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Item Sets » id:88338
Ninja: Blade Jin - While attempting to maintain a balance of STR and DEX, as modifiers for Blade: Jin, I still find it necessary to include +attack stats as a clutch, for this weapon skill, to smooth out damage. Overall, nothing special. (Last Updated: June, 2009)
Item Name AH Price Stock
Senjuinrikio
Perdu Blade
Fire Bomblet 150000 1
Voyager Sallet
Breeze Gorget
Suppanomimi
Brutal Earring
Haubergeon 100000 0
Bandomusha Kote
Flame Ring 50000 0
Rajas Ring
Cerberus Mantle 100000 0
Warwolf Belt 100000 0
Byakko's Haidate
Marine M Boots 50000 1
Count: 15 (550000 Gil)
Equipment Macros
input /equip main "Senjuinrikio";
input /equip sub "Perdu Blade";
input /equip ammo "Fire Bomblet";
input /equip head "Voyager Sallet";
input /equip neck "Breeze Gorget";
input /equip ear1 "Suppanomimi";
input /equip ear2 "Brutal Earring";
input /equip body "Haubergeon";
input /equip hands "Bandomusha Kote";
input /equip ring1 "Flame Ring";
input /equip ring2 "Rajas Ring";
input /equip back "Cerberus Mantle";
input /equip waist "Warwolf Belt";
input /equip legs "Byakko's Haidate";
input /equip feet "Marine M Boots";
Gearswap Set
sets["Ninja: Blade Jin"] = {
    main="Senjuinrikio",
    sub="Perdu Blade",
    ammo="Fire Bomblet",
    head="Voyager Sallet",
    neck="Breeze Gorget",
    ear1="Suppanomimi",
    ear2="Brutal Earring",
    body="Haubergeon",
    hands="Bandomusha Kote",
    ring1="Flame Ring",
    ring2="Rajas Ring",
    back="Cerberus Mantle",
    waist="Warwolf Belt",
    legs="Byakko's Haidate",
    feet="Marine M Boots"
}
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