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Ejin's 6box Strategies
Ejin's Melee Method 6box Node


I stream regularly on Twitch where I can answer any questions or comments you may have. Consider dropping by and hanging out!



Lilith

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My Setup: SAM/DRG, BRD, WHM, GEO, COR

Critical buffs:

SAM: SP2 Probably the most important ability used in this fight. Proper timing and utilizing every last second is key. Use right before engaging so her first "melee" charges your SP2 asap.

BRD: SV, Honor March, Valor Minuet 5, Blade Madrigal, STR etude x2. You will NOT be haste capped with
only SV Honor, so make sure you either Haste1 or Entrust Indi-Haste.

GEO: Bolster Indi-STR, Entrust Indi-Haste and Menu summon your Geo-Fury to the middle of the BC next to Lilith without aggroing her. This is key because it allows you to fight her asap and not waste time buffing after pull, which is important for not feeding her TP.

WHM: Regular WHM buffs and most importantly AoE SS to limit Lilith's TP gain.

COR: CC SAM and Allies Roll. Try to reset med with RD if needed.

Fight Breakdown:

•Run in a bit to edge of main area without aggroing and start buffing.
•When buffs are near done, use bolster on GEO and menu cast your GEO fury next to Lilith.
•SAM uses Med and SP2 while running in with mules on follow and Fudos.
•Once party is in, gather behind and turn the SAM so Lilith isn't meleeing them(all while keeping up with your multi-step on SAM)
•Finish off Lilith with your 4-step light. Ideally she's dead even before a TP move goes off.
Phase2 will appear.
•Rana->Fudo to kill Phase2. If you can get at least 1 SP2'd Fudo off in this phase you're doing great.
Remember to apply TH!


Tumult Curator

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My Job Setup:
SAM/BLU, BRD/NIN, GEO, COR/NIN, COR/NIN, WHM/SCH

Critical Buffs:

SAM/BLU: Hasso, Yaegasumi, Warding Circle, Cocoon.

BRD: No SV: Honor, Victory, Magrigal x2. SV+SP2: Honor, Victory, Minuet 5+4, Blade Madrigal.

COR Rolls: CC SAM, CC Chaos, Fighter's, Gallant's.

GEO: Indi-Barrier, BoG-EA Fury.

Fight Breakdown/Overview:

•This fight is even easier if you have a RUN or PLD pop Curator to hold everything, but since SAM SP2 is absolutely required to the success of this fight, I just tank everything on SAM.

Prefight: Buff up using standard buffs and no SPs at the start. You will need those for the final Phase.

•Phase 1 Chariots: Once you pop, it may be a shitshow with how many mobs are out and moving, but do your best to kill each chariot, but if you can try to blow up the LAC(long arms) chariot 1st to prevent charm from going off.

•Phase 2 Beastmen Kings: Make sure your WHM is dispelling all the debuffs prior to these popping asap, especially defense down. Focus on killing Medusa first due to her AoE petrify and make sure your WHM is as far away as they can safely be and still heal. The troll has a TP move with 6 different debuffs, if it goes off either use panacea or have your WHM start spamming erase/nas.

•Phase 3 Cerb/Khim/Hydra: These are the most dangerous adds. Cerb can nuke very hard so barfira is suggested. DO NOT TAIL TANK ANY OF THESE. They all have spike flail moves that are extremely dangerous. Hydra also has a breath type move that will 1shot if you're directly infront of it.

•Phase 4 Curator: Make sure one of the CORs resets the BRD's NT depending on how fast you kill adds. BRD will NT lullaby AN ADD(NOT CURATOR) This is because Curator will have a massive intimidate effect and adds do not. Once they are safely slept, do your SV songs and rebuff as needed.

•Once buffed and ready to go, the GEO should Bolster and do Geo-Fury and Entrust Frailty and run to the edge of the area so they don't die. Once your melee engage the GEO should use Dematerialize. The SAM should use Warding Circle and SAM SP2>Med>WS>WS>ect>SP1>WS>WS>ect once you engage. I CAN'T STRESS ENOUGH how important SAM SP2 is for this fight; all of your other melee with die to Astral Flow but your SAM will be immune to damage during SP2 which allows you to zerg down Curator incredibly fast.

Alexander

My Job Setup:
SAM/WAR, BRD/NIN, GEO/BLM, COR/NIN, COR/NIN, WHM/SCH

Critical buffs:

SAM: YAEGASUMI! Extremely important in this fight as it will allow you to do enough damage in a short window.

WHM: ASYLUM!! Extremely important in this fight as it allows you to nullify its full dispel for 30 seconds.

BRD: SP1/2 SV songs. I use Honor, Minuet 5, Minuet 4, Blade Madrigal, STR Etude.

GEO: INDI-FURY. DO NOT USE GEO FURY IT WILL DIE AND YOU WILL HAVE NO MP. I use GEO to sleepga and apply TH4.

COR x2: SAM/Chaos/Fight/and w/e you want for 4th. 2nd COR can easily be replaced by a really good DD, like THF.

Fight Breakdown/Overview:

As you may have guessed, this fight is a hyper zerg and how easy it goes depends highly on how much DPS you can output in Asylum's 30 second duration. This means you need to be FIGHTING as you pop Asylum and go ham once you see it's on. If all goes well, Asulym will eat all 3 dispels and you won't have to rebuff, but it's not uncommon to have at least 1 dispel go off at the end. If it does, just Bene on the WHM to get MP back to indi-refresh, start redoing rolls/songs asap and once rebuffed, go again.

Another key factor to remember is having all DDs stay infront. As Alexander's HP goes down, it becomes immune to damage from other directions, so keep everyone infront of alex and the mages to the side. Having DDs infront means they will all get hit by Petrify at the same time so the WHM can Divine Caress Stona.

Lastly, remember to NOT APPLY ANY DEBUFFS TO ALEXANDER!!!! This includes add effects from WS, such as Rudra's Storm. BRD should be swapping to evis.

Summery:

•Full buff using SP songs. GEO should use Bolster INDI-FURY, NOT Geo-Fury.
•Pull Alex and make sure all DDs are infront together and mages are to the side. DO NOT ENFEEBLE OR USE WS THAT HAVE ADD EFFECT!!
•Once Alex is around 90%, WHM uses Asylum and everyone goes balls to the walls DPS.
•If all goes right, Alex should be <10% by the time Asylum wears, if not you will have to rebuff once.

Erinys

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My Job Setup:
SAM/BLU, BRD/NIN, GEO, COR/NIN, COR/NIN, WHM/SCH

Critical Buffs:
SAM/BLU: Hasso, SP1/2, Meditate, Cocoon.

WHM: Baraera, Auspice, Asylum, Benediction.

BRD: 5 Songs: SV+SP2, Honor, Minuet 5, Blade Madrigal, Minne V, Wind Carol.

COR Rolls: CC SAM, CC Chaos, Fighter's, Gallant's.

GEO: Bolster Indi-Barrier, Geo-Frailty, Entrust haste or fury.

Fight Breakdown/Overview:

Prefight: Camp against the wall at #2 or #4 to avoid the knockback in this fight VERY IMPORTANT!
SV songs, rolls, WHM buffs ect. Get 3000% TP on all DPS and remember to use Braver's Drink and Cocoon right before popping.

Fight:
•Once it's popped, run back to the wall to avoid knockback, Stay in your PDT set the entire fight and curebomb yourself on WHM for constant cureskin to reduce chances of adds getting TP.
•Use Bolster Indi-barrier then your Entrust and Geo-Frailty.
•Engage on ONLY your SAM and unload with Med/SP2>SP1>TP wings to get it below 75% as soon as possible.
•Erinys will use Reaving Wind, this is your notice to use Asylum on your WHM because its next TP move will ALWAYS be full dispel Calamitous Wind.
•If all went well, your Asylum blocked Calamitous Wind and Erinys is now under 75%.
•Now that the threat of Calamitous Wind is gone, you can engage on the rest of your DPS and finish it off quick.
•HP down and Feral Peck can still be dangerous, don't be afraid to Benediction at will.
•Having a TP wing order makes the fight even easier.


Warder of Courage


My Job Setup:
SAM, BRD, GEO, COR, WHM, COR.

Melee TP/WS Sets:

Samurai

TP WS
ItemSet 266064 ItemSet 274964
Notes go here Notes go here


Critical Buffs:

Bard:
Honor/Minuet5/Mad/Thunder+Wind Carol. Thunder carol is to prevent stuns and wind carol is to prevent defense down from landing(it also casts a lot of wind elemental magic).

GEO:
Bolster Wilt and Frailty. Wilt is to make it so you can't ever to its physical damage.

WHM:
BoostSTR, Barthundra, Auspice, Regen IV

COR:
Samurai's Roll, Chaos roll if 1 COR. Fighter's and Hunter's roll.

Temp items:
Braver's Drink.

Fight Breakdown:

•Make sure to spread out all of your characters to avoid multiple characters getting hit by its conal petrify move, especially the WHM.
•Once you pop, quickly bolster indi-wilt and then geo-frailty, then entrust indi-haste to cap your magic haste with SV honor march. If you don't indi-haste make sure to haste1 all of your characters with your WHM pre-fight.
•Pop Braver's Drink on you melee characters and zerg.
•Use Med>SP2>SP1 on SAM. In this fight you can ride SP1 for a very long time due to how much TP spam happens.
•If needed, spam TP wings on your mage characters (GEO>WHM) for additional DPS.

Fu

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VD Moogle Ambu

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Kouryu

Schah

Zerde

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Albumen

Vinipata

Teles

A.M.A.N Trove

Sealed Fate

Unafraid of the Dark

Iroha




Author: Ejin
Date Created: 2020-06-09 12:38:22
Date Last Modified: 2020-11-27 03:52:43
Updates: 19
Bytes: 10030