Random Question Thread (FFXI Related) |
||
Random Question thread (FFXI related)
That would explain why the Chi damage is disappointing, Aeonic is a big bonus (could try Kunimitsu/Tauret or Naegling OH)
Eyeballing Kunmitsu/Malevolence is 14-15k chi, Naegling/TP bonus is 28-30k savage. On the char I play nin on more seriously chi was 34-36k and better than savage last I checked. I haven't tried tp offhand on that char yet since I made them both same time.
K123 said: » No, you can never overwrite 15 minute songs. Or are we talking about overwriting Valor V 15min, with Valor V 5 min? You can overwrite the same song with less duration, and you can remove your song with least remaining duration by casting a song you don't currently have active. So, you can overwrite one miracle cheer song by casting a song you don't already have active (such as honor march in this case).
However, once you cast honor march, you're probably sitting with 2 15 minute songs and a 5 minute honor march. At that point, you can't change any other song because you'll just overwrite the 5 minute song over and over. The miracle cheer ones are locked in unless you start using miracle cheer for others or overwrite them with a shorter duration version. If it's critical to change songs quickly, throwing up mazurkas and letting them get removed by combat is also an option. Asura.Bertana said: » How self-sufficient do I need to be for the messy midgame? Is it easy enough to find interested people to group up for ca. 2013-2015 content on asura or am Asura.Bertana said: » How self-sufficient do I need to be for the messy midgame? Is it easy enough to find interested people to group up for ca. 2013-2015 content on asura or am i cooked? Bump du du duuu So there's a different behaviour in HP Warps according to zone.
In general new zones (post adoulin) allow you to move as soon as you zone. Old zones (pre adoulin) make you "stuck" in your place for X seconds and you can't do anything. There's a few exceptions but that's the general rule. So I was wondering, it this behaviour coded server-side, or could it be manipulated with some packets client-side? Does anybody know? Short answer is I don't know. It's not my understanding that you can override 15 minutes songs with anything but a different 15 minute song. I use miracle cheer to ballad healer then do all DD songs with healer nearby. They are NEVER overwritten by anything
Asura.Sechs said: » So there's a different behaviour in HP Warps according to zone. In general new zones (post adoulin) allow you to move as soon as you zone. Old zones (pre adoulin) make you "stuck" in your place for X seconds and you can't do anything. There's a few exceptions but that's the general rule. So I was wondering, it this behaviour coded server-side, or could it be manipulated with some packets client-side? Does anybody know? You're describing a client behavior (whether you can move on your client), so it's client-side and can be bypassed. That said, depending how it works, it may not be possible to bypass it using packet injection. I think the division may be a little less clearcut than what you laid out. Konschtat Highlands has no lock while La Theine Plateau does. I had assumed that they lock player movement on the client in zones where there are certain kinds of NPCs that need to spawn and restrict player movement (e.g. doors). You can overwrite them with the same song, but it's tricky to keep track of.
Start: Ballad3 (14:45) Ballad2 (14:50) Ballad1 (14:55) Victory March (15:00) Cast honor march: Honor March (5:00) Ballad2 (14:45) Ballad1 (14:50) Victory March (14:55) Cast Valor Minuet 5: Valor Minuet V (5:00) Ballad2 (14:40) Ballad1 (14:45) Victory March (14:50) Cast Blade Madrigal: Blade Madrigal (5:00) Ballad2 (14:35) Ballad1 (14:40) Victory March (14:45) So, your cheer songs keep you kind of stuck. You can overwrite the one however much you want, but until it has more duration than the cheer songs you can't overwrite any of them. But, you can recast, say you did Ballad2 naked: Ballad2 (2:00) Blade Madrigal (4:55) Ballad1 (14:35) Victory March (14:40) Now, your next song overwrites ballad2 because it's the shortest song. ...Obviously this is very impractical during content of any difficulty. It's more of a technicality than anything else, and if you plan to use miracle cheer it's vital to plan your song order correctly to begin with. Lakshmi.Byrth said: » Asura.Sechs said: » So there's a different behaviour in HP Warps according to zone. In general new zones (post adoulin) allow you to move as soon as you zone. Old zones (pre adoulin) make you "stuck" in your place for X seconds and you can't do anything. There's a few exceptions but that's the general rule. So I was wondering, it this behaviour coded server-side, or could it be manipulated with some packets client-side? Does anybody know? You're describing a client behavior (whether you can move on your client), so it's client-side and can be bypassed. That said, depending how it works, it may not be possible to bypass it using packet injection. I think the division may be a little less clearcut than what you laid out. Konschtat Highlands has no lock while La Theine Plateau does. I had assumed that they lock player movement on the client in zones where there are certain kinds of NPCs that need to spawn and restrict player movement (e.g. doors). Annoys me soooooo much ; ; I've been thinking of toggling miracle cheer but I'm too lazy to make the toggle. I don't toggle presongs anymore, just use crap spells set to use daur
I literally posted an answer to this right after the OP...
If you're looking to put MC ballads on mages and also melee songs on, just do the melee songs first, then the ballads. If you have MC songs and WANT to remove them, re-cast the same songs with Gjalla, no "dummies" required. If you have MC songs and want to remove them and replace them with a different song, you need to do dummies (of the same song) first. If you have MC songs and want to remove just one of them, that's easy (though you don't get to choose which one you remove, at this point, you chose that earlier). It's possible to do literally anything you want with MC songs, so long as you have the time and brain power to do it. Only (total songs-1) of them are ever "locked in" and even those are only "locked in" as long as you choose to keep them locked in. You can also easily lose a song slot if you think you have all MC songs but then overwrite 1 of them with a gjalla song. Ive made three more attempts now at downing elementals solo as cor in sortie in under 30s
IF I can manage to 4step, when the stars align, it does seem to be sub 30s But, the sheer odds of all my necessary buffs being lined up and actually on me, plus DA/TA procs to get through in time, all combined make it feel pretty nearly impossible. So my damage is now sufficient, and Im pretty sure my TPing set is solid, but fundamentally the combination of Arciela failing to keep Haste II up on me reliably, and Joachim only having maybe 50% uptime on Victory March, results in more often than not me just not having my capped haste I need to push through. I think I need to adjust my TPing set to stack way more dual wield, maybe. Because I just fundamentally cannot at all rely on my haste being capped by Joachim+Arciela Their buffs have only like a 2min duration typically, but very often one of their buffs is up and the other is down, they don't re-apply it asap when it goes down, sometimes it'll go down and then they won't reapply it for an entire 1-2 minutes. If I try and compensate by using Uka, she also is very prone to *** up the SCs with her own WSes. And if I use a non-WSing healer like Ygnas, they also have the "run away" logic which extremely often drags the enemy away and *** my TPing up (and it feels like everytime this happens, its right at the worst possible moment and it ruins my skillchain right in the middle lol) But all the healers that dont run away, instead will perform WSes and, once again, mess up my skillchains lol There just doesnt seem to be a combination of trusts that reliably can enable me to pull off this objective without a REMA gun. What happened to the strategy of doing it during Triple Shot...? That's 90 seconds, plus RD, plus WC, plus another RD. At least 2, up to 4 Triple Shots.
When I have TS up, it's either 100% or extremely close to 100% chance to proc and it gives me more than enough TP to use a WS every single shot. Asura.Bertana said: » How self-sufficient do I need to be for the messy midgame? Is it easy enough to find interested people to group up for ca. 2013-2015 content on asura or am i cooked? Bump du du duuu Carbuncle.Maletaru said: » What happened to the strategy of doing it during Triple Shot...? That's 90 seconds, plus RD, plus WC, plus another RD. At least 2, up to 4 Triple Shots. When I have TS up, it's either 100% or extremely close to 100% chance to proc and it gives me more than enough TP to use a WS every single shot. I'll try that next, but tbh I just dont see triple shot as being a reliable solution. A 90 second buff won't be long enough for 3 kills. Though, perhaps I can lean on Random Deal, and perhaps doing 1-2 of the kills early in the run, go do Bhoot, then circle back after to do a second round... Mostly its the fact Im investing gil into other gear atm and cant drop the gil on the ososhi stuff yet. You could get NQ oshosi for < 500k per piece, if you want a stop-gap for the time being.
I am now noticing Molybdosis has 480 delay, compared to Doomsday's 680
That seems like it will make a pretty substantial difference, tbh. soralin said: » Carbuncle.Maletaru said: » What happened to the strategy of doing it during Triple Shot...? That's 90 seconds, plus RD, plus WC, plus another RD. At least 2, up to 4 Triple Shots. When I have TS up, it's either 100% or extremely close to 100% chance to proc and it gives me more than enough TP to use a WS every single shot. I'll try that next, but tbh I just dont see triple shot as being a reliable solution. A 90 second buff won't be long enough for 3 kills. Though, perhaps I can lean on Random Deal, and perhaps doing 1-2 of the kills early in the run, go do Bhoot, then circle back after to do a second round... Mostly its the fact Im investing gil into other gear atm and cant drop the gil on the ososhi stuff yet. I spelled out in detail how to use Quick Draw (in full STP set) along with melee/triple shot, and you didn't even once attempt it??? Why can't you use two bard trusts plus arciela? And why do you even need a healer trust? In 9-boss, CORs are able to solo 3 elemental objective without a single heal while subbing DRK, With maybe only a Regen 2 from RDM or entrusted from GEO. You shouldn't need that much healing (vile elixirs) Are you subbing ninja or dancer? 23rd Nomad Bonanza numbers:
1: 508 2: 08 3: 0 Wtf who won rank1 also won rank2, that's sto shtooopeed Another bonanza, yet another Rank4 x 6
le sigh... Asura.Sechs said: » Another bonanza, yet another Rank4 x 6 le sigh... Hmm... got rank 1 on a goldsmithing mule that I'll never make a shield on. Probably going to use it on Crepuscular Cloak and send it to my main, but obviously the Kupo set is interesting?
Nothing from Rank 1 can be d-boxed, right? lmao, it looks like I can't choose something from rank 2. Skunked again!
That thing is fugly
Is there any mog enhancements that work with master levels I think I asked about ++ exp and someone said no Is there any that decrease the loss? Not that I wanna take any longer farming merits soralin said: » I am now noticing Molybdosis has 480 delay, compared to Doomsday's 680 That seems like it will make a pretty substantial difference, tbh. ![]() (no, for at least three obvious reasons... but I do wish they'd deliberately make some more ilevel ranged options exploring the lower power + lower delay end of the spectrum, even if you'd only ever use them for cases like this) Honestly, it seems like a gear issue. A lot of people are treating it as easy because they've been up to date the last X years, and it is pretty easy with a maxed cor using triple shot. That's not necessarily the case if you aren't maxed.
You mention a 90 second JA not being long enough for 3 kills, but the kills have to be sub-30s anyway. Pulling might take a couple seconds but if you're taking 28-29 secs a kill you're too tight anyway. If you're doing 25 sec kills, you inherently have enough triple shot. soralin said: » There just doesnt seem to be a combination of trusts that reliably can enable me to pull off this objective without a REMA gun. Lakshmi.Byrth said: » Hmm... got rank 1 on a goldsmithing mule that I'll never make a shield on. Probably going to use it on Crepuscular Cloak and send it to my main, but obviously the Kupo set is interesting? Nothing from Rank 1 can be d-boxed, right? Grats on Cloak, hooray!! How does it feel to win the game on nvm, back to AMAN orb'n, sorry pal! |
||
All FFXI content and images © 2002-2025 SQUARE ENIX CO., LTD. FINAL
FANTASY is a registered trademark of Square Enix Co., Ltd.
|