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[dev1065] Relic/Mythic/Empyrean Weapon Upgrades
Cerberus.Kvazz
Server: Cerberus
Game: FFXI
Posts: 5345
By Cerberus.Kvazz 2012-01-31 07:50:20
Looks like it is going to be the following
5 for relics
3 for mythics
60 for emp
Someone posted on the JP forums.
Still somewhat annoying, but that's doable for sure.
Doing like 20 relics is still gonna take us foreeever as an ls <_>
Bismarck.Ramyrez
Server: Bismarck
Game: FFXI
Posts: 4746
By Bismarck.Ramyrez 2012-01-31 07:55:35
Still doesn't seem reasonable to me and it should be kills, not drops. Especially not sallable drops.
Cerberus.Kvazz
Server: Cerberus
Game: FFXI
Posts: 5345
By Cerberus.Kvazz 2012-01-31 07:58:19
Still doesn't seem reasonable to me and it should be kills, not drops. Especially not sallable drops.
I agree, but at this point, I'm just happy for any improvement we do get.
5 -> 20 for sure >_>
Atleast now, you can do a relic a week, aprox.
Lakshmi.Byrth
VIP
Server: Lakshmi
Game: FFXI
Posts: 6594
By Lakshmi.Byrth 2012-01-31 08:01:23
In the post that Unctgtg is referring to, Mocchi threatens that the number would have to be 18 times higher if it was going to be number of kills.
If you think about it this way, the trial only takes about 100 million gil paying 1 mil per person per ADL. It provides a gil-making alternative to farming Dynamis currency, at least.
Server: Odin
Game: FFXI
Posts: 2821
By Odin.Sheelay 2012-01-31 08:03:57
With "X Kill" trials they would indeed favor cooperation between players, just as the "X Kill of X NM in Dyna Beaucedine" did to some extent.
If, however, the trials for even the base 99 weapons turn out to demand a set amount of rare items off specific NMs, any of them (Mythic/Relic/EMpyrean) will be a major time sink, and more significantly a waste of potential time to all but 1 player per run.
Sadly, that is exactly what SE wants. More time and more $$$
Bismarck.Ramyrez
Server: Bismarck
Game: FFXI
Posts: 4746
By Bismarck.Ramyrez 2012-01-31 08:04:06
Still doesn't seem reasonable to me and it should be kills, not drops. Especially not sallable drops. I agree, but at this point, I'm just happy for any improvement we do get. 5 -> 20 for sure >_> Atleast now, you can do a relic a week, aprox.
If you can strongarm your linkshell into forgoing their own runs for their own benefit and pay the MASSIVE opportunity cost of doing runs for you.
[+]
Cerberus.Kvazz
Server: Cerberus
Game: FFXI
Posts: 5345
By Cerberus.Kvazz 2012-01-31 08:06:09
Am I the only person able to see an improvement in just having to do 5?
Yes, it still sucks.
Is it better than any previous number? yes.
Lakshmi.Byrth
VIP
Server: Lakshmi
Game: FFXI
Posts: 6594
By Lakshmi.Byrth 2012-01-31 08:07:14
I think it is much more reasonable now and I look forward to PDing some people at 1 mil per run.
Server: Odin
Game: FFXI
Posts: 2821
By Odin.Sheelay 2012-01-31 08:07:41
Am I the only person able to see an improvement in just having to do 5?
Yes, it still sucks.
Is it better than any previous number? yes.
Yes, it is an improvement, but it's still bad.
[+]
Bismarck.Ramyrez
Server: Bismarck
Game: FFXI
Posts: 4746
By Bismarck.Ramyrez 2012-01-31 08:10:56
Am I the only person able to see an improvement in just having to do 5? Yes, it still sucks. Is it better than any previous number? yes.
A smack in the face is better than a kick in the balls.
Both are offensive and shouldn't be defended on the basis of one being better than the other.
I'll bloody admit it. I feel a little entitled here to something for the work I've already done and not just have more grinding and annoyance heaped onto the load. I have sunk countless hours into my one relic. I made it at 75 buying very little currency. I did all but the very last kill trials entirely before the lowered the required numbers and the last I was over the lowered number when they implemented it and I just turned it in. Teamed up with relic holders server-wide in cooperation to do Beaucedine and Xarcabard trials. I did it the way developers "intended," even if it was the "dumb" way to do it.
I didn't have the gil to throw around back then and I don't have it to throw around now. If it’s sinking my own time into the trial wasting it, so be it. But don’t make my only option for getting to 99 to be having to push around other people into giving things up so I can upgrade.
*briefly edited.
[+]
Lakshmi.Byrth
VIP
Server: Lakshmi
Game: FFXI
Posts: 6594
By Lakshmi.Byrth 2012-01-31 08:17:48
As it stands -
99 Relics : Around 17k currency, 1 fragment, 1 attestation, and 5 ADL kills
* Estimated gil cost: 200-300mil assuming everything buyable bought
99 Mythics : 30k Alexandrite, 100,000 Ampuoles, 150,000 NI tokens, 100 assaults, 12 Tier 4 ZNM kills, 3 PW Kills Estimated gil cost: 300~500mil assuming everything buyable bought (varies a lot based on server)
99 Empyreans : A few days of killing lotto NMs, then 175 Abyssea monster drops, 1500 HMPs, and 60 Riftdross/cinder
Estimated gil cost: 200-350mil assuming everything buyable bought
TBQH, this is the closest to balanced that the three trial lines have ever been.
Ragnarok.Unctgtg
Server: Ragnarok
Game: FFXI
Posts: 168
By Ragnarok.Unctgtg 2012-01-31 08:21:28
For those of us here complaining, we need to take it to the official forums. They don't read our comments here. Post on the Official forums.
Server: Odin
Game: FFXI
Posts: 2821
By Odin.Sheelay 2012-01-31 08:28:06
As it stands -
99 Relics : Around 17k currency, 1 fragment, 1 attestation, and 5 ADL kills
* Estimated gil cost: 200-300mil assuming everything buyable bought
99 Mythics : 30k Alexandrite, 100,000 Ampuoles, 150,000 NI tokens, 100 assaults, 12 Tier 4 ZNM kills, 3 PW Kills Estimated gil cost: 300~500mil assuming everything buyable bought (varies a lot based on server)
99 Empyreans : A few days of killing lotto NMs, then 175 Abyssea monster drops, 1500 HMPs, and 60 Riftdross/cinder
Estimated gil cost: 200-350mil assuming everything buyable bought
TBQH, this is the closest to balanced that the three trial lines have ever been.
It's only "balanced" (God I hate the word by now) from a Gil point of view, though. Time wise, if anyone starting from 0 wanted to make a mythic it would take him far longer than it would take him to make an Emp, and there is no balance in that, especially when the key to achieving such a far stretched Gil balance is, in fact, forcing people to go the way of money. Do we really want the game to turn into a farm/spam job :( ?
Bismarck.Ramyrez
Server: Bismarck
Game: FFXI
Posts: 4746
By Bismarck.Ramyrez 2012-01-31 08:30:28
Quote: Do we really want the game to turn into a farm/spam job :(
It already is for a lot of people, which is why this mindset is so prominent already here.
Carbuncle.Crollion
Server: Carbuncle
Game: FFXI
Posts: 221
By Carbuncle.Crollion 2012-01-31 08:43:28
I think 5 kills is reasonable but at same time I never c adl runs on ccarby I for sure am gonna gather my guys make some pops and wait it out Im sure I can get enough relic owners to smash that.
Now to grind out all my trials before that
Lakshmi.Rearden
Server: Lakshmi
Game: FFXI
Posts: 1130
By Lakshmi.Rearden 2012-01-31 08:51:00
Just going to point out, as it may be irrelevant now, but arguing that people who already bought items for a specific trial being a valid reason a trial shouldn't change is asinine.
If it is 5, that's still stupid. I don't even think most linkshells can kill ADL, let alone be willing to dedicate 5-10 runs x #amountofrelics. It's just not a very well thought out trial, and Mocchi's excuse of "Kills being 18x higher" is also bs. God forbid anyone glean enjoyment from an accomplishment they already achieved.
[+]
Ragnarok.Nausi
Server: Ragnarok
Game: FFXI
Posts: 6709
By Ragnarok.Nausi 2012-01-31 08:59:04
Still doesn't seem reasonable to me and it should be kills, not drops. Especially not sallable drops.
Kills are silly, Items are far better for everyone involved as they can be sold and don't require you to come a specific job to get credit.
As in: "Hey Nausi, I know you need credit for your Apoc but can we get you SCH for Embrava?"
EDIT: At 5, this will be quite the challenge, even with Perfect Defense and pimp DDs, ADL can easily "Terror" spam the entire alliance for up to a minute.
Lakshmi.Rearden
Server: Lakshmi
Game: FFXI
Posts: 1130
By Lakshmi.Rearden 2012-01-31 09:03:54
The forums were very clearly an idea created by people no longer working on FFXI
Server: Asura
Game: FFXI
Posts: 455
By Asura.Isiolia 2012-01-31 09:24:38
Kills are silly, Items are far better for everyone involved as they can be sold and don't require you to come a specific job to get credit.
As in: "Hey Nausi, I know you need credit for your Apoc but can we get you SCH for Embrava?"
A valid point, but there are ways around it. They could, for example, make it like Dominion Trophies. KIs to either to turn in directly, or trade for the actual items to turn in.
Then it wouldn't matter which job you were on, yet it would still be kills. Something the whole alliance can benefit from instead of one person
Bismarck.Snprphnx
Server: Bismarck
Game: FFXI
Posts: 2715
By Bismarck.Snprphnx 2012-01-31 09:46:01
Looks like it is going to be the following
5 for relics
3 for mythics
60 for emp
Someone posted on the JP forums.
its that for the base 99, or the glowing 99
Ragnarok.Nausi
Server: Ragnarok
Game: FFXI
Posts: 6709
By Ragnarok.Nausi 2012-01-31 09:47:57
Kills are silly, Items are far better for everyone involved as they can be sold and don't require you to come a specific job to get credit.
As in: "Hey Nausi, I know you need credit for your Apoc but can we get you SCH for Embrava?"
A valid point, but there are ways around it. They could, for example, make it like Dominion Trophies. KIs to either to turn in directly, or trade for the actual items to turn in.
Then it wouldn't matter which job you were on, yet it would still be kills. Something the whole alliance can benefit from instead of one person
Yeah but can we actually have a task where people can't just show up for and have someone else do the work for them for a change?
No one is gonna shout for a pickup group for this, you're gonna have to either pay for them or actually help out others so that they can help you out to get it? What's wrong with that?
It's only 5 items....
Bismarck.Gaspee
Server: Bismarck
Game: FFXI
Posts: 1351
By Bismarck.Gaspee 2012-01-31 10:00:50
The forums were very clearly an idea created by people no longer working on FFXI QFT
Server: Fenrir
Game: FFXI
Posts: 178
By Fenrir.Crystenne 2012-01-31 10:05:49
For those of us here complaining, they don't read our comments here and they quickly disregard feedback on the official forums.
ftfy
[+]
Ragnarok.Unctgtg
Server: Ragnarok
Game: FFXI
Posts: 168
By Ragnarok.Unctgtg 2012-01-31 10:06:31
Quote: Originally Posted by Mocchi View Post
こんにちは。
先週の投稿でお約束していた、調整後の強化に必要なアイテムの予定数量をお知らせします。
アイテムの必要数について
試練の難易度に見合うように調整を行った結果、それぞれの武器群における一段階目の必要数は以下の値で考えています。
レリックウェポン:5個
ミシックウェポン:3個
エンピリアンウェポン:60個
※二段階目については、引き続き慎重な検討を行っており、具体的な内容がお伝えできるようになり次第改めてお知らせします。
NQ relic 99
Bismarck.Ramyrez
Server: Bismarck
Game: FFXI
Posts: 4746
By Bismarck.Ramyrez 2012-01-31 10:15:09
Kills are silly, Items are far better for everyone involved as they can be sold and don't require you to come a specific job to get credit. As in: "Hey Nausi, I know you need credit for your Apoc but can we get you SCH for Embrava?" A valid point, but there are ways around it. They could, for example, make it like Dominion Trophies. KIs to either to turn in directly, or trade for the actual items to turn in. Then it wouldn't matter which job you were on, yet it would still be kills. Something the whole alliance can benefit from instead of one person Yeah but can we actually have a task where people can't just show up for and have someone else do the work for them for a change? No one is gonna shout for a pickup group for this, you're gonna have to either pay for them or actually help out others so that they can help you out to get it? What's wrong with that? It's only 5 items....
It's only five items. For one person. For one weapon. On a fight you can realistically do once a day if you have just the right setup of friends. Because this isn't going to be a fight you do reliably in a shout group.
What's wrong with that?
What's wrong with this game's community that it's become so jaded to think that's an ok scenario?
Server: Odin
Game: FFXI
Posts: 2821
By Odin.Sheelay 2012-01-31 10:16:31
Still doesn't seem reasonable to me and it should be kills, not drops. Especially not sallable drops.
Kills are silly, Items are far better for everyone involved as they can be sold and don't require you to come a specific job to get credit.
As in: "Hey Nausi, I know you need credit for your Apoc but can we get you SCH for Embrava?"
EDIT: At 5, this will be quite the challenge, even with Perfect Defense and pimp DDs, ADL can easily "Terror" spam the entire alliance for up to a minute.
Nobody in a reasonable state of mind will ever sell those items unless him and, supposively? hopefully? all of the people who helped him get his/her weapon to 99 are completely and surely done with them, and that will not happen because no matter what, people will keep on making new weapons and needing those very same items to complete them. And even if they did sell them, the absurd price tag they'd put on said items is certainly not going to be "achievable by most players".
[+]
Ragnarok.Nausi
Server: Ragnarok
Game: FFXI
Posts: 6709
By Ragnarok.Nausi 2012-01-31 10:40:45
Still doesn't seem reasonable to me and it should be kills, not drops. Especially not sallable drops.
Kills are silly, Items are far better for everyone involved as they can be sold and don't require you to come a specific job to get credit.
As in: "Hey Nausi, I know you need credit for your Apoc but can we get you SCH for Embrava?"
EDIT: At 5, this will be quite the challenge, even with Perfect Defense and pimp DDs, ADL can easily "Terror" spam the entire alliance for up to a minute.
Nobody in a reasonable state of mind will ever sell those items unless him and, supposively? hopefully? all of the people who helped him get his/her weapon to 99 are completely and surely done with them, and that will not happen because no matter what, people will keep on making new weapons and needing those very same items to complete them. And even if they did sell them, the absurd price tag they'd put on said items is certainly not going to be "achievable by most players".
Well if you don't wanna pay for them, then you don't get no relic, and (99) relics are once again the most exclusive weapons in the game. I am fully OK with this final trial taking a month or so of hard work.
If you want to be among the exclusive, start a shell and get your ADL on, otherwise start selling them and get your GIL making groove on, in the end people WILL buy them for whatever they're worth.
This is not a punishment, it's an opportunity.
Bismarck.Sylow
Server: Bismarck
Game: FFXI
Posts: 3111
By Bismarck.Sylow 2012-01-31 10:43:40
What's wrong with this game's community that it's become so jaded to think that's an ok scenario?
Well, to be fair, the idea of things from which everyone can benefit all at once is a relatively new concept to FFXI.
Japanese culture, etc.

| 01-13-2012 05:17 AM | | Gildrein | | Community Rep |  |
| [dev1065] Relic, Mythic, and Empyrean Weapon Upgrades
With the forthcoming version update, players will be able to upgrade equipment to level 99 in two stages:
Stage 1
Possible upgrades will include damage, delay, and weapon skill damage along with other attributes.
The planned difficulty level for the corresponding Magian upgrade trials will be such that a majority of players with the appropriate level 95 equipment will likely be able to complete them.
*This content is not yet available on the test server.
Step 2
Possible upgrades will include special animations along with "Afterglow" effects that grant status benefits to party members.
The corresponding Magian trials will be exceedingly difficult to complete, such that only a select number of PCs will be able to upgrade weapons to this stage.
*Gjallarhorn and Daurdabla may not be imbued with Afterglow effects.
Upgraded Attributes
Please refer to the following charts for descriptions of upgraded weapon attributes:
To test this content, please talk to the Magian Moogle and input the corresponding trial number, as listed in the charts above.
Afterglow
Upgrading a weapon to stage two will result in the addition of an Afterglow effect.
Afterglow bestows beneficial status effects upon party members in an area surrounding (but excluding) the wielder.
*Party members must be inside the specified area when Afterglow is activated to receive status effects.
The duration for each Afterglow is thirty seconds.
*The effect of a certain Afterglow will be overwritten if an identical one is activated within that thirty-second timeframe.
Separate Afterglow effects will stack if they are cast within the same effect duration.
There are five categories of Afterglow effects:
- Relic Weapons: Increased accuracy and ranged accuracy
- Mythic weapons: Increased attack and ranged attack
- Empyrean weapons: Increased critical hit rate
- Aegis: Reduced magic damage taken
- Ochain: Reduced physical damage taken
Afterglow effects activate when the weapon skill corresponding to the equipped weapon
For Aegis and Ochain, the effects activate when Shield Bash is used.
The hierarchy for overwriting Aftermath and Afterglow effects is as follows:
One's Own Aftermath: Lv3>Lv2>Lv1>Party Member's Afterglow
Visual Effects
Weapons upgraded to stage two will display special visual effects when equipped:
Relic Weapons

Mythic Weapons

Empyrean Weapons

Visual effects will display in the following priority:
Main Weapon>Ranged Weapon>Sub Weapon
Other Information of Note
Additional planned features, such as equipment-specific magic spells and pets, have been postponed to allow for more thorough testing concerning attributes, the number of potential users and the process by which to obtain them. One consideration is whether to implement such features as another stage of the above upgrades, or to apply them to a different set of equipment. Also under deliberation is whether to limit the availability of such equipment or make it relatively simple to obtain.
| Trial No. |
Item Name |
DMG / Delay |
Attributes |
| 3560 |
Spharai |
Rare ExDMG:+52Delay:+86 |
Attack+40 Enhances "Counter" effect V"Final Heaven"(+40%)Increased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3556 |
Mandau |
Rare ExDMG:55Delay:176 |
Attack+40 "Mercy Stroke"(+40%) Additional effect: PoisonIncreased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3563 |
Excalibur |
Rare ExDMG:73Delay:233 |
Attack+40 "Knights of Round"(+40%)Additional effect: Damage varies with HPIncreased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3567 |
Ragnarok |
Rare ExDMG:143Delay:431 |
Accuracy+40 Increases rate of critical hits V"Scourge"(+40%)Increased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3568 |
Guttler |
Rare ExDMG:88Delay:280 |
Attack+40 "Onslaught"(+40%) Additional effect: "Choke"Increased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3570 |
Bravura |
Rare ExDMG:158Delay:488 |
Accuracy+40 "Metatron Torment"(+40%)Additional effect: Impairs evasionIncreased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3574 |
Gungnir |
Rare ExDMG:159Delay:492 |
Accuracy+40 "Geirskogul"(+40%) Additional effect: Weakens defenseIncreased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3572 |
Apocalypse |
Rare ExDMG:167Delay:513 |
Accuracy+40 "Catastrophe"(+40%) Additional effect: BlindIncreased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3576 |
Kikoku |
Rare ExDMG:64Delay:210 |
Attack+40 "Blade: Metsu"(+40%) Additional effect: ParalysisIncreased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3578 |
Amanomurakumo |
Rare ExDMG:132Delay:437 |
Accuracy+40 "Tachi: Kaiten"(+40%) Additional effect: Weakens attacksIncreased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3580 |
Mjollnir |
Rare ExDMG:93Delay:308 |
Attack+40 "Randgrith"(+40%) Additional effect: Recover MPIncreased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3582 |
Claustrum |
Rare ExDMG:113Delay:390 |
Accuracy+40 "Gate of Tartarus"(+40%) Additional effect: DispelIncreased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3587 |
Annihilator |
Rare ExDMG:76Delay:582 |
Ranged Accuracy+40 Ranged Attack+30 "Coronach"(+40%)Increased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3586 |
Yoichinoyumi |
Rare ExDMG:126Delay:524 |
Ranged Accuracy+40 Ranged Attack+30 "Namas Arrow"(+40%)Increased chance of dealing extra damageAfterglow (Increases Accuracy and Ranged Accuracy) |
| 3591 |
Gjallarhorn |
Rare Ex |
CHR+10 Singing skill +25 Wind instrument skill +25 All songs +4 |
| 4453 |
Aegis |
Rare Ex |
Augments "Shield Bash" VIMagic damage taken -50%Afterglow (Reduces magic damage taken) |
|
| Trial No. |
Item Name |
DMG / Delay |
Attributes |
| 3571 |
Conquerer |
Rare ExRare ExDMG:154Delay:504 |
Augments "Berserk" V"King's Justice"(+30%)Aftermath: Increases Acc./Atk. Occasionally attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3561 |
Glanzfaust |
Rare ExDMG:+51Delay:+96 |
Augments "Focus" and "Dodge" V"Ascetic's Fury"(+30%)Aftermath: Increases Acc./Atk. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3581 |
Yagrush |
Rare ExDMG:74Delay:267 |
Magic Accuracy+25 Augments "Divine Veil"Enhances "Divine Benison" effect IV"Mystic Boon"(+30%)Aftermath: Increases Acc./Magic Acc. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3583 |
Laevateinn |
Rare ExDMG:104Delay:402 |
Accuracy+30 Magic Acc.+10 "Magic Atk. Bonus"+60Enhances "Elemental Seal" effect"Vidohunir"(+30%)Aftermath: Inc. Mag. Acc./Mag. Atk. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3564 |
Murgleis |
Rare ExDMG:65Delay:224 |
Magic Accuracy+30Augments "Convert""Death Blossom"(+30%)Aftermath: Inc. Mag. Acc./Mag. Atk. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3557 |
Vajra |
Rare ExDMG:53Delay:200 |
Enhances "Sneak Attack" effect VEnhances "Trick Attack" effect V"Mandalic Stab"(+30%)Aftermath: Increases Acc./Atk.Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3565 |
Burtgang |
Rare ExDMG:73Delay:264 |
Enmity+18 Physical damage taken -18%Reduces Enmity decrease when taking damage."Atonement"(+30%)Aftermath: Increases Acc./Atk. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3573 |
Liberator |
Rare ExDMG:162Delay:528 |
Magic Accuracy+35Augments "Absorb" spells V"Insurgency"(+30%)Aftermath: Increases Acc./Atk. Occasionally attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3569 |
Aymur |
Rare ExDMG:89Delay:312 |
Pet: Attack Bonus VEnhances "Sic" and "Ready" effects"Primal Rend"(+30%)Aftermath (Incl. Pets): Inc. Acc./Atk. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3558 |
Carnwenhan |
Rare ExDMG:48Delay:186 |
Magic Accuracy+25Increases song effect duration V"Mordant Rime"(+30%)Aftermath: Increases Acc./Magic Acc. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3588 |
Gastraphetes |
Rare ExDMG:80Delay:432 |
Enhances "Snapshot" effectIncreases "Barrage" accuracy V"Trueflight"(+30%)Aftermath: Inc. Rng. Acc./Rng. Atk. Occ. deals double or triple damageAfterglow (Increases Attack and Ranged Attack) |
| 3579 |
Kogarasumaru |
Rare ExDMG:128Delay:450 |
Enhances "Third Eye" effect V ("Third Eye"+25)"Tachi: Rana"(+30%)(Aftermath: Increases Acc./Atk. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3577 |
Nagi |
Rare ExDMG:62Delay:227 |
Magic Accuracy+30 Enmity+30Augments "Mijin Gakure""Blade: Kamu"(+30%)Aftermath: Increases Acc./Atk. Occasionally attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3575 |
Ryunohige |
Rare ExDMG:151Delay:492 |
Augments "Jump" V ("Jump"+35)"Drakesbane"(+30%)Aftermath (Incl. Wyvern): Increases Acc./Atk. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3584 |
Nirvana |
Rare ExDMG:104Delay:402 |
Avatar perpetuation cost -8Avatar: "Magic Atk. Bonus"+40 "Garland of Bliss"(+30%)Aftermath (Incl. Avatars): Inc. Acc./Atk., Occ. attacks 2-3 timesAfterglow (Increases Attack and Ranged Attack) |
| 3566 |
Tizona |
Rare ExDMG:66Delay:236 |
Magic Accuracy+25Occ. converts damage dealt to MP V"Expiacion"(+30%)Aftermath: Increases Acc./Magic Acc. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3589 |
Death Penalty |
Rare ExDMG:64Delay:480 |
Enhances "Quick Draw" effect V"Leaden Salute"(+30%)Aftermath: Inc. Rng. Acc./Rng. Atk. Occ. deals double or triple damageAfterglow (Increases Attack and Ranged Attack) |
| 3562 |
Kenkonken |
Rare ExDMG:+41Delay:+49 |
Enhances "Martial Arts" effect VSuppresses "Overload""Stringing Pummel"(+30%)Aftermath (Incl. Automaton): Inc. Acc./Atk. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3559 |
Terpsichore |
Rare ExDMG:53Delay:205 |
Increases "Steps" accuracy VAugments "Steps" V"Pyrrhic Kleos"(+30%)Aftermath: Increases Acc./Atk. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
| 3585 |
Tupsimati |
Rare ExDMG:104Delay:402 |
Accuracy+30 Magic Acc.+30 "Magic Atk. Bonus"+40Same elemental magic as weather: Enmity-20"Omniscience"(+30%)Aftermath: Inc. Mag. Acc./Mag. Atk. Occ. attacks twice or thriceAfterglow (Increases Attack and Ranged Attack) |
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| Trial No. |
Item Name |
DMG / Delay |
Attributes |
| 3203 |
Verethragna |
Rare ExDMG:+42Delay:+51 |
STR+20 "Victory Smite"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3179 |
Twashtar |
Rare ExDMG:55Delay:176 |
DEX+20 "Rudra's Storm"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3235 |
Almace |
Rare ExDMG:70Delay:224 |
DEX+20 "Chant du Cygne"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3259 |
Caladbolg |
Rare ExDMG:142Delay:430 |
VIT+20 "Torcleaver"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3283 |
Farsha |
Rare ExDMG:86Delay:276 |
STR+13 MND+13 "Cloudsplitter"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3315 |
Ukonvasara |
Rare ExDMG:156Delay:482 |
STR+20 "Ukko's Fury"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3339 |
Redemption |
Rare ExDMG:163Delay:502 |
STR+13 MND+13 "Quietus"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3363 |
Rhongomiant |
Rare ExDMG:159Delay:492 |
VIT+20 "Camlann's Torment"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3395 |
Kannagi |
Rare ExDMG:64Delay:210 |
AGI+20 "Blade: Hi"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3419 |
Masamune |
Rare ExDMG:132Delay:437 |
STR+20 "Tachi: Fudo"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3443 |
Gambanteinn |
Rare ExDMG:90Delay:300 |
HP+90 MP+90 "Dagan"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3467 |
Hvergelmir |
Rare ExDMG:113Delay:390 |
MP+150 "Myrkr"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3524 |
Gandiva |
Rare ExDMG:117Delay:490 |
DEX+20 "Jishnu's Radiance"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3540 |
Armageddon |
Rare ExDMG:76Delay:582 |
AGI+20 "Wildfire"Aftermath: Occ. deals double damageAfterglow (Increases critical hit rate) |
| 3590 |
Daurdabla |
Rare Ex |
Singing skill +20 String instrument skill +20Increases song effect duration by 30%Grants two additional song effects |
| 4452 |
Ochain |
Rare Ex |
DEF:40 VIT+25 Coverts 35% of damage taken to MP upon successful block
Afterglow (Reduces physical damage taken) |
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