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Dec 2012 Fixes
By aureus 2012-12-14 01:09:36
Phoenix.Zekky
Server: Phoenix
Game: FFXI
Posts: 201
By Phoenix.Zekky 2012-12-14 01:11:43
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Ragnarok.Sekundes
Server: Ragnarok
Game: FFXI
Posts: 4,212
By Ragnarok.Sekundes 2012-12-14 01:16:29
Thanks for all you guys' hard work. If there's anything I can do as far as testing for fixes or getting info, let me know. If I knew what would help, I'd be glad to collect info.
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By Alpheus 2012-12-14 01:33:14
The effort is very much appreciated, thank you very much.
Carbuncle.Shayala
Server: Carbuncle
Game: FFXI
Posts: 184
By Carbuncle.Shayala 2012-12-14 02:16:46
Thank you. Just need infobar fix and i'm all sorted :)
By Pixter 2012-12-14 02:27:12
Thanks for the effort put into this, it is very much appreciated!
Valefor.Ranulf
Server: Valefor
Game: FFXI
Posts: 30
By Valefor.Ranulf 2012-12-14 02:34:59
Seem to be an error with Attainment:
Attainment:: Error in Expression: Unknown function MIN()
Attainment:: min(0+0* 5, 255)
Big picture, sorry.
BMN is still showing hume males, as well.
Server: Sylph
Game: FFXI
Posts: 1,009
By Sylph.Mirvana 2012-12-14 05:40:49
StatusTimer is giving some funky listings as well.
Sambas are showing up as either :15 or 7:59 counting down, and a few other of my DNC abilities are showing abnormal counts.
Also not sure if it's related as it's only happened once just now, but BlinkMeNot 2.4 crashed, and PoL closed out a half second later.
Shiva.Arana
Server: Shiva
Game: FFXI
Posts: 1,527
By Shiva.Arana 2012-12-14 07:19:07
Quetzalcoatl.Vodkaa said: »Blinkmenot still crashing me every so often, i know you said there could still be a error just letting you know.
Same though reloading it right after works. Would there be a way that I could just have it automatically reload upon a crash? Maybe put something in the init file?
Ragnarok.Sekundes
Server: Ragnarok
Game: FFXI
Posts: 4,212
By Ragnarok.Sekundes 2012-12-14 08:19:04
StatusTimer is giving some funky listings as well.
Sambas are showing up as either :15 or 7:59 counting down, and a few other of my DNC abilities are showing abnormal counts.
Also not sure if it's related as it's only happened once just now, but BlinkMeNot 2.4 crashed, and PoL closed out a half second later.
Status timer's numbers are wrong because it thinks it's a different buff due to buff ID's being messed up.
For dancer:
Trance : DEX Boost
Drain samba : Barvirus
Aspir Samba : Reraise
Haste Samba : Cover
Building Flourish : STR Boost
Finishing move(1) : CHR Boost
Finishing move(2) : Spirit Surge
Finishing move(3) : Costume
Finishing move(4) : Burn
Finishing move(5) : Frost
But even this is hit and miss.
Lakshmi.Byrth
VIP
Server: Lakshmi
Game: FFXI
Posts: 6,410
By Lakshmi.Byrth 2012-12-14 08:57:23
Statustimer has also been fixed:
http://forums.windower.net/files/file/32-statustimer/
The BuffID issue looks like it may be caused by the permissions setting of a file on the windower server (resources.xml is 403'd at the moment), so when that is changed we'll know if it's a resources issue or not.
Superficially, it looks like they offset buff IDs by 256 based on Sekundes' post.
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Server: Leviathan
Game: FFXI
Posts: 263
By Leviathan.Blackwhirlwind 2012-12-14 09:20:02
Is there a fix for JaZero plugin yet?
Shiva.Paulu
Server: Shiva
Game: FFXI
Posts: 779
By Shiva.Paulu 2012-12-14 09:36:19
Leviathan.Blackwhirlwind said: »Is there a fix for JaZero plugin yet? It's not broken.
Server: Leviathan
Game: FFXI
Posts: 263
By Leviathan.Blackwhirlwind 2012-12-14 09:42:34
Nope i just tested it, still not working.
Ragnarok.Sekundes
Server: Ragnarok
Game: FFXI
Posts: 4,212
By Ragnarok.Sekundes 2012-12-14 09:45:13
Leviathan.Blackwhirlwind said: »Nope i just tested it, still not working. I've heard no reports of it not working, while I don't personally use it, it should be noted that not working for you doesn't mean it's broken. If it's working for others, it's probably on your end.
Server: Leviathan
Game: FFXI
Posts: 263
By Leviathan.Blackwhirlwind 2012-12-14 09:54:07
Well the plugin itself isnt working for me nor, is it listed on windower site for an update.
Cerberus.Tidis
Server: Cerberus
Game: FFXI
Posts: 3,927
By Cerberus.Tidis 2012-12-14 09:55:59
Attainment spazzed out on me when I entered abyssea and statustimer isn't working for every icon, particularly none of the abyssea icons.
Server: Shiva
Game: FFXI
Posts: 382
By Shiva.Carrelo 2012-12-14 10:00:43
This may be slightly off-topic, but is anyone else unable to toggle the FPS display? Mine stopped working a couple weeks ago and I'm not sure how to fix it. :X
Shiva.Arana
Server: Shiva
Game: FFXI
Posts: 1,527
By Shiva.Arana 2012-12-14 10:01:39
Works fine for me are you hitting F12?
Bismarck.Kelhor
Administrator
Server: Bismarck
Game: FFXI
Posts: 509
By Bismarck.Kelhor 2012-12-14 10:04:03
statustimer isn't working for every icon
That's actually not a bug - the new resources gives some status effects a -1 for duration, so statustimer won't show them. This is a feature, but you can always go tweak the buffs in the resources if you still want them.
Server: Shiva
Game: FFXI
Posts: 382
By Shiva.Carrelo 2012-12-14 10:04:58
Works fine for me are you hitting F12? Yea, wasn't aware there were other options lol <.<
Also way to totally not say hi on the ls earlier!! XP
Shiva.Arana
Server: Shiva
Game: FFXI
Posts: 1,527
By Shiva.Arana 2012-12-14 10:15:29
Hmm maybe it's the f-lock key? If not I'm not sure. :x
Sorry must have been afk working on my spell cast. lol
Ragnarok.Sekundes
Server: Ragnarok
Game: FFXI
Posts: 4,212
By Ragnarok.Sekundes 2012-12-14 10:17:18
This may be slightly off-topic, but is anyone else unable to toggle the FPS display? Mine stopped working a couple weeks ago and I'm not sure how to fix it. :X Check your INIT file, there's a mapping to that key to showfps.
Looks like this:
bind f12 showfps
typing //showfps will toggle it on or off. or just typing Showfps in the console will do it also.
Server: Sylph
Game: FFXI
Posts: 1,549
By Sylph.Liltrouble 2012-12-14 10:18:39
Guildwork plug in is broke. I'm unable to respond to messages from in game. It loads ls schedule and such though. When I try to send a response from in game, it tells me that the receipient is off line on guildwork, even though they're not. I can respond to them from the GW site, just not in game.
Server: Shiva
Game: FFXI
Posts: 382
By Shiva.Carrelo 2012-12-14 10:23:36
Hmm maybe it's the f-lock key? If not I'm not sure. :x
Sorry must have been afk working on my spell cast. lol Uhh, don't think I have an F-lock key o.o? In any case, your negligence is unforgivable!! D:<
Ragnarok.Sekundes said: »This may be slightly off-topic, but is anyone else unable to toggle the FPS display? Mine stopped working a couple weeks ago and I'm not sure how to fix it. :X Check your INIT file, there's a mapping to that key to showfps.
Looks like this:
bind f12 showfps
typing //showfps will toggle it on or off. or just typing Showfps in the console will do it also. That line is in my init file exactly as you typed it. I'll have to try manually inputting the command the next time I log on. Thanks for the suggestions, guys.^^
Ragnarok.Returner
Server: Ragnarok
Game: FFXI
Posts: 440
By Ragnarok.Returner 2012-12-14 10:38:53
So from what I can understand the status timer issue is really a resource issue? So once the resources are fixed, the status timer, and also some of the spellcast rules will work accurately again?
I am asking this so I can understand that if I need to wait for a statustimer plugin update and a spellcast plugin update or just wait for the auto resource update.
Thank you.
PS: just saw the statustimer update post. What did it fix tho if the ID issues still exist. I believe mine still works just the timer are incorrect due to the ID being wrong.
Bismarck.Kelhor
Administrator
Server: Bismarck
Game: FFXI
Posts: 509
By Bismarck.Kelhor 2012-12-14 10:42:55
ID is a different issue than the timer not being there. The timer being gone is intentional - who cares how long you've had Signet? (And if you do, you can change it back).
Ragnarok.Sekundes
Server: Ragnarok
Game: FFXI
Posts: 4,212
By Ragnarok.Sekundes 2012-12-14 10:50:10
Ragnarok.Returner said: »So from what I can understand the status timer issue is really a resource issue? So once the resources are fixed, the status timer, and also some of the spellcast rules will work accurately again?
I am asking this so I can understand that if I need to wait for a statustimer plugin update and a spellcast plugin update or just wait for the auto resource update.
Thank you.
PS: just saw the statustimer update post. What did it fix tho if the ID issues still exist. I believe mine still works just the timer are incorrect due to the ID being wrong. If I understand things correctly the issue is they changed some things and a new version of various programs will have to be released for it to point to the right ID now. Resources won't help since resources are simply a "Name resolution service" that says "Oh you have buff ID 457? Well that's Efflux!" but Efflux for example, reads correct as long as it's in slot 0 but the moment it moves to slot 1 it changes to Mambo... So yeah. They are working on it though.
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Server: Siren
Game: FFXI
Posts: 2
By Siren.Chronas 2012-12-14 10:56:04
Any chance you guys are going to work on plastic surgeon and it causing the client to crash whenever you try to converse with an NPC?
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