An Insight Into RUN/GEO

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An insight into RUN/GEO
 Cerberus.Kvazz
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By Cerberus.Kvazz 2013-02-23 05:21:58
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Would think Caladbolg were perfect for a tank-class, since it has VIT on it, as far as SE logic goes :p
15-20 VIT is like -4213481941% dmg taken!
Guess that's too strong eh..
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By Enuyasha 2013-02-23 05:24:25
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Cerberus.Kvazz said: »
Would think Caladbolg were perfect for a tank-class, since it has VIT on it, as far as SE logic goes :p
15-20 VIT is like -4213481941% dmg taken!
Guess that's too strong eh..
I think they where looking at it as a "down the line" thing...cause VIT adds DEF too doesnt it >_> which would give them better DEFpdt- >_>

Iunno...try to rationalize why i want wield a magical extradimensional weapon on a few select jobs and why others cant. In SE's eyes i should say.
 Lakshmi.Saevel
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By Lakshmi.Saevel 2013-02-23 06:06:49
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Enuyasha said: »
Cerberus.Kvazz said: »
Would think Caladbolg were perfect for a tank-class, since it has VIT on it, as far as SE logic goes :p
15-20 VIT is like -4213481941% dmg taken!
Guess that's too strong eh..
I think they where looking at it as a "down the line" thing...cause VIT adds DEF too doesnt it >_> which would give them better DEFpdt- >_>

Iunno...try to rationalize why i want wield a magical extradimensional weapon on a few select jobs and why others cant. In SE's eyes i should say.


They aren't thinking about game mechanics balance at all. They were thinking about time sink and reward vs time ratios. If they allowed "new" jobs to equip the older weapons of awesomeness then anyone who wanted to play those new jobs would already have an epic weapon for them. Instead they'll keep them off of the older weapons so that in the future they can make something that will take someone six months to two years to complete as a form of "game content".

Remember from their point of view we're just revenue. They want to extract maximum revenue for minimal cost, in MMO terms that means milk the player base for subscriptions while releasing half baked "quick fix" content. Matsui may have some good ideas but he doesn't have anywhere near the development staff required to actually implement them. That's why I'm expecting lots of bad stuff for the next six to eight months, though I'd be pleasantly surprised to be proven wrong.
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By Latifah 2013-02-23 06:51:18
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I like how everyone thinks that rdm will get replaced everytime time SE releases a new mage job.
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By Sakuhra 2013-02-23 07:19:58
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And I like how so many people are QQing over no emp/relic/magian for the new jobs while we dont even know which new weapons they add with the addon.
 Valefor.Sehachan
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By Valefor.Sehachan 2013-02-23 07:23:24
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Simply cause we assume that whatever new legendary line of weapons they add(if any)won't be easy at all to make, the expansion is supposed to be longlasting afterall. If it's on the same ground as mythic effort-wise it's really gonna suck cause run has no access to any other option.
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 Diabolos.Raelia
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By Diabolos.Raelia 2013-02-23 07:25:08
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Lakshmi.Saevel said: »
Enuyasha said: »
Cerberus.Kvazz said: »
Would think Caladbolg were perfect for a tank-class, since it has VIT on it, as far as SE logic goes :p
15-20 VIT is like -4213481941% dmg taken!
Guess that's too strong eh..
I think they where looking at it as a "down the line" thing...cause VIT adds DEF too doesnt it >_> which would give them better DEFpdt- >_>

Iunno...try to rationalize why i want wield a magical extradimensional weapon on a few select jobs and why others cant. In SE's eyes i should say.


They aren't thinking about game mechanics balance at all. They were thinking about time sink and reward vs time ratios. If they allowed "new" jobs to equip the older weapons of awesomeness then anyone who wanted to play those new jobs would already have an epic weapon for them. Instead they'll keep them off of the older weapons so that in the future they can make something that will take someone six months to two years to complete as a form of "game content".

Remember from their point of view we're just revenue. They want to extract maximum revenue for minimal cost, in MMO terms that means milk the player base for subscriptions while releasing half baked "quick fix" content. Matsui may have some good ideas but he doesn't have anywhere near the development staff required to actually implement them. That's why I'm expecting lots of bad stuff for the next six to eight months, though I'd be pleasantly surprised to be proven wrong.
Except you'd have to apply this thinking to all gear for the new jobs. If you put RUN on Phorcys and Ares' +1/Ker's you've created the same "problem".

So let's say you do leave them off all existing gear to create this timesink you want? How are you going to provide gear that makes them competitive?

You have two options: Make the gear readily available, which means you have a ton of fully geared RUNs running about in a week anyway (and undermine your entire point of not letting them use existing gear), or you make the gear scarce and you end up with practically none as new and old players alike have to struggle to gear an honestly 'niche' tank job. There's no middle ground here, it's like balancing a bucket of water: once it tips one way the playerbase will follow.

Putting RUN on existing gear, therefore, makes a bit of sense: Well established players treat it like any other job they might level and put it into gear they already have. This lets some of the 'good but not great' Artifact/Relic/Empy gear for the job be a little scarce, but not get totally dominated by well-resourced players neh?

Whole thing applies to weapons too. There is no reason to 'fresh start' everyone with a new job, it should be just the same as leveling any other job: If you've invested in certain gear for the jobs you like, and RUN falls into 'jobs you like', you shouldn't be prevented from using that gear.

I fully expect RUN to end up on a lot of mage gear though, like BLU does though BLU is on Phorcys.

Timesinks should come from the new content, not the leveling and gearing of the new jobs in old content. Nice Tanaka-thinking though.
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By Sakuhra 2013-02-23 07:29:46
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I´m not talking about the new Legendary/Mythic w/e im talking about "normal" weapons which could come from new NM`s or Events.
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By Lakshmi.Saevel 2013-02-24 04:37:55
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We're talking about SE here. They tend to f*ck everything up and error on the side of "time-sink". I'm expecting the new jobs to be on many gear sets currently available but severely lacking in weapons choices. I also expect SE to create a new RUN / GEO only set of "special weapons" that have outrageous requirements to get.
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By Lakshmi.Saevel 2013-02-24 04:40:46
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Latifah said: »
I like how everyone thinks that rdm will get replaced everytime time SE releases a new mage job.

RDM died a long time ago. What's angering people is SE is taking ideas that were communicated inside the RDM feedback forums and turning them into new jobs rather then fixing the old jobs. At this point in time it's more about principle, Red Mage is an iconic FF class like Monk, Thief, White Mage, Black Mage and Fighter (Warrior). To have them blatantly ignoring it out of some fear another Avesta will appear is kinda of sad.
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By Enuyasha 2013-02-26 14:45:37
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Lakshmi.Saevel said: »
Enuyasha said: »
Cerberus.Kvazz said: »
Would think Caladbolg were perfect for a tank-class, since it has VIT on it, as far as SE logic goes :p
15-20 VIT is like -4213481941% dmg taken!
Guess that's too strong eh..
I think they where looking at it as a "down the line" thing...cause VIT adds DEF too doesnt it >_> which would give them better DEFpdt- >_>

Iunno...try to rationalize why i want wield a magical extradimensional weapon on a few select jobs and why others cant. In SE's eyes i should say.


They aren't thinking about game mechanics balance at all. They were thinking about time sink and reward vs time ratios. If they allowed "new" jobs to equip the older weapons of awesomeness then anyone who wanted to play those new jobs would already have an epic weapon for them. Instead they'll keep them off of the older weapons so that in the future they can make something that will take someone six months to two years to complete as a form of "game content".

Remember from their point of view we're just revenue. They want to extract maximum revenue for minimal cost, in MMO terms that means milk the player base for subscriptions while releasing half baked "quick fix" content. Matsui may have some good ideas but he doesn't have anywhere near the development staff required to actually implement them. That's why I'm expecting lots of bad stuff for the next six to eight months, though I'd be pleasantly surprised to be proven wrong.
They are making "New" weapons either way...so you will have to grind not only for new peices of gear but the Adoulin "Epic Weapons" as well anyway. So it has to be about the system mechanics of the weapons now or in the future and/or the time it would take:money for themselves proportion you stated. It could be the former,it could be the later, we cant be totally sure but god its fun to speculate in the negative isnt it? Totally is fun to speculate positively without setting expectations too high though.
 Phoenix.Dinah
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By Phoenix.Dinah 2013-02-27 13:52:01
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I hope the Artifact/Relic/Empyrean armors will be readily available at launch. When BLU/COR/PUP were added they didn't get AF for months it seemed.

On the topic of Empyrean armors as well...how will they add seals to NMs that already exist? Perhaps a new system to just get seals between GEO and RUN will be in place, but that will make it considerably easier than all the other jobs to get. But at the same time, adding seals for the new jobs will change the ratio of gain for other seals.

I'm pretty sure I saw that they confirmed RUN and GEO will be getting empyrean armors. Who knows.

Edit: In line with the recent addition of +2 Relic gear, it would be cool if they added ways to do trials on the AF weapons. Although SCH wouldn't get one, but could always quest Grimoire's that add cool spells maybe?
 Valefor.Sehachan
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By Valefor.Sehachan 2013-02-27 14:15:36
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They'll get sets equal to af, relic and empy, not exactly that. So probably will get the final JSE through Adoulin quests.
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By duos 2013-02-27 15:03:10
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Another solo job and another support job with "refresh AOE for mages" ... oh well
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