[dev1116] Guild Merchant Waiting Period

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[dev1116] Guild Merchant Waiting Period
 Siren.Kalilla
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By Siren.Kalilla 2012-04-20 10:03:21
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04-20-2012 06:09 AM
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Gildrein
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[dev1116] Guild Merchant Waiting Period

The waiting period between purchases made from guild merchant NPCs has been shortened.
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 Bismarck.Altar
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By Bismarck.Altar 2012-04-20 11:16:57
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Great news for fishers and crafters everywhere
 Bismarck.Ramyrez
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By Bismarck.Ramyrez 2012-04-20 11:18:09
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Note "shortened". Not "eliminated".

Room for improvement still exists.

Never made sense to me that regular NPC vendors don't have that wait, but guild merchants do.

Just plain silly.
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 Phoenix.Elspetta
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By Phoenix.Elspetta 2012-04-20 11:22:45
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Bismarck.Ramyrez said: »
Note "shortened". Not "eliminated".

Room for improvement still exists.

Never made sense to me that regular NPC vendors don't have that wait, but guild merchants do.

Just plain silly.
Guild merchants run out of stock on items that they only carry if someone has sold it to them, so it makes sense that the server needs to pause to keep an accurate tally of inventory.

However, they should just sell the stuff full time like a standard merchant and then there would be no need, ever!
 Ragnarok.Sekundes
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By Ragnarok.Sekundes 2012-04-20 11:26:49
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Normal NPC's don't have limited stock that increases in price exponentially when it's purchased constantly. I understand why they put the limit in place but in my opinion, the price should be fixed, supply should be unlimited and they should not have limited hours or guild holidays.
 Bismarck.Zagen
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By Bismarck.Zagen 2012-04-20 11:27:40
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Phoenix.Elspetta said: »
Bismarck.Ramyrez said: »
Note "shortened". Not "eliminated".

Room for improvement still exists.

Never made sense to me that regular NPC vendors don't have that wait, but guild merchants do.

Just plain silly.
Guild merchants run out of stock on items that they only carry if someone has sold it to them, so it makes sense that the server needs to pause to keep an accurate tally of inventory.

However, they should just sell the stuff full time like a standard merchant and then there would be no need, ever!
If Player A buys the last of Item X a split second before Player B does, Player B will be told they're unable to purchase Item X. There is no need for the pause to keep an accurate tally.

Edit: The delay was more than likely put in place to ensure Player A couldn't buy out everything instantly but even then maybe it's just me but I don't see the Guild Shop NPC spamming like there used to be say back in the day with Cocoons.
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By Shiva.Cziella 2012-04-20 11:40:31
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The pause was implemented during 2007s or so due to RMTer mules camping all guilds and emptying most of the base items from guilds to craft, effectively dominating the market and prices. I'm sure there's still mules camping Guilds for the same purpose, but during that time most guilds were run out of the basic items to craft by xx:05 of their opening hours.
 Ragnarok.Eluveitie
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By Ragnarok.Eluveitie 2012-04-20 12:03:45
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Ragnarok.Sekundes said: »
Normal NPC's don't have limited stock that increases in price exponentially when it's purchased constantly. I understand why they put the limit in place but in my opinion, the price should be fixed, supply should be unlimited and they should not have limited hours or guild holidays.
THIS^^^^^
 Bismarck.Ramyrez
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By Bismarck.Ramyrez 2012-04-20 12:09:38
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Shiva.Cziella said: »
The pause was implemented during 2007s or so due to RMTer mules camping all guilds and emptying most of the base items from guilds to craft, effectively dominating the market and prices. I'm sure there's still mules camping Guilds for the same purpose, but during that time most guilds were run out of the basic items to craft by xx:05 of their opening hours.

Was it? I've been playing more or less since NA launch and I seem to recall it always being there.

But my memory gets fuzzy.
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