|
Relic Updated?
By Chimerawizard 2013-04-08 10:35:54
I can't find any info on this event. BGWiki just has a Red lettered link.
Talk to NPCs in-game.
Check the forums bg/ala/official should all have some info on it. You can also check JP forums.
edit: oops, forgot which thread I was in. answered an off-topic. go back to praying they update RME this year.
Carbuncle.Sambb
Server: Carbuncle
Game: FFXI
Posts: 334
By Carbuncle.Sambb 2013-04-08 10:42:07
Leviathan.Comeatmebro said: »I'm not sure about you guys, but a few weeks ago I had to tell a friend who just reactivated that he can't output enough DPS to take up a DD slot in Legion(pre-patch). That bothered me a hell of a lot more than seeing other people have competitive weapons for less effort will. Also, in response to Brain.. if you're making use of accuracy, Ragnarok is still ahead of the GSes posted this far. If you're one of those people who like Apocalypse, then that's obviously fine. I haven't seen the GKs, but I can't see any of them beating Yoichi just due to having to use Shoha.
The second part of this post is probably one of the more sensible posts ive seen. While the new GS has uber stats and what have you.... fodder its gona be epeen but on harder stuff? because lets face it 35-40 acc on rag and other relics just cannot be snuffed at, additional proc dmg boosts keep relics up there. When im in hall of mul I guarantee you il still be wielding my ragnarok unless another insance acc weapon comes into existance. Or the base dmg of one suddenly islike 200+ because then that would be insane.
Fenrir.Sylow
Server: Fenrir
Game: FFXI
Posts: 6,862
By Fenrir.Sylow 2013-04-08 10:45:39
Do you still need acc in legion? I don't know how potent the nerf was.
Carbuncle.Sambb
Server: Carbuncle
Game: FFXI
Posts: 334
By Carbuncle.Sambb 2013-04-08 10:49:00
Ive done a few runs since the changes and for mobs like pony and harpys they are still high in evasion very much so.
In mul harpy can be quite a pain and just mobs in general in there still seem to be fairly evasive.
By Lye 2013-04-08 11:13:29
As fulfilling as it maybe to ask questions that no one knows the answer to, a little research would behoove the OP.
This is what an npc in inventors coalition states:
It has currently been used to update Skirmish weapons.
However, if you were reading Q&A's, you would also know that SE alluded to investigating other means of "augmenting" outside of Magian trials (relic/empyrean/mythic weapons included).
There was brief mention of the revival of evoliths. However, perhaps this is what they have in mind.
The bottom line is this: There's nothing to say yes except your interpretation of statements made by SE.
But there's no use looking for answers to questions that have none at this point.
tldr: Sit tight and stay tuned.
Fenrir.Sylow
Server: Fenrir
Game: FFXI
Posts: 6,862
By Fenrir.Sylow 2013-04-08 11:16:16
+1 stone lolol:
Cerberus.Detzu
Server: Cerberus
Game: FFXI
Posts: 869
By Cerberus.Detzu 2013-04-08 11:31:15
+1 stone lolol:

It can't be serious...
Fenrir.Sylow
Server: Fenrir
Game: FFXI
Posts: 6,862
By Fenrir.Sylow 2013-04-08 11:33:09
Oh it is. JPs have been getting augments like that left and right. There was also a SMN staff with Avatar MAB+40 total or something.
I suddenly feel bad for every time I recommended someone make a Ragnarok.
Cerberus.Detzu
Server: Cerberus
Game: FFXI
Posts: 869
By Cerberus.Detzu 2013-04-08 11:38:05
Oh it is. JPs have been getting augments like that left and right. There was also a SMN staff with Avatar MAB+40 total or something.
I suddenly feel bad for every time I recommended someone make a Ragnarok.
I have to complete my drk collection so I'll finish rag regardless, but damn! I wonder how they'll adjust REM to match with this.
Remora.Brain
Server: Remora
Game: FFXI
Posts: 602
By Remora.Brain 2013-04-08 11:42:32
Rag is easily outclassed. ~40 more base damage, a 5-hit build over a 7-hit, and some variant of special stat. Like WS DMG+.
ACC necessary? Swap your gear around a bit. The only things I can think of, outside of new content, where Two-handers really need the ACC are the Ponies and Harpies in Legion and those were nerfed a bit.
Sylph.Silvra
Server: Sylph
Game: FFXI
Posts: 64
By Sylph.Silvra 2013-04-08 15:34:56
Maybe they finally change the +ATK/+ACC to +ATK%/ACC%? I really wish we would see more % based items versus just straight +atk/acc. I do think most of the relic weapon skills could use some adjustments.
Leviathan.Kincard
Server: Leviathan
Game: FFXI
Posts: 1,442
By Leviathan.Kincard 2013-04-08 16:29:01
I'm too lazy to math everything that I've seen, but I do know that the katanas I've seen do not outdo Kannagi or Kikoku and neither do they win against STR Magian or Uguisu in the offhand. They do come pretty close though (~5% less, before this having a Kannagi meant that were you doing like 15% better than someone without a REM), which I am perfectly fine with, because like Comeatmebro, it's always bothered me that I have to tell friends that they can't participate in game events simply because their weapon sucks.
[+]
Cerberus.Kengo
Server: Cerberus
Game: FFXI
Posts: 319
By Cerberus.Kengo 2013-04-09 03:33:36
Do you still need acc in legion? I don't know how potent the nerf was.
Yes, even with pizza and hunters roll, after our Mul run, our Rag DDs were pulling 95%ish accuracy, still. This is what it roughly was before the Legion/Embrava nerf(s).
There's another job and weapon that shines in there, but I'm gonna keep it a secret.
:)
Server: Fairy
Game: FFXI
Posts: 2,742
By Fairy.Ghaleon 2013-04-09 04:06:38
Do you still need acc in legion? I don't know how potent the nerf was.
Yes, even with pizza and hunters roll, after our Mul run, our Rag DDs were pulling 95%ish accuracy, still. This is what it roughly was before the Legion/Embrava nerf(s).
There's another job and weapon that shines in there, but I'm gonna keep it a secret.
:)
friend of mine told me yoichi sam is pretty BA in legion. would love to see some screenies though, cause I'm still having a hard time believing it lol.
Cerberus.Anjisnu
Server: Cerberus
Game: FFXI
Posts: 2,803
By Cerberus.Anjisnu 2013-04-09 04:11:39
yoichi sam can pull 3-5k namas pretty damn fast
By Baniak 2013-04-09 04:51:32
Rag is easily outclassed. ~40 more base damage, a 5-hit build over a 7-hit, and some variant of special stat. Like WS DMG+.
ACC necessary? Swap your gear around a bit. The only things I can think of, outside of new content, where Two-handers really need the ACC are the Ponies and Harpies in Legion and those were nerfed a bit.
Its not that easy.
Even with 40more base damage Ragnarok still wins by like 10% in term of white damage before taking into account +14%crit rate.
Crobati higher WS dmg by like 11-12% ( more with WSD+ augment but not much since it will most likely works only for 1hit of resolution ).
Also 4 hit with 501 delay is 2004
6 hits with 431 is 2586
29% higher WS frequency. Its closer to 5hit vs 6hit.
So its
11% better white DOT, 14%crit rate, 40acc VS 29%higher WS frequency, 13%stronger WS (Thats assuming some really powerful augment like +38dmg +10%WSD)
Souleater is also better with Ragnarok.
[+]
Carbuncle.Sambb
Server: Carbuncle
Game: FFXI
Posts: 334
By Carbuncle.Sambb 2013-04-09 05:07:24
Rag is easily outclassed. ~40 more base damage, a 5-hit build over a 7-hit, and some variant of special stat. Like WS DMG+.
ACC necessary? Swap your gear around a bit. The only things I can think of, outside of new content, where Two-handers really need the ACC are the Ponies and Harpies in Legion and those were nerfed a bit.
Its not that easy.
Even with 40more base damage Ragnarok still wins by like 10% in term of white damage before taking into account +14%crit rate.
Crobati higher WS dmg by like 11-12% ( more with WSD+ augment but not much since it will most likely works only for 1hit of resolution ).
Also 4 hit with 501 delay is 2004
6 hits with 431 is 2586
29% higher WS frequency. Its closer to 5hit vs 6hit.
So its
11% better white DOT, 14%crit rate, 40acc VS 29%higher WS frequency, 13%stronger WS (Thats assuming some really powerful augment like +38dmg +10%WSD)
Souleater is also better with Ragnarok.
Not quite sure how your running your numbers, with the 10% dot was that including the 2.5X dmg procs aswell or not?
Also the higher crit is pushing white higher i'm not sure how you would get a true reflection, if its 10-11% without the crits then its gona be higher factoring them in.
Regardless the new GS is good and if a dd obtains one that didn't have rag in the first place they will now be considered "acceptable" I would think in alliance set ups now. Providing the rest of their gear didn't suck major balls.
By Baniak 2013-04-09 05:13:34
Im not saying its not good. Im just saying its not that easy to say it easily outclasses Ragnarok. 14%crit rate will obviously raise that white dot advantage higher but since it will varies a lot depends of the crit rate before adding this from Ragnarok its hard to calculate exact % so I just left it as +14%crit rate.
My calculations where pretty general since most things will varies a lot and yes its with 2.5x damage at 16% proc rate.
Cerberus.Detzu
Server: Cerberus
Game: FFXI
Posts: 869
By Cerberus.Detzu 2013-04-09 05:54:12
Do you still need acc in legion? I don't know how potent the nerf was.
Yes, even with pizza and hunters roll, after our Mul run, our Rag DDs were pulling 95%ish accuracy, still. This is what it roughly was before the Legion/Embrava nerf(s).
There's another job and weapon that shines in there, but I'm gonna keep it a secret.
:)
Spharai MNK if you wanted to know.
Phoenix.Urteil
Server: Phoenix
Game: FFXI
By Phoenix.Urteil 2013-04-09 06:30:16
Blow all the old weapons away, new stuff, yes please.
[+]
By itchi508 2013-04-09 06:58:18
I havnt read up on any of this thread but since these weapons have more base dmg, do they or would they acually beat the dps of say a aftermath?
Bismarck.Kelhor
Administrator
Server: Bismarck
Game: FFXI
Posts: 509
By Bismarck.Kelhor 2013-04-09 07:03:50
Has there been any testing on whether the augmented damage adds to Weapon Rank or not? That would make a big difference. I've seen a lot of speculating that it doesn't (since it usually doesn't), but wasn't sure if someone who'd actually gotten a hold of one had done some testing.
Carbuncle.Sambb
Server: Carbuncle
Game: FFXI
Posts: 334
By Carbuncle.Sambb 2013-04-09 07:05:56
totally forgot about that >.>
Maybe some info is in the jp forums on it perhaps.
By Baniak 2013-04-09 07:23:10
Has there been any testing on whether the augmented damage adds to Weapon Rank or not? That would make a big difference. I've seen a lot of speculating that it doesn't (since it usually doesn't), but wasn't sure if someone who'd actually gotten a hold of one had done some testing.
Weapon rank was significant when base dmg of the weapon was around 40 and second best was around 38
I think most ppl dont realise what is weapon rank.
Weapon rank is basedmg/9
fSTR cap is dependant of this with weapon rank+8 as max cap for it.
This pretty much means for every 9 more dmg on weapon you got +1 to fSTR cap.
When you melee with something like 150 dmg gaxe which is weapon rank 24 you need 96 STR more than mob's VIT to actually make use of that weapon rank. Its almost impossible for most 2handed weapons and also for many 1h.
Its more possible when you WS and WS mod is STR but then +1 to fSTR is like +0.3% to WS dmg.
Summing up differences between weapon rank for weapons above 100dmg are almost never use in practice and even when in use its very marginal difference because of how high base dmg those weapons are.
Lakshmi.Saevel
Server: Lakshmi
Game: FFXI
Posts: 2,228
By Lakshmi.Saevel 2013-04-09 07:35:01
Most of what I've seen from the screenshots do not beat out the RME versions (the ones that don't suck at least). They come close and I could see them as an *acceptable* weapon to use and put it in the same category as RME.
The Emps and Mythics have extremely potent AM effects while the (good) Relics tend to have either amazing passive bonus's or some form of special AM for utility (Great Axe / H2H). The only job I feel sorry for is MNK but that's more due to the way H2H works in general vs specific weapons.
By Baniak 2013-04-09 08:06:12
Most of what I've seen from the screenshots do not beat out the RME versions (the ones that don't suck at least). They come close and I could see them as an *acceptable* weapon to use and put it in the same category as RME.
The Emps and Mythics have extremely potent AM effects while the (good) Relics tend to have either amazing passive bonus's or some form of special AM for utility (Great Axe / H2H). The only job I feel sorry for is MNK but that's more due to the way H2H works in general vs specific weapons.
Augmented h2h beats R/M/E in term of damage but Spharai still have its counter. Im not sure but I think Tlalpoloani beats augmented h2h anyway.
Valefor.Sehachan
Server: Valefor
Game: FFXI
Posts: 24,219
By Valefor.Sehachan 2013-04-09 08:18:14
Anyone has the link to that jp wiki where they were posting these Skirmish findings, I seem to have lost it, can't find it in my history.
By Baniak 2013-04-09 08:22:28
Anyone has the link to that jp wiki where they were posting these Skirmish findings, I seem to have lost it, can't find it in my history. here You go
Bismarck.Altar
Server: Bismarck
Game: FFXI
Posts: 1,676
By Bismarck.Altar 2013-04-09 11:29:54
Anyone has the link to that jp wiki where they were posting these Skirmish findings, I seem to have lost it, can't find it in my history. here You goHere it is in English
[+]
Valefor.Sehachan
Server: Valefor
Game: FFXI
Posts: 24,219
By Valefor.Sehachan 2013-04-09 11:30:49
Thanks~
Hello, I was just wondering if anyone has heard of any plans to increase the power or base DMG on relic weapons. With all the new weapons from the latest expansion that have much higher base DMG then relics it almost seems like they are just a waste of money at the moment.
|
|