Producer Matsui Reveals Changes To SP Abilities |
||
|
Producer Matsui reveals changes to SP Abilities
Nothing like an incoming nerf to get my butt in gear on NNI!
Screw Nyzul, I'm worried about Legion. :<
Quote: Originally the idea for SP abilities was to have players use them one time for specific content or battle situations and to use it wisely. When considering the current battle tempo and the average time for content these days, we feel that it would be beneficial to make the recast 1 hour with the ability to reduce it a minimum of 30 minutes via merit points. With this, the idea of “2-hour abilities” will changed when we explore the effects. This is horrible! It's actually worse. Why you ask? Because it makes it sound like they INTEND to design around the 2 hours always being up for every event. Encouraging PD/embrava zerging even further. Hopefully they are nerfed enough that I'm completely wrong. edit: The fact they're buffing other 2 hours might make it even worse than I thought, we might need like 6 jobs 2 hours all equal to embrava for everything x_X Again, I could be completely wrong and we just get fun abilities on 30 minute cooldowns that are just useful and not game breaking. Embrava and PD officially nerfed is sooo good though YAY. They figure they'll distract us with an Embrava nerf, while behind the scenes they'll give SAM a new SP that lets them dual-wield Great Katanas and do 9999 per swing for a minute. The recast on the new SP will be 60 seconds.
SE created a system, and we mastered it. They raised the bar, and again we toppled it. They've continued to raise the bar, and we've continued to show them we were able to beat it, except in a few situations. Situations, might I add, that use cheap and unintuitive tricks to beat players, like AV and locking his 2hrs. Even then, player ingenuity did what was deemed impossible, despite SE not approving of the tactics. For events that were once hard, we received marginal upgrades over time that gradually made it easier, and let SE test us further, but after almost a decade, we've reached a point where nuanced variations in monster behavior no longer increase difficulty, and nuanced upgrades to gear have minimal effect. We've reached a point where it is either make-or-break, with no in between, because of the tools they've used and the tools they've given us. The ante has been raised too high with tools like Embrava and Perfect Defense, but these tools were given to us for a reason - to give us the tools to handle what they throw at us.
Point is, nerfing PD and Embrava is one step in the right direction because the tools they gave us were much too powerful and scaled much more drastically than they originally thought it would... but it requires that they also seek to temper what they throw at us, and what they have thrown at us (Legion, NNI). We don't want this game to be stupid easy, but we also don't want another Pandemonium Warden. /endrant YES PD AND EMBRAVA NERF FINALLY
1) Buy/farm all your NeoNyzul gear now!
2) Buy/farm all your umbral marrows now! 3) Legion is gonna be interesting... 4) Hopefully this update comes out right about the same time as the new salvage update (or after that) Do we have a timeline on when the nerf is coming?
I won't lie, I'm quite fond of Embrava lol >.< So a part of me hopes it doesn't get nerfed too greatly, but I totally understand why they are looking into doing so and why many are happy it and PD are being nerfed.
I know a lot of Smns are talking about Cait Sith and such, but am I the only one who's still waiting for some more info being released about Massacre Elegy? <.> It was said so long ago that they wanted and were planning on it to be obtainable by players but since then... nothing. Anyways, points 1 and 2 in the OP are wonderful!! Valefor.Kiaru said: » Quote: Originally the idea for SP abilities was to have players use them one time for specific content or battle situations and to use it wisely. When considering the current battle tempo and the average time for content these days, we feel that it would be beneficial to make the recast 1 hour with the ability to reduce it a minimum of 30 minutes via merit points. With this, the idea of “2-hour abilities” will changed when we explore the effects. This is horrible! It's actually worse. Why you ask? Because it makes it sound like they INTEND to design around the 2 hours always being up for every event. Encouraging PD/embrava zerging even further. Hopefully they are nerfed enough that I'm completely wrong. I haven't been in depth with current endgame content to know what is dependent on two-hour use and the imbalance of potency therein, but what worries me is with the recast reduction will come with further dependence (pending balance adjustments) on these special abilities. I'm worried it'll eliminate the "decisiveness" behind using them strictly based on their lengthy recast and the potency to justify it; as well as the potential elimination of the "dry run" concept. Also I'm curious how such an adjustment will affect Wild Card, if at all. Bismarck.Altar said: » 1) Buy/farm all your NeoNyzul gear now! 2) Buy/farm all your umbral marrows now! 3) Legion is gonna be interesting... 4) Hopefully this update comes out right about the same time as the new salvage update (or after that) Cerberus.Tikal said: » but it requires that they also seek to temper what they throw at us I miss strategy. Kill order is about as complex as it gets these days.
inb4 the only changes are:
-Removes enfeebling resistance from "Perfect Defense" -Removed "Regen" effect from "Embrava" :( Odin V2 is a clear indication that they still know how to create fun and exciting fights. Let's hope they use that and rebalance current events around something other than PD/Embrava, because you just know they made things like Legion with these abilities in mind. With them being nerfed, they don't have to do that anymore. Artemicion said: » I haven't been in depth with current endgame content to know what is dependent on two-hour use and the imbalance of potency therein, but what worries me is with the recast reduction will come with further dependence (pending balance adjustments) on these special abilities. I'm worried it'll eliminate the "decisiveness" behind using them strictly based on their lengthy recast and the potency to justify it; as well as the potential elimination of the "dry run" concept. Also I'm curious how such an adjustment will affect Wild Card, if at all. Basically, all you really need to know is that Embrava and PD are really, really powerful, which leads to one of two situations in any given event: 1) The event can be completed without Embrava and PD, meaning it is completely trivial with Embrava and PD. 2) The event is non-trivial with Embrava and PD, meaning it is basically impossible without them. All other details about the event itself are writ large irrelevant, which is why many consider those abilities to be problematic. @Thoraeon
most of the hardcore players/linkshells are laughing at this. i wouldnt count on that. Jp already clear 2 sets+ of gallu/rex with only 2smn pd'in rex.
if anything, the scrubs should be more QQ
Matsui is such a Based God.
Thank you, Based God! Quetzalcoatl.Kenrusai said: » if anything, the scrubs should be more QQ I'd also like to point out that these changes are immensely satisfying. Hopefully they change the shitty new SP abilities into useful ones like they say.
Valefor.Prothescar said: » inb4 the only changes are: -Removes enfeebling resistance from "Perfect Defense" -Removed "Regen" effect from "Embrava" :( Asura.Kese said: » Quetzalcoatl.Kenrusai said: » if anything, the scrubs should be more QQ Nah, the scrubs aren't doing these events anyway, so nothing changes for us. You might as well go back to 2009 and ask a random guy in a Scorpion Harness how he feels about Absolute Virtue getting Souleater resistance. yes it would be.
ScaevolaBahamut said: » Asura.Kese said: » Quetzalcoatl.Kenrusai said: » if anything, the scrubs should be more QQ Nah, the scrubs aren't doing these events anyway, so nothing changes for us. You might as well go back to 2009 and ask a random guy in a Scorpion Harness how he feels about Absolute Virtue getting Souleater resistance. I feel like this is about to turn into a "oh yeah, I never used dat swaps, clipper, fillmode, flee, 2hours, or gear when I did NNI!" thread.
I became a SCH since it was released. We were the true Mid-point between a WHM and a BLM. Our 2 hour was ***, as it lasted very little to do only a few nukes or a few enhancements. When Tabula Rasa was raised to 3 minutes, i was glad, but not excited. When Embrava and Kaustra came up, no one knew what they did or didn't care. When I started Embravaing Alliances in Abyssea and they saw that with haste it was almost like Hundred Fist they love it, and many said it was overpowered. We SCHs got a spot in the limelight finally. That being Said, I'm not happy with this Nerf, even though I understand it's needed.
Edit: Also as a SMN, I don't really see the need of Nerfing PD. Its not like you can use it 3/4 times during AF. Like EES is a one time thing. |
||
|
All FFXI content and images © 2002-2025 SQUARE ENIX CO., LTD. FINAL
FANTASY is a registered trademark of Square Enix Co., Ltd.
|
||