Borderlands 2

Language: JP EN DE FR
users online
Forum » Everything Else » Arcade » Borderlands 2
Borderlands 2
First Page 2 3 ... 5 6 7 ... 8 9 10
 Phoenix.Lillicarnage
Offline
Server: Phoenix
Game: FFXI
user: Lillica
Posts: 4,195
By Phoenix.Lillicarnage 2012-10-10 15:42:47
Link | Quote | Reply
 
I can only imagine (seriously only imagine... I'm only level 9 lol), but I bet that must be crazy. I was so pumped when I finally got 150, right up until I went to snag some ammo and accidentally reloaded.

Someone was telling me that what they do is keep a gun on hand fully loaded to switch to for picking up ammo and activating things so they don't lose it.
Offline
Posts: 27,938
By Fyyvoaa 2012-10-10 15:48:14
Link | Quote | Reply
 
That anarchy thing is gonna *** me over more then help I bet rofl ... I have a tendency to reload like a crazed person after a firefight.
[+]
 Bahamut.Mizuharu
Offline
Server: Bahamut
Game: FFXI
user: Mizuharu
Posts: 1,988
By Bahamut.Mizuharu 2012-10-10 16:02:43
Link | Quote | Reply
 
OMG didn't see Mechromancer was out >:O Just started a game with it lol.

Think Tediore guns would be good for the Mechromancer? Chucking the gun after you finish firing seems like a fast way to reload. Gives some extra damage from the explosive also. And, they have reasonable acc for the most part.

Hmm... The action skill doesn't seem all that good. 60sec cooldown and can't deactivate robot early to shorten cooldown timer. :/ At least the Ordered Chaos skill tree seems badass.

EDIT: Okay, considering it was two shoting bandits, the cooldown timer is worth it. Also, it apparently TELEPORTS or some ***. >.>

EDIT dos: D: hit reload button. But I do have a shotgun with only 1 shot in the mag. With that other trait, "Smaller, Lighter, Faster", it drops to 0 shots in mag. That's kinda funny and useful for Anarchy

EDIT san: If you have cash to burn, you can use the target practice target in Marcus' shop in Sanctuary to get 150 Anarchy. Use a shotgun since they tend to have a low magazine size.
Offline
Posts: 2
By Leer 2012-10-10 19:04:33
Link | Quote | Reply
 
Well i should state that you need the bee from playthrough 2 so that you dont get the shield drain when you shoot but with the bee and my conference call each shot does somewhere around 500-600k dmg it looks like but tbh there are so many bullets flying around its tough to tell
 Bahamut.Mizuharu
Offline
Server: Bahamut
Game: FFXI
user: Mizuharu
Posts: 1,988
By Bahamut.Mizuharu 2012-10-11 00:56:19
Link | Quote | Reply
 
Leer said: »
Well i should state that you need the bee from playthrough 2 so that you dont get the shield drain when you shoot but with the bee and my conference call each shot does somewhere around 500-600k dmg it looks like but tbh there are so many bullets flying around its tough to tell

Bee? Conference call? What? :/?
 Cerberus.Eugene
Offline
Server: Cerberus
Game: FFXI
user: Eugene
Posts: 6,999
By Cerberus.Eugene 2012-10-11 01:38:00
Link | Quote | Reply
 
Bee shield is an amp shield useful for doing large amounts of consistent dmg. Conference call is a weapon.
 Leviathan.Jackieolivas
Offline
Server: Leviathan
Game: FFXI
user: Rahziela
Posts: 420
By Leviathan.Jackieolivas 2012-10-11 01:50:58
Link | Quote | Reply
 
I am completely unimpressed if not a little disappointed with Gaige. After the hype and the wait, I expected her to be more well balanced and for Deathtrap to be more... I don't know... useful.

Good lord. He's so horribly under-powered. Especially when compared to Sal's zerking at higher levels or Axton's Sabre with a game changer active.

Edit: fixed weird changes my phone put up. 200th post :p
 Phoenix.Lillicarnage
Offline
Server: Phoenix
Game: FFXI
user: Lillica
Posts: 4,195
By Phoenix.Lillicarnage 2012-10-11 02:38:39
Link | Quote | Reply
 
I don't know how you could think he is not useful. There are a lot of applications for him besides just having him killing a few extra baddies.

For one he can fly over most terrain, so you can sneak up to a camp, stand outside the wall and pop him, he will fly over and start killifying bandits, meanwhile you sneak around to the usual entrance while everyone is focused on him and ambush them.

Another thing I have found him to be quite useful for is *** Rakk duty. I hate rakks in this game and the shitty way they display on the HUD, so having him take them out with ease is a great boon in my book.


I will say this though, Gaige seems rushed, there is a lot of polish lacking with her that I hope they plan to patch up. Some examples (and this is just nitpicking) would be her dialogue being pretty limited and when standing idle she actually has no dialogue like the other Vault Hunters have. This will make me a sad panda when it gets to the point where she has Jack's voice because I found that standing still with Maya, having Jack's voice, led to some of the funniest ***in this game.

I really hope they work on her some behind the scenes, I would rather have waited another couple weeks and had it all ready to go myself, but you get what you get sometimes I guess.
 Diabolos.Raelia
Offline
Server: Diabolos
Game: FFXI
user: Raelia
Posts: 1,707
By Diabolos.Raelia 2012-10-11 03:10:11
Link | Quote | Reply
 
Leer said: »
Well i should state that you need the bee from playthrough 2 so that you dont get the shield drain when you shoot but with the bee and my conference call each shot does somewhere around 500-600k dmg it looks like but tbh there are so many bullets flying around its tough to tell
I've just been introduced to this combo as well. On Zero with a good mod to Rising Shot I'm breaking 1mil+ per shot with five stacks and critting (+50% crit on my CC too).

Edit: Maybe it wasn't Rising Shot dialing it up as that's supposed to only apply to gun damage and not the amp damage (maybe they fixed it this patch), but the spread getting tighter as I fired faster. Still... 1mil+
 
Offline
Posts: 0
By 2012-10-11 05:22:32
 Undelete | Edit  | Link | Quote | Reply
 
Post deleted by User.
 Diabolos.Raelia
Offline
Server: Diabolos
Game: FFXI
user: Raelia
Posts: 1,707
By Diabolos.Raelia 2012-10-11 05:44:34
Link | Quote | Reply
 
Also, ponies.
[+]
 Phoenix.Eckeward
Offline
Server: Phoenix
Game: FFXI
user: eckeward
Posts: 73
By Phoenix.Eckeward 2012-10-11 06:18:23
Link | Quote | Reply
 
I'm up to level 13 and I'm loving Gaige solo.

Deathtrap seems to just eat up enemies and Anarchy,... ohhhh. With 150 stacks you get +262% damage bonus, but -262% accuracy. I'd recommend getting up close with a shotgun so the accuracy doesn't matter and just tear the enemy a new one. I took out the constructor holding Roland before it could even build anything. Also a shotgun that can only fire once means you can't accidentally reload and lose your bonus.

Gaige is designed to get up close and personal with the damage+, accuracy-, movement speed+, shields+, don't expect to be sniping.

My quick guess at my upgrades. Aiming for Deathtrap abilities, duration & cooldown and anarchy+.


Also, diamond ponies.
 Leviathan.Jackieolivas
Offline
Server: Leviathan
Game: FFXI
user: Rahziela
Posts: 420
By Leviathan.Jackieolivas 2012-10-11 09:06:52
Link | Quote | Reply
 
I've been playing almost religiously and I personally have yet to find merit in Gaige with regard to my play style. I'm a slag Sabre type of guy. Having played Gaige up to 49, and respec'ing thrice to try to find a niche for myself, I just don't like how she plays.
 Leviathan.Jackieolivas
Offline
Server: Leviathan
Game: FFXI
user: Rahziela
Posts: 420
By Leviathan.Jackieolivas 2012-10-11 09:52:35
Link | Quote | Reply
 
Call me out of tune with the world, but I personally think the pony references are crap (that entire show/concept/subculture needs to disappear) and what I get out of her personality is boring.

The other 4 hunters are interesting in one way or another. Axton has that BAMF glory hound vibe. Sal is friggin' psychotic in a humurous way. Maya is on a quest to find her origins. And Zero is basically a more modern Sephiroth-type, only he's actually cool and doesn't exude pretty boy, emo angst. But Gaige to me is just a 12 year old boy in a high school (or college) girl's body.
 
Offline
Posts: 0
By 2012-10-11 10:04:03
 Undelete | Edit  | Link | Quote | Reply
 
Post deleted by User.
[+]
 Asura.Draus
Offline
Server: Asura
Game: FFXI
user: Draus
Posts: 327
By Asura.Draus 2012-10-11 10:15:51
Link | Quote | Reply
 
Anyone free around 6-7pm EST on crapbox that wants to play im getting bored playing alone im 28ish gunzerker PM me?
 Cerberus.Eugene
Offline
Server: Cerberus
Game: FFXI
user: Eugene
Posts: 6,999
By Cerberus.Eugene 2012-10-11 10:40:36
Link | Quote | Reply
 
Might wanna mention what platform you're running.
 Asura.Draus
Offline
Server: Asura
Game: FFXI
user: Draus
Posts: 327
By Asura.Draus 2012-10-11 10:42:53
Link | Quote | Reply
 
Cerberus.Eugene said: »
Might wanna mention what platform you're running.

I said crapbox I think crapbox = xbox my bad
 Cerberus.Eugene
Offline
Server: Cerberus
Game: FFXI
user: Eugene
Posts: 6,999
By Cerberus.Eugene 2012-10-11 10:44:21
Link | Quote | Reply
 
fair enough
 Bahamut.Mizuharu
Offline
Server: Bahamut
Game: FFXI
user: Mizuharu
Posts: 1,988
By Bahamut.Mizuharu 2012-10-11 21:41:27
Link | Quote | Reply
 
If you 5/5 Close Enough and get a shotgun, each piece of buck shot has a 50% chance of bouncing to an enemy. Let's take Stalkers for an example. I hate them so much when I'm not Zer0 (can use my action ability as Zer0 to actually see them.) Otherwise, I'm just using a missle launcher to kill as many as possible quickly. On the Mechromancer, I can just have a shotgun equipped, jump into the air, and shoot the ground. Each piece of buck shot from that round has a 50% chance of bouncing towards an enemy. And it has a "lock on" feature. Even on invisible enemies like Stalkers.
 Bahamut.Rulerofdarkness
Offline
Server: Bahamut
Game: FFXI
Posts: 3,620
By Bahamut.Rulerofdarkness 2012-10-11 21:50:46
Link | Quote | Reply
 
Leaves falling from trees
Snow drifting onto the ground
Life leaving your corpse



*** love Zer0. I pick up that echo recorder every time I'm in that zone.
 Cerberus.Eugene
Offline
Server: Cerberus
Game: FFXI
user: Eugene
Posts: 6,999
By Cerberus.Eugene 2012-10-11 22:40:38
Link | Quote | Reply
 
twice, seriously twice ive gotten bugged on get to know jack. i hadn't hit the switch, i just died elsewhere and respawned so i got the save. figured that wouldnt screw over the quest but it did. you can't die anywhere in the zone or else it locks. i wonder how long it'll take them to fix this quest.

anyone on pc near that quest in true?
 Cerberus.Eugene
Offline
Server: Cerberus
Game: FFXI
user: Eugene
Posts: 6,999
By Cerberus.Eugene 2012-10-16 00:19:55
Link | Quote | Reply
 
First real dlc tomorrow!
 Bahamut.Rulerofdarkness
Offline
Server: Bahamut
Game: FFXI
Posts: 3,620
By Bahamut.Rulerofdarkness 2012-10-17 23:25:58
Link | Quote | Reply
 
PS3 Update a little while ago.

Quote:
10/17/12 Update

  • Fixed player first-person arms appearing too far up or down the screen when in horizontal/vertical split mode.

  • Fixed players losing ammo when reloading a savegame with max ammo and a stockpile relic equipped.

  • Fixed the vendor UI sometimes showing a count of 1 less item in the player's backpack than is actually there.

  • Fixed fast travel stations from downloadable content sometimes disappearing when loading a saved game.

  • Fixed players getting stuck in a white box when two people try to travel at once and one is in a vehicle.

  • Allowed players to trade with each other when at maximum backpack capacity if they're trading the same number of items with each other.

  • Fixed clients sometimes losing access to fast travel stations unlocked during co-op progression.

  • Fixed the favorite/trash icons on inventory items sometimes disappearing when scrolling the inventory list.

  • Added safeguards against the game getting stuck on a 'Saving...' prompt when a client with a splitscreen player saves and quits the game under specific rare circumstances.

  • Fixed the "has abandoned your struggle!" message sometimes appearing with no player name.

  • Fixed mini-map fog-of-war sometimes not uncovering correctly when first loading a saved game as a client.

  • Fixed co-op players sometimes spawning at different places after a level transition.

  • Fixed an error that could sometimes occur when trying to join a game where the host had recently returned from a downloadable content area.

  • Fixed an error where clients would sometimes see certain weapons firing in incorrect directions.

  • Fixed a blocker in the "Do No Harm" mission and repaired users already affected by the bug.

  • Fixed an issue with savegames sometimes causing the game to stutter / freeze and repaired saves already affected by the bug.

  • Made the user's inventory not jump to the top of the list when using a customization item.

  • Fixed a bug with shields that reduce the player's maximum health not displaying the amount of health reduced on the item card.

  • Fixed a bug where some challenges would sometimes re-complete levels 1 through 5 over and over again, granting the user additional ranks and tokens.

  • Enemies affected by a Siren's Thoughtlock ability may now be damaged by other players.

  • Fixed an issue where players could sometimes lose their third and fourth weapon slots. Characters who have already lost these slots will be repaired the next time they are loaded.

  • Fixed an issue where players were sometimes unable to pick items up after another player had bulk-picked-up a nearby item.

  • Fixed occasionally skipping players being added to the "players met" list.

  • Fixed network settings staying in LAN mode when reconnecting to PSN after signing out while the game was in an online mode.

  • Fixed the Taiwanese currency not displaying correctly in the in-game marketplace.


Xbox 360 Updates here

PC Updates here
 Phoenix.Zekky
Offline
Server: Phoenix
Game: FFXI
user: Zekky
Posts: 201
By Phoenix.Zekky 2012-10-18 08:29:27
Link | Quote | Reply
 
I just got it delivered the other day... I'm looking forward to playing through. Thing that sucks about being in Korea... everyone I know who plays online... is on a different time schedule. =I
 Siren.Novadragon
Offline
Server: Siren
Game: FFXI
Posts: 1,808
By Siren.Novadragon 2012-10-18 08:57:37
Link | Quote | Reply
 
Cerberus.Draupnir said: »
So has anyone found a proficient way on how verimorphus spawns :/

Vermivorous the Invincible is a small chance for a Varkid to evolution to it. Have 4 players in a game for better chances and play on true vault hunter mode. Each Varkid that spawns is set on a rank to what they can evolution up to. It's roughly 1/160 chances that you will find a Varkid that can go to that form for 4 player co-op.

Limits on consoles: Badass Varkid x4, SuperBadass Varkid x3, UltimateBadass Varkid x2, Vermivorous The invincible x1. If a Varkid hasn't evolved in 5-10 mins then kill it. If you want them to evolve faster use Terramophus's Relic which gives an aura ability to speed up growth on certain enemys.

Vermivorous The Invincible has about 2x more health then Terramorphous and hits harders. Trust me that Varkid is tough... It drops good Legendary Equipment but no details I can find on them.
 Alexander.Sumo
Offline
Server: Alexander
Game: FFXI
user: sumo
Posts: 592
By Alexander.Sumo 2012-10-18 14:49:44
Link | Quote | Reply
 
Anyone know how to get a controller to work with the PC version?

I can't find any options for it and it didn't seem to pick it up after I plugged the controller in.
First Page 2 3 ... 5 6 7 ... 8 9 10
Log in to post.