Gear Swap |
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Gear Swap
Is there a way to switch to my PDT/MDT sets when I change groups? Right now when I switch groups I have to use an action/spell before it'll swap into my MDT or PDT and if an attack is coming that I need one or the other for that's a bit too slow. Currently I have a windower script going along with it because I can't figure it out yet that equips along with my /sc group pldmdt/pldpdt macros.
Do you just type //sc group whatever into chat or do you have a macro?
If you have a macro, you can just do /spellcast group whatever then /spellcast set whatever. If you have a rule to equip gear when you're engaged, you should have your pdt/mdt stuff in your melee macro in your pdt/mdt group. It won't change immediately when you switch groups, but it'll keep going back to that set at least if you cast spells/jas/etc. There might be a more elegant way to do with with autoexec, but that's beyond my knowledge :3 in my mdt/pdt macro i use this command :
/sc set pldmdt ah thanks for that, still learning some SC stuff,
atm my macro looks like... (for my mnk sets) /console exec mnk_pdt_gear.txt /sc Group MNKPDT /console exec mnk_mdt_gear.txt /sc Group MNKMDT I'll go with the /sc set and see how it goes. Thanks Oh, was also wondering, if there a way to keep it from reporting in console when a group changes? Kind of annoying for a quarter of the screen to go all red when a group switches.
Sylph.Elgorian said: » ah thanks for that, still learning some SC stuff, atm my macro looks like... (for my mnk sets) /console exec mnk_pdt_gear.txt /sc Group MNKPDT /console exec mnk_mdt_gear.txt /sc Group MNKMDT I'll go with the /sc set and see how it goes. Thanks You could have no rules in your spellcast, and kinda use it like a big glorified windower script if you wanted. Typing /spellcast set whatever is pretty much the same effect as having a (gear) windower script and typing //exec whatever.txt. If I need to PDT/MDT for whatever reason for more than just a spell or a moment, I have a group (like I mentioned above) and my ingame macro is just /spellcast set pdt then /spellcast set melee. As long as I'm engaged on a mob, sc will equip my melee set. You can also set up aliases so you can type something simple like //reg or //pdt into FFXI and it'll equip your regen gear or pdt gear. Sylph.Elgorian said: » Oh, was also wondering, if there a way to keep it from reporting in console when a group changes? Kind of annoying for a quarter of the screen to go all red when a group switches. Go to your init.txt file in scripts and change this line: console_displayactivity 1 to console_displayactivity 0 - no red text unless you press insert. (Unless you relog after you're done, you can just save and type //exec init.txt in game and it'll update your changes) haha wow... I got an e-mail because someone quoted me lmao... this could be worse than facebook >_>
Anyway, yeah right now I have 3 groups First one has all my gear sets etc, normal TP. Group two or MNKPDT has just my PDT set with inherit MNK so it uses all my other sets as well. and third group being MNKMDT with the above. In the rare occasion I need to stay in PDT or MDT longer than one ability or whatever. I have the seperate groups setup so I can stay in them and still WS/JA or whatever and still swap back to whatever group I'm in. So the /sc set macro should work out exactly how I'm wanting it too. Why do you have groups for pdt and mdt when you can just use variables?
Will basicly be the same, but you won't get the red text every time you change it. Code <var name="Attack">TP</var> <!-- TP, Evasion, Hybrid, PDT, MDT --> <var name="Refresh">0</var> Is my variables in my BLU xml, can change them with a macro like you change your groups, and my engaged rules: Code <elseif status="engaged"> <if advanced='"$refresh"="0"'> <action type="equip" when="engaged|aftercast" set="$Attack" /> </if> <elseif advanced='"$refresh"="1"'> <action type="equip" when="engaged|aftercast" set="$Attack" /> <action type="equip" when="engaged|aftercast"> <body lock="yes">Mavi Mintan +2</body> </action> </elseif> </elseif> Edit: That way, when the Attack variable it set to TP, it changes into TP gear on aftercast and when I engaged stuff, if I change the varbiale to PDT, it swaps into PDT automaticly, etc Well they're groups right now, because I'm still new to the XML and Spellcast stuff, and that is how I best understand it, variables are prolly better but not quite ready to toss those in on my own yet.
The variables in that example would work as a group, but instead of use "/sc group pdt" to change it you use "/sc var set Attack PDT".
It's better because you don't have the same sets repeated in 5 groups just to have a different deffault tp set. That way when you get a new piece of gear you only have to change it on 10 sets instead of 50. My advide is that if you going to start learning it, start it with the good stuff, replacing groups with variables isn't really that hard and we have quite a few people here to help if needed. If you gonna use Gear collector also (you should if you will use spellcast), having just a group is better too, as you can use groups to function with gearcollector. As a example, on my nin i have just a group with all the gear(called "main") and then another group for "abyssea". (you just put a set with anything you wanna get out of the MH, can use <item></item> tags). When i gear Nin i type "/gc arcalimo_nin main", that way it only gets the regular gear from the mog house. But if i'm going to abyssea I type "/gc arcalimo_nin main abyssea". Then it gears up and gets the main stuff plus the abyssea stuff that i don't carry regulary (proc weapons, etc.) If i had a lot of groups instead of variables you would have to type a bunch of stuff to filter, I.e "/gc arcalimo_nin main pdt mdt evasion hybrid" (all of that just to filter the abyssea stuff). Idk if i explained myself decently but in resume, work on understanding the variables stuff :p Oh well, I don't have sets repeated in the other groups.
I have the groups inherit my main group so I only add the PDT and MDT sets I don't repeat the other sets. Code
<group name="MNKPDT" inherit="MNK"> <!-- Macro //sc group MNKPDT in-game to TP in PDT set -->
<set name="PDT">
<ammo>Thew Bomblet</ammo>
<head>Arhat's Jinpachi</head>
<neck>Twilight Torque</neck>
<lear>Ghillie Earring +1</lear>
<rear>Brutal Earring</rear>
<body>Arhat's Gi</body>
<hands>Denali Wristbands</hands>
<lring>Dark Ring</lring>
<rring>Dark Ring</rring>
<back>Mollusca Mantle</back>
<waist>Black Belt</waist>
<legs>Tantra Hose +2</legs>
<feet>Tantra Gaiters +2</feet>
</set>
</group>
Code
<group name="MNKMDT" inherit="MNK"> <!-- Macro //sc group MNKMDT in-game to TP in MDT set -->
<set name="MDT">
<ammo>Thew Bomblet</ammo>
<head>Tantra Crown +2</head>
<neck>Faith Torque</neck>
<lear>Coral Earring</lear>
<rear>Merman's Earring</rear>
<body>Tantra Cyclas +2</body>
<hands>Denali Wristbands</hands>
<lring>Dark Ring</lring>
<rring>Dark Ring</rring>
<back>Mollusca Mantle</back>
<waist>Black Belt</waist>
<legs>Tantra Hose +2</legs>
<feet>Tantra Gaiters +2</feet>
</set>
</group>
And these to decide what set is my current default TP set: Code <if group="MNK"> <equip when="idle" set="idle" /> <equip when="aftercast|engaged" set="TP" /> </if> <if group="MNKPDT"> <equip when="idle" set="idle" /> <equip when="aftercast|engaged" set="PDT" /> </if> <if group="MNKMDT"> <equip when="idle" set="idle" /> <equip when="aftercast|engaged" set="MDT" /> </if> I use groups alot in my DRK xml, but it's mainly just groups for different weapons, to have proper tp\ws sets for them, and varying levels of acc.
But recently started using variables instead for stuff, and it's really just.. alot cleaner, kinda:p Also no red text that you complained about every time you change I preffer using a PDT/MDT set and a keybound /sc set name instead of a group because it's faster and more reliable, using a group to change can mess up unless you're doing /sc group name; wait 1; /sc set name
Are there any good places to get a crash course on variables? xD
is there a command to toggle lock you're current gearset that is equiped?
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