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Wait you mean to tell me they only got a three day slap on the wrist.... smh
Yeah, SE's official "Cheat away" statement right there.
October Job Adjustments |
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October Job Adjustments
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Quote: Wait you mean to tell me they only got a three day slap on the wrist.... smh Yeah, SE's official "Cheat away" statement right there. Asura.Kingnobody said: » Bahamut.Samsonxiii said: » Release the aoe weapon skills for sam in the dat files. You know, for "balance" You spelled that last word wrong. Highwynd said: » How big must the nyzul zone be to have several instances of 100 different floors? Most zones only have 1-6 instances or so of the same battlefield. Or is it really just the same room but the data is rearranged and there's really only 8 or so nyzul rooms and when you reserve it, and warp up a floor, it just refreshes the floor you were just on and scrambles everything around. As far as I could tell, there are only a few floors loaded per instance, although each 'floor' is split apart by closed doors, meaning you can only access a part of it at a time legitimately. I'm not sure of the exact details, but the way the floor skipping exploit worked wasn't by PoSing directly to the desired floor, but by clearing the current floor objective than finding and using unloaded runes. There might have been more to it than that thou, I didn't try it myself, only watched a friend do it. Leviathan.Comeatmebro
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there's only 1 rune in the zone, your story reeks of ***
though the npc that sells the books for tokens doesn't have a verification on you having the tokens to buy it, so you can go into the negative if you use dialogue packets whether that ever got fixed is questionable, but certainly banworthy if it hasn't yet What amazes me is that its been almost 10 pages of posts, and there hasn't been one person say: "Why no DRK changes?".
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kithaofcerb said: » What amazes me is that its been almost 10 pages of posts, and there hasn't been one person say: "Why no DRK changes?". I guess I'm the last one that cares? Drk seriously needs some kind of adjustment, but looks like SE doesn't care. Valefor.Sapphire
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kithaofcerb said: » What amazes me is that its been almost 10 pages of posts, and there hasn't been one person say: "Why no DRK changes?". I guess I'm the last one that cares? kithaofcerb said: » What amazes me is that its been almost 10 pages of posts, and there hasn't been one person say: "Why no DRK changes?". I guess I'm the Asura.Kingnobody said: » kithaofcerb said: » What amazes me is that its been almost 10 pages of posts, and there hasn't been one person say: "Why no DRK changes?". I guess I'm the This pretty much sums it up. I posted on the SE forums about it, 160 views and 0 replies. I don't want to derail, but what do you folks think would be reasonable changes to DRK? I personally think NMs resisting Souleater hits us pretty hard, and now not having as much HP as other front liners is a big problem for us. How could SE rectify DRK's problems? Warrior got a nice buff to their big Attack increase, Berserk. What about something on the same lines for DRK, or maybe increase Desperate Blows potency? It's not exactly a fair tradeoff though.
Problem with Berserk is, you lose just as much defense. So, where it would have taken 7 hits to kill you, it now takes 3. Not exactly a good idea, being a paper tiger. Well this is the theme of DRK, so I guess they couldn't exactly change the job entirely. Would you say its the nature of the job or the nature of the content absolutely destroying pretty well everything that isn't MNK?
DRK should get a minion that costs MP to maintain and takes little damage. Like DRG but less hands on.
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Lakshmi.Sparthosx said: » DRK should get a minion that costs MP to maintain and takes little damage. Like DRG but less hands on. They call that a Summoner. Keido said: » Lakshmi.Sparthosx said: » DRK should get a minion that costs MP to maintain and takes little damage. Like DRG but less hands on. They call that a Necromancer. Ftfy. It would be fun to have a pet ghost, bat, skele, hound, fomor or corse running around after you. Would it make scythes and entropy more useful? No. kithaofcerb said: » Well this is the theme of DRK, so I guess they couldn't exactly change the job entirely. Would you say its the nature of the job or the nature of the content absolutely destroying pretty well everything that isn't MNK? Unless you are fully buffed 100% of the time and have a good WHM, DRK isn't exactly a strong DD anymore due to SE's position of DRK being a melee nuker. Keido said: » Lakshmi.Sparthosx said: » DRK should get a minion that costs MP to maintain and takes little damage. Like DRG but less hands on. They call that a Summoner. How is a DPS class with a disposable minion a pet class that revolves around using the pet for DPS? Like I said, like DRG but even more no frills. You pop that sucker skeleton/hound/ghost into battle and it sucks some MP until it dies then you call it again. It's there to add some DPS and little else. You aren't a DRG that cares this thing stays alive, you're a DRK. Spawn more overlords, give no *** if it gets AOE'd to death. Infact knowing SEs stance on drk it wouldnt be MP to maintain the pet it would be hp, -100 hp a tick anyone? Lol
Asura.Kingnobody said: » kithaofcerb said: » Well this is the theme of DRK, so I guess they couldn't exactly change the job entirely. Would you say its the nature of the job or the nature of the content absolutely destroying pretty well everything that isn't MNK? Unless you are fully buffed 100% of the time and have a good WHM, DRK isn't exactly a strong DD anymore due to SE's position of DRK being a melee nuker. Why not give us better dark magic? Make Absorbs insta cast so that they're useful, since the cast time reduction to them didn't do anything because of the delay between finishing a spell and doing anything else. DRK suffers the same problem as DRG, in that they're afraid to buff them because their mythic/relic weapons make them fairly strong. I should not have to make a relic, or worse, mythic, to keep up with jobs that kill a Shark once and trash every other job. Edit: Half decent idea for a new DRK JA/spell, a DoT drain ability. Since all of our current drains come in big spikes through Catastrophe, Drain series or melee swings under SP, why not give us an ability or spell that ticks something like 10 times and acts as a little pseudo-drain samba for DRKs? So... thf/dnc now just got massively boosted for DYnamis Farming?
INCOMING DYNAMIS CURRENCY DROP! kithaofcerb said: » Asura.Kingnobody said: » kithaofcerb said: » Well this is the theme of DRK, so I guess they couldn't exactly change the job entirely. Would you say its the nature of the job or the nature of the content absolutely destroying pretty well everything that isn't MNK? Unless you are fully buffed 100% of the time and have a good WHM, DRK isn't exactly a strong DD anymore due to SE's position of DRK being a melee nuker. Why not give us better dark magic? Make Absorbs insta cast so that they're useful, since the cast time reduction to them didn't do anything because of the delay between finishing a spell and doing anything else. DRK suffers the same problem as DRG, in that they're afraid to buff them because their mythic/relic weapons make them fairly strong. I should not have to make a relic, or worse, mythic, to keep up with jobs that kill a Shark once and trash every other job. Creating a Trait - 1st issue Making it work in tiers - 2nd issue Making it only affect Dark Magic spells - indexing issue. Potential issues: Instant cast ALL THE SPELLS Cerberus.Conagh said: » kithaofcerb said: » Asura.Kingnobody said: » kithaofcerb said: » Well this is the theme of DRK, so I guess they couldn't exactly change the job entirely. Would you say its the nature of the job or the nature of the content absolutely destroying pretty well everything that isn't MNK? Unless you are fully buffed 100% of the time and have a good WHM, DRK isn't exactly a strong DD anymore due to SE's position of DRK being a melee nuker. Why not give us better dark magic? Make Absorbs insta cast so that they're useful, since the cast time reduction to them didn't do anything because of the delay between finishing a spell and doing anything else. DRK suffers the same problem as DRG, in that they're afraid to buff them because their mythic/relic weapons make them fairly strong. I should not have to make a relic, or worse, mythic, to keep up with jobs that kill a Shark once and trash every other job. Creating a Trait - 1st issue Making it work in tiers - 2nd issue Making it only affect Dark Magic spells - indexing issue. Potential issues: Instant cast ALL THE SPELLS I don't see a problem with this :P Instacast stun 100% of the time? Go go gadget SCH stun gun kithaofcerb said: » Asura.Kingnobody said: » kithaofcerb said: » Well this is the theme of DRK, so I guess they couldn't exactly change the job entirely. Would you say its the nature of the job or the nature of the content absolutely destroying pretty well everything that isn't MNK? Unless you are fully buffed 100% of the time and have a good WHM, DRK isn't exactly a strong DD anymore due to SE's position of DRK being a melee nuker. Why not give us better dark magic? Make Absorbs insta cast so that they're useful, since the cast time reduction to them didn't do anything because of the delay between finishing a spell and doing anything else. DRK suffers the same problem as DRG, in that they're afraid to buff them because their mythic/relic weapons make them fairly strong. I should not have to make a relic, or worse, mythic, to keep up with jobs that kill a Shark once and trash every other job. Edit: Half decent idea for a new DRK JA/spell, a DoT drain ability. Since all of our current drains come in big spikes through Catastrophe, Drain series or melee swings under SP, why not give us an ability or spell that ticks something like 10 times and acts as a little pseudo-drain samba for DRKs? Because that would be a loss of DPS unless it does 1k damage a tick and unless your healer sucks you wouldnt need the drain effect. Creaucent Alazrin said: » kithaofcerb said: » Asura.Kingnobody said: » kithaofcerb said: » Well this is the theme of DRK, so I guess they couldn't exactly change the job entirely. Would you say its the nature of the job or the nature of the content absolutely destroying pretty well everything that isn't MNK? Unless you are fully buffed 100% of the time and have a good WHM, DRK isn't exactly a strong DD anymore due to SE's position of DRK being a melee nuker. Why not give us better dark magic? Make Absorbs insta cast so that they're useful, since the cast time reduction to them didn't do anything because of the delay between finishing a spell and doing anything else. DRK suffers the same problem as DRG, in that they're afraid to buff them because their mythic/relic weapons make them fairly strong. I should not have to make a relic, or worse, mythic, to keep up with jobs that kill a Shark once and trash every other job. Edit: Half decent idea for a new DRK JA/spell, a DoT drain ability. Since all of our current drains come in big spikes through Catastrophe, Drain series or melee swings under SP, why not give us an ability or spell that ticks something like 10 times and acts as a little pseudo-drain samba for DRKs? Because that would be a loss of DPS unless it does 1k damage a tick and unless your healer sucks you wouldnt need the drain effect. I'm trying to think of anything here... Maybe remove attack penalty from Resolution? Remove extreme amounts of critical defense bonus from Adoulin NMs? I feel like they'll only ever give us a buff in terms of Absorbs, so I guess DRK is going to have to sit in a supportish/DD role by just sticking debuffs on the mob through taking their stats. Note that Twilight Cloak jobs can fill that spot with 1 spell... Like I said, a disposable minion man.
Spells either wind up being DPS loss or just a waste of time on certain targets. If you need to drain ***in order to survive then you have a support line issue or should prolly use an Apoc. They just need to find a way to improve white dmg as much as they did the ws recently and it would fix a lot of issue.
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Lakshmi.Sparthosx said: » Like I said, a disposable minion man. Then, SE can add various gimmicks to make you try to keep your fragile minion alive, and make you rage even harder against the unreasonably long recast.(in the case of the "disposable" minion, I can easily see the continuous recasting overwhelming the benefit of having it out in events with frequent AoEs) My wyvern, even with mythic AM3 and the faster, more accurate breaths, Still only does about 1% on a parse(3 DDs.) So even after all the crap they've done, the wyvern's primary contribution to DPS is still the gimmicks they've added for having it present. The jump enhancements, and the newer atk/def/haste deal. And DRG is about the only pet job that can, to some degree, give their pet buffs(songs, rolls, etc. No way to get them GEO buffs though. and I doubt those hit pets by default) Assuming they did add such, it'd most likely end up being totally useless. Long story short, You do Not want a pet. SE does NOT get how to do pets. They will make you regret asking. -.-; Done ranting. ^^ Shame they arent like XIVs pets they do roughly 30% of what the master does.
Asura.Ccl said: » They just need to find a way to improve white dmg as much as they did the ws recently and it would fix a lot of issue. This improvement would have to heavily favour DRKs to actually fix the issues. Raising the numbers for all jobs isn't really a fix, since people will still not have a reason to bring that "squishy DRK" over the well rounded, almost broken job that is MNK rn. Maybe unrealistic, but what about an Ilevel Twilight Scythe that isn't an enchantment? Like a real, maybe 117 level Twilight Scythe? This could help DRKs be valued due to different forms of damage the same way MNK and SAM are in the current end game. |
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