"Another Mistake Like FF14 Would "Destroy" Square"

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"Another Mistake Like FF14 Would "Destroy" Square"
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 Lakshmi.Rearden
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By Lakshmi.Rearden 2012-11-27 23:27:45
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Odin.Eikechi said: »
SoA a "sham"? Wow. And I thought I heard all the conspiracy theories... Blowing up 11 to force people to play 14? Wow again... Really dude? lol
Shoulda spend more time getting at the women like us bro...less of this conspiracy stuff
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 Odin.Eikechi
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By Odin.Eikechi 2012-11-27 23:38:13
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11 isn't the 14 beta lol. They are two completely different games. I still see shouts nightly for VW on Odin. most BCNM are soloable (except the kindred crest ones). Even some of the 60 cap ones are soloable with the right gear. Idk what you mean by farm, items, KI, currency). If you're referring to abyssea, everything in there is solo/duoable. Most dynamis content is soloable. You can kill any boss with a party of 4 in any dynamis zone I'm sure (though I haven't tried Neo-tavnaz). And I'm not quite sure what you mean by throwing salt on wounds. It's not like SE is intentionally telling folks to screw off or anything.
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By Latifah 2012-11-27 23:43:22
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Ramuh.Scizor said: »
Zenaku14 said: »
Cerberus.Tikal said: »
I said it from day one: if they just had consolidated the budget into FFXI, they'd have a fully functioning MMO with tons of content, and they wouldn't have suffered nearly as much damage or shame. Maintain one MMO until its death, while carrying on with their single player titles. They were too ambitious with XIV.

FFXI is dead no one going to play it even if they make a FFXI 2 it would only draw in the people who play FFXI. If they don't make a new game with new idea and storyline like FFXIV with new battle system and a new storyline they would not draw in new people.

FFXI is dead it's time to move on i enjoy that game for 6years now it noting but a shell of itself.

People have being saying this for the past 3 years (if not longer).

FFXI isn't dead, not yet anyway.

FFXI is dead, you're just in negation, ffxi had 33 servers, now only 17... With very few people online, and 3 consecutive server merges in 1 single year (2010), most servers atm are empty atm, needs another merge asap. to re-stock players. All zones are empty/dead content. No pvp, lot's of rehashing.
 
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 Cerberus.Pleebo
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By Cerberus.Pleebo 2012-11-27 23:44:16
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Of course they care about 14 more than 11. Why is this even speculated about or seen as some sort of offense?
 Odin.Eikechi
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By Odin.Eikechi 2012-11-27 23:44:36
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Leviathan.Tohihroyu said: »
Maybe you should see how XI's population is dwindling.

Cait Sith was promised 2 years ago, and what do we get? a video of her pummeling a goblin.

Yes it may be crazy to jump the gun to assume they would blow up XI to move everyone to XIV, but look at it, they seem to care a hell of a lot more about XIV than XI. Not only is the population going down but XI turns away any new players who join without friends who have already been playing.

You bronies need to learn that just cause someones opinion is different does not mean they are morons, so you don't agree thats fine, no need to start sending personal attacks over it, bro.

I know XI's team is pretty much a skeleton crew, but a little news is better than no news :/ some just wanna know whats going on with XI and Seekers.

Are you sure it was 2 full years now? I seem to recall it only being 1 yr, and they have specifically said Cait was put on hold, to work on more important stuff for a more broader spectrum of the player base, which from a business standpoint you have to agree with. No sense in trying to make the production team ground out 1 piece of content for 1 job, when there are bigger fish to fry.

LOL you called me a brony. And really I don't think you're crazy simply because I don't agree. But your theory on bahamut blowing up 11 and turning it into 14 is friggin absurd lol. You really can't believe that crap lol. Also you thinking SoA is a "sham" is also fairly laughable. They are working on things as they get to them. There is so much they have to do with XI atm, they might not even have time for lil dev announcements. They could be behind schedule or what have you. No news doesn't automatically mean it's not going to ever happen.
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By Xenshi 2012-11-27 23:50:07
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Siren.Calnus said: »
Xenshi said: »
FFXI will do what it always does, new expansion will release, three months later its back to standing in port jueno bored as hell. Except this time it will be on two new job everyone burned to 99. Then people will once again deactivate accounts.
Money to be made, loose ends to tie up everywhere. Always a reason to play if you want one. If someone is standing around in Jeuno bored it's their own wasted effort and probably should have quit years ago.
What's the point of having money if there's nothing that justifies spending it, not sure about you but collecting gil just for the sake of falsely giving myself entertainment isn't fun. In these past few years FFXI has become more so of a central hub for people to do a few things in. Either stand in port jueno and talk about peoples gear and wonder wtf they are thinking, work on gearing up another job simply to make yourself think that by the time you're done you have have something to do on it. Or simply to talk to friends. To say that this game even has 1/4 of the appeal it did before abyssea came out is just a lie. Yes, when they release new content it sink or swim, but in the case that it is successful, it only lasts for a month or two tops before it's back to waiting in the dark about the next batch of content that will sink or swim. I wish people would stop kidding themselves and see it for what it is. Yes I do still play, but its for the same reasons I just pointed out and I can bet you that 75% of the players do the same thing. That or make gil pointlessly just for the reason of doing it because you couldn't before.
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 Sylph.Chrisstreb
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By Sylph.Chrisstreb 2012-11-27 23:51:14
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Odin.Eikechi said: »
11 isn't the 14 beta lol. They are two completely different games. I still see shouts nightly for VW on Odin. most BCNM are soloable (except the kindred crest ones). Even some of the 60 cap ones are soloable with the right gear. Idk what you mean by farm, items, KI, currency). If you're referring to abyssea, everything in there is solo/duoable. Most dynamis content is soloable. You can kill any boss with a party of 4 in any dynamis zone I'm sure (though I haven't tried Neo-tavnaz). And I'm not quite sure what you mean by throwing salt on wounds. It's not like SE is intentionally telling folks to screw off or anything.

Neo Dynamis-Tavnazias FB is duoable on BST, tried it for shits and giggles a few months ago before me and my friend quit, and it was pretty easy. Course that was the standard Diabolos, not the jacked up one
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 Odin.Eikechi
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By Odin.Eikechi 2012-11-27 23:56:24
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Leviathan.Tohihroyu said: »
Sorry I don't like women. And *I* did not say what I quoted, it was in some persons blog. Yes some of it is a tad extreme, but look around, XI is losing more and more players. So I'm not allowed to quote a snip of someones blog w/o being blamed for actual posting it? wow lol...


Oh I wasn't mad at ya for the quote, but you said you agreed with it, so I just added it to my overall response.
 Fenrir.Terminus
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By Fenrir.Terminus 2012-11-28 00:27:48
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Xenshi said: »
Siren.Calnus said: »
Xenshi said: »
FFXI will do what it always does, new expansion will release, three months later its back to standing in port jueno bored as hell. Except this time it will be on two new job everyone burned to 99. Then people will once again deactivate accounts.
Money to be made, loose ends to tie up everywhere. Always a reason to play if you want one. If someone is standing around in Jeuno bored it's their own wasted effort and probably should have quit years ago.
What's the point of having money if there's nothing that justifies spending it, not sure about you but collecting gil just for the sake of falsely giving myself entertainment isn't fun. In these past few years FFXI has become more so of a central hub for people to do a few things in. Either stand in port jueno and talk about peoples gear and wonder wtf they are thinking, work on gearing up another job simply to make yourself think that by the time you're done you have have something to do on it. Or simply to talk to friends. To say that this game even has 1/4 of the appeal it did before abyssea came out is just a lie. Yes, when they release new content it sink or swim, but in the case that it is successful, it only lasts for a month or two tops before it's back to waiting in the dark about the next batch of content that will sink or swim. I wish people would stop kidding themselves and see it for what it is. Yes I do still play, but its for the same reasons I just pointed out and I can bet you that 75% of the players do the same thing. That or make gil pointlessly just for the reason of doing it because you couldn't before.

I don't wanna say that someone should ever quit, and I definitely don't want to come across like SE has done a great job, but:

Why would anyone literally stand around and do nothing in a video game for days... weeks... months or even years at a time? Seriously, when it comes to that point, I think the problem is more with the user than with the game. No, the game isn't perfect, and yes, it sure could be better. But you're literally standing there, doing nothing.

It's not necessarily a "bad" thing to be done with ffxi. I don't play with legos, go fishing or hunting, or or go get smashed on the weekends anymore. And all of those things were awesome at the time. I also know people that do all of those things - even legos - because it still makes them happy. Good for them, but it would be absolutely insane if I went to Toys R Us and bought a pile of legos, dumped them out on the floor, and stared at them until February. Right?

Just let go. Does constantly worrying about whether a video game company on the other side of the planet is going to change a game to fit your specific needs actually make you happy? Does spending time on forums trying to assert how much better things were "in the old days" bring you joy? Are you a better person because you told some random person on the internet that this is a waste of time? Do you guys even remember how old you were when you started this cycle of wait for update, *** about update, race to complete update, repeat?

SE has been far more interactive now than ever before. Again, they're nowhere near perfect, but, the playerbase whines and whines and whines... and then SE changes it. Despite their failures, that's pretty obviously an improvement in my mind.

But think about the "old" endgame. "Hey guys, I need 17 of you to spend two nights a week for months and months so I can have a weapon. BUT YOU CAN HAVE THIS SWEET AF2 GEAR THAT DROPS OFF OF EVERY MOB!" Or farming Sea or Sky - vs every other shell on the server. Or, "hey, XXXX pops sometime in the next 18 hours. You all need to stay logged in over night, and I will call you if I get claim. You need to wake up and be here in 5 minutes, or I'm kicking you from the shell."

Sign me up!


Instead, I do what I want, when I want, with the people I want. I don't feel better about myself when I see someone wearing stupid gear. I don't stand around waiting for something to happen. There's plenty I want to do in game - and I know that I will get it done. And when I do, I'll stop playing. Ezpz.

But most importantly, if I log in, and am not into it, or just get bored - and this is the key part, remember - I just log out and do something else. We live in an exciting modern age that allows us that choice. I'd suggest trying to exercise that a little more.
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 Fenrir.Terminus
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By Fenrir.Terminus 2012-11-28 00:31:57
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Latifah said: »
Ramuh.Scizor said: »
Zenaku14 said: »
Cerberus.Tikal said: »
I said it from day one: if they just had consolidated the budget into FFXI, they'd have a fully functioning MMO with tons of content, and they wouldn't have suffered nearly as much damage or shame. Maintain one MMO until its death, while carrying on with their single player titles. They were too ambitious with XIV.

FFXI is dead no one going to play it even if they make a FFXI 2 it would only draw in the people who play FFXI. If they don't make a new game with new idea and storyline like FFXIV with new battle system and a new storyline they would not draw in new people.

FFXI is dead it's time to move on i enjoy that game for 6years now it noting but a shell of itself.

People have being saying this for the past 3 years (if not longer).

FFXI isn't dead, not yet anyway.

FFXI is dead, you're just in negation, ffxi had 33 servers, now only 17... With very few people online, and 3 consecutive server merges in 1 single year (2010), most servers atm are empty atm, needs another merge asap. to re-stock players. All zones are empty/dead content. No pvp, lot's of rehashing.

Still playing four accounts?
 Leviathan.Comeatmebro
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By Leviathan.Comeatmebro 2012-11-28 01:07:20
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Not everyone likes FFXI, but it is what it is.. a grindfest with pretty simple gameplay.

FFXIV lacked what for many was the core of MMOs, gear progression. Why do anything to upgrade gear if it won't change anything else you do?

Furthermore, it drastically reduced potential lowman(I realize kaeko soloed a NM by taking advantage of the way a THM ability worked on that NM) by making the accuracy buff nigh-required to have a shot at the tougher content. When I did my friends MNK body fight, we had a few PUGs that either spoke no english or were just oblivious, and continually ruined the sac pull. When we got frustrated and kicked them, attempting to 5man it, our accuracy was through the floor. We did not lose any DD, and speed of damage seemingly dropped by over 50%. We still won, but that's a completely absurd way to set things up. Get 8 people or whiff all day, awesome.

The 8 man accuracy buff was the difference between WAR essentially soloing natalan wolves camp and dying to a single wolf. This is not a good foundation. Like it or not, MMO players like progression and they like being able to show off. If everything requires enough people to make it trivial just to be able to hit it.. where's the difficulty exactly?

I haven't followed Realm Reborn closely, but unless it takes care of the core gameplay problems(accuracy buff being mandatory, gear having next to no effect on anything), I can't see it pulling out of the gutter.
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By Xenshi 2012-11-28 01:13:57
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Fenrir.Terminus said: »
Xenshi said: »
Siren.Calnus said: »
Xenshi said: »
FFXI will do what it always does, new expansion will release, three months later its back to standing in port jueno bored as hell. Except this time it will be on two new job everyone burned to 99. Then people will once again deactivate accounts.
Money to be made, loose ends to tie up everywhere. Always a reason to play if you want one. If someone is standing around in Jeuno bored it's their own wasted effort and probably should have quit years ago.
What's the point of having money if there's nothing that justifies spending it, not sure about you but collecting gil just for the sake of falsely giving myself entertainment isn't fun. In these past few years FFXI has become more so of a central hub for people to do a few things in. Either stand in port jueno and talk about peoples gear and wonder wtf they are thinking, work on gearing up another job simply to make yourself think that by the time you're done you have have something to do on it. Or simply to talk to friends. To say that this game even has 1/4 of the appeal it did before abyssea came out is just a lie. Yes, when they release new content it sink or swim, but in the case that it is successful, it only lasts for a month or two tops before it's back to waiting in the dark about the next batch of content that will sink or swim. I wish people would stop kidding themselves and see it for what it is. Yes I do still play, but its for the same reasons I just pointed out and I can bet you that 75% of the players do the same thing. That or make gil pointlessly just for the reason of doing it because you couldn't before.

I don't wanna say that someone should ever quit, and I definitely don't want to come across like SE has done a great job, but:

Why would anyone literally stand around and do nothing in a video game for days... weeks... months or even years at a time? Seriously, when it comes to that point, I think the problem is more with the user than with the game. No, the game isn't perfect, and yes, it sure could be better. But you're literally standing there, doing nothing.

It's not necessarily a "bad" thing to be done with ffxi. I don't play with legos, go fishing or hunting, or or go get smashed on the weekends anymore. And all of those things were awesome at the time. I also know people that do all of those things - even legos - because it still makes them happy. Good for them, but it would be absolutely insane if I went to Toys R Us and bought a pile of legos, dumped them out on the floor, and stared at them until February. Right?

Just let go. Does constantly worrying about whether a video game company on the other side of the planet is going to change a game to fit your specific needs actually make you happy? Does spending time on forums trying to assert how much better things were "in the old days" bring you joy? Are you a better person because you told some random person on the internet that this is a waste of time? Do you guys even remember how old you were when you started this cycle of wait for update, *** about update, race to complete update, repeat?

SE has been far more interactive now than ever before. Again, they're nowhere near perfect, but, the playerbase whines and whines and whines... and then SE changes it. Despite their failures, that's pretty obviously an improvement in my mind.

But think about the "old" endgame. "Hey guys, I need 17 of you to spend two nights a week for months and months so I can have a weapon. BUT YOU CAN HAVE THIS SWEET AF2 GEAR THAT DROPS OFF OF EVERY MOB!" Or farming Sea or Sky - vs every other shell on the server. Or, "hey, XXXX pops sometime in the next 18 hours. You all need to stay logged in over night, and I will call you if I get claim. You need to wake up and be here in 5 minutes, or I'm kicking you from the shell."

Sign me up!


Instead, I do what I want, when I want, with the people I want. I don't feel better about myself when I see someone wearing stupid gear. I don't stand around waiting for something to happen. There's plenty I want to do in game - and I know that I will get it done. And when I do, I'll stop playing. Ezpz.

But most importantly, if I log in, and am not into it, or just get bored - and this is the key part, remember - I just log out and do something else. We live in an exciting modern age that allows us that choice. I'd suggest trying to exercise that a little more.
Your post has some solid points to it, but you took my whole post out of context as asserted things that simply aren't factual. If I log in for an hour or two to do what I please and if I find entertainment of that, then why should it matter to anyone.

You say you do what you want, when you want, how you want and with whoever you want and why shouldn't I if we find enjoyment in that? Why do you wake up in the morning and choose to eat toast? Simply because you can and like to. The same thing applies to a video game. To each his own. But I will still stick to my post and say that the game doesn't have nearly the appeal it once did. It may be through different means for you by either really good friends quitting or your linkshell breaking or you simply accomplished the goals that you set for yourself before and the second time around it doesn't have its shine as before. What ever the case may be, it is still doesn't change the fact that it isn't the same anymore and the rate at which it happens has been increasing im my opinion rapidly.
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 Leviathan.Draylo
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By Leviathan.Draylo 2012-11-28 01:26:19
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Latifah said: »
Ramuh.Scizor said: »
Zenaku14 said: »
Cerberus.Tikal said: »
I said it from day one: if they just had consolidated the budget into FFXI, they'd have a fully functioning MMO with tons of content, and they wouldn't have suffered nearly as much damage or shame. Maintain one MMO until its death, while carrying on with their single player titles. They were too ambitious with XIV.

FFXI is dead no one going to play it even if they make a FFXI 2 it would only draw in the people who play FFXI. If they don't make a new game with new idea and storyline like FFXIV with new battle system and a new storyline they would not draw in new people.

FFXI is dead it's time to move on i enjoy that game for 6years now it noting but a shell of itself.

People have being saying this for the past 3 years (if not longer).

FFXI isn't dead, not yet anyway.

FFXI is dead, you're just in negation, ffxi had 33 servers, now only 17... With very few people online, and 3 consecutive server merges in 1 single year (2010), most servers atm are empty atm, needs another merge asap. to re-stock players. All zones are empty/dead content. No pvp, lot's of rehashing.

You just love to post on these doomsday threads don't you? Game isn't dead with an expansion on the way.
 Odin.Eikechi
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By Odin.Eikechi 2012-11-28 01:26:33
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Leviathan.Comeatmebro said: »
Not everyone likes FFXI, but it is what it is.. a grindfest with pretty simple gameplay.

FFXIV lacked what for many was the core of MMOs, gear progression. Why do anything to upgrade gear if it won't change anything else you do?

Furthermore, it drastically reduced potential lowman(I realize kaeko soloed a NM by taking advantage of the way a THM ability worked on that NM) by making the accuracy buff nigh-required to have a shot at the tougher content. When I did my friends MNK body fight, we had a few PUGs that either spoke no english or were just oblivious, and continually ruined the sac pull. When we got frustrated and kicked them, attempting to 5man it, our accuracy was through the floor. We did not lose any DD, and speed of damage seemingly dropped by over 50%. We still won, but that's a completely absurd way to set things up. Get 8 people or whiff all day, awesome.

The 8 man accuracy buff was the difference between WAR essentially soloing natalan wolves camp and dying to a single wolf. This is not a good foundation. Like it or not, MMO players like progression and they like being able to show off. If everything requires enough people to make it trivial just to be able to hit it.. where's the difficulty exactly?

I haven't followed Realm Reborn closely, but unless it takes care of the core gameplay problems(accuracy buff being mandatory, gear having next to no effect on anything), I can't see it pulling out of the gutter.

Gear doing next to nothing? LOL. If you say so.
 Shiva.Viciousss
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By Shiva.Viciousss 2012-11-28 01:42:26
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Caitsith.Zabimaru said: »
What are they gonna do when ARR fails?

shut the whole thing down write off current gen as a complete bust and move on to new projects for next gen consoles, hopefully.
 Cerberus.Pleebo
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By Cerberus.Pleebo 2012-11-28 01:58:58
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Leviathan.Comeatmebro said: »
Not everyone likes FFXI, but it is what it is.. a grindfest with pretty simple gameplay.

FFXIV lacked what for many was the core of MMOs, gear progression. Why do anything to upgrade gear if it won't change anything else you do?

Furthermore, it drastically reduced potential lowman(I realize kaeko soloed a NM by taking advantage of the way a THM ability worked on that NM) by making the accuracy buff nigh-required to have a shot at the tougher content. When I did my friends MNK body fight, we had a few PUGs that either spoke no english or were just oblivious, and continually ruined the sac pull. When we got frustrated and kicked them, attempting to 5man it, our accuracy was through the floor. We did not lose any DD, and speed of damage seemingly dropped by over 50%. We still won, but that's a completely absurd way to set things up. Get 8 people or whiff all day, awesome.

The 8 man accuracy buff was the difference between WAR essentially soloing natalan wolves camp and dying to a single wolf.
This is not a good foundation. Like it or not, MMO players like progression and they like being able to show off. If everything requires enough people to make it trivial just to be able to hit it.. where's the difficulty exactly?

I haven't followed Realm Reborn closely, but unless it takes care of the core gameplay problems(accuracy buff being mandatory, gear having next to no effect on anything), I can't see it pulling out of the gutter.
No it wasn't.

The party buff was clumsily implemented (e.g. inviting afkers to fill out your group) but it was hardly game-breaking. The deficit in accuracy in a low-man group could be made up with a bard or food. Anything absolutely requiring the buff was probably not meant to be low-manned in the first place.
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 Asura.Ina
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By Asura.Ina 2012-11-28 02:22:40
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Odin.Eikechi said: »
Leviathan.Comeatmebro said: »
Not everyone likes FFXI, but it is what it is.. a grindfest with pretty simple gameplay.

FFXIV lacked what for many was the core of MMOs, gear progression. Why do anything to upgrade gear if it won't change anything else you do?

Furthermore, it drastically reduced potential lowman(I realize kaeko soloed a NM by taking advantage of the way a THM ability worked on that NM) by making the accuracy buff nigh-required to have a shot at the tougher content. When I did my friends MNK body fight, we had a few PUGs that either spoke no english or were just oblivious, and continually ruined the sac pull. When we got frustrated and kicked them, attempting to 5man it, our accuracy was through the floor. We did not lose any DD, and speed of damage seemingly dropped by over 50%. We still won, but that's a completely absurd way to set things up. Get 8 people or whiff all day, awesome.

The 8 man accuracy buff was the difference between WAR essentially soloing natalan wolves camp and dying to a single wolf. This is not a good foundation. Like it or not, MMO players like progression and they like being able to show off. If everything requires enough people to make it trivial just to be able to hit it.. where's the difficulty exactly?

I haven't followed Realm Reborn closely, but unless it takes care of the core gameplay problems(accuracy buff being mandatory, gear having next to no effect on anything), I can't see it pulling out of the gutter.

Gear doing next to nothing? LOL. If you say so.
Maybe they didn't know about stat caps? Gear had a huge impact on your damage, auto attack stats capped really low so the main difference was in weaponskill damage which would make up 70%+ of your damage except for brd. Seriously doing Nevermore I sent one of the mnk's we had to switch their weapon and a few minor changes since they were way over int cap and under str and their damage output jumped 30%.
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 Valefor.Omnys
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By Valefor.Omnys 2012-11-28 02:55:52
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I have a really difficult time believing that they can't give us infinite storage but they can give us moogle slips. This game deserves an 20 80 slot boxes. It would even be fine if the boxes couldn't hold augmented gear. Like you could put your byakko's haidate in, but not an augmented haidate.

(All that means is that you'd have to put it in your main boxes rather than a job box).

And that's their fault because they keep making situational gear or gear with such weird job selections so that you need to have two very similar pieces.

TL:DR: I'm grateful for storage slips but the interface/function could be tons better.
 Carbuncle.Sanders
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By Carbuncle.Sanders 2012-11-28 03:20:05
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Valefor.Omnys said: »
FFXI is only in the state its in because of all the effort and dollars wasted on XIV.

After XIV's failure, they could have just as reasonable said: "We've got two mmo's with hurting populations. One has been around for years, where fans are very invested. The other has been frowned upon by, at least, 90% of the people who played it. Let's fix XI.".

Instead, they chose to fix XIV. Most of what XI gets is just a carrot to keep us jackasses going while they do mouth to mouth to their, as far as they're concerned, potential golden goose.

I'm sure XI could have been largely revamped in a two year time frame, focusing on different areas of improvement. We don't need new zones but new graphics and some technical updates would sure be nice.

You can't compare the future of the two games as XI's management is making many ill-decisions while all the love and feeling and hope and thought goes into XIV.

This very closely sums up how I feel about XI. I like to be thankful that the game I love is still going, but then I see the company in charge of it postponing necessary changes while focusing cash on a games I don't play... that lots of people hate(d). I'll likely give ARR a shot like a lot of people are going to, seems promising I guess.

The degree to which a fan could reasonably feel betrayed is how I sometimes feel about XI.

P.S. This thread actually has some wholesome commentary on the situation, upvotes for you folks.
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By Xenshi 2012-11-28 03:34:11
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Carbuncle.Sanders said: »
Valefor.Omnys said: »
FFXI is only in the state its in because of all the effort and dollars wasted on XIV.

After XIV's failure, they could have just as reasonable said: "We've got two mmo's with hurting populations. One has been around for years, where fans are very invested. The other has been frowned upon by, at least, 90% of the people who played it. Let's fix XI.".

Instead, they chose to fix XIV. Most of what XI gets is just a carrot to keep us jackasses going while they do mouth to mouth to their, as far as they're concerned, potential golden goose.

I'm sure XI could have been largely revamped in a two year time frame, focusing on different areas of improvement. We don't need new zones but new graphics and some technical updates would sure be nice.

You can't compare the future of the two games as XI's management is making many ill-decisions while all the love and feeling and hope and thought goes into XIV.

This very closely sums up how I feel about XI. I like to be thankful that the game I love is still going, but then I see the *** company in charge of it postponing necessary changes while blowing cash on a games I don't play... that lots of people hate.

The degree to which a fan could rightfully feel betrayed is how I sometimes feel.

P.S. This thread actually has some wholesome commentary on the situation, upvotes for you folks.
Huh? I hope you know that FFXIV had nothing at all to do with FFXI. When a game is submitted to the publisher they give it a budget of its very own. FFXI is ten years old now and honestly everyone was really suprised at the announcement of a new expansion. I'm suprised that a ten year old game even got that big of a budget for one. Back in 2008 I remember this game being like number 4 of 5 in top MMOs with subscriptions and even then it was slightly declining. Hell, even the people credited in FFXI and its expansions weren't even in the credits of FFXIV. They both had completely different teams and people should stop thinking that's how business works cause it's not. FFXIV must have done something right cause why would a company risk its entire name on one game in a remake?
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 Cerberus.Senkyuutai
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By Cerberus.Senkyuutai 2012-11-28 03:46:49
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Fenrir.Camiie said: »
Sounds like a really smart guy. You have to learn from the competition, especially when they've been successful enough to thoroughly trounce everyone. I know people here like to bash on WoW, and I know Blizzard certainly hasn't done everything right, but they've captured the attention of millions of people somehow. It's not just them either. There are a lot of good ideas out there to draw from and innovate on.

I don't think the old dev team had the humility and forethought to see what they were doing wrong and what others were doing right. They wanted to keep the ship on their intended course no matter how many passengers were screaming at them to change course and avoid the reefs and icebergs. It seems like Yoshi-P does. Good for him.
Yoshida used to be a big MMO player, that's why he can say something like that.

Very few people in the gaming industry are actual players nowadays, that's why when such a guy reaches this kind of position, it is a surprise.

And you are completely right about the humility. The old dev team pretty much thought they could keep on doing their brainless thing and print money. Unfortunately, they aren't Nintendo, you can't copy the same game 50 times and print money, not with Final Fantasy.

As long as Yoshida isn't cockblocked by the people who ruined FFXIV 1.0, the game should be decent at least.

Xenshi said: »
Hell, even the people credited in FFXI and its expansions weren't even in the credits of FFXIV. They both had completely different teams and people should stop thinking that's how business works cause it's not.
You should check the credits better. There is at least 40% of the credits name of FFXIV that can be found on FFXI credits. At least. At. Least.
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 Lakshmi.Saevel
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By Lakshmi.Saevel 2012-11-28 04:35:46
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Cerberus.Pleebo said: »
Why would they not shift resources away from 11 toward another game? It's a decade old game that's way past its peak in both its popularity and its potential for innovation. It (somehow) still makes decent money so it only makes sense to use that income to invest in future prospects.

That is NOT how MMO's work and has caused the creation of many a questionable sequel. Take a long hard look at Everquest II vs Everquest I.

MMO's are not boxed console games, they do not follow the same product development and release rules that typical boxed games do. Instead MMO's must be seen as an ongoing service. The customer requires entertainment via an online fantasy game. The service provider then must develop that game and convince the consumer to subscribe to it. If the service is acceptable the customer will continue paying, if the service dips below some acceptable point the customer will go looking elsewhere. Over time the customers establish an investment into the product that will lower the bar for them to seek out your competitor.

Making a "newer" new product is just competing against yourself as no matter what you do, your *new* product will not have the same subscriber investment that your old product had. Your new product will have to be so good that it attracts your old customers away from your own product, which if they do so then you've made a product better then the current champion (Wow). Blizzard did heavy market research and this was the reason they made Cataclysm as an "expansion" rather then make World of Warcraft II.

What you do is the exact same every other service industry does. You take your profit from your product and reinvest it into that product's infrastructure to ensure your subscribes are given their product while also using advertising and sales to entire new customers to your product.

The only "old" MMO is one that the creators refused to maintain. How old is WoW? What is it's subscriber base? How much profit is it making? As much sh!t as people give "WoW", their management team knows exactly what their doing and how to sell their product.
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 Leviathan.Comeatmebro
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By Leviathan.Comeatmebro 2012-11-28 10:04:33
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Cerberus.Pleebo said: »
The party buff was clumsily implemented (e.g. inviting afkers to fill out your group) but it was hardly game-breaking. The deficit in accuracy in a low-man group could be made up with a bard or food. Anything absolutely requiring the buff was probably not meant to be low-manned in the first place.

So you're suggesting that requiring accuracy food and/or a bard as a result of having LESS PEOPLE is acceptable design? Furthermore, the biggest roadblock to doing something with a smaller group is sometimes a penalty incurred for having a smaller group in the first place. I don't see how you can say that's good game design, even if it was a popular enough game to never take too long to build a full group(and it's far from that).

(I'm sure you'll mention it's a bonus to having a big group not a penalty for not, but you need to keep in mind that all content added post-buff is designed with it in mind.)
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By Asura.Ina 2012-11-28 10:48:58
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I don't see why needing a full group is a bad thing. This is a MMO, if I wanted to solo or lowman I'd be playing a single player game or a game designed with small teams in mind. Full party buff was there to encourage players to be social and do full groups the same way the ferry and airship rides in XI were there for no better reason than to give players the chance to be social and enjoy that aspect of the game. The accuracy and hp bonuses from full party was never the deciding factor in a successful run anyways when 8 people were needed, 8 players were made neccissary in those fights either by the fight/dungion's mechanics or by being needed to put out enough damage to complete in time.

That was one thing they did alot better than in FFXI imo, competent DDs were just as important as a competent tank and healer. In XI unless it was a zerg situation your DD's could be crap it wouldn't cause a wipe. In XIV if they couldn't manage clearing the plumes on Garuda problems could be had.

In the end 8 people really isn't alot... the only things that you would shout for and it was hard to find people for were United We Stand and To Kill a Raven since they are story fight's and there is no reason for randoms to redo it. Maybe it was just different by server but everything else would fill up pritty fast and I never played during prime time.
 Cerberus.Cahlum
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By Cerberus.Cahlum 2012-11-28 10:53:49
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All I will say about SoA is that I for one do not have 4-5 years (think WoTG) to wait around for SE to release the story line.

SE are most likely going to release a bunch of empty zones full of enemies no one will exp on with a few NMs in them that drop a bunch of pointless sidegrades that no one cares about. A new NM system with crap tier rewards and maybe 6 missions.

Square Enix most likely believe they can do a WoTG again but they can't it just won't stick with the playerbase anymore.
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 Shiva.Gib
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By Shiva.Gib 2012-11-28 11:06:44
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No Crap, I think FFXIV was a disaster on the same scale as 'Final Fantasy: The spirits within'

hell, maybe even worse
 Shiva.Paulu
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By Shiva.Paulu 2012-11-28 11:21:20
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I worked so hard to forget that existed... why Gib why?
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