Maybe it might be an idea to have two TP capes, using the one with Store TP when Impetus is up and the one with Critical Hit Rate when it falls?
I'll mess around with the Karambit tomorrow and do some numbers.
IiPunch - Monk Guide |
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iiPunch - Monk Guide
Maybe it might be an idea to have two TP capes, using the one with Store TP when Impetus is up and the one with Critical Hit Rate when it falls?
I'll mess around with the Karambit tomorrow and do some numbers. Won my first parse as mnk against cor on Gin with karambit, parsed 100% acc, impetus up all time. Nice h2h for sure.
Ok I will include all relevant weapons now. Including R0 ones. I will use two variants of rolls usually used at events. CC Samurai roll and fighter's or chaos. All with +7 phantom roll (many people have path C Rostams but most people don't I think) and NO job bonus. I assume following attack only on one hand on Sagitta path B, until I see a 100% proof it can proc on both fists.
Target: Apex Eruca VIT 228, AGI 235 Static condition: capped pdif, Veret and Glanz assuming AM3 up, so if you don't have TP at start, they will lose a little here. Chaos|CCSamurai|Impetus up (all using Vsmite asap): Godhands R15 - 7624 Godhands R0 - 7246 SagittaA - 8143 SagittaB - 7871 Verethragna R0 - 8066 Verethragna R15 - 9106 Spharai R0 - 7562 Spharai R15 - 7977 Karambit - 7714 Glanz R0 - 7714 Glanz R15 - 8241 Fighter|CCSamurai|Impetus up (all using Vsmite asap): Godhands R15 - 8307 Godhands R0 - 7893 SagittaA - 8800 SagittaB - 8498 Verethragna R0 - 8708 Verethragna R15 - 9844 Spharai R0 - 8150 Spharai R15 - 8601 Karambit - 8419 Glanz R0 - 8064 Glanz R15 - 8618 Chaos|CCSamurai|Impetus down|Footwork up: Godhands R15 - 7773 using Tornado asap Godhands R0 - 7431 using Tornado asap SagittaA - 7450 using Tornado between 2000 and 2500TP SagittaB - 7185 using Tornado close to 2500TP Verethragna R0 - 7166 using Tornado close to 2500TP Verethragna R15 - 7579 using Tornado close to 2500TP Spharai R0 - 6983 using Tornado close to 2500TP Spharai R15 - 7347 using Tornado close to 2500TP Karambit - 7091 using Tornado close to 2500TP Glanz R0 - 7015 using Tornado close to 2000TP Glanz R15 - 7453 using Tornado close to 2500TP Fighter|CCSamurai|Impetus down|Footwork up: Godhands R15 - 8337 using Tornado asap Godhands R0 - 7431 using Tornado asap SagittaA - 7933 using Tornado between 2000 and 2500TP SagittaB - 7650 using Tornado close to 2500TP Verethragna R0 - 7548 using Tornado close to 2500TP Verethragna R15 - 8057 using Tornado close to 2500TP Spharai R0 - 7408 using Tornado close to 2500TP Spharai R15 - 7794 using Tornado close to 2500TP Karambit - 7567 using Tornado close to 2500TP Glanz R0 - 7299 using Tornado close to 2000TP Glanz R15 - 7754 using Tornado close to 2500TP Chaos|CCSamurai|Impetus down|Footwork down: Godhands R15 - 7462 using RF at 1500TP Godhands R0 - 7064 using RF at 1500TP SagittaA - 7055 using RF close to 2500TP SagittaB - 6804 using RF close to 2500TP Verethragna R0 - 6768 using RF close to 2500TP Verethragna R15 - 7268 using RF close to 2500TP (7168 using Vsmite ASAP) Spharai R0 - 6544 using RF close to 2500TP Spharai R15 - 6941 using RF close to 2500TP Karambit - 6650 using RF close to 2500TP Glanz R0 - 6368 using RF close to 2500TP Glanz R15 - 6849 using RF close to 2500TP Fighter|CCSamurai|Impetus down|Footwork down: Godhands R15 - 7000 using RF at 1900TP Godhands R0 - 6559 using RF at 1500TP SagittaA - 6649 using RF close to 2500TP SagittaB - 6375 using RF close to 2500TP Verethragna R0 - 6356 using RF close to 2500TP Verethragna R15 - 6823 using RF clsoe to 2500TP (6670 using Vsmite ASAP) Spharai R0 - 6136 using RF close to 2500TP Spharai R15 - 6506 using RF close to 2500TP Karambit - 6217 using RF close to 2500TP Glanz R0 - 6128 using RF close to 2500TP Glanz R15 - 6590 using RF close to 2500TP Fighter|CCSamurai|Impetus up|Footwork up|Zerg|Vsmite for all: Godhands R15 - 9049 Godhands R0 - 8578 SagittaA - 9514 SagittaB - 9224 Verethragna R0 - 9371 Verethragna R15 - 10568 Spharai R0 - 8832 Spharai R15 - 9350 Karambit - 9106 Glanz R0 - 8705 Glanz R15 - 9328 I'm tired... XD Godhands surprisingly winning with Veret with Impetus down :O (Tho if you solo, Smite spam self SC will easily put it ahead overall) SimonSes said: » Ok I will include all relevant weapons now. Including R0 ones. I will use two variants of rolls usually used at events. CC Samurai roll and fighter's or chaos. All with +7 phantom roll (many people have path C Rostams but most people don't I think) and NO job bonus. I assume following attack only on one hand on Sagitta path B, until I see a 100% proof it can proc on both fists. Target: Apex Eruca VIT 228, AGI 235 Static condition: capped pdif, Veret and Glanz assuming AM3 up, so if you don't have TP at start, they will lose a little here. Chaos|CCSamurai|Impetus up (all using Vsmite asap): Godhands R15 - 7624 Godhands R0 - 7246 SagittaA - 8143 SagittaB - 7871 Verethragna R0 - 8066 Verethragna R15 - 9106 Spharai R0 - 7562 Spharai R15 - 7977 Karambit - 7714 Glanz R0 - 7714 Glanz R15 - 8241 Fighter|CCSamurai|Impetus up (all using Vsmite asap): Godhands R15 - 8307 Godhands R0 - 7893 SagittaA - 8800 SagittaB - 8498 Verethragna R0 - 8708 Verethragna R15 - 9844 Spharai R0 - 8150 Spharai R15 - 8601 Karambit - 8419 Glanz R0 - 8064 Glanz R15 - 8618 Chaos|CCSamurai|Impetus down|Footwork up: Godhands R15 - 7773 using Tornado asap Godhands R0 - 7431 using Tornado asap SagittaA - 7450 using Tornado between 2000 and 2500TP SagittaB - 7185 using Tornado close to 2500TP Verethragna R0 - 7166 using Tornado close to 2500TP Verethragna R15 - 7579 using Tornado close to 2500TP Spharai R0 - 6983 using Tornado close to 2500TP Spharai R15 - 7347 using Tornado close to 2500TP Karambit - 7091 using Tornado close to 2500TP Glanz R0 - 7015 using Tornado close to 2000TP Glanz R15 - 7453 using Tornado close to 2500TP Fighter|CCSamurai|Impetus down|Footwork up: Godhands R15 - 8337 using Tornado asap Godhands R0 - 7431 using Tornado asap SagittaA - 7933 using Tornado between 2000 and 2500TP SagittaB - 7650 using Tornado close to 2500TP Verethragna R0 - 7548 using Tornado close to 2500TP Verethragna R15 - 8057 using Tornado close to 2500TP Spharai R0 - 7408 using Tornado close to 2500TP Spharai R15 - 7794 using Tornado close to 2500TP Karambit - 7567 using Tornado close to 2500TP Glanz R0 - 7299 using Tornado close to 2000TP Glanz R15 - 7754 using Tornado close to 2500TP Chaos|CCSamurai|Impetus down|Footwork down: Godhands R15 - 7462 using RF at 1500TP Godhands R0 - 7064 using RF at 1500TP SagittaA - 7055 using RF close to 2500TP SagittaB - 6804 using RF close to 2500TP Verethragna R0 - 6768 using RF close to 2500TP Verethragna R15 - 7268 using RF close to 2500TP (7168 using Vsmite ASAP) Spharai R0 - 6544 using RF close to 2500TP Spharai R15 - 6941 using RF close to 2500TP Karambit - 6650 using RF close to 2500TP Glanz R0 - 6368 using RF close to 2500TP Glanz R15 - 6849 using RF close to 2500TP Fighter|CCSamurai|Impetus down|Footwork down: Godhands R15 - 7000 using RF at 1900TP Godhands R0 - 6559 using RF at 1500TP SagittaA - 6649 using RF close to 2500TP SagittaB - 6375 using RF close to 2500TP Verethragna R0 - 6356 using RF close to 2500TP Verethragna R15 - 6823 using RF clsoe to 2500TP (6670 using Vsmite ASAP) Spharai R0 - 6136 using RF close to 2500TP Spharai R15 - 6506 using RF close to 2500TP Karambit - 6217 using RF close to 2500TP Glanz R0 - 6128 using RF close to 2500TP Glanz R15 - 6590 using RF close to 2500TP Fighter|CCSamurai|Impetus up|Footwork up|Zerg|Vsmite for all: Godhands R15 - 9049 Godhands R0 - 8578 SagittaA - 9514 SagittaB - 9224 Verethragna R0 - 9371 Verethragna R15 - 10568 Spharai R0 - 8832 Spharai R15 - 9350 Karambit - 9106 Glanz R0 - 8705 Glanz R15 - 9328 I'm tired... XD Godhands surprisingly winning with Veret with Impetus down :O (Tho if you solo, Smite spam self SC will easily put it ahead overall) So from the looks of it Empy(surprise surprise)> Su5> Godhands> Ambu> Mythic> Relic. Wonder if they plan to make the ambu weapons augmentable They already said they will get augments... but you'll have to turn in a 119 rema to get them...
Where exactly did they say that they will get augments? Not doubting people, but I've not seen anyone link the source.
Seeing as though the forum search function still doesn't exist it's in one of these threads.
One of the monthly updates, or the dev tracker. Don't worry guys the FFXI team is busy working on making monk great...just hang in there !
Just wait till you see how many kick attacks you will get in on your monk...it's going to be great. Quote: Ambuscade Weapons (00:29:50) In addition to adding a third and fourth phase of the Ambuscade weapon upgrade, we're also planning to change the design of the weapon as well. The weapon upgrade phase doesn't end on the fourth phase but will go on just a bit longer. As for the final stats on these weapons, we're thinking of setting them so that these weapons are adequate enough before obtaining the “best” weapon. Job Adjustments This is assumed to mean augments, but I'm still skeptical due to the amount of text. Asura.Geriond said: » Where exactly did they say that they will get augments? Not doubting people, but I've not seen anyone link the source. As far as I know, it actually wasn't said directly, but here's the quote that I think people are referring to: Quote: In addition to adding a third and fourth phase of the Ambuscade weapon upgrade, we're also planning to change the design of the weapon as well. The weapon upgrade phase doesn't end on the fourth phase but will go on just a bit longer. As for the final stats on these weapons, we're thinking of setting them so that these weapons are adequate enough before obtaining the “best” weapon. Eiryl said: Seeing as though the forum search function still doesn't exist it's in one of these threads. You know google is a thing right? augment path based on the pulse weapon used to make the final stage, lets go SE
What's a "google"
![]() Nariont said: » augment path based on the pulse weapon used to make the final stage, lets go SE I could easily see endless upgrades to ambu weapons...to the point they people will complain they are better/equal to REMA.
Asura.Eiryl said: » Quote: Ambuscade Weapons (00:29:50) In addition to adding a third and fourth phase of the Ambuscade weapon upgrade, we're also planning to change the design of the weapon as well. The weapon upgrade phase doesn't end on the fourth phase but will go on just a bit longer. As for the final stats on these weapons, we're thinking of setting them so that these weapons are adequate enough before obtaining the “best” weapon. Job Adjustments This is assumed to mean augments, but I'm still skeptical due to the amount of text. They've also changed the design of the weapons as well as the names, so I think they're done with them. It all depends on if they count base as a phase or not. Phases being changes, highly dependent on translation. I still really doubt they get augments, but it wouldn't be a surprise either.
...and they can and have changed their mind on a whim, or straight out lied multiple times... so... it could still have 9 more phases Well ambu is a grind. And they need stuff to keep people playing so I wouldn’t be surprised if we get augments down the line.
Meh they've got rings+1 and armor+3 and can add waists and earrings, and then +1 them.
Every 6 months is another "thing" Plenty of ***they can do. those things carry them to the 20th anniversary. Don't forget there is still hopes of tier3 ambu gear (Yigit/Amir/Pahluwan remakes) that they can still get more run out of the ambu thing. It's their baby and their easiest method of "battle content".
Recycle monsters, add more HP and "fck you mechanics", swap out ambu rewards, add a new gear grind, limit them to 1~2 per month, require a sub 1% drop to complete. rinse, repeat. The biggest slap in the face would be a random augment system on your ambu weapon. Where you have to use random ambu stones to augment your weapon. Please look forward to it.
I am so pissed that they keep ignoring pahluwan. That series of gear is one of the only sets not reused in some way yet. Those and the ones from wotg.
Amir body got a 2nd use as feverish korazin For smite, whats the real difference between sap augs on the cape.
10 crit > 10 wsd > 10 da, can't be all that much... like 100 average damage best to worst? on the outdated sheet its about 150, but thats from april 17' just do weapon skill damage, difference is minimal anyways and covers more weapon skills
That was the goal, to make less capes, so long as the gap wasn't noticeable.
STR WSD pretty much covers every h2h I guess, well enough anyway. For people using Karambit, could also do STR Crit and have that double as a very good TP cape. Yeah, you lose some TP acc from having STR instead of DEX, but considering the large amount on the weapon and good TP gear (i.e., Kendatsuba) that might be fine depending on what you're doing on MNK. And it's better for acc-capped situations anyway. The bigger loss would be the lower crit rate from losing DEX though, so eh... decisions.
I should prob just get a Needle and change DEX/DA TP cape to DEX/Crit, now that I think about it... For Karambit users, Dex/ACC/ATT/Crit/PDT on cape, anything change when impetus up? Was thinking of moving back to DA Impetus up, Crit Impetus down. Thoughts?
10% Crit hit rate translates into roughly 5 STP with Karambit correct? May just be better to use a STP cape. I'm not really keen on how that effects white damage though. For sure a DA or STP cape will be better with Impetus up. Just curious if the Crit cape is better with it down.
was looking in the thread and cant find the best path option for Ryuo tekko +1, can anyone enlighten me?
CerberusFreaky said: » was looking in the thread and cant find the best path option for Ryuo tekko +1, can anyone enlighten me? A for smite CerberusFreaky said: » was looking in the thread and cant find the best path option for Ryuo tekko +1, can anyone enlighten me? A and D are close, but D should do slightly better for V.Smite in most scenarios. Wouldn't shock me to see situations where A gets a slight edge just based on your target/buffs though. Comes down to STR+12 (Path A) versus DA+4%/Acc+5 (Path D). A will be more consistent damage, D will spike higher and averages higher over time on spreadsheet. Either one is fine though. Phoenix.Capuchin said: » A will be more consistent damage, D will spike higher and averages higher over time on spreadsheet. Either one is fine though. A will spike higher not D. I see people confusing this one often. +12 STR makes you base damage higher, so the spikes will be higher. What you can say is that spikes with path D will be more frequent. |
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