[dev1135] New Special Job Abilities |
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[dev1135] New Special Job Abilities
Phoenix.Hawkhellfire
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I hope cor gets a third roll a different way (something reasonable though). I was most looking forward to that SP. Now it's not bad, but if we can get a perma third roll and this SP, then I'll all for it.
They want to attach it to equipment..pray it isn't mythic.
Wow, balancing the new sp based on how good the original is... Chainspell is not THAT good SE.
Quote: Red Mage The next casted enfeebling magic spell will have a significant accuracy boost (duration: 60 seconds). As long as the monster is not completely immune, the spell will be guaranteed to hit (there is still a possibility of half resist). There will be no effect if the monster is completely immune. The effect ends when an enfeebling spell is cast or when 60 seconds have passed. Although this ability cannot be used frequently, it can be used to significantly inhibit the actions of more powerful monsters when you choose to use it. This... THIS steaming pile of poo is not worthy of being a 2 hour. Perhaps a 15 minuet JA meritable down to 10. I mean its even worse than the old DRG 2 hour "Summon Wyvern". If they want to give RDM a 2 hour linked to enfeebling (not a bad idea) it should be something like this but duration 30 seconds and insta cast but only for enfeebling magic. Or perhaps a one shot ignores all resistances and immunities with or without criting. /rantoff Sorry, my alt is a dedicated RDM. Garuda.Chanti said: » If they want to give RDM a 2 hour linked to enfeebling (not a bad idea) it should be something like this but duration 30 seconds and insta cast but only for enfeebling magic. Or perhaps a one shot ignores all resistances and immunities with or without criting. /rantoff Sorry, my alt is a dedicated RDM. This, but it should be next 3 spells. Guaranteed to land, ignoring all resistances. Is there a mob in the game that would just be neutered completely with RDM enfeebs on it? Player enfeebs certainly don't proc like enfeebs the bosses have. It's a 2 hour, it should be something that strong. It's still definitely nowhere as strong as chainstun. Jassik said: » Wow, balancing the new sp based on how good the original is... Chainspell is not THAT good SE. Well Chainspell only good.. to beat Maat, to Warp your self in a bad moment, and.. hmmm... ... ... Bismarck.Ihina said: » Chainspell stun. Though smn will have this covered too... Offline
Posts: 1
The Summoner New ability sounds sick having no recast time will own.
Valefor.Sapphire
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Phoenix.Sehachan said: » They want to attach it to equipment..pray it isn't mythic. Access to a 3rd roll from a Death Penalty would make up for its weaker than wildfire ws and make it one of the better mythic choices at last. RDM thing is quite possibly the worst idea they've ever had.
You know, at least RDM has chainspell.
Be glad it isn't Blood Weapon, which hardly qualifies as a SP ability in this day and age. As it currently stands you can't use both the abilities at the same time and gain benefits from both. Offline
Posts: 595
So the enhancing sp changed to this?
There i was getting excited to being super buffed for 10 mins of every hour and now i get a weak elemental seal instead? RAGEEEEEE I'd murder people for Chainspell or anything half as good.
DRK and SCH got the ***. Offline
Posts: 595
TP drain isn't good?
Maybe they should just make absorb-tp better and develop something interesting.
RDM getting ***-seal blows my mind too. Man this whole SP ability business in regards to SE: Offline
Posts: 1546
At this rate, THF's new 2hr is DEFINITELY going to be Perfect Steal.
Phoenix.Sehachan said: » They want to attach it to equipment..pray it isn't mythic. COR Mythic is completely ***atm though(like other ranged Mythic), I can rarely find a situation that it shines more than an Arma 99, and nobody do QD kiting anymore. Putting it on Mythic would at least give me motivation to finish it, stuck at 12k~13k alex forever and don't have a reason to keep going ;( I also find it funny, that player base is against the idea of pimping a shitty weapon. I suggested SE to pimp this weapon for several times on official forum, and the one that's against it is always COR community, not SE(yet). Phoenix.Urteil said: » I'd murder people for Chainspell or anything half as good. DRK and SCH got the ***. i dont understand the sch one unless it can put all hate on one char and lock the enmity levels for like 1 minute or something, THAT could be useful rdm deserves better than elemental seal -1 i was also under the impression that sp abilities were supposed to be unique "save me now" type abilities that also had tactical uses, a lot of these new abilities seem like real shots in the dark made to piss off the player base with some potentially good effects and prenerfing them with short durations or nearly no application for it Ragnarok.Zeromega said: » i was also under the impression that sp abilities were supposed to be unique "save me now" type abilities that also had tactical uses, a lot of these new abilities seem like real shots in the dark made to piss off the player base with some potentially good effects and prenerfing them with short durations or nearly no application for it This x 100. However: Any ability that requires 2-3 jobs to back me up for it to be "good" is stupid. I want it to do ***, good ***, when I hit the button. Last more than 30 seconds and be enhanced through the support of others, not essential. Unless it drains 50% of the mobs TP per swing big woop. It doesn't stack with the other SP as using them at the same time is worthless the implementation is god awful. I'll take anything over another auto-attack 2hr. DRK deserves better than more 15minute JA's masquerading as SP abilities. They'll eventually make EVERYTHING immune to TP drain as they did during the "immune-to-souleater" trend. When everyone stares at absorb-tp and goes 'remember when that was good?' Bismarck.Ihina said: » Chainspell stun. Except it won't work anymore. RDM's dark magic skill is to low now. It's E ranking which at 75 made it somewhat serviceable, but at 99 it's so low that stun starts getting resisted by anything you'd want to stun. SCH/BLM on the other hand has a B in dark magic skill and can pump out a stun every couple of seconds. So it's better to have two or three SCH/BLM's chain stunning then a single RDM/BLM user their 2hr on it. Just to show how big the difference is at 99 A+ skill @99 = 424 B+ skill @99 = 404 E skill @99 = 300 That is so much magic accuracy that even with stun's built in accuracy bonus and multiple resist tiers, your still looking at complete resists often. Offline
Posts: 595
Isn't the tp drain per hit quite large?
I always saw it as a huge boost with reso spaming with the addition of giving the mob a massive plague effect locking down tp moves. Lakshmi.Saevel said: » Bismarck.Ihina said: » Chainspell stun. Except it won't work anymore. RDM's dark magic skill is to low now. It's E ranking which at 75 made it somewhat serviceable, but at 99 it's so low that stun starts getting resisted by anything you'd want to stun. SCH/BLM on the other hand has a B in dark magic skill and can pump out a stun every couple of seconds. So it's better to have two or three SCH/BLM's chain stunning then a single RDM/BLM user their 2hr on it. Just to show how big the difference is at 99 A+ skill @99 = 424 B+ skill @99 = 404 E skill @99 = 300 That is so much magic accuracy that even with stun's built in accuracy bonus and multiple resist tiers, your still looking at complete resists often. No its okay, they'll continue to give you more Dark Magic you shouldn't have, because that totally makes sense based on the magical skill ratings on the job. As a Dark Knight I'm expecting a !@#$!$ healing spell any day now. If I could piss on the wall of SE's HQ I would. RANDOM-***-***FOR EVERYONE, STEP RIGHT UP, REACH IN THE BAG, GET YOUR NEW JA'S. /fliptable Quetzalcoatl.Absolutezero
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Even accepting the fact that SE doesn't care about RDM I am in shock over how terrible this new 2hr is. And as "masters of enfeebling", shouldn't RDMs be able to land enfeebles on mobs that aren't immune without using a 2hr?
There's only one important thing in the game you need to chainspell stun, and it has utterly no resistance to stun at all.
Even at 75, you don't CS stun anything that builds resistance to stun to begin with. Maybe it's late, but I have no idea where you're pulling this stuff from. You make it sound like you should nonsensically CS stun anything that moves for lulz's sake.
Why do people keep calling these "new 2hrs" when they arent 2hr abilities..../sigh.
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