The Parthenon: A Warrior's Kyklos

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The Parthenon: A Warrior's Kyklos
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 Ramuh.Austar
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By Ramuh.Austar 2020-09-29 19:54:36
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without rolls, trigue's second set will only get the required tp in one round about 25% of the time, the rest of the time it is equal or slower than his 100% DA set which always gets it in two rounds. granted, the non-100% DA set will have stronger WS usually due to the amount of extra TP when it doesn't reach 1K.

both sets barring hit rate concerns that is.
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By Spaitin 2020-09-29 20:10:41
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Leviathan.Andret said: »
I think on paper maybe but I would prefer a guarantee over a lot of maybes. It makes it easier to self chain because you are guaranteed to have enough TP.

42 STP is massive though. That's like 42% more TP. You will get some rounds where you pretty much overflowing TP but sometimes you might run a little slow.
That is the weird thing about the new non fighters roll set. At worse, it will TP as fast as the old 100 DA set. You get TP in 1 or two attack rounds (usually 1) with the new set. You got it in the old set in 2 attack arounds about 93% of the time. The new set basically just has a slightly worse white damage with a MUCH higher WS frequency.

Lets imagine a scenario where you have unbelievably bad luck on the new non fighters roll set. In 5 minutes you get ZERO ma proccs during TP phase. You will still WS as often as the 100 DA build. Even if you did 0 DA in your TP set and just stacked TA and STP, it should still beat the 100 DA set by a decent chunk.
ItemSet 375751
This set should also handily beat the 100 DA set. Everything augmented with STP.

The tatenashi set just made it better. The 100 DA set was really NEVER the best non fighters roll set.

Also, sidenote. I been curious about this but never actually tested it out. Does ifrit and fighters roll stack? That could make for some silly stuff lol.
 Ramuh.Austar
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By Ramuh.Austar 2020-09-29 20:46:15
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you can run this to give you an idea of how often you'll get to a certain tp value. base_tp_hit for chango is 134, tp_req is what you want to reach excluding tp return. so if you have 152 tp return, and you want to ws at 1K, then put 848. the qa, ta, da and store_tp should be obvious.

https://repl.it/languages/python3
Code
from random import random
from math import floor

qa = 3
ta = 4
da = 100

base_tp_hit = 134
store_tp = 59
tp_req = 848


tp_hit = floor(base_tp_hit * (1 + store_tp / 100))


def melee_round(tp_req):
    rounds = 0
    hits = 0
    while tp_req > 0:
        if random() < qa / 100:
            hits += 4
        elif random() < ta / 100:
            hits += 3
        elif random() < da / 100:
            hits += 2
        else:
            hits += 1

        for _ in range(hits):
            if random() < 95 / 100:
                tp_req -= tp_hit

        rounds += 1

    return rounds


def results():
    four_plus = 0
    three_Round = 0
    two_Round = 0
    one_Round = 0
    for _ in range(10000):

        x = melee_round(tp_req)

        if x >= 4:
            four_plus += 1
        if x == 3:
            three_Round += 1
        elif x == 2:
            two_Round += 1
        elif x == 1:
            one_Round += 1

    print("One Round: ", one_Round / 100)
    print("Two Rounds: ", two_Round / 100)
    print("Three Rounds: ", three_Round / 100)
    print("Four Plus: ", four_plus / 100)


results()

 Asura.Luckycharmss
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By Asura.Luckycharmss 2020-09-29 21:13:22
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Ive been tinkering around with this set any thoughts?
ItemSet 375752
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By Spaitin 2020-09-29 21:18:18
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Asura.Luckycharmss said: »
Ive been tinkering around with this set any thoughts?
ItemSet 375752
A ws set? Argosy is no bueno for tp phase. No defense
 Asura.Luckycharmss
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By Asura.Luckycharmss 2020-09-29 21:20:55
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Yea I was just experimenting on different gear
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By Trigue 2020-09-30 02:13:29
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I compared my original Tatenashi TP (Set 1) set with a few of the sets Spaitin suggested (Set 2, 4, 5) and put together a new one (Set 3) that produced the best numbers. For my calculations to find TP/hit I used the following. TP/hit = floor (Base TP/hit x (100 + Store TP Total) / 100). For CC SAM roll TP/hit values I'm assuming max SAM roll (XI (40), +8 Phantom Roll gear (32), Job Bonus (10), and the sum of that * 1.2 for Crooked Cards) to get 98 additional STP. For Fighter's roll double attack value I'm assuming Max Fighter's roll (XI (15), +8 Phantom Roll gear (8), and Job Bonus (5)) for a total of 28 double attack. Again, I'm assuming all sets are in a scenario of fighting for 100 attack rounds.

Set 1 ItemSet 375736

Base TP/hit = 263
TP/hit w/ CC SAM roll = 395
Base multi-hit = 3% Quad, 22% Trip, 50% Dbl (w/ Fighter's roll 78% Dbl)
Base # of swings = 3 Quad procs (12 swings), 21 Trip procs (63 swings), 38 Dbl procs (76 swings), 38 single swings = 189
# of swings w/ Fighter's roll = 3 Quad procs (12 swings), 21 Trip procs (63 swings), 59 Dbl procs (118 swings), 17 single swings = 210
Base overall TP = 189 swings * 263 TP/hit = 49,707 (~49 ws)
Overall TP w/ Fighter's roll = 210 swings * 263 TP/hit = 55,230 (~55 ws)
Overall TP w/ CC SAM roll = 189 swings * 396 TP/hit = 74,711 (~74 ws)
Overall TP w/ CC SAM roll & Fighter's roll = 210 swings * 396 TP/hit = 83,160 overall TP (~83 ws)

Set 2 ItemSet 375415

Base TP/hit = 259
TP/hit w/ CC SAM roll = 391
Base multi-hit = 3% Quad, 14% Trip, 69% Dbl (w/ Fighter's roll 97% Dbl)
Base # of swings = 3 Quad procs (12 swings), 13 Trip procs (39 swings), 57 Dbl procs (114 swings), 27 single swings = 192
# of swings w/ Fighter's roll = 3 Quad procs (12 swings), 13 Trip procs (39 swings), 81 Dbl procs (162 swings), 3 single swings = 216
Base overall TP = 192 swings * 259 TP/hit = 49,728 (~49 ws)
Overall TP w/ Fighter's roll = 216 swings * 259 TP/hit = 55,944 (~55 ws)
Overall TP w/ CC SAM roll = 192 swings * 391 TP/hit = 75,072 (~75 ws)
Overall TP w/ CC SAM roll & Fighter's roll = 216 swings * 391 TP/hit = 84,456 (~84 ws)

Set 2 is marginally better than the Set 1 with no buffs but starts to pull away after it gets SAM and Fighter's Roll.

Set 3 ItemSet 375754

Base TP/hit = 270
TP/hit w/ CC SAM roll = 402
Base multi-hit = 3% Quad, 22% Trip, 52% Dbl (w/ Fighter's roll 80% Dbl)
Base # of swings = 3 Quad procs (12 swings), 21 Trip procs (63 swings), 39 Dbl procs (78 swings), 37 single swings = 190
# of swings w/ Fighter's roll = 3 Quad procs (12 swings), 21 Trip procs (63 swings), 60 Dbl procs (120 swings), 16 single swings = 211
Base overall TP = 190 swings * 270 TP/hit = 51,300 (~51 ws)
Overall TP w/ Fighter's roll = 211 swings * 270 TP/hit = 56,970 (~56 ws)
Overall TP w/ CC SAM roll = 190 swings * 402 TP/hit = 76,380 (~76 ws)
Overall TP w/ CC SAM roll & Fighter's roll = 211 swings * 402 TP/hit = 84,822 (~84 ws)

Set 3 without buffs beats out Set 1 and 2. However Set 2 closes the gap with both rolls. You could CC Fighter's roll as well to get 33% double attack but Set 2 would only gain +3% double attack where Set 3 will gain +5% double attack pushing it further ahead of Set 2 once again.

I also took a look at a couple of other suggested gear sets below but they underperformed to the sets listed above so I didn't bother testing them with rolls. Here are the results.

Set 4 ItemSet 375751

Base TP/hit = 290
Base multi-hit = 3% Trip, 57% Dbl
Base # of swings = 3 Trip procs (9 swings), 55 Dbl procs (110 swings), 42 single swings = 161
Base overall TP = 161 swings * 290 TP/hit = 46,690 (~46 ws)

Set 5 ItemSet 375440

Base TP/hit = 259
Base multi-hit = 5% Trip, 70% Dbl
Base # of swings = 5 Trip procs (15 swings), 67 Dbl procs (134 swings), 28 single swings = 178
Base overall TP = 178 swings * 259 TP/hit = 46,102 (~46 ws)

Also quick note all Reisenjima armor assumes it has max STP values of +8 augmented with Fern Stones and Cichol Mantles assumes +10 double attack.
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By SimonSes 2020-09-30 02:22:51
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Trigue said: »
For CC SAM roll TP/hit values I'm assuming max SAM roll (XI (40), +8 Phantom Roll gear (32), Job Bonus (10), and the sum of that * 1.2 for Crooked Cards) to get 98 additional STP. For Fighter's roll double attack value I'm assuming Max Fighter's roll (XI (15), +8 Phantom Roll gear (8), and Job Bonus (5)) for a total of 28 double attack. Again, I'm assuming all sets are in a scenario of fighting for 100 attack rounds.

This is super silly assumption. 2x 11 is pretty easy in escha because you can keep resetting with Super Revitalizer, but even then its silly to assume that job bonus from SAM that has 50% chance to proc from head, will be up always. Unless you assume you will always have SAM in your party.

Now for Dynamis, Ambuscades and most other events, assuming 2x 11 and one with CC is just dreaming.

Your way of calculating number of WSs is also really weird.
Lets take an example:

Trigue said: »
Base overall TP = 189 swings * 263 TP/hit = 49,707 (~49 ws)
Overall TP w/ Fighter's roll = 210 swings * 263 TP/hit = 55,230 (~55 ws)
Overall TP w/ CC SAM roll = 189 swings * 396 TP/hit = 74,711 (~74 ws)
Overall TP w/ CC SAM roll & Fighter's roll = 210 swings * 396 TP/hit = 83,160 overall TP (~83 ws)

How is that accurate? Where is TP return from WS included here? Where is tp overflow included here? It doesnt make sense to calculate number of WS simply by checking total TP you get from all swings.
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 Ramuh.Austar
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By Ramuh.Austar 2020-09-30 02:31:39
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none of anything you just did really matters since it doesn't take into account WHEN you're getting MA procs.
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By Spaitin 2020-09-30 05:51:44
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Not to be rude, but that information is completely unusable. It is missing a lot of important information. It also is incorrect in ws frequency.
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By SimonSes 2020-09-30 10:13:23
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Asura.Memes said: »
The dumbest thing about DD math is assuming WS at 1000 TP every time anyway.

Except no serious math assumes that.
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By Cerberus.Shadowmeld 2020-09-30 11:19:26
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SimonSes said: »
Asura.Memes said: »
The dumbest thing about DD math is assuming WS at 1000 TP every time anyway.

Except no serious math assumes that.

You two are on the same page.
 Asura.Luckycharmss
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By Asura.Luckycharmss 2020-09-30 12:05:45
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SimonSes said: »
Trigue said: »
For CC SAM roll TP/hit values I'm assuming max SAM roll (XI (40), +8 Phantom Roll gear (32), Job Bonus (10), and the sum of that * 1.2 for Crooked Cards) to get 98 additional STP. For Fighter's roll double attack value I'm assuming Max Fighter's roll (XI (15), +8 Phantom Roll gear (8), and Job Bonus (5)) for a total of 28 double attack. Again, I'm assuming all sets are in a scenario of fighting for 100 attack rounds.

This is super silly assumption. 2x 11 is pretty easy in escha because you can keep resetting with Super Revitalizer, but even then its silly to assume that job bonus from SAM that has 50% chance to proc from head, will be up always. Unless you assume you will always have SAM in your party.

Now for Dynamis, Ambuscades and most other events, assuming 2x 11 and one with CC is just dreaming.

Your way of calculating number of WSs is also really weird.
Lets take an example:

Trigue said: »
Base overall TP = 189 swings * 263 TP/hit = 49,707 (~49 ws)
Overall TP w/ Fighter's roll = 210 swings * 263 TP/hit = 55,230 (~55 ws)
Overall TP w/ CC SAM roll = 189 swings * 396 TP/hit = 74,711 (~74 ws)
Overall TP w/ CC SAM roll & Fighter's roll = 210 swings * 396 TP/hit = 83,160 overall TP (~83 ws)

How is that accurate? Where is TP return from WS included here? Where is tp overflow included here? It doesnt make sense to calculate number of WS simply by checking total TP you get from all swings.


LOL I was thinking this exact same thing - Kudos for trying tho Trigue more than I'm willing to do forsure
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By Trigue 2020-09-30 12:22:55
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The sets I've posted are merely illustrations to show the "on paper" values to compare and contrast different gear options. There are numerous situations such as holding TP to get a bigger WS number, variations in TP return such as using a MA WS vs a single hit WS, whether or not your ACC is capped and you miss, and the real time proc rate of your MA sets which will certainly alter the outcome of that data I put together and I understand that. I'm not claiming these sets will produce those numbers exactly as they appear but they do show that compared with previous WAR builds, 100% Dbl Att sets for example, you will get greater overall TP generation and should be seriously considered going forward.
 Cerberus.Gahlek
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By Cerberus.Gahlek 2020-09-30 18:39:23
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Long time lurker, first time poster (be gentle).

So assuming a certain Store TP threshold, it makes more sense to stack higher tier multiattack (QA and TA) at the cost of losing 100% Double Attack, right?

The new Tatenashi +1 augments help unlock additional multiattack potential that obviously didn't exist prior to the update.

That being said, how does this set look?

ammo={ name="Seeth. Bomblet +1", augments={'Path: A',}},
head="Flam. Zucchetto +2",
body={ name="Valorous Mail", augments={'"Triple Atk."+3','VIT+4','Quadruple Attack +2','Accuracy+15 Attack+15','Mag. Acc.+12 "Mag.Atk.Bns."+12',}},
hands={ name="Tatena. Gote +1", augments={'Path: A',}},
legs={ name="Odyssean Cuisses", augments={'Accuracy+30','"Store TP"+6','Attack+13',}},
feet="Pumm. Calligae +3",
neck={ name="War. Beads +2", augments={'Path: A',}},
waist="Windbuffet Belt +1",
left_ear="Cessance Earring",
right_ear="Telos Earring",
left_ring="Petrov Ring",
right_ring="Niqmaddu Ring",
back={ name="Cichol's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Dbl.Atk."+10','Phys. dmg. taken-10%',}},}

I was definitely blessed with a nice Dark Matter augments on Valorous, but this takes the build to QA+7, TA+14, DA+68 and I think hits the required STP necessary for correct Xhit? Seething Bomblet +1 necessary for to hit 25% gear Haste since losing Ioskeha Belt +1.

Thoughts on incorporating Windbuffet Belt +1 into TP sets? Thank you very much for the interesting insight into the WAR builds. I enjoy reading everyone's comments and viewpoints.
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By Spaitin 2020-09-30 19:05:55
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Cerberus.Gahlek said: »
Thoughts on incorporating Windbuffet Belt +1 into TP sets?
I have tried that quite a few times. It just doesnt fit well. You have access to ioskeha belt and aurgelmir for TP gain. Or you can just have the winbuffet. Ioskeha and aurgelmir orb together are much better than winbuffet and seething.

Other than that, I like your TP set. A tatenashi body will beat out your val body now. Either works fine. Tatenashi is a bit of a pain to get for most players.

What is the xhit you are going for? a 4 hit before sam roll or something?
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By Cerberus.Gahlek 2020-09-30 19:14:23
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Well, I'm not good enough with FFXI maths to target a particular Xbuild, but using Austar's linked calculator, +112 total Store TP and Windbuffet +1 vs other options (since it pushed the highest multiattack) seemed like the cutoff with the best Round 1 : Round 2 ratio.

Thank you for looking at it.
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By Shiva.Anoq 2020-09-30 21:52:16
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trying to get my taten. body finished first. which hands should I be using with it when its done till I finish taten. hands?
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By Spaitin 2020-10-02 08:10:38
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Shiva.Anoq said: »
trying to get my taten. body finished first. which hands should I be using with it when its done till I finish taten. hands?
Tatenashi hands without augments are still good. Flamma Silevia and acro are great as well
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By Siren.Itachi 2020-10-02 13:01:09
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Is there a specific unity that's at the top of the ranking every week? I'm in Yoran Oran which is normally in third. I'm not sure if that gets the full boost? I don't really use Yoran that much anymore so I wouldn't mind transferring to a different unity that's normally top of rank
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By Lakshmi.Watusa 2020-10-02 13:13:05
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Siren.Itachi said: »
Is there a specific unity that's at the top of the ranking every week? I'm in Yoran Oran which is normally in third. I'm not sure if that gets the full boost? I don't really use Yoran that much anymore so I wouldn't mind transferring to a different unity that's normally top of rank

If you can do without a decent healer trust, it's most likely going to be Sylvie.
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By Taint 2020-10-02 13:32:27
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Lakshmi.Watusa said: »
Siren.Itachi said: »
Is there a specific unity that's at the top of the ranking every week? I'm in Yoran Oran which is normally in third. I'm not sure if that gets the full boost? I don't really use Yoran that much anymore so I wouldn't mind transferring to a different unity that's normally top of rank

If you can do without a decent healer trust, it's most likely going to be Sylvie.


The number one reason to get Ygnas is Sylvie. Best trust by far.
(when can we get Cornelia back....)
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 Cerberus.Shadowmeld
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By Cerberus.Shadowmeld 2020-10-02 14:48:22
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Taint said: »
Lakshmi.Watusa said: »
Siren.Itachi said: »
Is there a specific unity that's at the top of the ranking every week? I'm in Yoran Oran which is normally in third. I'm not sure if that gets the full boost? I don't really use Yoran that much anymore so I wouldn't mind transferring to a different unity that's normally top of rank

If you can do without a decent healer trust, it's most likely going to be Sylvie.


The number one reason to get Ygnas is Sylvie. Best trust by far.
(when can we get Cornelia back....)

So want Cornelia back... then I don't have to deal with the horrible brd trusts... Ulmia is supposed to always have 1 march per the trust page on bg wiki, but in reality, as soon as my healer trusts drop below 90% mp she is always doing double ballads for me. Joaquim almost always does 2x Paeons or 1 paeon 1 minuet/madrigal.
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By olson2189 2020-10-03 16:03:33
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Spaitin said: »
SimonSes said: »
In short, for general TP I recommend this for non fighters roll. With sam, 3 hit build. Will get to 1000% TP in 1 attack round about 85%% of the time and guarantee 1000% TP in 2 (unless acc is an issue). I am not positive on the non fighters roll set yet. Still playing with a few other swaps. Legs feet might be overall better with pummelers or DA augmented ody. Not sure yet, might still have room for improvement.
ItemSet 375415

DA or STP on the cape for this set?
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By Spaitin 2020-10-03 19:04:26
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olson2189 said: »
DA or STP on the cape for this set?
DA
 Asura.Nuance
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By Asura.Nuance 2020-10-08 11:05:01
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I’m in the process of making a Conqueror for funsies.

An AM3 set for Liberator was a lot easier for my brain to wrap around as drk has no native multi attack like war does.

So I’m wondering if anyone has any particular ideas on this front specifically for when AM3 is active for conqueror
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By Cerberus.Shadowmeld 2020-10-08 11:15:02
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You'd definitely not want to have a 100% DA build in that case because afaik, DA procs before mythic aftermath. The question be how much DA do you remove? I think a set with the Tatenashi gear in it is probably a good start, some of the major DA pieces like cichols would transition to STP, maybe. If you remove too much DA, you run the risk of lowering your overall TP gain, but if you keep it at 100%, you can never get an aftermath TA.
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By Asura.Nuance 2020-10-08 11:21:30
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ItemSet 375195

This is what I was messing around with last night piddling around with ideas. Still lands me on 39 DA I believe.

And for the sake of the argument in a Zerg situation utilizing conqueror AM3 I can only assume that at that point a fighters roll wouldn’t be all that great assumption being attack cap? And you’d likely be using MS so what other roll would you utilize or am I overthinking the whole thing
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By SimonSes 2020-10-08 11:31:34
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Cerberus.Shadowmeld said: »
You'd definitely not want to have a 100% DA build in that case because afaik, DA procs before mythic aftermath. The question be how much DA do you remove? I think a set with the Tatenashi gear in it is probably a good start, some of the major DA pieces like cichols would transition to STP, maybe. If you remove too much DA, you run the risk of lowering your overall TP gain, but if you keep it at 100%, you can never get an aftermath TA.

If you gonna swap DA to storeTP, you will never lower your overall TP gain. DA in gear under AM3 is positive gain, but its super small, so storeTP will be better even in several times less amount.

For example 3%QA, 15%TA, 80%DA under AM3 is 2.064 attack per round (with 95%acc cap). If you lower DA to 33%, its 1.99 so that 40%DA gives you 3.72% more attacks per round (lol..)

It might even be optimal to change DA merits to Berserk/warcry (depends what other one you have already) if you plan toying only with Conqueror for a while.
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