Soul voice removes the need of accuracy on anything
Just to expand on that, cause not everyone will know the accuracy values from Madrigal.
Blade Madrigal gives 30 accuracy (w/o any instruments/gear/merits that boost Madrigal).
Sword Madrigal gives 15 accuracy (w/o any instruments/gear/merits that boost Madrigal).
Soul Voice doubles the accuracy gained from Madrigal so even the worst Bard will give a DD 100 accuracy.
A fully geared Bard (merits, gear and Gjallarhorn99) will give 162 accuracy, plus 10 Dexterity.
PDT gear allows to use berserk dumbass. I know you guys have been ridiculized by the JP strat using MNKs, but please let the big guns explain how it's done :p. IIRC it's roughly 2300 attack on MNK in pdt gear with SV minutesx4 and chaos, and the cor can reset berserk probably.
The gear I gave "wastes" 15-30 attack, 3 TA rate, 3% DA rate, 40ish accuracy. With SV madrigals acc is a non issues for 7 minutes times the number of bards you brought.
PDT gear allows to use berserk dumbass. I know you guys have been ridiculized by the JP strat using MNKs, but please let the big guns explain how it's done :p. IIRC it's roughly 2300 attack on MNK in pdt gear with SV minutesx4 and chaos, and the cor can reset berserk probably.
The gear I gave "wastes" 15-30 attack, 3 TA rate, 3% DA rate, 40ish accuracy. With SV madrigals acc is a non issues for 7 minutes times the number of bards you brought.
You also waste windbuffet. And atheling/letallis DA. And epona's....
Oh nvm I forgot multi attack is bad and geo is useless my bad.
How you like your rigor btw still rocking that ?
Explain me something please, how in your mind, swaping bb/mollusca/Dring/dark ring to epona's/atheling/windbuffet make our mnk lose 300-400 att? You're the one that said Geo was useless remember ?
You can even do it in french and I'll understand it.
With GEO, DRG, and Dia II or III around (maxed with light shot):
Under Bolster:
Defense down effect is
(66 + 64 + 52)/256
Leaving the enemy with 28% of its original defense.
If the enemy has 1500 defense, you're capping attack at ~975 attack. Spirit surge jump is stronger than Angon, and you'll have that on for part of the fight as well. If someone uses Box Step and when new GEO spell tiers are (likely) reachednext update, you need less attack.
Feel free to publicly complain about it. Closing the JA haste gap for a minute is neat, but I don't fancy our 1H ability giving a lesser DEF down than a 3M ability
Explain me something please, how in your mind, swaping bb/mollusca/Dring/dark ring to epona's/atheling/windbuffet make our mnk lose 300-400 att? You're the one that said Geo was useless remember ?
You can even do it in french and I'll understand it.
Try reading what I say first then we can discuss like grown ups. Right your opinion is allkatard worthy. End of the trollscussion.
Trying to gear monk geared with some delve pieces and was wondering if would it be benefical to Shijin Spiral in Temple Gloves +1 with the extra attack it gives boost? (Approximately 40 extra att over boosting in Melee gloves +2)
I guess ideally use Temple for boost then switch to myrmex? I don't really see how this is possible under higher buffs due to the insane attack speed.
Once you've used boost it's active until your next hit or ws, so I don't really understand what you are trying to say.
Why is boost not good to use? Sure I wouldn't use it during HF, but thought it was mandatory to use before a ws.
It delays your next action...basically the time it takes to boost isn't worth it. It only works on one hit anyways, so unless its a single hit ws and you need the attack boost...its worthless (this is pretty much never btw, these days boost useless unless you like lowering overall damage).
I thought it was determined that the attack boost wasn't worth the delay loss of a potential extra melee round without using some kind of ja0 tool. Something like MNKs high melee damage plus high multi hit chance now negates it.
I thought it was determined that the attack boost wasn't worth the delay loss of a potential extra melee round without using some kind of ja0 tool. Something like MNks high melee damage plus high multi hit chance now negates it.
ja0 tool only allows you to move while using JAs, it doesn't somehow reduce delay from using them lol, that would be hax broken and easily detectable by SE i'd imagine
Once you've used boost it's active until your next hit or ws, so I don't really understand what you are trying to say.
Why is boost not good to use? Sure I wouldn't use it during HF, but thought it was mandatory to use before a ws.
It delays your next action...basically the time it takes to boost isn't worth it. It only works on one hit anyways, so unless its a single hit ws and you need the attack boost...its worthless (this is pretty much never btw, these days boost useless unless you like lowering overall damage).
Ok thanks for the explaination, that makes perfect sense.
I don't know that there's been any testing to indicate that the attack increase from Boost does not apply to all hits of a weaponskill. Generally it's treated as if it applies to the entire weaponskill, regardless of the number of hits.
However the rest is correct. Boost is a fixed delay. The faster your attack speed, the more you lose by applying that delay to a Boost instead of a normal melee round. Further, in many cases Boost will take you well past the attack cap, assuming you were starting from a reasonably well-buffed situation. So, potentially very limited gain, and even if you gain the full amount, you're still losing more in normal damage.
Note that in a low-haste, low-buff situation, Boost can still be useful.
I don't know that there's been any testing to indicate that the attack increase from Boost does not apply to all hits of a weaponskill. Generally it's treated as if it applies to the entire weaponskill, regardless of the number of hits.
However the rest is correct. Boost is a fixed delay. The faster your attack speed, the more you lose by applying that delay to a Boost instead of a normal melee round. Further, in many cases Boost will take you well past the attack cap, assuming you were starting from a reasonably well-buffed situation. So, potentially very limited gain, and even if you gain the full amount, you're still losing more in normal damage.
Note that in a low-haste, low-buff situation, Boost can still be useful.
retraction then! I could have swore it was said it applied to one hit only of ws, no idea where that came from then. I was going to reply to pchan, then thought better of it.
After reading this guide it seems that maxed out manibozho gear is tops for TP in most slots besides hands and body.. My question is Would path A be best for all the gear? When I consider my other jobs especially blue mage, the str and attack make me salvate....
I am perma Monk to tojil and I wonder if Dex path would be more beneficial any thoughts?