Epic Pwnz Merit Pt!

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Epic pwnz merit pt!
 Fairy.Vegetto
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By Fairy.Vegetto 2009-12-05 07:44:41
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Also, unless I have you confused with another poster, you've been a DNC advocate, if haste DID work the way you presented(Linear), and not the way I presented(Exponential), then dnc would be a rather useless addition to many party situations where haste samba currently kicks ***.
 Kujata.Akeda
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By Kujata.Akeda 2009-12-05 08:16:57
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Quote:
anyone else ever had an epic pt like this?

BRD (Me), DRG, DRG, SAM, MNK, WHM. I don't remember where we were at but it was a pretty good camp. We were killing birds around lvl 63ish and I went from 65 to 69 in about 4-5 hours.
 Leviathan.Veronika
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By Leviathan.Veronika 2009-12-05 16:37:32
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Even so Vegetto:

3x DD let's say they all have 500 delay for easy computation:
50% haste = 250 + 250 + 250 delay... This equates to 3 attacks every 4.16 seconds. Lets say each person deals 200 damage per hit, that's 600 damage every 4.16 seconds -OR- 144.23 damage per second

Now, 4 DD's with 35% haste (no song, so 15% less) = 325 delay each.
325 delay = 4 attacks every 5.4 seconds = 800 damage every 5.4 secs -OR- 148.8 Damage per second.

You're still wrong. 4 DD's still increases the damage per second.

And i'm not a dnc advocate because of haste samba. That's a bonus contribution. It's the 1200-1500 ws's we can do w/o building flourish and the 1500-1900 we can do WITH it.

If you wanna get down to it, you CAN do more damage with evisceration with the correct build and some luck if you're using building flourish. I've broke 2400 with it in sky on flamingos so i'm sure it'll do at least 2k on colibri. Though your average damage will be higher with Dancing Edge.
 Fairy.Vegetto
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By Fairy.Vegetto 2009-12-05 17:01:48
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"You're still wrong. 4 DD's still increases the damage per second."

No, not in the situation I drafted. Like I said, haste is EXPONENTIAL. your situation has LESS haste than my situation does. You're looking at 50% haste max, in my situation, there was 65% haste.

Let's run your exact scenario, and put the dds in 20% haste in gear, 500 delay.
Quote:
Even so Vegetto:

3x DD let's say they all have 500 delay for easy computation:
50% haste = 250 + 250 + 250 delay... This equates to 3 attacks every 4.16 seconds. Lets say each person deals 200 damage per hit, that's 600 damage every 4.16 seconds -OR- 144.23 damage per second

Now, 4 DD's with 35% haste (no song, so 15% less) = 325 delay each.
325 delay = 4 attacks every 5.4 seconds = 800 damage every 5.4 secs -OR- 148.8 Damage per second.

You're still wrong. 4 DD's still increases the damage per second.
So instead of looking at 35 vs 50, we're looking at 50 vs 65

500 delay x 4, 50% haste. 250 + 250 + 250 + 250 = 4 attacks every 4.16 seconds

500 delay x 3, 65% haste = 175 + 175 +175 = 3 attacks every 2.9 seconds

3/2.9 = an average of 1 attack every 1.03 seconds
4/4.16 = an average of 1 attack every .96 seconds

3 DDs is superior, provided there is a decent haste build

Not to mention the 4 DDs aren't going to all be at the same speed. The drg/whm loses hasso, which is going to be a huge decrease in damage.
 Fairy.Vegetto
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By Fairy.Vegetto 2009-12-05 17:14:27
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Here, I'll draft it like this.

3 drg/sam drg/whm vs 3 drgs/sam +4rdm

All 4 drg rocking 492 delay polearm, 20% haste in gear.


There is a bard, so we have double march, 40% haste. Hasso, now 50% haste. (drg/whm at 40% haste)

Now do we keep all 4 drgs? or do we drop one in favor of a rdm?

Party A) drg/sam each have a delay of 246, drg/whm has delay of 295.2
They all hit for 200 dmg/hit
Drg/sams attack one time every 4.1 second, /whm attacks once every 4.92 seconds.

200/4.1 = 48.78 dmg in one second from the 3 drg/sam = 146.34 dmg/sec
200/4.92 = 40.65 dmg in one second

146.34 + 40.65 = 186.99 dmg/sec

Party B) drg/sam each have a delay of 172.2
They all hit for 200 dmg/hit
Attack one time every 2.87 seconds
200/2.87 = 69.68 dmg/sec

69.68 x 3 = 209.04 dmg/sec


209.04/186.99 = 11.7% increase in damage with the party with a RDM.

If your DDs have a shitty haste build, get new DDs. If your DDs have a good haste build, adding a RDM is going to be better than adding a 4th dd.

Edit: If you still feel I'm wrong, and feel the need to math it out for yourself, make sure you use the same haste values before calling my math incorrect. The results will be different with different amounts of haste, which is why you were getting different numbers, not because I was wrong.
 Ifrit.Itazura
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By Ifrit.Itazura 2009-12-06 07:24:36
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Valefor.Neokenesis said:
/nin on SAM or a 2nd WAR is gimp. Let the SAM or the WAR/SAM tank on Skoffin. You ever seen Fang Rush or Pecking Fury or a Dmging Multi hit WS go through third eye?

Oh, I've seen Third Eye goes down after only one or two swings plenty of times. Would be just peachy if the first hit of a double attack takes it down, then the second hit crit for big number, which is then followed by a Fang Rush--at 23 seconds to the recast of Third Eye.

Or not.

Safer is safer, and each party should figure out where it wants to be on the risk/reward balance.

* * *
Valefor.Neokenesis said:
Your main Provoke should only have shadows after that the mob doesnt live long enough to do any dmg.
(Couldn't quite figure out what this sentence meant at first... lol. Reread it four times and finally figured out there were actually two sentences there with a couple of words misplaced, and half of the second sentence was missing. XD )

Cute idea, and heard of it plenty of times before--but I spent way too much time on RDM in pick-up merit parties to pretend it always work out that critters die before doing much damage when DDs are on /SAM. (Which is why I'm now BRD only for merits; I'll let someone else deal with the theory-reality mismatch.)

Valefor.Neokenesis said:
Third eye Seigan is extremely strong if you know how to use it.
Third Eye + Seigan is unreliable in my experience, sometimes it's awesome, sometimes it's barely better than nothing. If there are some tricks to make it 'strong', let me know--I can use the tip.
 Seraph.Fabiano
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By Seraph.Fabiano 2009-12-06 08:42:29
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"It's the 1200-1500 ws's we can do w/o building flourish and the 1500-1900 we can do WITH it"

show me that with 100tp. since 2.4k with 300tp is a waste of tp anyway . i better do 3x 900-1100+k then 1x a chance of 1.8-2.400k if i get the chance to weaponskill on dnc .

you can check out my dnc gear.
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