[dev1135] New Special Job Abilities

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[dev1135] New Special Job Abilities
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 Shiva.Alistrianna
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By Shiva.Alistrianna 2012-07-31 13:13:25
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Also, is the DNC 2hr zero recast Finishing Moves with zero consumption?!?!?
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 Lakshmi.Byrth
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By Lakshmi.Byrth 2012-07-31 13:13:48
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I'm going to get to be a real DD every 2 hours on Dancer!

Climactic -> Evisceration -> Reverse -> Rudra's -> Reverse -> Rudra's -> Repeat

At 10 seconds per cycle, we're a 2-hour zerg DD now!
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 Fenrir.Leoheart
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By Fenrir.Leoheart 2012-07-31 13:14:38
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ChainJA Violent flourish gtfo rdm
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 Shiva.Alistrianna
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By Shiva.Alistrianna 2012-07-31 13:16:13
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yeah Byrth, I like it myself, can use Building Flourish to overcome attack disadvantages on the hard stuff too!
 Shiva.Alistrianna
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By Shiva.Alistrianna 2012-07-31 13:18:55
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honestly though, if DNC were zerging you'd never get to solo doubel Darkness, probably better off just putting up Climactic as needed and using Building > Rudra's
 Valefor.Prothescar
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By Valefor.Prothescar 2012-07-31 13:20:23
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If Ul spells didnt have massive recasts, Thunderbolt would be the new and most expensive Chainspell Stun in history
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 Shiva.Alistrianna
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By Shiva.Alistrianna 2012-07-31 13:21:11
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Shock Squall spam would be nice, as well

EDIT: although PD is obviously a better use of a 2hr there...
 Lakshmi.Byrth
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By Lakshmi.Byrth 2012-07-31 13:21:16
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Yeah, but this 2-hour doesn't benefit from Haste buffs (you'd have to put up Climactic more often and risk wasting Rudra's). You could solo zerg things with this.

I wouldn't bother with Building. If I'm in a big group where I can't skillchain, then where's the BRD and COR to cap my attack for me? Obviously I'll be stuck parsing 30% damage from the mage party of Voidwatch alliances again, but I like to pretend.
 Phoenix.Sehachan
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By Phoenix.Sehachan 2012-07-31 13:21:19
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Bah, really I can only see this third roll being used for P-Watcher IF I'm not forced to reset the sch's 2hour. Otherwise people always want Wild Card for them PDs and Embravas.
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 Fairy.Ghaleon
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By Fairy.Ghaleon 2012-07-31 13:22:41
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gg SE......gg.
 Fenrir.Leoheart
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By Fenrir.Leoheart 2012-07-31 13:22:53
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Did cor rolls have a hard cap of how many you can potentially have at one time?
 Fenrir.Nightfyre
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By Fenrir.Nightfyre 2012-07-31 13:23:51
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BLU 2hr could actually be interesting if they did something about MP costs and recasts. Bloodrake and Thunderbolt spam alone could be pretty nifty.

Buuuuuuuuuuuuuuuut it looks like it's just extended UL, so no *** are given.
 Phoenix.Sehachan
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By Phoenix.Sehachan 2012-07-31 13:23:52
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Fenrir.Leoheart said: »
Did cor rolls have a hard cap of how many you can potentially have at one time?
2 from each cor. If you have multiple cors they can all apply 2 as long as they're different.
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 Shiva.Alistrianna
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By Shiva.Alistrianna 2012-07-31 13:23:52
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Fenrir.Leoheart said: »
Did cor rolls have a hard cap of how many you can potentially have at one time?

2 per COR, up to 6 in total
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 Sylph.Chrisstreb
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By Sylph.Chrisstreb 2012-07-31 13:24:55
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2 per COR, can't stack the same rolls with other CORs
 Ragnarok.Ashman
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By Ragnarok.Ashman 2012-07-31 13:25:07
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*** yes, thf gets trick attack!
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 Shiva.Alistrianna
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By Shiva.Alistrianna 2012-07-31 13:26:15
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RDM just sounds like.... Saboteur
 Odin.Creaucent
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By Odin.Creaucent 2012-07-31 13:26:23
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Idk about cor you could read it 2 ways from that either 3 rolls or the normal 2 rolls but the effect tripled.
 Carbuncle.Shokox
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By Carbuncle.Shokox 2012-07-31 13:27:53
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So what I gleemed:

WAR ???
MNK: 100% Counter Rate, Enmity Boost
WHM: A Veil effect that prevents all status ailments for a duration of time
BLM: Effect that makes enmity from spells near 0 (or effectively super low, like Coronach
RDM: Duration/Potency boost for enfeebling magic
THF: A super Trick Attack type of attack.
PLD: A super reprisal effect with boosted shield procs.
DRK: TP based Blood Weapon
BST: BST version of Spirit Surge that heals status ailments and grants Reraise.
BRD: ???
RNG: Distance penalty removed for a set period of time, and 100% Recycle rate.
SAM: Completely evade mob WS attacks; WS DMG boost with each successful mob WS evade.
NIN: Sharp Parry rate boost; Ninjutsu cast time halved, with 100% Ninja Too Expertise.
DRG: Wyvern benediction + Ability Boost
BLU: Can use multiple NM spells under effect
COR: Can get a 3rd dice Roll
PUP: Automaton based 2hr-- WHM Head gets Benediction, RDM head Chainspell, RNG Head Eagle Eye Shot, Tanking Head Invincible, Normal Head Mighty Strikes, BLM Head Manafont
DNC: Finish move cost set to 0, and all Flourish recast timers reset.
SCH: ???
 Shiva.Alistrianna
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By Shiva.Alistrianna 2012-07-31 13:29:08
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BRD 2hr is a debuff, just unclear wether its a JA that targets or a song.
 Valefor.Prothescar
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By Valefor.Prothescar 2012-07-31 13:29:36
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Fenrir.Nightfyre said: »
BLU 2hr could actually be interesting if they did something about MP costs and recasts. Bloodrake and Thunderbolt spam alone could be pretty nifty.

Buuuuuuuuuuuuuuuut it looks like it's just extended UL, so no *** are given.

If they give it a Chainspell effect and reduce MP costs, as well as enhance the potency of these mostly anemic spells, it would be useful in exactly 0.2% of events currently in the game. Chainspell Pyric Bulwark would be fun to lag people out though
 Cerberus.Taint
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By Cerberus.Taint 2012-07-31 13:30:38
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Siren.Kunimatsu said: »
SMN one is amazing if it really means no BP recast timer for the duration @_@ SMN zerging ability


In coming 6 SMN zergs. One for PD and the rest for damage.
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 Odin.Sheelay
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By Odin.Sheelay 2012-07-31 13:30:50
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What is WAR's ... I don't.. what? Eh?

Thief's perma TA effect is pretty neat imo.
 Valefor.Prothescar
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By Valefor.Prothescar 2012-07-31 13:31:39
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The RDM one would be interesting if Embrava didn't exist. Enhanced Enhancing Magic would be kinda fun.
 Quetzalcoatl.Milliniar
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By Quetzalcoatl.Milliniar 2012-07-31 13:31:40
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Carbuncle.Shokox said: »
So what I gleemed:

WAR ???
MNK: 100% Counter Rate, Enmity Boost
WHM: A Veil effect that prevents all status ailments for a duration of time
BLM: Effect that makes enmity from spells near 0 (or effectively super low, like Coronach
RDM: Duration/Potency boost for enfeebling magic
THF: A super Trick Attack type of attack.
PLD: A super reprisal effect with boosted shield procs.
DRK: TP based Blood Weapon
BST: BST version of Spirit Surge that heals status ailments and grants Reraise.
BRD: ???
RNG: Distance penalty removed for a set period of time, and 100% Recycle rate.
SAM: Completely evade mob WS attacks; WS DMG boost with each successful mob WS evade.
NIN: Sharp Parry rate boost; Ninjutsu cast time halved, with 100% Ninja Too Expertise.
DRG: Wyvern benediction + Ability Boost
BLU: Can use multiple NM spells under effect
COR: Can get a 3rd dice Roll
PUP: Automaton based 2hr-- WHM Head gets Benediction, RDM head Chainspell, RNG Head Eagle Eye Shot, Tanking Head Invincible, Normal Head Mighty Strikes, BLM Head Manafont
DNC: Finish move cost set to 0, and all Flourish recast timers reset.
SCH: ???

they already said War is like formless strikes.
 Odin.Sheelay
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By Odin.Sheelay 2012-07-31 13:32:43
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ew..
 Carbuncle.Shokox
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By Carbuncle.Shokox 2012-07-31 13:33:25
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These 2hrs should be meritable too.
 Fenrir.Leoheart
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By Fenrir.Leoheart 2012-07-31 13:34:16
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War's new 2hr should just be a JA, seeing how non elemental damage isn't particularly exculsive with Twilight scythe, murasamemaru(?), formless strikes and Requiescat :/
 
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 Odin.Sheelay
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By Odin.Sheelay 2012-07-31 13:35:11
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Carbuncle.Shokox said: »
These 2hrs should be meritable too.

Don't give SE another way to have us drown in exp parties until they finish up the next expansion >_>
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