Aftermath Set Not Equiping.

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Forum » Windower » Spellcast Scripting » Dark Knight » Aftermath set not equiping.
Aftermath set not equiping.
 Asura.Rucks
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By Asura.Rucks 2013-02-20 03:34:39
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Code
		<if status="engaged">
			<if Buffactive="Aftermath">
				<equip when="engaged" set="AM-TP" />
			</if>
			<else>
				<equip when="engaged" set="TP" />
			</else>
		</if>
		<if spell="Catastrophe">
			<equip when="precast" set="Cata" />
			<if Buffactive="Aftermath">
				<equip when="aftercast" set="AM-TP" />
			</if>
			<else>
				<equip when="aftercast" set="TP" />
			</else>
		</if>




Currently, it's not equipping my AM-TP set after I WS, or engage. Help would be appreciated.
 Fenrir.Jinjo
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By Fenrir.Jinjo 2013-02-20 03:43:17
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Nothing glaringly wrong with that. Could be a larger error as a result of your spellcast as a whole. Have you tried running it with only those rules and gear sets to see if it functions?

I imagine most people have corrected this by now, but if you don't have the most updated version of spellcast (late Dec.) and resources, BuffActive won't work properly.
 Asura.Rucks
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By Asura.Rucks 2013-02-20 04:14:37
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I can manually equip it fine with //sc set AM-TP

Just seems to be the rule that's not working for some odd reason.

Can't recall if I updated my resources, but I did update my spellcast.dll after December.

Can't find a link for the resources file, anyone have it by chance?
 Asura.Rucks
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By Asura.Rucks 2013-02-20 19:28:36
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Bump.
 Quetzalcoatl.Caranthir
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By Quetzalcoatl.Caranthir 2013-02-25 11:42:26
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Try it like this:
Code
<if status="engaged">
    <if Buffactive="Aftermath*">
        <equip when="engaged|aftercast" set="AM-TP" />
    </if>
    <else>
        <equip when="engaged|aftercast" set="TP" />
    </else>
</if>
<if spell="Catastrophe">
    <equip when="precast" set="Cata" />
    <equip when="aftercast" set="AM-TP" />
</if>

In the WS rule section, the <else> section as you have it now makes it so that you only change to your Aftermath set automatically when you use Catastrophe after AM's already up. If that's what you want, disregard the change I've made there. Otherwise, you should be good now.
[+]
 Cerberus.Kvazz
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By Cerberus.Kvazz 2013-02-25 12:04:58
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Also, spellcast does'nt see the AM buff fast enough after a catastrophe to equip the correct set.
You need to set autoexec to trigger when aftermath gets applied.
[+]
 Quetzalcoatl.Caranthir
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By Quetzalcoatl.Caranthir 2013-02-25 12:14:43
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^this
The way I suggested only applies if you don't use autoexec.
 Cerberus.Kvazz
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By Cerberus.Kvazz 2013-02-25 12:42:28
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I use this:

<register event="gainbuff_Aftermath|losebuff_Aftermath|gainbuff_Haste|losebuff_Haste|gainbuff_Last*|losebuff_Last*|gainbuff_Embrava|losebuff_Embrava|gainbuff_March|losebuff_March">Update</register>

To force update on when I get buffs that might want me to switch my gear.

And I use:
<register event="tp_0">Update</register>

To see when I change weapon, so it automaticly changes group to use sets for the correct weapon.
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 Asura.Rucks
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By Asura.Rucks 2013-02-26 14:51:46
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Works now, I *** love you guys. Thanks~ ^^
[+]
 Siren.Thoraeon
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By Siren.Thoraeon 2013-02-26 17:03:26
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Cerberus.Kvazz said: »
I use this:

<register event="gainbuff_Aftermath|losebuff_Aftermath|gainbuff_Haste|losebuff_Haste|gainbuff_Last*|losebuff_Last*|gainbuff_Embrava|losebuff_Embrava|gainbuff_March|losebuff_March">Update</register>

To force update on when I get buffs that might want me to switch my gear.

And I use:
<register event="tp_0">Update</register>

To see when I change weapon, so it automaticly changes group to use sets for the correct weapon.
Quick question about how this works.

In my spellcast, I have been using buffactive="haste" (or march/embrava/etc). It works perfectly fine for aftermath, and it used to work for embrava/haste/etc, but now it seems to not be working for Embrava.

I recall hearing something about the last update messed with buffactive stuff. How would I go about using the aforementioned autoexec rules, and are there any changes I would need to make to my spellcast?

Edit: Found a copy of Nightfyre's spellcast with these rules, and I am currently working on dissecting it and figuring it out.
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