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Bring on the auto attack!
By jdcho99 2011-04-01 20:09:50
Shiva.Flionheart said: LadySaeko said: Hello adventurers of FFXIV! This is battle lead Akihiko Matsui.
I would like to take this moment to explain the current plans we have in place.
First off, now that the battle balance and battle system adjustments have been implemented, we feel that our own bot system (Downloadable from Loadstone $19.99) is quite necessary. Please embrace this as just one of the many necessary revamps needed to create a more boring, easy and care free battle system as well as solve the tedious act of actually playing a game let alone a challenging one.
With this said, I do not feel that the implementation of our bot system (Downloadable from Loadstone $19.99) will solve everything. In other threads there have been many topics coming up about what is going to happen to the stamina gauge and claim system, how classes should have unique qualities and stats, what’s going to happen with monsters, raid dungeons, equipment, etc. I have looked over all of the great number of elements and at the current stage feel that without implementing our bot system (Downloadable from Loadstone $19.99) we cannot please every cry baby on the planet.
Compared to the FFXI (R.I.P May 12, 2007, but pretty please continue buying all our re-skins because our company has been going down the toilet for a while now) FFXIV is a sad joke, we are thinking about making our bot system for FFXIV (Downloadable from Loadstone $19.99) the easiest & most user friendly application ever created. Think of it as a “Set it & forget it” button. (This has been a heated debate on the forums having been lead of FFXI please forgive me for bringing it up as a point of comparison. There is no "better" or "worse" system because this system pleases the most people.) We’ve heard all the constant complaints “Too repetitive”, “Can’t do everything at the same time on 1 class”, “It’s too hard”, “Typing > fighting” etc. Now with our bot system (Downloadable from Loadstone $19.99) the “Set it & forget it” button will play the game for you. Repetitive you say? Psshh, you don’t even have to look anymore. Can’t do it all you say? Ha, the job will get done anyways. Hard you say? Cmon, this answer is so easy. You want to type? Hell, you can cook, clean, have sex & study all at the same time now.
The objective here is not to lower the battle difficulty because we honestly can’t make it any more gimp. The main objective here, when thinking about battles rich in strategy, pace, and exhilaration, we’ve decided to keep on going in the most opposite direction possible. We will be preparing situations that require absolutely nothing on your part. Following this, weaker enemies are a different story, but we will make sure it’s balanced so you can win any fight no matter what you do because with our bot system (Downloadable from Loadstone $19.99) the game literally plays itself in its entirety.
Due to the fact we still have a lot of elements that need to be tested and looked into, it is difficult for me to tell you any more info in great detail, but if you give me some time I will do my best to share the information with you. Thank you!
Because spamming 1 button continuously was super hard and necessary for exhilarating battles
amirite
After rank 21 GLA there's more than just one button to use =p
By Izey 2011-04-03 14:15:59
Shiva.Flionheart said: LadySaeko said: Hello adventurers of FFXIV! This is battle lead Akihiko Matsui.
I would like to take this moment to explain the current plans we have in place.
First off, now that the battle balance and battle system adjustments have been implemented, we feel that our own bot system (Downloadable from Loadstone $19.99) is quite necessary. Please embrace this as just one of the many necessary revamps needed to create a more boring, easy and care free battle system as well as solve the tedious act of actually playing a game let alone a challenging one.
With this said, I do not feel that the implementation of our bot system (Downloadable from Loadstone $19.99) will solve everything. In other threads there have been many topics coming up about what is going to happen to the stamina gauge and claim system, how classes should have unique qualities and stats, what’s going to happen with monsters, raid dungeons, equipment, etc. I have looked over all of the great number of elements and at the current stage feel that without implementing our bot system (Downloadable from Loadstone $19.99) we cannot please every cry baby on the planet.
Compared to the FFXI (R.I.P May 12, 2007, but pretty please continue buying all our re-skins because our company has been going down the toilet for a while now) FFXIV is a sad joke, we are thinking about making our bot system for FFXIV (Downloadable from Loadstone $19.99) the easiest & most user friendly application ever created. Think of it as a “Set it & forget it” button. (This has been a heated debate on the forums having been lead of FFXI please forgive me for bringing it up as a point of comparison. There is no "better" or "worse" system because this system pleases the most people.) We’ve heard all the constant complaints “Too repetitive”, “Can’t do everything at the same time on 1 class”, “It’s too hard”, “Typing > fighting” etc. Now with our bot system (Downloadable from Loadstone $19.99) the “Set it & forget it” button will play the game for you. Repetitive you say? Psshh, you don’t even have to look anymore. Can’t do it all you say? Ha, the job will get done anyways. Hard you say? Cmon, this answer is so easy. You want to type? Hell, you can cook, clean, have sex & study all at the same time now.
The objective here is not to lower the battle difficulty because we honestly can’t make it any more gimp. The main objective here, when thinking about battles rich in strategy, pace, and exhilaration, we’ve decided to keep on going in the most opposite direction possible. We will be preparing situations that require absolutely nothing on your part. Following this, weaker enemies are a different story, but we will make sure it’s balanced so you can win any fight no matter what you do because with our bot system (Downloadable from Loadstone $19.99) the game literally plays itself in its entirety.
Due to the fact we still have a lot of elements that need to be tested and looked into, it is difficult for me to tell you any more info in great detail, but if you give me some time I will do my best to share the information with you. Thank you!
Because spamming 1 button continuously was super hard and necessary for exhilarating battles
amirite
This^
By Karbine 2011-04-04 10:48:17
If auto attack is not your thing atleast you can stop waiting around and choose to leave now because I can promise you they aren't going to be able to revamp the system again.
Its simple at this point, look forward to what they have planned for it and deal with it, or find another game to play. Thats the decision plain and clear posted and done.
Alexander.Garlend
Server: Alexander
Game: FFXI
Posts: 206
By Alexander.Garlend 2011-04-04 12:08:03
Karbine said: If auto attack is not your thing atleast you can stop waiting around and choose to leave now because I can promise you they aren't going to be able to revamp the system again.
Its simple at this point, look forward to what they have planned for it and deal with it, or find another game to play. Thats the decision plain and clear posted and done.
I 100% agree. If people really want an MMO with no auto-attack they could always just play Vindictus
By LadySaeko 2011-04-04 16:17:24
:P it was mostly a joke. I even posted it on the 1st for fun. While reading that letter thats what was crossing my mind ^^.
Flionheart & Izey - Ill gives you 1/2 credit since you are exactly right about spamming one button @r20 lol since thats all you understand about the game. I did the exact same thing 1-30ish butt naked or in my crafting gear on all my fighting jobs. How either of you came to the conclusion that this game is better off with or without an auto-attack leaves me confused. It doesn't play the same when you low man r40/nm leve with multiple stars & roaming nms.
Karbine - Your 100% correct & Ive accepted the fact that this entire game will be made around the casual & under player. What keeps me playing is simply my <3 of the FF series. I'm ok with an auto-attack & I guess some kind of toggle for my 4 different standard attacks on my GLA. Still doesnt change the fact that I find it stupid that the above said players who haven't even tried the current system to its fullest are the ones who have the ear of SE. The game needs players to survive & they are the majority so its a learning curve for me to accept as the entire gaming industry moves in this direction.
Garlend - Don't see why auto-attack is an mmo rule. I think this current system of standard attack has alot of potential or had anyways :P. I base which main weapon I equip & type of attack on the mob then base my light/heavy/room in the future for another type on my current stamina & tp then choose accordingly. I wouldn't say its harder but it does have a strategic value & keeps me more involved which I find to be a step up after my 4+ years of playing 11.
[+]
By Karbine 2011-04-05 07:42:23
Making a broad stroke statement about how "this entire game is going to be" at this point is kind of assumptive don't you think? Being that they have yet to add any content other than the few NMs we have gotten since launch.
I'm just saying if the base battle system of auto attack, which was part of XI where precisely most of us have come from and loved, is something that somebody can't put up with then it can finally be time they move on. Thats good closure in my books.
I do agree though it would be a good dynamic to have access to the different types of your base auto attack. Like Heavy slow hits to lower TP, light fast hits for lowering evasion, and the different types of Guild Mark attacks you can buy.
Server: Shiva
Game: FFXI
Posts: 23653
By Shiva.Flionheart 2011-04-05 08:41:06
Implying that you do much more than spam one button continuously is silly too.
What will removing the 'press this button to do regular attacks' part of the game do to kill fun battles?
If you can avoid the RSI of pressing a button every second then it's a good change.
Server: Shiva
Game: FFXI
Posts: 23653
By Shiva.Flionheart 2011-04-05 08:41:31
jdcho99 said: Shiva.Flionheart said: LadySaeko said: Hello adventurers of FFXIV! This is battle lead Akihiko Matsui.
I would like to take this moment to explain the current plans we have in place.
First off, now that the battle balance and battle system adjustments have been implemented, we feel that our own bot system (Downloadable from Loadstone $19.99) is quite necessary. Please embrace this as just one of the many necessary revamps needed to create a more boring, easy and care free battle system as well as solve the tedious act of actually playing a game let alone a challenging one.
With this said, I do not feel that the implementation of our bot system (Downloadable from Loadstone $19.99) will solve everything. In other threads there have been many topics coming up about what is going to happen to the stamina gauge and claim system, how classes should have unique qualities and stats, what’s going to happen with monsters, raid dungeons, equipment, etc. I have looked over all of the great number of elements and at the current stage feel that without implementing our bot system (Downloadable from Loadstone $19.99) we cannot please every cry baby on the planet.
Compared to the FFXI (R.I.P May 12, 2007, but pretty please continue buying all our re-skins because our company has been going down the toilet for a while now) FFXIV is a sad joke, we are thinking about making our bot system for FFXIV (Downloadable from Loadstone $19.99) the easiest & most user friendly application ever created. Think of it as a “Set it & forget it” button. (This has been a heated debate on the forums having been lead of FFXI please forgive me for bringing it up as a point of comparison. There is no "better" or "worse" system because this system pleases the most people.) We’ve heard all the constant complaints “Too repetitive”, “Can’t do everything at the same time on 1 class”, “It’s too hard”, “Typing > fighting” etc. Now with our bot system (Downloadable from Loadstone $19.99) the “Set it & forget it” button will play the game for you. Repetitive you say? Psshh, you don’t even have to look anymore. Can’t do it all you say? Ha, the job will get done anyways. Hard you say? Cmon, this answer is so easy. You want to type? Hell, you can cook, clean, have sex & study all at the same time now.
The objective here is not to lower the battle difficulty because we honestly can’t make it any more gimp. The main objective here, when thinking about battles rich in strategy, pace, and exhilaration, we’ve decided to keep on going in the most opposite direction possible. We will be preparing situations that require absolutely nothing on your part. Following this, weaker enemies are a different story, but we will make sure it’s balanced so you can win any fight no matter what you do because with our bot system (Downloadable from Loadstone $19.99) the game literally plays itself in its entirety.
Due to the fact we still have a lot of elements that need to be tested and looked into, it is difficult for me to tell you any more info in great detail, but if you give me some time I will do my best to share the information with you. Thank you!
Because spamming 1 button continuously was super hard and necessary for exhilarating battles
amirite
After rank 21 GLA there's more than just one button to use =p
So you don't need TP after rank 21?
Server: Fenrir
Game: FFXI
Posts: 199
By Fenrir.Xeonerable 2011-04-05 08:42:59
So auto-attack is going to fix the battle system entirely eh?
Server: Shiva
Game: FFXI
Posts: 23653
By Shiva.Flionheart 2011-04-05 09:08:13
It will improve it greatly.
But fix, not quite.
By Karbine 2011-04-05 09:08:16
Nope. Thats why when Akihiko Matsui said "With this said, I do not feel that the implementation of an auto-attack system will solve everything." He also emphasized the use of a redone ability system that was focused on reacting in combat, and a number of other things.
I don't think anyone said it would fix it entirely and if they did I am on your side.
By Eireamhon 2011-04-05 09:56:31
Shiva.Flionheart said: Because spamming 1 button continuously was super hard and necessary for exhilarating battles amirite
inorite?! lol
Fenrir.Snick
Server: Fenrir
Game: FFXI
Posts: 906
By Fenrir.Snick 2011-04-05 09:59:19
No auto-attack always seemed to me just SE trying to not be like every other MMO. Glad to see them implement it, because right now it doesn't change a damn thing except players don't have to spam 1 to "manual-attack"
Mind you I haven't played XIV in months but I'm trying it again today to see whats changed.
Akihiko.Matsui said: Hello adventurers of FFXIV! This is battle lead Akihiko Matsui.
I would like to take this moment to explain the current plans we have in place.
First off, once the future battle balance and battle system adjustments take place, we feel that the implementation of auto-attack is quite necessary. Please embrace this as just one of the many necessary revamps needed to create more interesting and strategy rich battles as well as solve the tediousness of having to spam a button.
With this said, I do not feel that the implementation of auto-attack will solve everything. In other threads there have been many topics coming up about what is going to happen to the stamina gauge and claim system, how classes should have unique qualities and stats, what’s going to happen with monsters, raid dungeons, equipment, etc. I have looked over all of the great number of elements and at the current stage feel that without implementing auto-attack that the future battle system would be impossible.
Compared to the FFXI auto-attack system, we are thinking about making the auto-attack system for FFXIV have a shorter attack delay. (This has been a heated debate on the forum, and having been lead of FFXI please forgive me for bringing it up as a point of comparison. There is no "better" or "worse" system.)
The objective here is not to lower the battle difficulty. The main objective here, when thinking about battles rich in strategy, pace, and exhilaration, is instead of having to time regular attacks, we will be preparing situations that require proper timing of abilities, magic, and weapon skills. Following this, weaker enemies are a different story, but we will make sure it’s balanced so you can’t win a fight just by using auto-attack.
Due to the fact we still have a lot of elements that need to be tested and looked into, it is difficult for me to tell you any more info in great detail, but if you give me some time I will do my best to share the information with you. Thank you!
One step toward fixing the awful battling pacing imo.
Also:
Akihiko.Matsui said: Hey everyone! Thanks for the huge amount of feedback!
I would like to explain two things.
The first is about the design choice regarding having an aggressive icon at all and the second is in regards to our plans to integrate an ON/OFF toggle for displayed UI elements.
First, as to the reason why we added the aggressive monster icon, for the upcoming battle fixes, we decided to display addition information necessary for battle strategy.
There are many aspects related to the upcoming battle fixes, but one example of how we are making adjustments that lead to more enjoyable gameplay is by showing information such as the strength of field monsters (their level), whether or not they are aggressive, and whether or not they will link. With this new information, players can make a decision whether they wish to fight these types of enemies and it also allows them to plan crowd control out ahead of time.
Due to the fact that a quick fix for this is quite difficult, we have been making adjustments in stages. We have discussions with Yoshida and the battle team about what kind of info should be shown and what should be masked and once we make a decision we have been implementing them.
The current aggressive icon and the upcoming enemy level display are only one part of the current stage of edits.
Next on the agenda is the ON/OFF display toggle.
The aggressive icon that was recently implemented was a bit of information we wanted players to be able to check easily that fits hand-in-hand with the future battle plans, and thus we released it as a full-time display feature. Originally we thought that the icon wasn’t something that needed to be easily turned on/off, but after seeing the current reactions and hearing all of your feedback, after long consideration we have decided to make it possible to toggle the display. We will also continue to make adjustments to display toggling and display methods for the information displays we have planned for the future.
I apologize for not going into more detail earlier, but hopefully now you can better see our reasoning for the implementation.
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