The Parthenon: A Warrior's Kyklos |
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The Parthenon: A Warrior's Kyklos
I think you mean, they fixed it, lol. WSD should've always worked for every hit.
Well, ranger method at least got faster, so there's that.
Hmm... So now we have a problem. Increase WSD will pass to each hit. This should include the extra hit from DA and TA. So WSD has increased in terms of importance and so are the DA and TA in WS.
So how much DA should you get for every point of WSD you loose? What about the WS stat like VIT and STR? Asura.Eiryl said: » I think you mean, they fixed it, lol. WSD should've always worked for every hit. Oh no, you are absolutely right. I think it should have been either a flat +X% to the total or +X% to each hit (this being better). It’s just that we’ve lived in darkness so long that when such a time we see the light we are blinded lol Leviathan.Andret said: » Hmm... So now we have a problem. Increase WSD will pass to each hit. This should include the extra hit from DA and TA. So WSD has increased in terms of importance and so are the DA and TA in WS. So how much DA should you get for every point of WSD you loose? What about the WS stat like VIT and STR? Well you have to remember that a lot WARs best WSD equipments either have no tenable rival (Knobierrie) or are on Armors with really strong stats in STR VIT Acc and Attack. So STR and VIT should be minor concerns. The big one now will be figuring Multi-Attack vs WSD. For Upheaval, nothing changes but for Resolution it gets tricky.. I’m imagining a Normal Resolution set but with Knobkierrrie, AF +3 Body and Cape as STR and WSD. I haven’t done any math on it, that’s just a gut feeling. The Multi-Attack and WSD presently feed into each other for Resolution so you don’t wanna go all in on any one spot Well this could be one of two things, first SE goofed when they were modifying the WS damage code for the upgraded REMA's. We already knew about them breaking COR and GEO buffs which later required another server side patch. If that is true then this will also be patched sooner or later. The other angle is that WSD was always supposed to effect the entire WS, has been broken this entire time and when they were in there making the REMA changes they fixed this as well.
I'm more inclined to believe the first scenario because if it was the second they would of said something about it, but who knows. For now I've just created a ResolutionWSD set and altered my lua to use that one instead. Offline
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Asura.Saevel said: » Well this could be one of two things, first SE goofed when they were modifying the WS damage code for the upgraded REMA's. We already knew about them breaking COR and GEO buffs which later required another server side patch. If that is true then this will also be patched sooner or later. The other angle is that WSD was always supposed to effect the entire WS, has been broken this entire time and when they were in there making the REMA changes they fixed this as well. I'm more inclined to believe the first scenario because if it was the second they would of said something about it, but who knowns. For now I've just created a ResolutionWSD set and altered my lua to use that one instead. WSD working also for non REMA multi hit WSs might be some indication that it was intended, but only SE knows. Offline
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Asura.Saevel said: » Well this could be one of two things, first SE goofed when they were modifying the WS damage code for the upgraded REMA's. We already knew about them breaking COR and GEO buffs which later required another server side patch. If that is true then this will also be patched sooner or later. The other angle is that WSD was always supposed to effect the entire WS, has been broken this entire time and when they were in there making the REMA changes they fixed this as well. I'm more inclined to believe the first scenario because if it was the second they would of said something about it, but who knows. For now I've just created a ResolutionWSD set and altered my lua to use that one instead. Curious as to what your WSD Reso set looks like? Asura.Yso
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Bahamut.Asphaar
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So argosy +1 is trash now? (Until we figure out what’s going to happen)
olson2189 said: » Asura.Saevel said: » Well this could be one of two things, first SE goofed when they were modifying the WS damage code for the upgraded REMA's. We already knew about them breaking COR and GEO buffs which later required another server side patch. If that is true then this will also be patched sooner or later. The other angle is that WSD was always supposed to effect the entire WS, has been broken this entire time and when they were in there making the REMA changes they fixed this as well. I'm more inclined to believe the first scenario because if it was the second they would of said something about it, but who knows. For now I've just created a ResolutionWSD set and altered my lua to use that one instead. Curious as to what your WSD Reso set looks like? Knobkierrie Agoge Mask +3 Pummeler's Lorica +3 HQ Argosy hands (Path D) Chicols' Mantle WSD +10 Pummeler's cuisses +3 Sulevia's leggings +2 WSD on hands and legs sucks for WAR unless you got crazy DM augments. Pummeler's +3 legs is a really nice accuracy boost to make up for the lost acc switching the rest of the gear. Argosy Hands are 39 STR 35 DEX Acc / Atk Store TP and DA +3. Seems like the best outside of DM augments or something crazy like STR 15 WSD 4 Acc/Atk 30. Siren.Kyte
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That's the same set I'm using as well.
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Looking at making misc war capes this month and was looking at Hexa Strike. With WSD working the way it is currently would I be better off using my str/wsd cape? Or should I have a crit hit+ cape?
Bahamut.Asphaar
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Is mighty strikes set going to stay the same way? Full Valorous with Crit dmg?
Siren.Kyte
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Until it's changed back, no except for maybe the boots if your augments are particularly good.
Ok so this question is to Saevel and any other better with lua/gs then I am, how would I go about having my Gs adjust for TP values to change gear from mutliattack to wsd and vice versa?
Sylph.Atigevomega said: » Ok so this question is to Saevel and any other better with lua/gs then I am, how would I go about having my Gs adjust for TP values to change gear from mutliattack to wsd and vice versa? Code if player.tp > 2500 then equip whatever set elseif player.tp > 2000 then equip different1 set elseif player.tp > 1500 then equip different2 set else equip default set end make sure you're going from high to low with that code. ahh ok simple enough then thank you Chiaia
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What are yall using for savage blade for higher level content?
This is what im currently using but acc is only 1086 + 15 wsacc. Offline
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Yeah we never do any content, high-level or otherwise, without REMA BRDs. More than a couple of us have them as support alts.
I just noticed that my tp set is ~1206 before any buffs or food. The ws set drops to 1086 +15 wsacc. I havent noticed much of an issue in practice while doing events, but I was interested in seeing if anyone else had any alternatives for some of the items I have chosen. We can see this is three tiers
Middle Tier: 1130~1180 accuracy in both TP and WS sets High Tier: 1200~1300 accuracy in both TP and WS sets I don't care Tier: 1100 or under in TP and WS sets. Middle Tier should be what we aim for as a baseline prebuffs, this lets us tune buffs / debuffs to fit the situation while keeping all the DD's on the same level. High Tier is for when something goes wrong, a buff gets dispelled, blind happens, or some other situation that temporarily alters the accuracy situation. The first hit of a WS gets +100 WS Accuracy bonus, but not any of the subsequent hits. With WSD now applying to all hits, WS's like Savage, Upheaval and King's Justice need decent accuracy to land all the hits. Offline
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I wouldnt really put Savage in the same group as Uphaevel or KJ even with wsd change. Hits other than 1st on Uphaevel and KJ can add very significant part of damage. Up to even 200% more (with multiattacks) than first hit below 2000tp. While for Savage even with 2x double attack proc all non 1st hits will add only around 30%, so not really the same. In other words for KJ and Uphaevel landing non 1st hits are required now. Its super important and crucial for damage. For Savage its significant bonus, but still only a bonus.
On Savage those extra hits add up and it's a difference of several thousand damage per WS. ~30% of a WS's damage is still a huge amount.
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Asura.Saevel said: » On Savage those extra hits add up and it's a difference of several thousand damage per WS. ~30% of a WS's damage is still a huge amount. I agree but there is a huge difference between on avg 30k savage instead of 35k savage and 15k uphaevel instead of 35k uphaevel. Or approaching it from gear perspective. If you need 100 acc to cap additional hits on Savage Blade and you would need to sacrife significant amount of wsd and str for it, you will probably at best end up with the same avg damage, but most lilely with lower. While for KJ and Uphaevel capped acc on additional hits is as important as capped acc on 1st hit. Offline
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heyo ^^ i was wondering what would be a good Enmity set. would love some help ^^
Shiva.Darksniper
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Upheaval and Reso set:
My Upheaval set main="Chango", sub="Utu Grip", ammo="Knobkierrie", head={ name="Agoge Mask +3" body="Pumm. Lorica +3", hands={ name="Odyssean Gauntlets",WSD 4 legs= Odyssean Cuisses" WSD 4 feet="Sulev. Leggings +2", neck="Unmoving Collar", waist="Caudata Belt", left_ear={ name="Moonshade Earring right_ear="Ishvara Earring", left_ring="Regal Ring", right_ring="Niqmaddu Ring", Cape WSD 10, Vit 30 My Reso Set: main="Raetic Algol +1", sub="Utu Grip", ammo="Knobkierrie", Head={ name="Agoge Mask +3" body="Pumm. Lorica +3", hands={ name="Argosy Mufflers +1 D legs={ name="Argosy Breeches +1 D feet="Sulev. Leggings +2", neck="War. Beads +2", waist="Fotia Belt", left_ear={ name="Moonshade Earring right_ear="Cessance Earring", left_ring="Regal Ring", right_ring="Niqmaddu Ring", Cape 30Str, WSD 10 Shiva.Darksniper
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My Enmity as Warr
ammo="Sapience Orb", head="Rabid Visor", body={ name="Souveran Cuirass" hands={ name="Souv. Handsch. +1" legs={ name="Odyssean Cuisses", feet={ name="Souveran Schuhs +1" neck="Unmoving Collar", waist="Goading Belt", left_ear="Cryptic Earring", right_ear="Friomisi Earring", left_ring="Apeile Ring", right_ring="Apeile Ring +1", back={ name="Cichol's Mantle" With Enmity 10 Only |
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