Cannonball Damage

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Cannonball damage
 Ramuh.Dasva
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By Ramuh.Dasva 2010-04-05 20:44:11
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Yeah taru trying to do cannonball with that stupid low vit and str sucks. Especially with no blu merits
 Odin.Blazza
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By Odin.Blazza 2010-04-05 20:50:31
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Alexander.Ultrarichard said:
Rather loving this spell. I can't wait to build a set around it. First ever cannonball at 70 for 1069, then 1461 on my second! Though I was /nin.
So you're trying to tell us you did 1461 cannonball on /nin, with no special gear? Unless it was on a Seed Mandragora, I'm calling bs...
 Sylph.Nightcrew
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By Sylph.Nightcrew 2010-04-05 21:13:13
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Noob Blu question, last i knew, spell Acc was based on equipped weapon skill and Acc from gear. Since Blu has no Staff skill, wouldnt that rape your acc for Cannonball, or does the use of SA grant that 100% Acc for spells too?
 Fenrir.Nightfyre
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By Fenrir.Nightfyre 2010-04-05 21:18:59
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SA also affects spell accuracy.
 Sylph.Nightcrew
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By Sylph.Nightcrew 2010-04-05 21:24:24
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Wasn't sure if it did. Guess it makes sense since SA does crit spells.
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By Abenx 2010-04-05 22:05:22
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2890 on Prudence once without brd buffs. he hates cannonball lol...
 Ramuh.Dasva
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By Ramuh.Dasva 2010-04-06 01:08:25
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While SA will make sure you hit the lack of def from shield will usually outweigh the extra little bit of str from staff/grip unless you can't find any weapons with str and/or vit on them.

Also if the unforseen happens and the mob does turn nice to actually hit something lol
 Alexander.Ultrarichard
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By Alexander.Ultrarichard 2010-04-06 06:28:28
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Odin.Blazza said:
Alexander.Ultrarichard said:
Rather loving this spell. I can't wait to build a set around it. First ever cannonball at 70 for 1069, then 1461 on my second! Though I was /nin.
So you're trying to tell us you did 1461 cannonball on /nin, with no special gear? Unless it was on a Seed Mandragora, I'm calling bs...

Didnt say it was a hard mob. I think theyre EP/DC? idk.



my first ever one:

 Odin.Blazza
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By Odin.Blazza 2010-04-06 06:36:47
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Ahh ok, my apologies. As mobs get higher in level that damage will drop off pretty drastically though, making /war pretty useless imo.
 Alexander.Ultrarichard
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By Alexander.Ultrarichard 2010-04-06 06:47:25
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I did actually try /war yesterday, didnt seem to do much. I'm probably not gunna mess around with it anymore till 75, but it was good for some pictures!
necroskull Necro Bump Detected! [91 days between previous and next post]
 Gilgamesh.Langy
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By Gilgamesh.Langy 2010-07-06 11:45:28
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didnt have a brd or cor, only protect and my own buffs :(
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By Azyattic 2010-07-24 12:58:07
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my question is with /thf, what would be better on the main and sub slots for cannonball. my normal setup consisted of Mekki Shakki/Bravegrip. but now with the new Firmament+1 swords (+4str/+4vit), would using the blu traits to get dual wield on /thf and dualwielding 2 firmament+1's be better in damage?

 Diabolos.Torazalinto
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By Diabolos.Torazalinto 2010-07-24 13:07:05
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I'm not exactly sure. Seeing as the brave grip adds 3.5% to your SA cannonballs. It's a direct 3.5% increase to your current damage versus 3 STR and 8 VIT. Nightfyre is pretty familiar with all the damage formulas. So he would probably know. My gut is gonna say the dual wield swords though (if you can fit the trait in easy enough). The advantage to the swords as well is if you somehow "miss" your SA because you weren't lined up right you cannonballs still might hit since you're using swords.
 Fenrir.Nightfyre
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By Fenrir.Nightfyre 2010-07-24 13:10:52
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If you have a fairly NQ build it might be better, but if you have an NQ build you wouldn't be using HQ swords. That's before accounting for the loss of mods from set spells; when you add that in Brave Grip is easily better. Blazing Bound isn't too bad since it's 3 points for 2 VIT, but Animating Wail is a whole different story.
 Diabolos.Torazalinto
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By Diabolos.Torazalinto 2010-07-27 09:34:55
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Hey night. When we were running through the formulas were you running the 3.5% increase as a 3.5% increase to base damage of the spell or as 3.5% increase to the total damage the spell does? IIRC the brave grip is calculated after all the other things and simply raises the final damage by 3.5%. So if you would have done 600 you'd do 621. (1000 = 1035). But base damage added by mods should have a more drastic effect than raising the percent of the final damage. Right?
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