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An insight into RUN/GEO
By kenshynofshiva 2013-02-21 14:41:15
Dont see RUN tanking anything heavy duty physical that can 100 fists so PlD still have a use as good old fashion meat shield if they fix enmity this decade....
Cerberus.Kvazz
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By Cerberus.Kvazz 2013-02-21 14:52:11
If anything is really magic-heavy you'd just equip Aegis anyways!
Cerberus.Kengo
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By Cerberus.Kengo 2013-02-21 14:54:28
I'm just excited that there's gonna be players in low-level zones again.
I was always kind of a sucker for the majority of the zone design in this game.
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Server: Sylph
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By Sylph.Mesheef 2013-02-21 15:06:36
I'm just excited that there's gonna be players in low-level zones again.
I was always kind of a sucker for the majority of the zone design in this game. only long enough to hit the level for a gusgen mines burn pt, then to c. nest then leech abyssea.
Cerberus.Sephrin
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By Cerberus.Sephrin 2013-02-21 15:14:06
I'm just excited that there's gonna be players in low-level zones again.
I was always kind of a sucker for the majority of the zone design in this game. only long enough to hit the level for a gusgen mines burn pt, then to c. nest then leech abyssea.
I've leveled every single job in this game before the Abyssea era (75% of them before level sync). I'll take up GEO and RUN slowly. Level at my leisure and not burn it.
Quetzalcoatl.Hepatitis
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By Quetzalcoatl.Hepatitis 2013-02-21 15:16:08
Both look crap.
By Quetzacoatl 2013-02-21 15:18:39
Quote: For example, if you need to change your luopan effect before the item ticks down, you can use Full Circle to wipe it away. Or you can use Lasting Emanation to keep it in place longer. Ecliptic gives your next cast a shorter duration but a larger effect, while Life Cycle allows you to sacrifice your own health and heal your luopan proportionally. Dematerialize lets you briefly shield your luopan from any damage, and Concentric Pulse lets you detonate the luopan for an AoE damage effect while giving you the chance to put down a replacement.
I cannot express into words how awesome this paragraph is.
Cerberus.Sephrin
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By Cerberus.Sephrin 2013-02-21 15:20:35
Quote: For example, if you need to change your luopan effect before the item ticks down, you can use Full Circle to wipe it away. Or you can use Lasting Emanation to keep it in place longer. Ecliptic gives your next cast a shorter duration but a larger effect, while Life Cycle allows you to sacrifice your own health and heal your luopan proportionally. Dematerialize lets you briefly shield your luopan from any damage, and Concentric Pulse lets you detonate the luopan for an AoE damage effect while giving you the chance to put down a replacement.
I cannot express into words how awesome this paragraph is.
I'm not gonna lie, but the names of all these JAs gives me tingles.
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By Odin.Eikechi 2013-02-21 15:36:58
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By Fatmike 2013-02-21 16:02:30
Question though: Exactly how do they plan to keep hate? Unless they fix enmity they're still going to get out DD'd by "pure" DD's arent they? Purely speculative question, just not sure I see how they're going to keep hate. Carry on.
Cerberus.Kvazz
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By Cerberus.Kvazz 2013-02-21 16:03:21
They are planning to fix enmity.
By Xenetex 2013-02-21 16:17:07
I'm excited. At this point I dont see RUN as the final nail in RDM's coffin, I see RUN as the new RDM.
Leviathan.Draugo
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By Leviathan.Draugo 2013-02-21 16:20:06
I'm excited. At this point I dont see RUN as the final nail in RDM's coffin, I see RUN as the new RDM. Why you gotta be a hater?
By Enuyasha 2013-02-21 16:41:01
I'm excited. At this point I dont see RUN as the final nail in RDM's coffin, I see RUN as the new RDM. Why you gotta be a hater? Honestly, i see it as a reason to have a RDM in your party..because yes it gets refresh...but no one complains when you give them Refresh II. Unless of course youre a SCH..then the RDM is an idiot.
Also, noone complains when the RDM Sabo slow II 5/5's the mob ontop of Carnage Elegy...unless your in voidwatch.
RDM is situational..it is not dead quite yet.Even with the job that might potentially be the best resist deterrent for RDM.
Ragnarok.Xenetex
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By Ragnarok.Xenetex 2013-02-21 16:57:08
no one complains when you give them Refresh II. Unless of course youre a SCH..then the RDM is an idiot. ; ; I refresh SCHs.
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Bahamut.Serj
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By Bahamut.Serj 2013-02-21 17:08:23
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Asura.Vyre
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By Asura.Vyre 2013-02-21 17:13:32
RUN seems too niche to me. If you can only clobber one element at a time, then it seems pretty useless.
Geo sounds super cool though.
By Enuyasha 2013-02-21 17:17:25
RUN seems too niche to me. If you can only clobber one element at a time, then it seems pretty useless.
Geo sounds super cool though. A BRD/SCH/SMN sounds awesome to me...but having the fields be HP dependent is going to suck on aura mobs if they can get poisoned :<
By Xenetex 2013-02-21 17:44:16
A 2 hander with native access to stoneskin, phalanx, refresh, and resolution almost sounds too good to be true. With /WAR and an excellent great sword, it's very possible it could be a competitive dd.
If RUN gets haste natively I'll s*** my pants.
By Enuyasha 2013-02-21 17:45:53
A 2 hander with native access to stoneskin, phalanx, refresh, and resolution almost sounds too good to be true. With /WAR and an excellent great sword, it's very possible it could be a competitive dd.
If RUN gets haste natively I'll s*** my pants. why do /war when you can go /drk and get free 15% JA haste when that update hits :P
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By Valefor.Prothescar 2013-02-21 17:47:31
Will be lacking native JA Haste, /SAM or /DRK best in most circumstances in such a case, and that leads to the problem of no native attack buffs which stunts Resolution's power significantly. Hopefully rune enspells/rune nukes are enough to close the gap a little or there's going to be some more runes that do attack buffs or whatever. I want it to be good!
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By Enuyasha 2013-02-21 17:52:25
Valefor.Prothescar said: »Will be lacking native JA Haste, /SAM or /DRK best in most circumstances in such a case, and that leads to the problem of no native attack buffs which stunts Resolution's power significantly. Hopefully rune enspells/rune nukes are enough to close the gap a little or there's going to be some more runes that do attack buffs or whatever. I want it to be good! Combined with Souleater if you are amazingly suicidal :< And Weapon Bash...*** love Weapon Bash.
By Xenetex 2013-02-21 17:53:06
A 2 hander with native access to stoneskin, phalanx, refresh, and resolution almost sounds too good to be true. With /WAR and an excellent great sword, it's very possible it could be a competitive dd.
If RUN gets haste natively I'll s*** my pants. why do /war when you can go /drk and get free 15% JA haste when that update hits :P OO What update? They're giving /dark access to desperate blows?
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By Shiva.Alistrianna 2013-02-21 17:55:48
I'd like to point out that, depending on how they fix the enmity system, RDM may once again be able to hold hate again through cure cheats.
Cure cheats were always the fast (but dirty) way to cap VE at level 75 before switching to spamming CE spells. Rdm's hate generation from cure cheats is roughly the same as it was, with MP being a lot easier to come by. If enmity gained from damage dealt is reduced, cure cheating may once again be a viable way for plds and rdms to cap hate fast.
I'm not sure against what mob RDM would do better than PLD NIN or RUN, but holding hate is always the first step.
SE may have already taken precautions to this anyways. RDM gets Tranquil Heart, and with a recent update the - Enmity effect of Tranquil Heart scales with Healing Magic. RDM probably wont be able to Cure cheat too well to hold hate with that change.
By Enuyasha 2013-02-21 18:11:23
A 2 hander with native access to stoneskin, phalanx, refresh, and resolution almost sounds too good to be true. With /WAR and an excellent great sword, it's very possible it could be a competitive dd.
If RUN gets haste natively I'll s*** my pants. why do /war when you can go /drk and get free 15% JA haste when that update hits :P OO What update? They're giving /dark access to desperate blows? the one where they give LA JA haste and lower Desperate Blows JA haste to compensate? in the same announcement they announced the DEF,1H,MeritWS,and numerous other things updates. That they'll do "In the future"
By Xenetex 2013-02-21 18:15:23
Siren.Kyte
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By Siren.Kyte 2013-02-21 18:48:00
Dont see RUN tanking anything heavy duty physical that can 100 fists so PlD still have a use as good old fashion meat shield if they fix enmity this decade....
Okay, it's finally time to ask the question that has been looming in my head for several years now: Is it possible for you to construct a sentence that doesn't (mis)use aposiopesis?
Sylph.Asleep
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By Sylph.Asleep 2013-02-21 19:02:56
I kinda like the burst damage it sounds like RNF is gonna get, and I think the mechanics of GEO look like a lot of fun...i guess a lot of this stuff is redundant, but its just something new to do
By ScaevolaBahamut 2013-02-21 19:48:42
A 5-second-recast JA you're supposed to spam on a melee class is basically asking for people not to bother playing it.
http://massively.joystiq.com/2013/02/21/massively-exclusive-an-in-depth-look-at-final-fantasy-xis-new/
Heres some details on RUN that we haven't had before.
Quote: Rune Fencer
FFXI has two tank classes in the game at the moment: the Paladin, which shines against targets that hit quickly and weakly, and the Ninja, which shines against big slow hits. (Then you have classes like Warrior and Dancer, which shine at tanking when you need a tank and you have no other options.) The Rune Fencer is meant to complete the trifecta by bringing something new to the table. Rather than focusing on physical damage, the Rune Fencer is at its best against magical attacks, stopping casters dead and slicing through elemental strengths and weaknesses like butter.
Some of this is evident immediately when you look at the basics of the class. Rune Fencers do not have a shield skill; Great Swords are their primary weapons. They learn several white magic spells, including Stoneskin, Aquaveil, and Shell up to V (compared to their highest Protect spell at Protect IV). They also gain access to the various black magic spikes as well as Flash, Phalanx, Regen, Refresh, and Blink.
All of these spells create the image of a union between a Paladin and a Red Mage, an image further supported by the Rune Enchantment ability that serves as the central class mechanic. When the ability is used, the Fencer builds up a rune, each of which acts as an elemental weapon spell while granting the opposite elemental resistance. So Lightning runes give your weapon additional Lightning damage per hit while boosting your Water resistance, Fire runes add Fire damage and boosts Ice resistance, and so on.
Rune Enchantment has a five-second cooldown and can stack several times, which gives the class some of the flavor of the Dancer when you consider that you can consume your stacked runes for an overall effect. Two abilities allow you to consume your stacked runes for larger effects. Ward allows you to convert your runes into defense by giving you an absorbing shield against the relevant element (allowing you to place a shield on an ally) or increasing your resistance to the element. Effusion allows you to either consume your runes for a large burst of elemental damage or debuff the enemy with lowered resistance against the element in question.
You can start to see the flow right away. An enemy weak to Wind can be made even weaker, or you can shield yourself against the target's attacks. It's a flexible system that gives players plenty of ways to stack runes and make use of them whether fighting as a tank or DPS.
Fencers have a few other abilities as well; their one-hour ability functions like Invincible for magic spells, allowing them to laugh off the many bosses that use Chainspell. You also gain a group ability that enhances non-physical evade, an ability that shortens the duration of your next enhancing spell but increases potency, and a self-buff that increases your accuracy and evasion until you take a hit.
The field of classes that hit something with a weapon is pretty crowded in FFXI, but even without the tanking side of things, Rune Fencers bring new goodies to the table. The fact that they can also take hits for the rest of the group just makes them even better.
So many aspects of RDM/NIN return with RUN with tools to mitigate magical damage, absorb damage, use enspells (melee RDMs can finally shut the fk up), lower elemental resistance further or cause elemental damage.
Quote: Geomancer
While Rune Fencers are new to the franchise, Geomancers have a long and storied history of sucking. The only game in which they've actually been useful was Final Fantasy Tactics, and even that was debatable. Despite this fact, the new version of Geomancer looks as if it's going to be quite good, working as a sort of fusion of Bard and Black Mage.
Geomancers are very much focused on positioning rather than terrain in FFXI, with their core class trait changing the effects of elemental spells based on the player's direction relative to the target. The Geomancer naturally learns some black magic, including elemental spells up to level IV and the -ra line of spells. However, most of the class abilities are focused upon the Indicolure and Geocolure mechanics.
This sounds more complex than it really is. Indicolure spells give the character a buff that extends out around the player, affecting all enemies or allies within the area of effect. Geocolure spells work exactly the same way, except that they summon a luopan when cast. The luopan is a physical object that does not move and can be hit with AoE attacks but is otherwise purely passive, its health slowly decreasing to serve as a timer. One spell of each type can be running at any given time.
In this, the Geomancer can work akin to a Bard, splitting effects between casters and melee characters as necessary. You could easily drop a debuffing luopan among the melee characters and then cast an AoE Refresh on yourself while among the mages. Or you could give yourself a debuffing field and run into range of the enemy while using a luopan in the area to buff the front line. The class winds up playing out in a very technical fashion, especially when you get to the class abilities.
For example, if you need to change your luopan effect before the item ticks down, you can use Full Circle to wipe it away. Or you can use Lasting Emanation to keep it in place longer. Ecliptic gives your next cast a shorter duration but a larger effect, while Life Cycle allows you to sacrifice your own health and heal your luopan proportionally. Dematerialize lets you briefly shield your luopan from any damage, and Concentric Pulse lets you detonate the luopan for an AoE damage effect while giving you the chance to put down a replacement.
Geomancers are obviously not meant as a melee class, focusing instead on their bells (akin to bardic instruments), but they can use clubs and shields for added durability. If you enjoy classes like Bard, Corsair, or Red Mage, it seems that the Geomancer will be just the job for you.
So more details on GEO such as a confirmed -ra line, spirit link for your luopan pet, an ability to shield it from damage, the ability to deal damage by blowing it up, AoE freshga as an incloture spell and an ability to increase sphere range at the cost of duration.
Pretty cool stuff. Both jobs at the least look fun to play which is more than I can say for my Bard!
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