The Parthenon: A Warrior's Kyklos

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The Parthenon: A Warrior's Kyklos
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 Asura.Geriond
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By Asura.Geriond 2019-03-12 18:00:34
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So, about Lycurgos's TP Bonus based on current HP stat. Testing could off by 1-2 seconds because I used timestamp instead of a stopwatch.

Testing with Armor Break (180/360/540 second duration at 1000/2000/3000 TP):

786/1768 HP, 1000 TP: 180 seconds (+0 TP)
1768/1768 HP, 1000 TP: 228 seconds (~+267 TP)
3808/3808 HP, 1000 TP: 305 seconds (~+694 TP)
5373/5373 HP, 1000 TP: 360 seconds (+1000 TP)
[+]
 Asura.Saevel
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By Asura.Saevel 2019-03-12 18:01:50
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Asura.Yojimmbo said: »
Right on thanks

Ok preliminary looks has me needing 53 Store TP in TP gear and 27 in WS to reach a 5-hit base, it's cause ID is 2 hits and I was planning around 4. My base set has 42 so I'm rearranging a few things to get the remaining 11 without losing much.
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By Asura.Saevel 2019-03-12 18:04:57
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Asura.Geriond said: »
So, about Lycurgos's TP Bonus based on current HP stat. Testing could off by 1-2 seconds because I used timestamp instead of a stopwatch.

Testing with Armor Break (180/360/540 second duration at 1000/2000/3000 TP):

786/1768 HP, 1000 TP: 180 seconds (+0 TP)
1768/1768 HP, 1000 TP: 228 seconds (~+267 TP)
3808/3808 HP, 1000 TP: 305 seconds (~+694 TP)
5373/5373 HP, 1000 TP: 360 seconds (+1000 TP)

And that made me a lot more interested in that Great Axe.
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By soralin 2019-03-12 18:05:13
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Asura.Saevel said: »
Taint said: »
One war/dnc boosting two other war/sams seems
Worth it.

Caps the two /Sam wars at the loss of 10da from cape. Probably not the ideal setup but it would be a net gain.

It won't cap them, /DNC is only 5% (50), costs 350TP and lasts 90s.

https://www.bg-wiki.com/bg/Haste_Samba

256/1024
448/1024
50/1024

754/1024 = 73.63%

Cap is 820/1024.

DNC mains have merits that raise the potency to 10% (101) and the duration to 2:30 base with Saber Dance bringing it to 3min for the same 350TP cost.

Asura.Snapster said: »
Haste Samba is worth using.

No it's not, this was gone over a couple of years ago. Sub DNC isn't strong enough to justify using while DNC main is a different story due to merits.
Asura.Snapster said: »
You're also likely boosting the DPS of everyone else that you're grouping with.

No your not because their already capped. You are just wasting your time trying to be a special snowflake and buck the norm. If someone needs to do Haste Samba then either get a DNC Main or have the COR do it.

I just mathed this out on Discord, but Ill post it here. I think /Dnc shines for War's dual wielding the TP Bonus offhand and Savage Blade spamming.

Let me break it down here.

Dnc: 15% DW trait
Nin: 25% DW Trait
Haste Samba: 5% JA Haste

With 73.75% Haste you need 24% DW to cap attack speed, so you are 9% short
With 68.75% haste, you need 36% DW, so you are 11% short

So /dnc actually requires less DW Gear, but you gotta keep haste samba up, however here's the important part:

Dual Wield lowers your TP/Hit, so you want to lean on it as little as possible. By need 12% less dual wield as /dnc, you get a fair bit more TP/Swing

Specifically, assuming Naegling+Fernagu, thats 240+268 delay, which means a swing delay of 249/hit

With 24% DW, that delay becomes 190 I believe? I think its roofed after DW
With 36% DW, that delay becomes 160

(This is neat, that bumps us down into the sub 180 delay formula!)

Which means
24% DW = 63.4 Tp/Hit
36% DW = 57.5 TP/Hit

Going from 57.5 => 63.4 Tp/Hit is 10% more TP/Swing.

Which also means, at an extra 5.9 TP/Hit, after about 60 hits Haste Samba strat paid for its TP cost.

At 100% Double Attack, and Dual Wielding, thats only 15 attack rounds.

At a round delay of 1.7 secs ([[240+268]*0.2]/60), thats about 26 seconds of whacking before it paid for itself.

Which means the remaining 64 seconds are pure 'free tp'

So...

The two following situations are where /nin will win for Savage Blade zerging from what I see.

A: The fight lasts less than 30 seconds or so AND you can't prebuff.

B: Its a fight where buffs get wiped often. Sandworms, Turtles, stuff like that. Haste Samba will keep getting peeled off.

Otherwise, I'd say /dnc wins.

Also the healing waltz and divine waltz utility is nothing to be scoffed at, and Dashing Subligar utility is a very real thing to keep in mind. Pinch blinks you can pop off with 0 cast time are pretty clutch.
 Asura.Saevel
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By Asura.Saevel 2019-03-12 18:11:48
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soralin said: »
, but you gotta keep haste samba up

This makes all the rest fall flat, the Samba does not give you Haste the Daze does and only for a few seconds after you hit the monster. Seriously go out and try this in actual game content and watch what happens.

soralin said: »
With 73.75% Haste you need 24% DW to cap attack speed, so you are 9% short
With 68.75% haste, you need 36% DW, so you are 11% short

This too, there is no easy / useful way to reach +9 DW from gear, the closest is 7 from Emicho +1 hands in a combo with the body for bonus DA. 11% is easy, just Hands and Suppa.

You guys keep assuming Haste Daze is a buff like Berserk or Warcry that you can just pop and forget, it's not, there is a reason DNC's don't bother with it.
 
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By soralin 2019-03-12 18:20:05
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Whats wrong with keeping Haste Samba up? You just pop it into a Weaponskill, no JA Delay happens then.

Asura.Saevel said: »
This too, there is no easy / useful way to reach +9 DW from gear,

You can hit +9 using Suppa + Eabani Earring. Not sure if you can still hit 100 DA though with that easily.
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By Asura.Saevel 2019-03-12 18:31:07
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soralin said: »
Whats wrong with keeping Haste Samba up? You just pop it into a Weaponskill, no JA Delay happens then.

Cause Samba doesn't give you any Haste and at 90s duration your poping to too frequently anyway.

This isn't theory-crafting for me, I've actually gone out and tried using /DNC on a variety of content using the exact same thoughts you had, only several years earlier.
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By soralin 2019-03-12 18:35:24
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Asura.Saevel said: »
soralin said: »
Whats wrong with keeping Haste Samba up? You just pop it into a Weaponskill, no JA Delay happens then.

Cause Samba doesn't give you any Haste and at 90s duration your poping to too frequently anyway.

This isn't theory-crafting for me, I've actually gone out and tried using /DNC on a variety of content using the exact same thoughts you had, only several years earlier.

So... before we got a new DW earing, Dashing Subligar, etc?

And as I said above.

26 seconds into Haste Sambas 90 second duration, it paid for itself. Probably closer to 30 but its still a net positive.
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By Asura.Saevel 2019-03-12 18:38:16
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soralin said: »
26 seconds into Haste Sambas 90 second duration, it paid for itself. Probably closer to 30 but its still a net positive.

Go out and actually use it in a party, your way behind by the time you've started swinging again cause like I said, Haste Samba doesn't give you any haste.

If you have a hardon that much for Haste Samba, get the COR to use it.
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By Spaitin 2019-03-12 18:40:25
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Anyone getting odd reports about the polearm? Have not tested it yet (not finished the weapon yet). But it might be making impulse drive crit. (can't confirm, but that is the word i have heard.) I really hope it is true.
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By Asura.Veikur 2019-03-12 18:45:24
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Might potentially make any polearm weaponskill crit, which would be crazy. I haven't seen any actual testing though.

Also, if anyone wants to remind Sav that 78.25 and 80 are not the same number, that'd be great.
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By Spaitin 2019-03-12 18:48:14
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Asura.Veikur said: »
Might potentially make any polearm weaponskill crit, which would be crazy. I haven't seen any actual testing though.


A friend who i sorta trusts says it does. Cant confirm as I have not seen it. if it does. it could be super duper fun with blood rage. I hear it doesn't seem to give an aftermath or a buff when using the WS like i thought it would. the crit thing might just apply to weaponskills. Will probably have the spear done on friday. fun stuff.
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By Spaitin 2019-03-12 18:58:56
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Asura.Geriond said: »
So, about Lycurgos's TP Bonus based on current HP stat. Testing could off by 1-2 seconds because I used timestamp instead of a stopwatch.

Testing with Armor Break (180/360/540 second duration at 1000/2000/3000 TP):

786/1768 HP, 1000 TP: 180 seconds (+0 TP)
1768/1768 HP, 1000 TP: 228 seconds (~+267 TP)
3808/3808 HP, 1000 TP: 305 seconds (~+694 TP)
5373/5373 HP, 1000 TP: 360 seconds (+1000 TP)
nice testing. I figured SE would do something dumb like making the TP bonus go up the closer you are to zero. Might be a solid dark night option if they do that 9999 HP trick.
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By Asura.Saevel 2019-03-12 19:02:39
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Spaitin said: »
Asura.Veikur said: »
Might potentially make any polearm weaponskill crit, which would be crazy. I haven't seen any actual testing though.


A friend who i sorta trusts says it does. Cant confirm as I have not seen it. if it does. it could be super duper fun with blood rage. I hear it doesn't seem to give an aftermath or a buff when using the WS like i thought it would. the crit thing might just apply to weaponskills. Will probably have the spear done on friday. fun stuff.

My crew isn't available this evening so I'll probably be waiting until tomorrow or Friday to get it, then I'll do some testing. Wouldn't surprise me of it's an added +crit effect based on TP, would be crazy fun to use.
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By Lili 2019-03-12 19:17:48
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DirectX said: »
Where is the proof that Fencer caps?

y u no read

https://www.ffxiah.com/forum/topic/35200/the-parthenon-a-warriors-kyklos/139/#3413997

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By Leviathan.Andret 2019-03-12 19:21:50
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Well you can eliminate the delay from Samba by WS right after using Samba. So you only loose 2s from WS and 1s for JA instead.

However, it costs like 600tp and you use it before WS so that would reduce the TP bonus. Not too sure that it would worth the troubles.
 
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 Ramuh.Austar
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By Ramuh.Austar 2019-03-12 21:57:25
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Asura.Saevel said: »
there is a reason DNC's don't bother with it
because they don't need it to cap delay.
 Asura.Snapster
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By Asura.Snapster 2019-03-12 22:58:59
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For the /DNC discussion -

You technically need 10 Dual Wield to cap with Haste Samba I but 9 is probably going to cap you anyways because of truncation (it's 79.96% delay reduction.)

https://www.wolframalpha.com/input/?i=(1+-+.25+-+.4375+-+50%2F1024.0)+*+(1+-+.15+-+x)+%3D+.2

More importantly, the best build doesn't necessarily mean flooring delay, particularly if it means you end up aggressively exceeding your Dual Wield requirements. Emicho Gauntlets +1 puts you 79.17% delay reduction. You can use an Eabani Earring and cap it at 10 although I'm not sure you want to do that. It will drop your base TP per strike by 3~3.5% while increasing your attack speed by a marginal 4.15% and you lose your other earring stats. For Naegling/Fernagu, you drop from 65 -> 63 base TP per strike (a 3.15% drop.) Whatever bonus you get from your earring slot would only need to make a small impact for it to be better.
 Ragnarok.Ejiin
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By Ragnarok.Ejiin 2019-03-13 00:47:55
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Posting here too because it's also very relevant to WAR:



Polearm does indeed force a crit on WS that otherwise can't crit unless I am missing something obvious.
[+]
 Asura.Saevel
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By Asura.Saevel 2019-03-13 01:07:53
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Next is to map out how much TP gives what percentage crit on WS. Was seeing similar numbers earlier tonight.

Stardiverv-> Sonic Thrust -> Impulse Drive.
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By Spaitin 2019-03-13 07:12:39
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Pretty insane. possibly a new best weapon for war. obviously depends on the crit rate. but it is at least a contender. Easily the best for stuff like teles/strophadia zergs if you really dont want to use MS. I am guessing crit rate is similar to WS like evis or something. might get polearm before axe since i dont think the axe buff will be all that great.
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By Asura.Saevel 2019-03-13 07:48:50
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Well we gotta find out if the crit buff is additive with our other crit rates, meaning does gifts and blood rage effect it? Is it on any Pole Arm WS or only Impulse Drive? If it works with crit buffs then going Warcry -> Blood Rage is 2min of ridiculous DPS.
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By Ramuh.Austar 2019-03-13 08:36:41
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ejiin, can you see if it only gets the critical on the first hit or if any additional hits do as well and can you see if it makes other weapon skills critical? and does it always make it crit?
 Ragnarok.Ejiin
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By Ragnarok.Ejiin 2019-03-13 09:27:46
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Yeah, I'll be testing all I can on stream today.

Initial findings make me think the crit rate at 3000 TP is very high, at least 50%+
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By SimonSes 2019-03-13 09:37:20
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Ragnarok.Ejiin said: »
Yeah, I'll be testing all I can on stream today.

Initial findings make me think the crit rate at 3000 TP is very high, at least 50%+

I suggest check 3000TP crit rate first, then knowing that go to abyssea and put 3 crit rate atma and check if that's additive or if crit rate from proc is actually only source of crit rate.
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By soralin 2019-03-13 09:59:32
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Asura.Snapster said: »
For the /DNC discussion -

You technically need 10 Dual Wield to cap with Haste Samba I but 9 is probably going to cap you anyways because of truncation (it's 79.96% delay reduction.)

https://www.wolframalpha.com/input/?i=(1+-+.25+-+.4375+-+50%2F1024.0)+*+(1+-+.15+-+x)+%3D+.2

More importantly, the best build doesn't necessarily mean flooring delay, particularly if it means you end up aggressively exceeding your Dual Wield requirements. Emicho Gauntlets +1 puts you 79.17% delay reduction. You can use an Eabani Earring and cap it at 10 although I'm not sure you want to do that. It will drop your base TP per strike by 3~3.5% while increasing your attack speed by a marginal 4.15% and you lose your other earring stats. For Naegling/Fernagu, you drop from 65 -> 63 base TP per strike (a 3.15% drop.) Whatever bonus you get from your earring slot would only need to make a small impact for it to be better.

Really good points! I think just Emicho would be fine, since our bonuses from Cessance and Telos earrings are pretty huge, probably not worth giving up for a measly 4% delay reduction.

I think it really depends on the breakpoints for x hits at 63 TP, but with double attacks and dual wielding and I think theres some save tp in there, as well as the fact every now and then we need to WS at 1350 tp for haste samba, worrying about x-hits is probably an unnecessary micro optimization.

But uh...

Nevermind that polearm looks absolutely mental lets talk about that!
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By Cronnus 2019-03-13 11:43:51
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Ragnarok.Ejiin said: »
Posting here too because it's also very relevant to WAR:



Polearm does indeed force a crit on WS that otherwise can't crit unless I am missing something obvious.

What kind of setup is needed for this? Wsd? Ma? Crit damage?
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By Phoenix.Mikumaru 2019-03-13 11:53:35
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While we're all geeking out about the Polearm, has anyone tried MS Asurian Fist with H2H? An LS mate brought up the point that it could potentially return near 1000TP presuming all hits land.
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