fix some game mechanics that have been needed fixing since day 1. spell locks... annoying as hell
loseing TP becuse your "too far"
input overload. when you put in many cammands they seem to congest causeing alot of input to just be ingored. and requireing to hit the macro agan. (example) trying to weaponskill right after a range attack. or range attack right after a weaponskill. also the not being able to use any abilitys after useing an items will fallow under this
invisable wall spots in the game... you know the ones im talking about. particulerly in xarcabard... makes dyna a pain in the but some times becuse one tiny 2 inch cliff your mage pulls hate and the mob is too far for the tank to voke it or get to it in a timely manor.
make range weaponskills work for the same distance you can range attack at!
also the big one that bothers my main job in particuler. the not getting the right drain from my drain samba wile footworks is up. only getting drains for the H2H delay and not the footwork delay
work on these fixes. and ill be more then happy