Voidwatch FC: Weakness System Adjustments

Language: JP EN DE FR
New Items
2023-11-19
users online
Forum » FFXI » Endgame » Voidwatch » Voidwatch FC: Weakness System Adjustments
Voidwatch FC: Weakness System Adjustments
 Valefor.Prothescar
Guide Master
Offline
Server: Valefor
Game: FFXI
Posts: 19393
By Valefor.Prothescar 2012-04-17 14:12:38
Link | Quote | Reply
 
Siren.Kalilla said: »
04-16-2012 07:45 PM
[source]
Rukkirii
Community Rep

Since Arise and Meteor can be obtained through other content, we will maintain their current drop rates.

Subscribe

[+]
 Bismarck.Altar
Offline
Server: Bismarck
Game: FFXI
user: altar1
Posts: 1676
By Bismarck.Altar 2012-04-17 14:13:17
Link | Quote | Reply
 
Quote:
Since Arise and Meteor can be obtained through other content, we will maintain their current drop rates.

Where? Legion? The event that like nobody has fully cleared yet?
 Lakshmi.Sparthosx
Offline
Server: Lakshmi
Game: FFXI
user: sparthosx
Posts: 10394
By Lakshmi.Sparthosx 2012-04-17 14:15:48
Link | Quote | Reply
 
lolLegion
 Siren.Kalilla
VIP
Offline
Server: Siren
Game: FFXI
user: Kalila
Posts: 14552
By Siren.Kalilla 2012-04-27 13:53:38
Link | Quote | Reply
 
Camate said:
Happy Friday everyone!

After looking into everyone’s feedback in regards to Voidwatch weaknesses, we will be proceeding with the below adjustments.

• Red Mage
While there is a concern that red mages would lose the ability to exploit weaknesses that only they can execute, we have decided that there are more concerns with merit point spell limitations, so we will be removing the merit point spells similar to other jobs.

• Ninja
As a majority of feedback we received had no problems with removing San-tier of elemental jutsus, we will also be following through with this.

• Beastmaster
Since there were no real objections to this, we will be proceeding with being able to exploit weaknesses without relying on specific pets/abilities.

• Puppetmaster
It seems like there was a large amount of feedback mentioning that Strobe would be good. However, instead of limiting this to Strobe, we would like to increase the amount of freedom, while still keeping the possibility of selecting Strobe.

The above content will be reflected in the May test server update and will begin with the final chapter for now.

[source]
 Carbuncle.Enuyasha
Offline
Server: Carbuncle
Game: FFXI
user: Enuyasha
Posts: 262
By Carbuncle.Enuyasha 2012-04-27 14:01:24
Link | Quote | Reply
 
making RDM and NIN useless but at the same time telling BLU "take your abyssea proc style and shove it!" :|

wish they would just make the procs for PUP the RNG WS and leave it alone. With all the regain atmacites and that one fire manuever -> TP attatch we can just spam it anyway :|

also: was kinda obvious MEteor and Arise didnt only come from just provenance watcher...pretty sure it applies to any VW op that can possibly drop any 95-99 scroll..and it might be in Legion somewhere.
 Sylph.Kiaru
Offline
Server: Sylph
Game: FFXI
user: Shiyo
Posts: 681
By Sylph.Kiaru 2012-04-27 14:24:44
Link | Quote | Reply
 
If a job is only brought to an event because it can proc, and when procs that ONLY it can do no longer exist in a semi-big quantity, the job obviously needs major adjustments.

See: NIN and RDM. NIN has abyssea, RDM is literally worthless for pretty much everything existing in FFXI right now.
 Bismarck.Sylow
Offline
Server: Bismarck
Game: FFXI
Posts: 3111
By Bismarck.Sylow 2012-04-27 14:26:04
Link | Quote | Reply
 
JPs bring RDM to VW for Stunning.
 Ragnarok.Sekundes
Offline
Server: Ragnarok
Game: FFXI
user: Sekundes
Posts: 4189
By Ragnarok.Sekundes 2012-04-27 14:37:52
Link | Quote | Reply
 
Carbuncle.Enuyasha said: »
making RDM and NIN useless but at the same time telling BLU "take your abyssea proc style and shove it!" :|

I love it when someone calls a blue spell and I reset spells to proc and just after I reset they call another proc, of the element I just unset.

I'm not sure how they keep ignoring how unbalanced procs are for blu. For a dev team so obsessed with balance...
[+]
 Ragnarok.Zohnax
Offline
Server: Ragnarok
Game: FFXI
user: Baelfael
Posts: 545
By Ragnarok.Zohnax 2012-04-27 17:43:42
Link | Quote | Reply
 
Sylph.Kiaru said: »
If a job is only brought to an event because it can proc, and when procs that ONLY it can do no longer exist in a semi-big quantity, the job obviously needs major adjustments.

See: NIN and RDM. NIN has abyssea, RDM is literally worthless for pretty much everything existing in FFXI right now.
RDM: See Legion.
[+]
 Sylph.Kiaru
Offline
Server: Sylph
Game: FFXI
user: Shiyo
Posts: 681
By Sylph.Kiaru 2012-04-27 17:55:06
Link | Quote | Reply
 
Ragnarok.Zohnax said: »
Sylph.Kiaru said: »
If a job is only brought to an event because it can proc, and when procs that ONLY it can do no longer exist in a semi-big quantity, the job obviously needs major adjustments.

See: NIN and RDM. NIN has abyssea, RDM is literally worthless for pretty much everything existing in FFXI right now.
RDM: See Legion.
Please explain why RDM is useful there.
 Bismarck.Helel
Offline
Server: Bismarck
Game: FFXI
user: Billzey
Posts: 1335
By Bismarck.Helel 2012-04-27 18:11:52
Link | Quote | Reply
 
Bismarck.Sylow said: »
JPs bring RDM to VW for Stunning.

That may be true, but SCH/BLM is a much better stunner, with higher dark magic skill and lower recasts. Speaking of which, I'm pretty sure wiki has incorrect information on it. I know with embrava on, my recast on stun is about 7s with alacrity up (suggesting that it does stack with haste effects). Maybe they changed it when they were modifying fast cast caps, but I don't know. I didn't start using SCH until recently.
 Bahamut.Zangada
Offline
Server: Bahamut
Game: FFXI
user: zangada
Posts: 383
By Bahamut.Zangada 2012-04-27 18:22:12
Link | Quote | Reply
 
Sylph.Kiaru said: »
Ragnarok.Zohnax said: »
Sylph.Kiaru said: »
If a job is only brought to an event because it can proc, and when procs that ONLY it can do no longer exist in a semi-big quantity, the job obviously needs major adjustments.

See: NIN and RDM. NIN has abyssea, RDM is literally worthless for pretty much everything existing in FFXI right now.
RDM: See Legion.
Please explain why RDM is useful there.

Any job can work anywhere, the prob is ppl who dont know how to use it.
[+]
 Sylph.Kiaru
Offline
Server: Sylph
Game: FFXI
user: Shiyo
Posts: 681
By Sylph.Kiaru 2012-04-27 18:24:14
Link | Quote | Reply
 
Bismarck.Helel said: »
Bismarck.Sylow said: »
JPs bring RDM to VW for Stunning.

That may be true, but SCH/BLM is a much better stunner, with higher dark magic skill and lower recasts. Speaking of which, I'm pretty sure wiki has incorrect information on it. I know with embrava on, my recast on stun is about 7s with alacrity up (suggesting that it does stack with haste effects). Maybe they changed it when they were modifying fast cast caps, but I don't know. I didn't start using SCH until recently.
Yeah SCH has insanely low recast on stun and higher dark magic skill, plus isn't completely worthless when not stunning.
 Carbuncle.Enuyasha
Offline
Server: Carbuncle
Game: FFXI
user: Enuyasha
Posts: 262
By Carbuncle.Enuyasha 2012-04-29 03:32:14
Link | Quote | Reply
 
Bahamut.Zangada said: »
Sylph.Kiaru said: »
Ragnarok.Zohnax said: »
Sylph.Kiaru said: »
If a job is only brought to an event because it can proc, and when procs that ONLY it can do no longer exist in a semi-big quantity, the job obviously needs major adjustments. See: NIN and RDM. NIN has abyssea, RDM is literally worthless for pretty much everything existing in FFXI right now.
RDM: See Legion.
Please explain why RDM is useful there.
Any job can work anywhere, the prob is ppl who dont know how to use it.
when they do the enfeebling denerfs.....womg, ***is gunna get wild with all that enfeeblin' ima be doin' (Q_Q .....)
necroskull Necro Bump Detected! [102 days between previous and next post]
 Caitsith.Bakura
Offline
Server: Caitsith
Game: FFXI
user: Bakura
Posts: 5
By Caitsith.Bakura 2012-08-09 15:14:01
Link | Quote | Reply
 
Valefor.Prothescar said: »
One spell per element would be ideal. Optimal effectiveness as it stands now is either bringing 2 BLUs to share the brunt of the spells, or one BLU that can not set them all at once. In both situations, neither BLU should be expected to be forgoing all of their set points for proc spells. Have gone over it several times in the past, but needless to say, BLU's damage output outweighs the few extra seconds that you save, on average, by setting extra sets of spells.

Making the BLU waste time on NQ procs is stupid as *** too. Any job really.
are you HELP I AM TRAPPED IN 2006 PLEASE SEND A TIME MACHINE ? set 1 spell per element you know theres least 4-5 spells per element and those 1 spells u picked basicly cannot be it... wow genius your server must be geniuses like you LOL Insert "Facepalm" here

This is what BLU should be doing, activating boss status.
 Siren.Stunx
Offline
Server: Siren
Game: FFXI
user: Bungie
Posts: 903
By Siren.Stunx 2012-08-09 15:15:47
Link | Quote | Reply
 
gj
 Phoenix.Sehachan
Guide Maker
Offline
Server: Phoenix
Game: FFXI
user: Seha
Posts: 13352
By Phoenix.Sehachan 2012-08-09 15:17:49
Link | Quote | Reply
 
Do you always necro to say stupid things?
 Phoenix.Supakoneko
Offline
Server: Phoenix
Game: FFXI
Posts: 72
By Phoenix.Supakoneko 2012-08-09 15:19:13
Link | Quote | Reply
 
fml, when I saw this, was hoping it was BLU spell proc fix x_x
[+]
Offline
Posts: 1533
By ScaevolaBahamut 2012-08-09 15:21:00
Link | Quote | Reply
 
whoever drew his avatar managed to make an anime bishonen conventionally ugly (as opposed to uncanny-valley-unsettling/horrifying), which is by itself no mean feat

(wide-set eyes, frog-like mouth, etc.)
Log in to post.