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AutoExec command
Quetzalcoatl.Sithel
Server: Quetzalcoatl
Game: FFXI
Posts: 55
By Quetzalcoatl.Sithel 2013-02-17 09:35:03
Quick question, why wouldn't this work?
<register event="chat_tell_character name_wave" silent="true">wait 1;input /console exec wave.txt</register>
When I send a tell "wave" nothing happens. Does autoexec not exec console scripts?
*
Or better yet, this is what I want it to do.
<register event="chat_tell_character name_rest" silent="true">wait 1;input /heal</register>
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Quetzalcoatl.Dova
Server: Quetzalcoatl
Game: FFXI
Posts: 567
By Quetzalcoatl.Dova 2013-02-17 10:05:14
My ghetto rules for dyna so I can do ja's on more than one char at a time w/o alt tabbing.
Code <register silent="true" event="chat_party_dova_box_step">input /ja "violent flourish"</register>
<register silent="true" event="chat_party_dova_feather_step">input /ja "bully"</register>
<register silent="true" event="chat_party_dova_violent_flourish">input /ja "box step"</register>
Do you actually have it as _character name_ or is it _Sithel_ ??
Quetzalcoatl.Sithel
Server: Quetzalcoatl
Game: FFXI
Posts: 55
By Quetzalcoatl.Sithel 2013-02-17 10:20:40
Yea it's Sithel, that was just an example.
I know autoexec is working because I have a follow command to autoexec and it's fine.
I basically want a heal command to stop the auto follow.
Here's my follow command that works. Code <register event="chat_tell_sithel_follow_me" silent="true">wait 1;input /target Sithel;input /follow Sithel; wait 1;input /lockon <t></register>
Quetzalcoatl.Dova
Server: Quetzalcoatl
Game: FFXI
Posts: 567
By Quetzalcoatl.Dova 2013-02-17 10:58:06
Code <register silent="true" event="chat_tell_dova_rest">wait 1;input /heal</register>
Just worked for me.
Quetzalcoatl.Sithel
Server: Quetzalcoatl
Game: FFXI
Posts: 55
By Quetzalcoatl.Sithel 2013-02-17 19:12:11
Wonder why this works for some and not others. I think I've heard of this happening on the windower forums to. I copied and pasted that exactly but changed the name and still don't work. And yes I'm running hte latest version of Windower and AutoExec.
By Xnite 2013-02-26 10:56:32
trying to get autoexec to make mule use spells on my current target.
Code <register silent="true" event="chat_tell_xnite_flash">input /ma "flash" <bt></register>
<register silent="true" event="chat_tell_xnite_holy">input /ma "holy" <bt></register>
all my commands for cures and na spells work just not on enemies.
i tried these 2 but niether works. any help appreciated
Server: Sylph
Game: FFXI
Posts: 2617
By Sylph.Hitetsu 2013-02-26 10:59:52
Flash won't work, it's trying to target yourself for it. Dunno why Holy won't though. Could try:
input /assist "Main"; input /ma "Holy" <t>
By Xnite 2013-02-26 11:00:49
yea i just fixed the flash, i posted it wrong. trying now
By Xnite 2013-02-26 11:08:40
the assist works, but still wont cast. i tried with a wait too Code <register silent="true" event="chat_tell_xnite_holy">input /assist xnite; input /wait 1; input /ma "Holy" <t> </register>
and still didnt work
Server: Sylph
Game: FFXI
Posts: 2617
By Sylph.Hitetsu 2013-02-26 11:53:41
input /wait 1 won't work, it'd simply be "wait 1". input /assist xnite; wait 1; input /ma "Holy" <t>
It's been a while since I've dabbled with AutoExec (and even when I played, I didn't have the need to do much with it), so I'm all out of ideas I'm afraid D:
By Xnite 2013-02-26 16:08:10
it works like that!!! i didnt know the input wasnt needed for the wait 1.
thank you man ur awesome
By Xnite 2013-02-28 00:20:42
Just recently started using autoexec and i like it. im sure there is a lot of this can do. anyone mind posting their codes for it? mule/solo/weather/buff detections anything.
thank you
Server: Sylph
Game: FFXI
Posts: 2617
By Sylph.Hitetsu 2013-02-28 03:15:13
Mine never did anything spectacular, would spit out day/weather changes along with any guilds that were closed. Also included a brief overview of the Dyna camps that were open in specific zones for JA procs. Also had a few auto-accept invites for when I was dualboxing - for the sake of ease. Also had it change macros for jobs, because /lazy.
Code xml <?xml version="1.0" ?>
<autoexec>
<!-- Day/Time Events -->
<register event="day_Firesday">input /echo [AutoExec] Firesday: Weavers' Guild, Carpenters' Guild, San d'Orian Goblins are closed.</register>
<register event="day_Earthsday">input /echo [AutoExec] Earthsday: Tenshodo is closed.</register>
<register event="day_Watersday">input /echo [AutoExec] Watersday: Smithing Guild is closed.</register>
<register event="day_Windsday">input /echo [AutoExec] Windsday: Boneworkers' Guild, Bastokan Goblins are closed.</register>
<register event="day_Iceday">input /echo [AutoExec] Iceday: Goldsmithing Guild, Tanners' Guild are closed.</register>
<register event="day_Lightningday">input /echo [AutoExec] Thundersday: Fishing Guild is closed.</register>
<register event="day_Lightsday">input /echo [AutoExec] Lightsday: Alchemist' Guild, Windurstian Goblins are closed.</register>
<register event="day_Darksday">input /echo [AutoExec] Darksday: Cooking Guild is closed.</register>
<register event="time_18.00">input /echo [AutoExec] 18:00 - Night time!</register>
<register event="time_6.00">input /echo [AutoExec] 06:00 - Day time!</register>
<!-- Dynamis Times -->
<register event="time_23.50">input /echo [AutoExec] 23:50 - Dynamis Camp Change Coming Up!</register>
<register event="time_0.00">input /echo [AutoExec] 00:00 - Dynamis Camp Change!</register>
<register event="time_0.00">input /echo [AutoExec] Buburimu [JA]: Crawlers, Ravens and Urganites - Valkurm [JA]: Damselflies, Flytraps and Funguars</register>
<register event="time_0.00">input /echo [AutoExec] Qufim [JA]: Gaylas, Rocs and Krakens - Tavnazia [JA]: Bugards and Hornets</register>
<register event="time_7.50">input /echo [AutoExec] 07:50 - Dynamis Camp Change Coming Up!</register>
<register event="time_8.00">input /echo [AutoExec] 08:00 - Dynamis Camp Change!</register>
<register event="time_8.00">input /echo [AutoExec] Buburimu [JA]: Rabbits, Efts and Mandragoras - Valkurm [JA]: Hippogryphs, Cacti and Sheep</register>
<register event="time_8.00">input /echo [AutoExec] Qufim [JA]: Snolls, Stirges and Weapons - Tavnazia [JA]: Clusters and Makara (Pugils)</register>
<register event="time_15.50">input /echo [AutoExec] 15:50 - Dynamis Camp Change Coming Up!</register>
<register event="time_16.00">input /echo [AutoExec] 16:00 - Dynamis Camp Change!</register>
<register event="time_16.00">input /echo [AutoExec] Buburimu [JA]: Crabs, Dhalmel and Scorpion - Valkurm [JA]: Goobbue, Manticore and Treant</register>
<register event="time_16.00">input /echo [AutoExec] Qufim [JA]: Diremites, Raptors and Tigers - Tavnazia [JA]: Leeches and Worms</register>
<!-- Weather Events -->
<register event="weather_Thunder">input /echo [AutoExec] Weather: Thunder (Thunder x1).</register>
<register event="weather_Thunder_x2">input /echo [AutoExec] Weather: Thunderstorms (Thunder x2).</register>
<register event="weather_Ice">input /echo [AutoExec] Weather: Snow (Ice x1).</register>
<register event="weather_Ice_x2">input /echo [AutoExec] Weather: Blizzard (Ice x2).</register>
<register event="weather_Wind">input /echo [AutoExec] Weather: Windy (Wind x1).</register>
<register event="weather_Wind_x2">input /echo [AutoExec] Weather: Gales (Wind x2).</register>
<register event="weather_Fire">input /echo [AutoExec] Weather: Heatwave (Fire x1).</register>
<register event="weather_Fire_x2">input /echo [AutoExec] Weather: Firestorms (Fire x2).</register>
<register event="weather_Water">input /echo [AutoExec] Weather: Rain (Rain x1).</register>
<register event="weather_Water_x2">input /echo [AutoExec] Weather: Rainstorms (Rain x2).</register>
<register event="weather_Earth">input /echo [AutoExec] Weather: Duststorm (Earth x1).</register>
<register event="weather_Earth_x2">input /echo [AutoExec] Weather: Sandstorm (Earth x2).</register>
<register event="weather_Light">input /echo [AutoExec] Weather: Aurora (Light x1).</register>
<register event="weather_Light_x2">input /echo [AutoExec] Weather: Stellar Glare (Light x2).</register>
<register event="weather_Dark">input /echo [AutoExec] Weather: Gloom (Dark x1).</register>
<register event="weather_Dark_x2">input /echo [AutoExec] Weather: Miasma (Dark x2).</register>
<!--Auto-Accept Invites-->
<register event="invite_Hitetsu">input /join</register>
<register event="invite_Cynic">input /join</register>
<register event="invite_Conlaed">input /join</register>
<register event="invite_Shikon">input /join</register>
<register event="invite_Lyeria">input /join</register>
<register event="invite_Senate">input /join</register>
<register event="invite_Jagapug">input /join</register>
<register event="invite_Yck">input /join</register>
<register event="invite_Gutsthebeast">input /join</register>
<register event="invite_Kierra">input /join</register>
<register event="losebuff_Reraise">input /echo [AutoExec] Reraise Lost</register>
<!-- Job Change Events-->
<register event="jobchange_blm/*">input /macro book 1; input /macro set 1</register>
<register event="jobchange_whm/*">input /macro book 2; input /macro set 1</register>
<register event="jobchange_smn/*">input /macro book 3; input /macro set 1</register>
<register event="jobchange_war/*">input /macro book 4; input /macro set 1</register>
<register event="jobchange_rdm/*">input /macro book 5; input /macro set 1</register>
<register event="jobchange_bst/*">input /macro book 6; input /macro set 1</register>
<register event="jobchange_dnc/*">input /macro book 7; input /macro set 1</register>
<register event="jobchange_sch/*">input /macro book 8; input /macro set 1</register>
<register event="jobchange_thf/*">input /macro book 9; input /macro set 1</register>
<register event="jobchange_pld/*">input /macro book 10; input /macro set 1</register>
<register event="jobchange_nin/*">input /macro book 11; input /macro set 1</register>
<register event="jobchange_sam/*">input /macro book 12; input /macro set 1</register>
</autoexec>
By Xnite 2013-02-28 09:13:31
for the job change commands, can it be done on a character base?
By kenshynofshiva 2013-02-28 09:21:39
for the job change commands, can it be done on a character base?
You have to make separate files for each character see below:
Asura.Ladycandygem said: »In your main autoexec file you can have the following:
<register event="login_Hitetsu">ae load Hitetsu.xml</register>
<register event="login_Mule">ae load Mule.xml</register>
Then you create files with those names and put in whatever rules you want for that character.
[+]
Server: Asura
Game: FFXI
Posts: 670
By Asura.Izilder 2013-02-28 09:31:34
[+]
Necro Bump Detected!
[105 days between previous and next post]
By Lobo 2013-06-13 11:29:57
I want to set up a autoexec command like
<register id="23443" event="invite_*">input /join</register>
for auto-joins. to auto-accept Yes on Re-Raise when u die. anyone have any thoughts ?
Leviathan.Arcon
VIP
Server: Leviathan
Game: FFXI
Posts: 682
By Leviathan.Arcon 2013-06-13 11:42:03
Doesn't work and as a person who has played FFXI at some point I really can not recommend this.
By Lobo 2013-06-13 11:52:17
y wouldnt it work ? auto-join works the same, there is 1 instance i know it would be useful. if anyone knows the event id i could prob write it myself. or any other idears i would appreciate it
Leviathan.Arcon
VIP
Server: Leviathan
Game: FFXI
Posts: 682
By Leviathan.Arcon 2013-06-13 11:56:31
There is no event for it, that's why it doesn't work.
If you identify the packet, you could use Lua to simulate an Enter key press, but that has annoying side effects, even aside from still being a bad idea.
Ragnarok.Zirael
Server: Ragnarok
Game: FFXI
Posts: 95
By Ragnarok.Zirael 2013-06-13 12:16:09
You're probably thinking of afking in plasm farm as NM blood holder or 2-boxing it for double the points, my best guess. I doubt Windower team would implement the feature for such use :D
You'll have to learn to program or look elsewhere, probably.
By Lobo 2013-06-14 09:10:50
LOL@Zirael
Server: Sylph
Game: FFXI
Posts: 2617
By Sylph.Hitetsu 2013-06-14 09:37:33
Add this to your Spellcasts, feel free to change the trigger spell: Code xml <if spell="Trigger0">
<if HPGT="0">
<cancelspell />
<return />
</if>
<elseif HP="0">
<cancelspell />
<command>setkey Enter down;wait 0.1;setkey Enter up</command>
<return />
</elseif>
</if>
Add this to AutoExec, it'll only trigger when you lose RR though, I can't think of a way to do it with Raise while you don't gain a status effect: Code xml <register event="losebuff_Reraise">wait 10;Trigger0</register>
EDIT: Alternatively, doing it purely from Auto-Exec, you could try:
Code xml <register event="losebuff_Reraise">wait 10;setkey Enter down;wait 0.5;setkey Enter up</register>
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By Lobo 2013-07-10 16:14:07
k thx i'll try that out
Necro Bump Detected!
[70 days between previous and next post]
By geekgirl101 2013-09-18 07:12:03
Little late to respond, the reason why your commands aren't working is because you're using <t> and <bt> in the code, change those to & lt;t& gt; and & lt;bt& gt; (without the spaces) and that should work.
Necro Bump Detected!
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Server: Ragnarok
Game: FFXI
Posts: 17
By Ragnarok.Dragonforce 2013-12-17 22:04:14
Any have a xml i can use to get my mule to attack the mob Im looking targeting? I've ever used Autoexec so need to know how to set it up
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Server: Odin
Game: FFXI
Posts: 9534
By Odin.Jassik 2013-12-17 22:30:56
Ragnarok.Dragonforce said: »Any have a xml i can use to get my mule to attack the mob Im looking targeting? I've ever used Autoexec so need to know how to set it up
Unless you have your instances of windower linked somehow, I'm pretty sure client side you would have to be engaged and execute a /assist command.
Server: Ragnarok
Game: FFXI
Posts: 17
By Ragnarok.Dragonforce 2013-12-17 22:39:08
How do i do that?
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Server: Odin
Game: FFXI
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By Odin.Jassik 2013-12-17 22:41:06
Ragnarok.Dragonforce said: »How do i do that?
I would honestly use a /p trigger. But, as far as the actual coding, I don't know how I would do it standalone, as you would have to manually load the auto_exec.
Server: Ragnarok
Game: FFXI
Posts: 17
By Ragnarok.Dragonforce 2013-12-17 23:40:49
Can someone help me setup a xml? Or show me a xml so i can mod it to work
Quick question, why wouldn't this work?
<register event="chat_tell_character name_wave" silent="true">wait 1;input /console exec wave.txt</register>
When I send a tell "wave" nothing happens. Does autoexec not exec console scripts?
*
Or better yet, this is what I want it to do.
<register event="chat_tell_character name_rest" silent="true">wait 1;input /heal</register>
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