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emergency maintenance mini update
Server: Asura
Game: FFXI
Posts: 2205
By Asura.Karbuncle 2013-04-02 20:50:11
Giving us new stuff to work towards in an MMO is clearly a very very bad idea, and have'nt worked at all in other popular games.
I agree, But i see where a lot of Relic/Mythic/Emp owners are coming from, especially being one.. When i made a Relic weapon, it was pretty much "Okay, I got my best Mainhand weapon, I'm satisfied with this, Now I'll focus entirely on perfecting my gearsets". It was kinda like a trust that once i have a 99 Relic/M/E, I'd be set on the Weapon slot, and can now turn my attention to perfecting my armor, which i still looked forward to seeing added every time, never once did i feel the game "Didnt bring new content" because I didnt see a weapon that shat on my relic.
Now, I'm not saying this is going to change, for all we know R/M/E will get a boost, or these weapons have some horrific drawback, we simply don't know. I'd be lying if i said i didn't sympathize with a lot of Mythic owners here especially, cause while Relics/Emps are pretty zombie-mode to get, Mythics still require more work than they should be...
Its not like you have to release new content that sh*ts on R/m/E Weapons in order for it to be a success, I can gauruntee you a lot of R/M/E owners were looking over gear and knowing theres a handful of new gear they need to get, for pretty much every single job.
Repeat Paragraph 2.
End of tape.
Bahamut.Kiralai
Server: Bahamut
Game: FFXI
Posts: 132
By Bahamut.Kiralai 2013-04-02 20:51:42
What if they add more trials to augment R/E/M via Adoulin? To increase their base DMG and such.
They said they weren't going to do it via Magian Trials, but that they were planning a way to make R/E/M not become obsolete in light of new weapons. That's all that has been said so far.
Giving us new stuff to work towards in an MMO is clearly a very very bad idea, and have'nt worked at all in other popular games.
I'm just playing Devil's advocate at this point, but it's possible to do that without replacing R/E/M.
Siren.Barber
Server: Siren
Game: FFXI
Posts: 289
By Siren.Barber 2013-04-02 20:52:58
It does take away from what you have when new fights are designed around new ideal gear (which you once had but no longer do). Nobody is walking around doing nyzul 2.0 in destroyers and haguns.
Its a typo, there is a negative side effect, or rme will be buffed.
Siren.Barber
Server: Siren
Game: FFXI
Posts: 289
By Siren.Barber 2013-04-02 20:54:22
Was supposed to be a quote there but my phone is ancient. My bad!
Cerberus.Sephrin
Server: Cerberus
Game: FFXI
Posts: 656
By Cerberus.Sephrin 2013-04-02 20:55:00
What if they add more trials to augment R/E/M via Adoulin? To increase their base DMG and such.
They said they weren't going to do it via Magian Trials, but that they were planning a way to make R/E/M not become obsolete in light of new weapons. That's all that has been said so far.
They are being super secretive about it. Sounds like they plan to add something completely new that involves SoA.
Edit: Idk wtf i did to the post. too lazy to fix D=
Server: Asura
Game: FFXI
Posts: 2205
By Asura.Karbuncle 2013-04-02 20:58:17
pretty sure their wording was "Won't go to waste" Which sounds more ilke "They won't be f**k-all useless, I promise", and less like "Don't worry, They'll still be the best".
I really wish i could remain as optimistic as you guys, Though i am trying hard too, But i feel like i was stabbed in the back
By a dagger
With 64 base damage.
[+]
Cerberus.Sephrin
Server: Cerberus
Game: FFXI
Posts: 656
By Cerberus.Sephrin 2013-04-02 20:58:30
There we go. Thanks!
By Enuyasha 2013-04-02 20:59:00
Good thing is...theres not a shield yet that beats Aegis/Ochain.
And even if it does...itll be a switchout shield that noone uses because they like their TP.
Fenrir.Sylow
Server: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2013-04-02 21:05:05
When they first announced the RME thing I was confused because it didn't seem urgent, then they were like LOL BASE DAMAGE SUP GAIZ.
Server: Lakshmi
Game: FFXI
Posts: 10394
By Lakshmi.Sparthosx 2013-04-02 21:10:16
Honestly its about time SE inject some significant upgrades both armor and weapons. An expansion pack just dropped so where are the amazing, juicy morsels that keep people playing and occupied until they can flesh out the content? Oh wait, we're still salivating over ***that I didn't need to spend 30 bucks on.
Lower the *** requirements on things like Mythics if SE isn't going to make them worth the effort in many cases like the laughable Katana, the trophy Tizona or tools like the BLM Staff or junk like the RDM sword. I want to rage at my screen every time I see Gastrophetes because its crap and the devs know its crap. For all the accomplishments I hear about doing a Mythic, half of it is pouring a *** of money into a Qiqirn.
Are we really going to pat ourselves on the back about the lvl75 accomplishments when anyone can do that ***now? I did Odin, Nyzul, the Beastkings and every other accomplishment at the old level cap and much like the sun set on my amazing triumph over the Promyvions or some obscure as *** KSNM so has the amazing Mythic accomplishment come and passed.
If you have one, I'm happy for you, I envy your vast ability to stay dedicated to a single task and enjoy your finished piece but you aren't the majority.
Put new gear out that wows people to do things other than masturbate in Port Jeuno while not completely obsoleting the R/M/E line. Now how do you do such a thing? That's what Trial of the Magians is for. SE can talk all they want about not continuing down that road but lets face it: It's quick, It's dirty and it's the most effective way to keep those weapons competitive.
Add some spells to mage ultimates, perks to melee weapons and keep the horserace going. Just don't give me some *** about how if something amazing comes along that makes your epeen a few inches shorter that the game is over.
Fenrir.Sylow
Server: Fenrir
Game: FFXI
Posts: 6862
By Fenrir.Sylow 2013-04-02 21:25:09
To be honest, the Inventor's Coalition in Adoulin reeks of a system for further enhancing RME.
<Inventor NPC 1> Oh, is that a legendary weapon from the middle lands? May I take a look at it?
<Inventor NPC 2> Wow, that's amazing craftsmanship and it's coursing with energy just waiting to be released. But it's covered in moogle hair, so if you want us to bring out this weapon's hidden power, you're going to have to gather some ingredients for us to cleanse it!
<Inventor NPC1>The first thing we need is Matriarch Toxin (Key Item). This will serve as a solvent for the other ingredients. We're not sure where you can find one, but you adventurers always seem to have your sources.
<Inventor NPC2>Oh, we'll also require a fee of 50,000 Bayld to research and process the Matriarch Toxin.
<Inventor NPC1>Oh, and if you have the time, please bring us lunch!
...
<Inventor NPC2> Wow, you found the Matriarch Toxin! That's amazing, how did you ever acquire this? We'll get to researching right away.
.....
<Inventor NPC1>We've researched te Matriarch Toxin and we've pretty much pinpointed its properties! Well, next we'll need to grind up a Riptide Fang (Key Item) .
etc. etc.
You get the idea.
Cerberus.Sephrin
Server: Cerberus
Game: FFXI
Posts: 656
By Cerberus.Sephrin 2013-04-02 21:28:18
To be honest, the Inventor's Coalition in Adoulin reeks of a system for further enhancing RME.
<Inventor NPC 1> Oh, is that a legendary weapon from the middle lands? May I take a look at it?
<Inventor NPC 2> Wow, that's amazing craftsmanship and it's coursing with energy just waiting to be released. But it's covered in moogle hair, so if you want us to bring out this weapon's hidden power, you're going to have to gather some ingredients for us to cleanse it!
<Inventor NPC1>The first thing we need is Matriarch Toxin (Key Item). This will serve as a solvent for the other ingredients. We're not sure where you can find one, but you adventurers always seem to have your sources.
<Inventor NPC2>Oh, we'll also require a fee of 50,000 Bayld to research and process the Matriarch Toxin.
<Inventor NPC1>Oh, and if you have the time, please bring us lunch!
...
<Inventor NPC2> Wow, you found the Matriarch Toxin! That's amazing, how did you ever acquire this? We'll get to researching right away.
.....
<Inventor NPC1>We've researched te Matriarch Toxin and we've pretty much pinpointed its properties! Well, next we'll need to grind up a Riptide Fang (Key Item) .
etc. etc.
You get the idea.
Sounds legit to me. I like the moogle hair part, lol.
Server: Ragnarok
Game: FFXI
Posts: 585
By Ragnarok.Presidentobama 2013-04-02 21:29:51
I have no problem if they make REM wapons outdated. As I own four. But what I do have a problem with is the weapon skill itself is locked to that weapon.
I think they should let youuse that weapon skill for any weapon after you unlock it. And it should be as strong as the 99 version.
It does not need to carry the aftermath, or the extra weapon stats bonus. This is what will make that REM unique. But yes I should always be able to use the weapon skill I made.
They could also make it so our WOTG campain weapon skills work in any event like campain. Campain, besieged, aby skirmish, and nw SoA event.
If they did this and allowed these weapon skills to be used it would still make them viable to be used. . Most of the EM I own I use for not dmg but other uses.
Apoc = drain survivability
Empy Staff: Free convery without HP loss
Almace: to Skill chain with on blu
Only rag do I use for dmg and I can be fine if it gets outdated.
Server: Lakshmi
Game: FFXI
Posts: 10394
By Lakshmi.Sparthosx 2013-04-02 21:31:26
So Naakual blood and some myriad grind to make the blood adhere to your weapon.
What? Your Claustrum is evolving~!
YouTube Video Placeholder
Congratulations~! Your Claustrum evolved into Notawasteofcurrency!
Server: Valefor
Game: FFXI
Posts: 19647
By Valefor.Prothescar 2013-04-02 21:31:39
Well ***
Server: Phoenix
Game: FFXI
Posts: 1245
By Phoenix.Gaiarorshack 2013-04-02 21:51:18
why do people think you need to abandon old weapon to motivate people for new content.
you miht as well be able to get upgrade item from new contect. that way you weapons you worked hard for is not obsoleted in new contet and you still need to do the new content
make some easy to get new good/decent weapons. maybe a new line of hard to make super weapons. but still make people able to upgrade the old line of superweapons
you can expand without making old super weapons absolutete
Sylph.Traxus
Server: Sylph
Game: FFXI
Posts: 383
By Sylph.Traxus 2013-04-02 21:55:36
Ragnarok.Presidentobama said: »If they did this and allowed these weapon skills to be used it would still make them viable to be used. . Most of the EM I own I use for not dmg but other uses.
Apoc = drain survivability
Empy Staff: Free convery without HP loss
Almace: to Skill chain with on blu
Only rag do I use for dmg and I can be fine if it gets outdated.
What?
[+]
Asura.Kohanu
Server: Asura
Game: FFXI
Posts: 110
By Asura.Kohanu 2013-04-02 22:00:11
I'm "what?"ing the line before that.
Ragnarok.Sekundes
Server: Ragnarok
Game: FFXI
Posts: 4214
By Ragnarok.Sekundes 2013-04-02 22:07:12
To be honest, the Inventor's Coalition in Adoulin reeks of a system for further enhancing RME.
<Inventor NPC 1> Oh, is that a legendary weapon from the middle lands? May I take a look at it?
<Inventor NPC 2> Wow, that's amazing craftsmanship and it's coursing with energy just waiting to be released. But it's covered in moogle hair, so if you want us to bring out this weapon's hidden power, you're going to have to gather some ingredients for us to cleanse it!
<Inventor NPC1>The first thing we need is Matriarch Toxin (Key Item). This will serve as a solvent for the other ingredients. We're not sure where you can find one, but you adventurers always seem to have your sources.
<Inventor NPC2>Oh, we'll also require a fee of 50,000 Bayld to research and process the Matriarch Toxin.
<Inventor NPC1>Oh, and if you have the time, please bring us lunch!
...
<Inventor NPC2> Wow, you found the Matriarch Toxin! That's amazing, how did you ever acquire this? We'll get to researching right away.
.....
<Inventor NPC1>We've researched te Matriarch Toxin and we've pretty much pinpointed its properties! Well, next we'll need to grind up a Riptide Fang (Key Item) .
etc. etc.
You get the idea. I wonder at what point the weapon has to be to be able to do this...?
If you have to get 99V2 I doubt too many people will be getting further upgrades unless they are absolutely massive and worth billions of gil.
Cerberus.Pleebo
Server: Cerberus
Game: FFXI
Posts: 9720
By Cerberus.Pleebo 2013-04-02 22:08:36
Ragnarok.Presidentobama said: »I have no problem if they make REM wapons outdated. As I own four. But what I do have a problem with is the weapon skill itself is locked to that weapon.
I think they should let youuse that weapon skill for any weapon after you unlock it. And it should be as strong as the 99 version.
It does not need to carry the aftermath, or the extra weapon stats bonus. This is what will make that REM unique. But yes I should always be able to use the weapon skill I made.
They could also make it so our WOTG campain weapon skills work in any event like campain. Campain, besieged, aby skirmish, and nw SoA event.
If they did this and allowed these weapon skills to be used it would still make them viable to be used. . Most of the EM I own I use for not dmg but other uses.
Apoc = drain survivability
Empy Staff: Free convery without HP loss
Almace: to Skill chain with on blu
Only rag do I use for dmg and I can be fine if it gets outdated. You know, I think a quest that allows the use of E/R weaponskills without the weapon would a be nice way for them to ensure the weapon "doesn't go to waste" (although that's probably debatable). I'm sure it would allow for some interesting possibilities.
Ragnarok.Sekundes
Server: Ragnarok
Game: FFXI
Posts: 4214
By Ragnarok.Sekundes 2013-04-02 22:14:05
I'd be okay with being able to chant while wearing a tizona one day.
[+]
Server: Ragnarok
Game: FFXI
Posts: 585
By Ragnarok.Presidentobama 2013-04-02 22:18:41
Ragnarok.Presidentobama said: »I have no problem if they make REM wapons outdated. As I own four. But what I do have a problem with is the weapon skill itself is locked to that weapon. I think they should let youuse that weapon skill for any weapon after you unlock it. And it should be as strong as the 99 version. It does not need to carry the aftermath, or the extra weapon stats bonus. This is what will make that REM unique. But yes I should always be able to use the weapon skill I made. They could also make it so our WOTG campain weapon skills work in any event like campain. Campain, besieged, aby skirmish, and nw SoA event. If they did this and allowed these weapon skills to be used it would still make them viable to be used. . Most of the EM I own I use for not dmg but other uses. Apoc = drain survivability Empy Staff: Free convery without HP loss Almace: to Skill chain with on blu Only rag do I use for dmg and I can be fine if it gets outdated. You know, I think a quest that allows the use of E/R weaponskills without the weapon would a be nice way for them to ensure the weapon "doesn't go to waste" (although that's probably debatable). I'm sure it would allow for some interesting possibilities.
If they made it a quest at level 99. Then the quest gives you a key item that allows you to use that weapon skill with any weapon of that type.
To finish it off, they could even add on the seven new jobs to the wapon skill of relics. This would make people go after making the 99 weapons, as well as giving pople a reason to take them to 99.
And it is not overpowered.
Server: Asura
Game: FFXI
Posts: 2205
By Asura.Karbuncle 2013-04-02 22:29:05
To be honest, the Inventor's Coalition in Adoulin reeks of a system for further enhancing RME.
<Inventor NPC 1> Oh, is that a legendary weapon from the middle lands? May I take a look at it?
<Inventor NPC 2> Wow, that's amazing craftsmanship and it's coursing with energy just waiting to be released. But it's covered in moogle hair, so if you want us to bring out this weapon's hidden power, you're going to have to gather some ingredients for us to cleanse it!
<Inventor NPC1>The first thing we need is Matriarch Toxin (Key Item). This will serve as a solvent for the other ingredients. We're not sure where you can find one, but you adventurers always seem to have your sources.
<Inventor NPC2>Oh, we'll also require a fee of 50,000 Bayld to research and process the Matriarch Toxin.
<Inventor NPC1>Oh, and if you have the time, please bring us lunch!
...
<Inventor NPC2> Wow, you found the Matriarch Toxin! That's amazing, how did you ever acquire this? We'll get to researching right away.
.....
<Inventor NPC1>We've researched te Matriarch Toxin and we've pretty much pinpointed its properties! Well, next we'll need to grind up a Riptide Fang (Key Item) .
etc. etc.
You get the idea.
this is interesting. how long as this been in the dats and why is this the first time i've heard of it O_O
Server: Lakshmi
Game: FFXI
Posts: 10394
By Lakshmi.Sparthosx 2013-04-02 22:29:57
Ragnarok.Sekundes said: »I'd be okay with being able to chant while wearing a tizona one day.
YouTube Video Placeholder
Server: Lakshmi
Game: FFXI
Posts: 10394
By Lakshmi.Sparthosx 2013-04-02 22:30:45
this is interesting. how long as this been in the dats and why is this the first time i've heard of it O_O
He was kidding.
Server: Asura
Game: FFXI
Posts: 2205
By Asura.Karbuncle 2013-04-02 22:33:40
I feel severely duped Sylow. Though i really hope what he suggest works.
[+]
Bahamut.Kiralai
Server: Bahamut
Game: FFXI
Posts: 132
By Bahamut.Kiralai 2013-04-02 22:35:29
Ragnarok.Presidentobama said: »Ragnarok.Presidentobama said: »I have no problem if they make REM wapons outdated. As I own four. But what I do have a problem with is the weapon skill itself is locked to that weapon. I think they should let youuse that weapon skill for any weapon after you unlock it. And it should be as strong as the 99 version. It does not need to carry the aftermath, or the extra weapon stats bonus. This is what will make that REM unique. But yes I should always be able to use the weapon skill I made. They could also make it so our WOTG campain weapon skills work in any event like campain. Campain, besieged, aby skirmish, and nw SoA event. If they did this and allowed these weapon skills to be used it would still make them viable to be used. . Most of the EM I own I use for not dmg but other uses. Apoc = drain survivability Empy Staff: Free convery without HP loss Almace: to Skill chain with on blu Only rag do I use for dmg and I can be fine if it gets outdated. You know, I think a quest that allows the use of E/R weaponskills without the weapon would a be nice way for them to ensure the weapon "doesn't go to waste" (although that's probably debatable). I'm sure it would allow for some interesting possibilities.
If they made it a quest at level 99. Then the quest gives you a key item that allows you to use that weapon skill with any weapon of that type.
To finish it off, they could even add on the seven new jobs to the wapon skill of relics. This would make people go after making the 99 weapons, as well as giving pople a reason to take them to 99.
And it is not overpowered.
In many cases it's the aftermath/added effects that make the weapons (Mythics especially) worth getting at all though.
JUST SITTIN' IN MY CORNER OVER HERE, PLAYING THE WORLD SMALLEST VIOLIN FOR MY RYUNOHIGE.* And yes, I'm aware that the new spear wasn't included in the update. And that I'm still an LOLDRG at the end of the day. :'( Oh god, the anus anguish is strong with me today.
*...That I don't have for another 2-2.5 weeks because *** you Nyzul points.
I feel severely duped Sylow. Though i really hope what he suggest works.
I basically wanted to nominate Sylow to be SE's quest dev after that post. It gave me the lulz. THE MOOGLE HAIR.
Ragnarok.Sekundes
Server: Ragnarok
Game: FFXI
Posts: 4214
By Ragnarok.Sekundes 2013-04-02 22:38:34
I feel severely duped Sylow. Though i really hope what he suggest works. That's really well written, even the quirky sense of humor. I feel sad now.
They removed blu and put brd back to some stuff (ya, nares too).
These appeared in the dats without any icon (not much):
Counsellor's Gloves
DEF:24
Counsellor's Robe
DEF:51
Behemoth Mask
DEF:40
and these weapons got their stats changed:
Tlalpoloani (old)
DMG+59 Delay:+96 DEX+8 ≺Element: Fire≻+20
"Store TP"+5
Tlalpoloani (new)
DMG+74 Delay:+96 DEX+8 ≺Element: Fire≻+20
"Store TP"+5
Macoquetza (old)
DMG:58 Delay:200 AGI+8 ≺Element: Water≻+20
"Subtle Blow"+7
Macoquetza (new)
DMG:64 Delay:200 AGI+8 ≺Element: Water≻+20
"Subtle Blow"+7
Camatlatia (old)
DMG:72 Delay:240 STR+8 ≺Element: Fire≻+20
Physical damage taken -4%
Camatlatia (new)
DMG:76 Delay:240 STR+8 ≺Element: Fire≻+20
Physical damage taken -4%
Icoyoca (old)
DMG:91 Delay:288 STR+8 ≺Element: Air≻+20
"Double Attack"+2%
Icoyoca (new)
DMG:92 Delay:288 STR+8 ≺Element: Air≻+20
"Double Attack"+2%
Suijingiri KM (old)
DMG:140 Delay:450 STR+8 ≺Element: Water≻+20
Enhances effect of skillchain bonuses
Suijingiri KM (new)
DMG:144 Delay:450 STR+8 ≺Element: Water≻+20
Enhances effect of skillchain bonuses
Zoquittihuitz (old)
DMG:75 Delay:432 AGI+8 ≺Element: Water≻+20
Enmity-8
Zoquittihuitz (new)
DMG:90 Delay:432 AGI+8 ≺Element: Water≻+20
Enmity-8
Midrium Bullet (old)
RNG
Midrium Bullet (new)
RNG, COR
Matre Bell got MP+5 showed in desc
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