can I do to fix this
By tavera 2014-01-26 21:03:58
I've been playing with Battlemod's colors. It's pretty obvious what some of the lines affect (<mob>, <mydmg>, <mobdmg>, etc.), but some of the others (<a10>, <p1>, etc.) i have either no clue about what they affect or i haven't seen them doing what i expected.
I'd appreciate if someone could help me with this. I don't know which line affects my character name's color for instance.
Here is the list, for whatever it's worth:
<a10>205</a10>
<a11>359</a11>
<a12>475</a12>
<a13>38</a13>
<a14>125</a14>
<a15>185</a15>
<a20>429</a20>
<a21>257</a21>
<a22>200</a22>
<a23>481</a23>
<a24>483</a24>
<a25>208</a25>
<abilcol>399</abilcol>
<allydmg>204</allydmg>
<enfeebcol>475</enfeebcol>
<itemcol>256</itemcol>
<mob>457</mob>
<mobdmg>0</mobdmg>
<mobspellcol>167</mobspellcol>
<mobwscol>167</mobwscol>
<mydmg>0</mydmg>
<other>8</other>
<otherdmg>0</otherdmg>
<p0>501</p0>
<p1>204</p1>
<p2>410</p2>
<p3>492</p3>
<p4>259</p4>
<p5>260</p5>
<partydmg>0</partydmg>
<spellcol>399</spellcol>
<statuscol>0</statuscol>
<wscol>399</wscol>
Thanks in advance.
Bahamut.Bojack
Server: Bahamut
Game: FFXI
Posts: 2138
By Bahamut.Bojack 2014-01-26 22:16:19
p0 to 5 is probably the name of each of your party members and/or possibly the color their chat appears in. p0 likely being yourself.
Same with a10-15 and a20-25 for alliances I think. a10-15 is probably the 6 members of the second party while a20-25 would be the 6 members of the third party.
By tavera 2014-01-26 22:52:01
Makes sense. I'll try it out. Thanks for your reply.
By Pantafernando 2014-02-15 11:07:34
Hi.
Is there a way to filter the message when the target is paralyzed?
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By Vafruvant 2014-05-07 05:20:53
This is probably a necro bump but I'm not sure where else to post it. I recently downloaded this addon and am having some trouble with it. I very well could just be having a noob moment as it's really late and I'm tired, but every time I save the settings.xml file, it just gets reverted back to the default file. I cannot change any settings at all, as they all just get rolled back as soon as I load the addon. I'm not sure what to do anymore and any help would be appreciated. Thank you.
By Pantafernando 2014-05-07 05:39:31
This is probably a necro bump but I'm not sure where else to post it. I recently downloaded this addon and am having some trouble with it. I very well could just be having a noob moment as it's really late and I'm tired, but every time I save the settings.xml file, it just gets reverted back to the default file. I cannot change any settings at all, as they all just get rolled back as soon as I load the addon. I'm not sure what to do anymore and any help would be appreciated. Thank you.
Are you opening the file with notepad?
By Vafruvant 2014-05-07 05:48:06
Notepad++
Leviathan.Arcon
VIP
Server: Leviathan
Game: FFXI
Posts: 682
By Leviathan.Arcon 2014-05-07 14:26:55
Some addons write to the settings file when they unload, so you can't change the settings file while you're running it, because as soon as you try to reload it'll overwrite the file with its buffered settings.
I'm not sure if that's the case here (if it is, it should be changed), but try unloading it, then add the changes to the XML, then load it again.
By Vafruvant 2014-05-07 14:35:06
Some addons write to the settings file when they unload, so you can't change the settings file while you're running it, because as soon as you try to reload it'll overwrite the file with its buffered settings.
I'm not sure if that's the case here (if it is, it should be changed), but try unloading it, then add the changes to the XML, then load it again. That's what I did. I tried doing it while it was loaded, unloaded, even off the game. Every time the addon loaded, it just put the default settings files back.
By Ophannus 2014-05-17 18:34:37
Not sure what's going with this since I think it's been a long persisting problem. Battlemod doesn't detect magic bursts when I magic burst with Lunge or Swipe. I made double sure my timing was perfect when I self sc on BLU with requiescat>quad.continuum and then lunge/swipe with tenebrae runes. When I unload battlemod I get the message so I know it's not me >.>
Lakshmi.Byrth
VIP
Server: Lakshmi
Game: FFXI
Posts: 6291
By Lakshmi.Byrth 2014-05-17 18:43:01
It's probably just not detecting additional effects on job abilities.
By Gihl 2014-05-24 14:49:53
hey guys im new to battlemod, how i set filters :p
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Asura.Jadius
Server: Asura
Game: FFXI
Posts: 2
By Asura.Jadius 2014-07-09 19:06:15
Not sure if it's just me, but is anyone else experiencing battle mod displaying wrong monster ability names? I guess it's from the July 7 update.. but not sure if it's just on my end though.
Lakshmi.Byrth
VIP
Server: Lakshmi
Game: FFXI
Posts: 6291
By Lakshmi.Byrth 2014-07-09 19:09:05
If you re-run launcher, it should be fixed.
Asura.Zubis
Server: Asura
Game: FFXI
Posts: 11
By Asura.Zubis 2014-08-02 07:33:56
Simple question. As a melee, I want to see my parties Weapon Skills and such so I can Skillchain.
This is how I do it.
Code <party>
<!-- He's targeting a party member -->
<all>false</all> <!-- Prevents all of your messages from appearing -->
<casting>true</casting> <!-- Prevents your "Jim begins casting ____" messages from appearing -->
<damage>false</damage> <!-- Prevents your damage from appearing -->
<healing>true</healing> <!-- Prevents your healing from appearing -->
<items>true</items> <!-- Prevents your "Jim used an item. Jim gains the effect of Reraise." messages from appearing -->
<melee>true</melee> <!-- Prevents your melee ("white") damage from appearing -->
<misses>true</misses> <!-- Prevents your misses from appearing -->
<ranged>true</ranged> <!-- Prevents your ranged damage from appearing -->
<readies>false</readies> <!-- Prevents your "Jim readies ____" messages from appearing -->
<target>true</target> <!-- false = SHOW all actions where I am the target. -->
<uses>true</uses> <!-- Prevents your "Jim uses an item." messages from appearing -->
</party>
Using <all>false</all> seems to be the key to show weapon skills. This also unfortunately shows a lot of buffs and such as a Monk using Chakra etc. If I set <all>true</all>, I don't see these buffs anymore, but it also filters out weapon skills.
Is there any way around this? Thanks :)
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Leviathan.Astiar
Server: Leviathan
Game: FFXI
Posts: 3
By Leviathan.Astiar 2014-12-07 19:43:25
Hi posting to ask a question about BM, was wondering if there is a way to change the font colors of SC I figured out how to change WS so I can view them easier in fast scrolling logs
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Cerberus.Exiled
Server: Cerberus
Game: FFXI
Posts: 35
By Cerberus.Exiled 2015-01-26 22:45:15
Not sure if this is still checked. I used to use BM about a year ago before I quit/took a break etc. Came back recently, reinstalled BM. It loads, color test works, filters change when changing jobs. Issue being, no colors are actually being changed in the text.
For DD jobs I don't use any filters and I would like to see everything how it used to be (i.e. each party member with a different color, ja different color, damage/sc different color)
Do I need to do some initial configuration to get this going or is something bugging out?
Thanks
By likard 2015-01-29 19:30:40
Hey all,
So I just started using Battlemod and I am havign a heck of a time getting it to do what I want it to. I edited the default filters file to have my desired filters, but I can't seem to figure out how to make the game load THAT filters file. What is the command to make it load a different filters file?
Thanks in advance for any help you can offer.
By Pantafernando 2015-01-29 19:39:00
Hey all,
So I just started using Battlemod and I am havign a heck of a time getting it to do what I want it to. I edited the default filters file to have my desired filters, but I can't seem to figure out how to make the game load THAT filters file. What is the command to make it load a different filters file?
Thanks in advance for any help you can offer.
Its automatic if you rename the file as the job name and put it in the right folder. So, every time you change to refered job, it will adjust to current filters.
For starters, you can check the examples in the filter folder (it will have a jpb name). Open that file, rename for any job you want and change the filters.
By likard 2015-01-29 19:45:36
Actually, it wasn't automatic for me. I had to unloaded BM then reloaded it and then it loaded the new filters. So far, that is the only way I have found to make it load new filters without changing jobs. I was hoping that there was a console command to reload filters.
IE, I loaded the game with bm on. It is using 'filters'. I edit 'filters' to be what I want. But nothing changed in game. To make the game use the new filters file I had to reload battlemod.
Server: Odin
Game: FFXI
Posts: 170
By Odin.Quixacotl 2015-01-29 21:29:21
Actually, it wasn't automatic for me. I had to unloaded BM then reloaded it and then it loaded the new filters. So far, that is the only way I have found to make it load new filters without changing jobs. I was hoping that there was a console command to reload filters.
IE, I loaded the game with bm on. It is using 'filters'. I edit 'filters' to be what I want. But nothing changed in game. To make the game use the new filters file I had to reload battlemod. Don't edit the filters.xml file.
Instead copy it and paste it a few times in the same folder. Name those copies filters-WHM.xml, filters-MNK.xml, filters-PLD.xml, etc. and edit THOSE copies the way you want it.
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By Cleric 2015-10-13 18:50:52
NECROBUMPPPP
How do you make it so Summoner's Blood Pacts show up on battlemod?
EDIT:Fixed it. Nevermind :)
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[32 days between previous and next post]
Server: Shiva
Game: FFXI
Posts: 28
By Shiva.Tilanna 2015-11-14 23:16:43
Dunno if development on this is still going, but while playing with trusts I noticed an issue. With Trusts that do magical auto attacks (August, Balamor, Shantotto II, etc), their auto attacks aren't filtered out with the melee ("white" damage) filter. I also have the ranged auto attack filter on as well. For reference, this is what my party node looks like:
Code <party>
<!-- He's targeting a party member -->
<all>false</all>
<casting>false</casting>
<damage>false</damage>
<healing>false</healing>
<items>false</items>
<melee>true</melee>
<misses>true</misses>
<ranged>true</ranged>
<readies>false</readies>
<target>false</target>
<uses>false</uses>
</party>
Since their attacks aren't really typical "auto" attacks I dunno if this could really be filtered properly, but figured I'd point it out.
OH GOD! I CAN SEE FOREVER! - You need to change your filters (battlemod/data/filters/filter-<job>.xml). I have intentionally set it up so that the default filters are all-off because I figure it's worse if you miss messages that you were expecting than if you see things you weren't expecting. See the "Settings Files" part of the Readme below.
In anticipation of a lot of people having problems with this, I have made this thread to answer questions. First, here is the Readme file:
Readme said: Author: Byrth
Version: 2.0
Date: 13/4/13
Battlemod, packet version
Abbreviation: //bm
Commands:
* help - shows a menu of these commands in game
* colortest - Shows the 509 possible colors for use with the settings file
* reload - Reloads the settings file
* unload - unloads Battlemod
* condensebuffs - Condenses Area of Effect buffs, Default = True
* condensebattle - Condenses battle logs according to your settings file, Default = True
* cancelmulti - Cancles multiple consecutive identical lines, Default = True
* oxford - Toggle use of oxford comma, Default = True
* commamode - Toggle comma-only mode, Default = False
* targetnumber - Toggle target number display, Default = True
* colorful - Colors the output by alliance member, Default = True
Purpose: To allow chat log customization.
Installation Instructions (from the Windower 4 Launcher):
* 1 Start your copy of Windower 4 and select the "Addons" menu up top in the Launcher.
* 2 Click the icon next to "Battlemod"
* 3 Log in to the game!
* 4 Alter the settings as you wish. ("//bm colortest" will let you see the color options and )
* 5 If you have changed the settings, you can use "//bm reload" to load them in game.
Settings Files:
The settings files for battlemod are composed of 3 to 25 xml files (depending on how much you like unique filters). XML files can be opened with Notepad, edited, and saved. If you are going to "Save As..." an xml from Notepad, be sure to change "Text Documents (.txt)" to "All Files" file type and make sure the file ends in ".xml"
* data/settings.xml - contains basic flags that control the features of the program.
* data/colors.xml - contains all the color codes relevant to the program, which can be adjusted using colors from the colortext command.
* filters/filters.xml - contains the chat filter settings and is explained more thoroughly therein.
* filters/filters-<job>.xml - Several examples are provided, but these are specific filter files that will load for your individual jobs. You can use this to, for instance, make sure your healing jobs can always see damage taken (by unfiltering the <monsters></monsters> section or make sure your zerg jobs don't have to see the entire alliance's damage spam.
Known Issues:
* Counters, Spikes, and Retaliations are the wrong color for some reason.
* The "__damage" colors don't do anything, but have been left in the settings file for potential future uses.
* Using //bm colortest and then expanding your chat log on small window size clients (640x480) can cause crashes. (Your guess is as good as mine)
* AoE buffs only use the first message response, so if it has no effect on the user then it will appear to have no effect on everyone even if it did.
* The settings files are much larger and more complicated than v1. (Sorry, it's because there's more options)
* This plugin bypasses and renders invalid all chat filters other than its own.
Secondly, Battlemod attempts to re-create every interaction message (event_action) and other battle messages (event_action_message). I have been testing it for two weeks, but I have not done everything and (more importantly) I do not use every job. There are three major probable and unknown errors:
1) Battle text is showing up as say-color. - This means that I did not see the message while testing battlemod.
2) I'm blocking a message that should display. - This could be anything from your Time remaining in Dynamis to your Mandau's Enpoison effect.
3) I'm failing to display something properly. - If you see ${field} in your text, if something is missing, if the spacing is weird, etc.
If you find an error, please tell me:
1) What the exact text was (if possible)
2) What color it should be (Grey, Yellow, etc.) if the color was wrong
3) If there's an error in the console, the exact line number and message.
These add_to_chat colors are blocked by battlemod:
These ones are blocked:
20,21,22,23,24,25,26,28,29,31,32,33,35,36,40,41,42,43,44,50,51,52,56,57,59,60,69,64,65,67,69,81,85,90,91,100,101,102,104,105,106,110,111,112,114,122,163,164,168,171,175,177,183,185,186,191
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