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[Dev] Treasure Casket Improvements
VIP
Server: Siren
Game: FFXI
Posts: 14,552
By Siren.Kalilla 2012-05-10 16:37:24
05-10-2012 06:12 AM | Okipuit | Community Rep |  |
| Greetings!
Hey Ophannus, I wanted to share some feedback from Mizuki Ito in regards to treasure casket improvements. Similar to your suggestion, a player was asking for the treasure caskets found via FoV and GoV to be more like the ones found in Abyssea and be unlockable with keys.
Mizuki Ito »
In regards to treasure caskets, when we were creating the system for Abyssea treasure caskets, we had the idea that if this kind of system was accepted, it would be possible to apply the same rules to other treasure caskets.
There are currently ways such as the kupowers gained from Mog Tablets as well as effects from GoV that will grant increased treasure casket discovery rates, so if we were to follow the same line, we believe methods such as increasing the rate that beneficial hints are given or increasing the amount of hints given when entering numbers would also be possible.
Regardless of the adjustments we adopt, the treasure caskets found throughout Vana’diel are different from the system used for Abyssea treasure caskets and there are also a lot of areas where these are found, so while we cannot do this right away, we would definitely like to look into this. |
Thank you for your suggestion and let us know if you have any additional feedback! | |
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Carbuncle.Chibiclone
Server: Carbuncle
Game: FFXI
Posts: 95
By Carbuncle.Chibiclone 2012-05-10 16:43:22
So we'll see this in 2 years...
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Phoenix.Kirana
Server: Phoenix
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Posts: 2,025
By Phoenix.Kirana 2012-05-10 16:53:35
How about making the the equipment drops (crafting torques etc) more likely? Opening chests is already easy if you have half a brain.
Leviathan.Prototyp
Server: Leviathan
Game: FFXI
Posts: 163
By Leviathan.Prototyp 2012-05-10 16:57:03
what an annoying avatar you have, Kirana
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Bismarck.Nitefall
Server: Bismarck
Game: FFXI
Posts: 8
By Bismarck.Nitefall 2012-05-10 17:01:40
Hope they at least fix when it gives you 3/5 clues about the first/second number....
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Sylph.Kawar
Server: Sylph
Game: FFXI
Posts: 1,774
By Sylph.Kawar 2012-05-10 17:06:30
Carbuncle.Chibiclone said: »So we'll see this in 2 years... funny thing is this sounds about right,but we have 1 thing we did not have years a go the official forums. i have found it helps to cut down on this time,i do not know why. but i think it may be the admins/mods/devs read most of what is on there forum.
Phoenix.Kirana
Server: Phoenix
Game: FFXI
Posts: 2,025
By Phoenix.Kirana 2012-05-10 17:06:43
Leviathan.Prototyp said: »what an annoying avatar you have, Kirana ; ;
Incoming avatar-based thread derail
By Drjones 2012-05-10 17:08:21
Leviathan.Prototyp said: »what an annoying avatar you have, Kirana
Siren.Calnus
Server: Siren
Game: FFXI
Posts: 796
By Siren.Calnus 2012-05-10 17:08:48
I kinda wish I could ask Kalilla not to post news they mention about "looking into it" or "balance" since its mostly excuses or garbage.....
But then she would never be able to post anything :(
Bahamut.Dannyl
Server: Bahamut
Game: FFXI
Posts: 1,573
By Bahamut.Dannyl 2012-05-10 17:11:29
How about making the the equipment drops (crafting torques etc) more likely? Opening chests is already easy if you have half a brain.
Or a simple to use probability tool :)
Asura.Fondue
Server: Asura
Game: FFXI
Posts: 2,446
By Asura.Fondue 2012-05-10 17:17:32
How about making the the equipment drops (crafting torques etc) more likely? Opening chests is already easy if you have half a brain.
easy depending on hints lol theres plenty of times you have very bad odds of guessing with the hints given
Server: Bismarck
Game: FFXI
Posts: 206
By Bismarck.Diablosword 2012-05-10 17:21:41
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Bahamut.Bekisa
Server: Bahamut
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Posts: 596
By Bahamut.Bekisa 2012-05-10 17:31:05
You don't always use the hint option when opening chests as sometimes you need to guess a number to help narrow it down on the second, third, or forth option, and play "higher or lower". Chests are easy enough most the time, just increase the drop rates so people aren't spending days on a +1 fishing torque that doesn't do a damn thing worth taking up inventory spots :P
another avatar gif post too!
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By Chyula 2012-05-10 17:32:26
How about toss out that *** guessing game and just let us open the god damn box by clicking on it just like LogWatch. I rather dealing with RNG on this than thinking that box I failed open must contain my god damn torque. F U SE!
Server: Phoenix
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Posts: 1,285
By Phoenix.Dramatica 2012-05-10 17:32:49
If they can make the box open rates 100% and take a lot less effort I'd gladly take that over increased drop rates tbh. Worst thing ever is failing like 5 boxes in a row and just KNOWING that it had the item you wanted in them.
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Asura.Fondue
Server: Asura
Game: FFXI
Posts: 2,446
By Asura.Fondue 2012-05-10 17:34:23
How about toss out that *** guessing game and just let us open the god damn box by clicking on it just like LogWatch. I rather dealing with RNG on this than thinking that box I failed open must contain my god damn torque. F U SE!
I would like the option of pushing chyula into a box
VIP
Server: Siren
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Posts: 14,552
By Siren.Kalilla 2012-05-10 18:15:20
I kinda wish I could ask Kalilla not to post news they mention about "looking into it" or "balance" since its mostly excuses or garbage.....
But then she would never be able to post anything :( So true! lol
Fenrir.Sylow
Server: Fenrir
Game: FFXI
Posts: 6,862
By Fenrir.Sylow 2012-05-10 18:19:43
Phoenix.Dramatica said: »If they can make the box open rates 100% and take a lot less effort I'd gladly take that over increased drop rates tbh. Worst thing ever is failing like 5 boxes in a row and just KNOWING that it had the item you wanted in them.
The only way I stayed sane while GoVing is by convincing myself that the RNG didn't decide on box contents until after I opened it.
Quetzalcoatl.Absolutezero
Server: Quetzalcoatl
Game: FFXI
Posts: 183
By Quetzalcoatl.Absolutezero 2012-05-10 18:33:22
the guessing game isn't too bad. It would be awesome though if they made it so you could peek inside like in abyssea so you could skip the crappy potions and such.
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Server: Valefor
Game: FFXI
Posts: 173
By Valefor.Monkeynutz 2012-05-10 18:56:01
Quetzalcoatl.Absolutezero said: »the guessing game isn't too bad. It would be awesome though if they made it so you could peek inside like in abyssea so you could skip the crappy potions and such.
Yes, but then you really would KNOW if you screwed up a box with an item you wanted (or got repeated aggro to prevent you from opening a box within the time limit).
Ragnarok.Weeks
Server: Ragnarok
Game: FFXI
Posts: 34
By Ragnarok.Weeks 2012-05-10 19:05:18
How about making the the equipment drops (crafting torques etc) more likely? Opening chests is already easy if you have half a brain. It is very frequent that even with perfect problem-solving logic you will never at any point have better than a 25% chance at guessing correctly, and also frequent that you will quickly lower your chances down to 10% or so by searching for more hints, so you are completely talking out of your *** here.
What they need to do is decrease the drop rate and fix the hint system, as they are doing. Preserve the rarity, but save people the frustration of routinely getting screwed over by redundant hints.
Server: Valefor
Game: FFXI
Posts: 616
By Valefor.Angeluzun 2012-05-10 19:18:57
How about making the the equipment drops (crafting torques etc) more likely? Opening chests is already easy if you have half a brain. It is very frequent that even with perfect problem-solving logic you will never at any point have better than a 25% chance at guessing correctly, and also frequent that you will quickly lower your chances down to 10% or so by searching for more hints, so you are completely talking out of your *** here.
What they need to do is decrease the drop rate and fix the hint system, as they are doing. Preserve the rarity, but save people the frustration of routinely getting screwed over by redundant hints.
Someone needs to learn how to open these chests. If you're wasting 5/6 tries on hints. You're doing it wrong.
You don't always use the hint option when opening chests as sometimes you need to guess a number to help narrow it down on the second, third, or forth option, and play "higher or lower".
^said it best.
Ragnarok.Weeks
Server: Ragnarok
Game: FFXI
Posts: 34
By Ragnarok.Weeks 2012-05-10 20:49:26
Valefor.Angeluzun said: »Someone needs to learn how to open these chests. If you're wasting 5/6 tries on hints. You're doing it wrong.
You don't always use the hint option when opening chests as sometimes you need to guess a number to help narrow it down on the second, third, or forth option, and play "higher or lower".
^said it best.
I guarantee that my opening technique is better than yours unless you are using some type of tool that does the problem-solving for you. It's a mathematical impossibility to have a good chance at opening a great many chests, and pretending otherwise just makes you look foolish to people who know the casket system.
By mortontony1 2012-05-10 20:58:46
Hey gaiz we shud liek get lights nd stuffs in nrml zones bcuz liek abyssea had em nd junk nd i liked teh lights nd maybe we culd even get time extenshuns and junk!
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Ragnarok.Weeks
Server: Ragnarok
Game: FFXI
Posts: 34
By Ragnarok.Weeks 2012-05-10 21:05:36
To be clear, the problem is one of design, not of difficulty (And I would actually be happy if they made caskets more difficult, though I'm sure they'll just copy the gold pyxis system). It's a logic mini-game that you lose very frequently despite playing flawlessly. Introducing a large element of luck into a logic game frustrates players and is bad game design.
Fenrir.Mariane
Server: Fenrir
Game: FFXI
Posts: 1,766
By Fenrir.Mariane 2012-05-12 12:36:10
The "luck" (or lack of) on the pyxis minigame is where the hint is useless (variations of the very same hint) or too vague.
There's also the case where the person might not "catch" the logic on the phrase to act accordingly. (As not a native english person sometimes I mess stuff out lol) Anyway, it just requires you to play it seriously for a few times to get good at it. Anyone can do it.
Still, the logic that decides what hints are given is quite unbalanced and I bet there's some Tanaka factor on that... And particularly on FoV/GoV boxes.
The FoV/GoV item boxes are usually filled with stuff that is better (or more interesting) than Abby gold boxes so it's not really unfair that they force you to actually play the minigame... ;)
P.S.: I did not knew there were a tool to help with it... But hey use such a tool is kind of lazy, you know ... Use such tools all the time and your brain gonna rust ! XD
Server: Leviathan
Game: FFXI
Posts: 420
By Leviathan.Jackieolivas 2012-05-12 12:45:34
The only improvement that I would like to see is being able to peek into the box before doing anything. We all hate spending time opening a box only to find that all it has in it is a hi-potion +1 or copper ore.
[+]
Server: Phoenix
Game: FFXI
By Phoenix.Cathaldus 2012-05-12 12:48:25
Leviathan.Jackieolivas said: »The only improvement that I would like to see is being able to peek into the box before doing anything. We all hate spending time opening a box only to find that all it has in it is a hi-potion +1 or copper ore.
Would it be better to know the box you just lost was what you were hunting?
Phoenix.Kirana
Server: Phoenix
Game: FFXI
Posts: 2,025
By Phoenix.Kirana 2012-05-12 13:09:48
To be clear, the problem is one of design, not of difficulty (And I would actually be happy if they made caskets more difficult, though I'm sure they'll just copy the gold pyxis system). It's a logic mini-game that you lose very frequently despite playing flawlessly. Introducing a large element of luck into a logic game frustrates players and is bad game design. Back when I actually cared enough to try GoV for items, I opened my chests ~90% of the time without using any programs to do the logic for me. Not sure what your issue is.
Ragnarok.Weeks
Server: Ragnarok
Game: FFXI
Posts: 34
By Ragnarok.Weeks 2012-05-12 13:46:56
My issue is that I've done it recently enough to know that a ~90% figure is mathematically impossible.
05-10-2012 06:12 AM | Okipuit | Community Rep |  |
| Greetings!
Hey Ophannus, I wanted to share some feedback from Mizuki Ito in regards to treasure casket improvements. Similar to your suggestion, a player was asking for the treasure caskets found via FoV and GoV to be more like the ones found in Abyssea and be unlockable with keys.
Mizuki Ito »
In regards to treasure caskets, when we were creating the system for Abyssea treasure caskets, we had the idea that if this kind of system was accepted, it would be possible to apply the same rules to other treasure caskets.
There are currently ways such as the kupowers gained from Mog Tablets as well as effects from GoV that will grant increased treasure casket discovery rates, so if we were to follow the same line, we believe methods such as increasing the rate that beneficial hints are given or increasing the amount of hints given when entering numbers would also be possible.
Regardless of the adjustments we adopt, the treasure caskets found throughout Vana’diel are different from the system used for Abyssea treasure caskets and there are also a lot of areas where these are found, so while we cannot do this right away, we would definitely like to look into this. |
Thank you for your suggestion and let us know if you have any additional feedback! | |
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