03-16-2012 04:34 PM
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| Greetings! I’d like to give some feedback in regards to pet behavior when changing areas and kicking off confrontations.
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[Dev] BST Issues Addressed |
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[Dev] BST Issues Addressed
They need a new translator. That translation is terribad.
"We're stupid and think we know how to make an MMO"
Valefor.Prothescar said: » "We're stupid and think we know how to make an MMO" And yet you still play TL;DR: we're making pets disappear less in dynamis
Dangit SE we want the mob-hogging types of BSTs nerfed, not buffed! I wouldn't blame the translator/translation, I'm pretty sure the Japanese doesn't make much sense considering the people in charge at the source don't understand anything themselves.
The only stupid thing I see this announcement is the fact that they want to make nerfed jugs cost more, It's not really needed. *insert tanaka shop* Leviathan.Phenomena said: » Valefor.Prothescar said: » "We're stupid and think we know how to make an MMO" And yet you still play This argument's been old for a long time Cerberus.Senkyuutai said: » I wouldn't blame the translator/translation, I'm pretty sure the Japanese doesn't make much sense considering the people in charge at the source don't understand anything themselves. The only stupid thing I see this announcement is the fact that they want to make nerfed jugs cost more, It's not really needed. *insert tanaka shop* Could be either way tbh... Implying that Avatars don't persist when zoning even though they do. Valefor.Prothescar said: » The idea of what FFXI is deep down does not exist anywhere else, not even close, and this is why I think players stay around (if not just to stay around friends they've made over the years). increase respawn rate in dynamis based on rate of kills. that would address bst issues by making them less annoying
Or they could just make WS and Magic procs less shitty to hit so that there are a lot more viable camps and people can spread out more. But again, they're too inept to think this way.
Siren.Kalilla said: » Valefor.Prothescar said: » The idea of what FFXI is deep down does not exist anywhere else, not even close, and this is why I think players stay around (if not just to stay around friends they've made over the years). Not arguing that. Just saying his quote was a bit childish in my opinion. Like how a lot of CoD fans say the game is a reskin. Which i think it is but im not a fan. Yet they still buy it every time it comes out. I just think his choice of words weren't the best. Also just because an argument is old doesn't make it less relevant. Fenrir.Hanabira said: » increase respawn rate in dynamis based on rate of kills. that would address bst issues by making them less annoying yeah i agree with faster respawns, it would make life a lot easier at certain camps. That said as long as you can only keep 1 mob claimed stealing mobs from bsts is fairly simple. Leviathan.Draylo said: » Take that BST! Bowchickabowow Leviathan.Phenomena said: » Siren.Kalilla said: » Valefor.Prothescar said: » The idea of what FFXI is deep down does not exist anywhere else, not even close, and this is why I think players stay around (if not just to stay around friends they've made over the years). Not arguing that. Just saying his quote was a bit childish in my opinion. Like how a lot of CoD fans say the game is a reskin. Which i think it is but im not a fan. Yet they still buy it every time it comes out. I just think his choice of words weren't the best. Also just because an argument is old doesn't make it less relevant. Not really, since they're completely accurate. SE's shown their ineptitude on multiple occasions, and their inability to recognize systems within their own game drive the point home even more. You're free to have a differing opinion if you want to ignore the facts, though. Your argument is irrelevant because it's irrelevant. I could just completely carbon copy what Kal wrote a few posts up, but you can just read that again if you want. Valefor.Prothescar said: » Leviathan.Phenomena said: » Siren.Kalilla said: » Valefor.Prothescar said: » The idea of what FFXI is deep down does not exist anywhere else, not even close, and this is why I think players stay around (if not just to stay around friends they've made over the years). Not arguing that. Just saying his quote was a bit childish in my opinion. Like how a lot of CoD fans say the game is a reskin. Which i think it is but im not a fan. Yet they still buy it every time it comes out. I just think his choice of words weren't the best. Also just because an argument is old doesn't make it less relevant. Not really, since they're completely accurate. SE's shown their ineptitude on multiple occasions, and their inability to recognize systems within their own game drive the point home even more. You're free to have a differing opinion if you want to ignore the facts, though. Your argument is irrelevant because it's irrelevant. I could just completely carbon copy what Kal wrote a few posts up, but you can just read that again if you want. Or i can argue that your choice of words were poor. which they were. "We're stupid and think we know how to make an MMO" implies that they failed since day 1 of releasing this MMO. Yet im pretty sure everyone loved this game when it was first released. And only after several years of playing did this game start losing what it once had. i will say ToAU is when most people thought it was going downhill. Please correct me where im wrong. also if you didn't enjoy the game then why play? if you did enjoy the game at some point then i think that they succeeded at making a MMO. Just not keeping it at the same level that it once was at. Leviathan.Phenomena said: » Valefor.Prothescar said: » Leviathan.Phenomena said: » Siren.Kalilla said: » Valefor.Prothescar said: » The idea of what FFXI is deep down does not exist anywhere else, not even close, and this is why I think players stay around (if not just to stay around friends they've made over the years). Not arguing that. Just saying his quote was a bit childish in my opinion. Like how a lot of CoD fans say the game is a reskin. Which i think it is but im not a fan. Yet they still buy it every time it comes out. I just think his choice of words weren't the best. Also just because an argument is old doesn't make it less relevant. Not really, since they're completely accurate. SE's shown their ineptitude on multiple occasions, and their inability to recognize systems within their own game drive the point home even more. You're free to have a differing opinion if you want to ignore the facts, though. Your argument is irrelevant because it's irrelevant. I could just completely carbon copy what Kal wrote a few posts up, but you can just read that again if you want. Or i can argue that your choice of words were poor. which they were. "We're stupid and think we know how to make an MMO" implies that they failed since day 1 of releasing this MMO. Yet im pretty sure everyone loved this game when it was first released. And only after several years of playing did this game start losing what it once had. i will say ToAU is when most people thought it was going downhill. Please correct me where im wrong. also if you didn't enjoy the game then why play? if you did enjoy the game at some point then i think that they succeeded at making a MMO. Just not keeping it at the same level that it once was at. Maybe if for some reason you're taking a response to this particular post in this particular thread as context toward the last decade of game development rather than the last couple of years or so, which would be incorrect. The game's gone through readily noticeable development patterns, the current of which falls in line with my words exactly. The virtues of a previous development team's ideas and methods do not excuse the ineptitude of another's. So, boring argument aside...I think jugs should be able to zone, but charmed pets? Really?
I wish we had our original Dev team back.
Ya idk why people would ask for charmed pets to zone too... Don't see the issue with jug pets being able to zone, myself, but the idea of charmed pets being able to do the same shows obvious flaws. Having to spend an extra 2k on a new jug and waste a JA timer isn't so much a balancing effect as much as it is annoying.
What SE failed at was not making a successful MMO. They failed at keeping it relevant with other competition in the industry, and mostly failed at listening to what players asked for vs beating them over the head repeatedly with what SE felt made the most sense.
Bahamut.Fistandantilus said: » What SE failed at was not making a successful MMO. They failed at keeping it relevant with other competition in the industry, and mostly failed at listening to what players asked for vs beating them over the head repeatedly with what SE felt made the most sense. Though i thinks that a bit more difficult than ppl think. Even WoW is failing now. Though i still hate VWs drop system. Leviathan.Phenomena said: » Bahamut.Fistandantilus said: » What SE failed at was not making a successful MMO. They failed at keeping it relevant with other competition in the industry, and mostly failed at listening to what players asked for vs beating them over the head repeatedly with what SE felt made the most sense. Though i thinks that a bit more difficult than ppl think. Even WoW is failing now. Though i still hate VWs drop system. Blizzard's made similar stupid decisions. For instance, they recently added an item that you can "buy" that levels you to 5 levels under cap instantly and gives you gear and ***. Shiva.Viciousss said: » Fenrir.Hanabira said: » increase respawn rate in dynamis based on rate of kills. that would address bst issues by making them less annoying yeah i agree with faster respawns, it would make life a lot easier at certain camps. That said as long as you can only keep 1 mob claimed stealing mobs from bsts is fairly simple. then people would obviously farm too fast and quit the game sooner duh Phoenix.Sehachan said: » So, boring argument aside...I think jugs should be able to zone, but charmed pets? Really? If you sit and think about it, it actually makes sense that such is the outcome. They would literally have to code each and every charmable mob for every zone (including all mob target levels)which is either impossible or would take way too long to implement. Jug Pets work similar to the summoning system, where the summon mob either exists server side, or in a location outside of the physical zone data. Valefor.Prothescar said: » Leviathan.Phenomena said: » Bahamut.Fistandantilus said: » What SE failed at was not making a successful MMO. They failed at keeping it relevant with other competition in the industry, and mostly failed at listening to what players asked for vs beating them over the head repeatedly with what SE felt made the most sense. Though i thinks that a bit more difficult than ppl think. Even WoW is failing now. Though i still hate VWs drop system. Blizzard's made similar stupid decisions. For instance, they recently added an item that you can "buy" that levels you to 5 levels under cap instantly and gives you gear and ***. Also their new Diablo 3 promotion =/ Leviathan.Phenomena said: » Valefor.Prothescar said: » Leviathan.Phenomena said: » Bahamut.Fistandantilus said: » What SE failed at was not making a successful MMO. They failed at keeping it relevant with other competition in the industry, and mostly failed at listening to what players asked for vs beating them over the head repeatedly with what SE felt made the most sense. Though i thinks that a bit more difficult than ppl think. Even WoW is failing now. Though i still hate VWs drop system. Blizzard's made similar stupid decisions. For instance, they recently added an item that you can "buy" that levels you to 5 levels under cap instantly and gives you gear and ***. Also their new Diablo 3 promotion =/ Yeah, Blizzard's dropped the ball almost as hard as SE has tbh. |
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