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[Dev] Feedback on F8 Key Targeting
VIP
Server: Siren
Game: FFXI
Posts: 14,552
By Siren.Kalilla 2012-05-10 16:22:02
05-10-2012 08:59 AM | Camate | Community Rep |  |
| Feedback on F8 Key Targeting
Howdy!
With battle systems and styles shifting to players facing off against multiple enemies at once or having more NPCs present in battles, we feel that there is a need to tweak the target NPC feature a bit (the good ol' F8 key).
There is some talk going on discussing what aspects should be prioritized. For example, placing targeting priority on the monster, ???s, treasure caskets, etc. We’d like to know everyone’s feedback and opinions on this matter so we can continue to make the game user-friendly and enjoyable  | |
Here is a suggestion made by Lakshmi.Llana:
| Fixing the "F8 Target" command is long overdue! My suggestions would be:
"F8": Scroll through the nearest NPCs in range (interactive NPC-targetting).
"Alt+F8" (or "F9"): Scroll through the nearest enemies in range (Monster-specific targetting).
"Ctrl+F8" (or "F10"): Target the enemy in range with the lowest HP (Weakest Monster-specifc targetting).
"Ctrl+Alt+F8" (or "F11"): Target the current battle-target of the Party/Alliance (Battle Target, ie. /assist, targetting).
"Shift+F8" (or "F12"): Customizable targetting command. For example:
-- /assist "player name" customizable to a player name
-- Slept Monsters (engaged)
-- Awake Monsters (engaged)
-- Non-Engaged Monsters (good for sleeping a monster before it links)
-- Call-for-Help on current engaged target |
05-30-2012 06:36 PM | Okipuit | Community Rep |  |
| Hey everyone!
Thanks for all the feedback regarding the F8 key! Since it seems like a majority of the opinions we received were asking for separate functions to target only players or only monsters, we will begin testing whether or not we can make this happen.
If everything goes smoothly and the results of the tests are good, we will begin looking into what keys to utilize.
There were some suggestions to use a combination of the F8 with either Ctrl or Alt, but since these keys are used to bring up the macro palette, every time you want to target something, the palettes would appear and disappear. We are just concerned that it might be difficult to see and it might take some time to operate due to the keys being far apart on the keyboard.
As we continue to improve the current system, please feel free to let us know if you have any additional feedback or suggestions regarding key binds for separating these functions.  | |
06-04-2012 08:21 PM | Okipuit | Community Rep |  |
| Greetings,
We just wanted to let you know that for those of you who want to keep the original functionality of F8, development team will be taking this into consideration as they progress! | |
Server: Odin
Game: FFXI
Posts: 10
By Odin.Celestria 2012-05-10 17:34:42
We have /targetnpc[F8] and /targetpc[F9] now.
If changes are going to be made to these keys, they should be configurable in a menu somewhere and supported with text /commands.
I'd like to see these added:
/targetenemy - Target the nearest attackable target (excludes boxes, ???, campaign "allies", non-confrontation creatures)
/targetgreennpc - Target the nearest green-named NPC. Boxes, rifts, ???, campaign tag NPC, stuff like that.
If people want a way to tab between npcs without using stnpc, new commands would be better than changing the current versions. Each of these could find the next closest target:
/scrollnpc, /scrollpc, /scrollenemy, /scrollgreennpc
When spamming /targetnpc to pop Minax Bugard, I do NOT want /targetnpc to cycle between bugards, I want it to target the closest npc (but /targetgreennpc is what I really want).
[+]
Bahamut.Dannyl
Server: Bahamut
Game: FFXI
Posts: 1,560
By Bahamut.Dannyl 2012-05-10 17:35:47
{/welcome back} Kalilla :D
[+]
Server: Bahamut
Game: FFXI
Posts: 642
By Bahamut.Fistandantilus 2012-05-10 17:56:57
Playing the game with a keyboard only, and no controller. Yuk!
[+]
By Chyula 2012-05-10 18:00:06
Here is a suggestions, we don't need you to waste time fixing ***we have no demand for and call this ***part of the new content update.
Ragnarok.Eriina
Server: Ragnarok
Game: FFXI
Posts: 294
By Ragnarok.Eriina 2012-05-10 18:09:54
05-10-2012 08:59 AM | Camate | Community Rep |  |
| Feedback on F8 Key Targeting
There is some talk going on discussing what aspects should be prioritized. For example, placing targeting priority on the monster, ???s, treasure caskets, etc.  | |
Make an option called "targetting" in the config menu that lists:
Monsters 1 2 3 4 off
??? 1 2 3 4 off
Treasure Caskets 1 2 3 4 off
Etc. 1 2 3 4 off
Option next to each to choose 1-4 or off. Assigning a number would grant that priority, off would ignore that target. Works for controller using player too I'd imagine.
[+]
Carbuncle.Enuyasha
Server: Carbuncle
Game: FFXI
Posts: 262
By Carbuncle.Enuyasha 2012-05-10 18:14:58
Honestly, F8 should've always been for monster targeting only....the F7 key still has no use to my knowledge...so mapping all things targetable except players was stupid.
Server: Phoenix
Game: FFXI
Posts: 1,245
By Phoenix.Gaiarorshack 2012-05-11 04:53:56
since imusing tab i always wanted to have
shift+ players
ctrl+ npc's
alt+tab monsters
or something like it
woudl also love a <at> for ally target like <BT> is party target
puts its SE they tend to implant anything the worst possible way
Phoenix.Sehachan
Server: Phoenix
Game: FFXI
Posts: 13,352
By Phoenix.Sehachan 2012-05-11 04:55:56
Here is a suggestions, we don't need you to waste time fixing ***we have no demand for and call this ***part of the new content update. Uh, this is useful actually.
Phoenix.Baelorn
Server: Phoenix
Game: FFXI
Posts: 857
By Phoenix.Baelorn 2012-05-11 05:20:34
Here is a suggestions, we don't need you to waste time fixing ***we have no demand for and call this ***part of the new content update. Uh, this is useful actually.
And people have been asking them to fix it for a long time.
Server: Fenrir
Game: FFXI
Posts: 111
By Fenrir.Cobblers 2012-05-11 05:24:50
This excites me about as much as the 2012 roadmap
Alexander.Fatmo
Server: Alexander
Game: FFXI
Posts: 1
By Alexander.Fatmo 2012-05-11 06:16:49
Maybe make non-VW mobs not targettable during VW ? A sort of /ignorepet for mobs u can't engage would probably be safe...
[+]
VIP
Server: Siren
Game: FFXI
Posts: 14,552
By Siren.Kalilla 2012-05-30 14:12:39
05-30-2012 06:36 PM | Okipuit | Community Rep |  |
| Hey everyone!
Thanks for all the feedback regarding the F8 key! Since it seems like a majority of the opinions we received were asking for separate functions to target only players or only monsters, we will begin testing whether or not we can make this happen.
If everything goes smoothly and the results of the tests are good, we will begin looking into what keys to utilize.
There were some suggestions to use a combination of the F8 with either Ctrl or Alt, but since these keys are used to bring up the macro palette, every time you want to target something, the palettes would appear and disappear. We are just concerned that it might be difficult to see and it might take some time to operate due to the keys being far apart on the keyboard.
As we continue to improve the current system, please feel free to let us know if you have any additional feedback or suggestions regarding key binds for separating these functions.  | |
[+]
Server: Bahamut
Game: FFXI
Posts: 114
By Bahamut.Razorback 2012-05-30 14:27:54
Why not have a F8/F9 toggle.
Hit F8 - allows tabbing to only choos NPCs. Hit F8 Again, goes back to tabbing all targets.
And the same with F9 or whatever.
Maybe give some chat window indicator too so you know. Or a different cursor colour.
Perhaps also make mobs you cannot interact with under VW status (or any other open field battlefield type) untargetable.
I don't have my security token on me atm so I can't post this on the official boards.
VIP
Server: Siren
Game: FFXI
Posts: 14,552
By Siren.Kalilla 2012-06-04 20:32:29
06-04-2012 08:21 PM | Okipuit | Community Rep |  |
| Greetings,
We just wanted to let you know that for those of you who want to keep the original functionality of F8, development team will be taking this into consideration as they progress! | |
05-10-2012 08:59 AM | Camate | Community Rep |  |
| Feedback on F8 Key Targeting
Howdy!
With battle systems and styles shifting to players facing off against multiple enemies at once or having more NPCs present in battles, we feel that there is a need to tweak the target NPC feature a bit (the good ol' F8 key).
There is some talk going on discussing what aspects should be prioritized. For example, placing targeting priority on the monster, ???s, treasure caskets, etc. We’d like to know everyone’s feedback and opinions on this matter so we can continue to make the game user-friendly and enjoyable  | |
Here is a suggestion made by Lakshmi.Llana:
| Fixing the "F8 Target" command is long overdue! My suggestions would be:
"F8": Scroll through the nearest NPCs in range (interactive NPC-targetting).
"Alt+F8" (or "F9"): Scroll through the nearest enemies in range (Monster-specific targetting).
"Ctrl+F8" (or "F10"): Target the enemy in range with the lowest HP (Weakest Monster-specifc targetting).
"Ctrl+Alt+F8" (or "F11"): Target the current battle-target of the Party/Alliance (Battle Target, ie. /assist, targetting).
"Shift+F8" (or "F12"): Customizable targetting command. For example:
-- /assist "player name" customizable to a player name
-- Slept Monsters (engaged)
-- Awake Monsters (engaged)
-- Non-Engaged Monsters (good for sleeping a monster before it links)
-- Call-for-Help on current engaged target |
05-30-2012 06:36 PM | Okipuit | Community Rep |  |
| Hey everyone!
Thanks for all the feedback regarding the F8 key! Since it seems like a majority of the opinions we received were asking for separate functions to target only players or only monsters, we will begin testing whether or not we can make this happen.
If everything goes smoothly and the results of the tests are good, we will begin looking into what keys to utilize.
There were some suggestions to use a combination of the F8 with either Ctrl or Alt, but since these keys are used to bring up the macro palette, every time you want to target something, the palettes would appear and disappear. We are just concerned that it might be difficult to see and it might take some time to operate due to the keys being far apart on the keyboard.
As we continue to improve the current system, please feel free to let us know if you have any additional feedback or suggestions regarding key binds for separating these functions.  | |
06-04-2012 08:21 PM | Okipuit | Community Rep |  |
| Greetings,
We just wanted to let you know that for those of you who want to keep the original functionality of F8, development team will be taking this into consideration as they progress! | |
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