Attributes' Caps (STR,DEX,INT,etc.)

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Attributes' Caps (STR,DEX,INT,etc.)
 Quetzalcoatl.Mavix
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By Quetzalcoatl.Mavix 2009-11-21 19:07:12
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A long time ago I found a site that talked about the cap on various Attributes. After searching around for a while I can't find the page again or anything really quite the same. Does anyone happen to know the total caps on each Attribute (Base+Gear/Food), particularly Strength? Or better yet, a link to a page about this? Hopefully something concrete and not just thrown out there. Thanks for the help!
 Fairy.Vegetto
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By Fairy.Vegetto 2009-11-21 19:12:17
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Each mob will have its own str "cap"(Because they all have diff VIT values) This depends on your weapon. Once your str is under the mob's vit, your fstr will be considered 0.

It takes 4 str to raise your fstr by 1 (which raises your DMG by 1 so if hagun is 75 DMG then it becomes 76 DMG by adding 1 fstr).

Str adds Fstr and attack.

Each weapon will have its own Fstr cap. The lower the DMG on the wep, the lower the fstr cap. Once you hit your Fstr cap, adding more str will do nothing but add attack. (.75 for every 1 str on a 2hander .5 for every 1 str on a one hander.)


Edit: For crit cap, the current belief is 50 DEX higher than the target's agi for max crit rate. Adding any more dex after that point will only give acc (.75/dex for 2handers .5/dex for 1handers)

 Fairy.Vegetto
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By Fairy.Vegetto 2009-11-21 19:13:40
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My post is for melee weapons.

For blu spells, ranged attacks ect, someone else may be able to help you better than I.

As far as int goes, that's for the mages.
 Quetzalcoatl.Mavix
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By Quetzalcoatl.Mavix 2009-11-21 19:21:42
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Fairy.Vegetto said:
Each mob will have its own str "cap"(Because they all have diff VIT values) This depends on your weapon. Once your str is under the mob's vit, your fstr will be considered 0.

It takes 4 str to raise your fstr by 1 (which raises your DMG by 1 so if hagun is 75 DMG then it becomes 76 DMG by adding 1 fstr).

Str adds Fstr and attack.

Each weapon will have its own Fstr cap. The lower the DMG on the wep, the lower the fstr cap. Once you hit your Fstr cap, adding more str will do nothing but add attack. (.75 for every 1 str on a 2hander .5 for every 1 str on a one hander.)


Edit: For crit cap, the current belief is 50 DEX higher than the target's agi for max crit rate. Adding any more dex after that point will only give acc (.75/dex for 2handers .5/dex for 1handers)
I'm somewhat familiar with what you're saying. But those numbers don't actually help to break down the value in # of each weapons' attribute caps. I for one am just not that smart when it comes to numbers. But surely there is something that shows the difference in caps between a Dark Knight's STR cap and a Thief's STR cap. Which of course is going to be considerably different. Understandably, STR is directly effected by the mobs VIT, but there is still a capped value that STR cannot exceed per job, or nothing is gained except Attack, like you said. I'm just curious if the actual Values exist anywhere?

I just can't justify gearing my THF with the same STR as my DRK when I know there's a lower cap and I can stack more of another Attribute, such as DEX, AGI, etc.
 Fairy.Vegetto
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By Fairy.Vegetto 2009-11-21 19:37:07
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There are actual values, but it changes with every mob because all mobs don't have the same VIT. For example, if you asked for STR cap on colibri for each job, I could easily tell you, but that cap won't be the same as if we're talking about Kirin for example.
 Fairy.Vegetto
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By Fairy.Vegetto 2009-11-21 19:40:07
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By the way, unless you're gearing for mercy stroke, you won't cap str as thf on any mob that matters, pretty much ever.
 Siren.Delirium
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By Siren.Delirium 2009-11-21 19:46:48
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Fairy.Vegetto said:
By the way, unless you're gearing for mercy stroke, you won't cap str as thf on any mob that matters, pretty much ever.

/cry... DMG33 through 39 has such low STR caps ;o;
 Fairy.Vegetto
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By Fairy.Vegetto 2009-11-21 19:52:10
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Siren.Delirium said:
Fairy.Vegetto said:
By the way, unless you're gearing for mercy stroke, you won't cap str as thf on any mob that matters, pretty much ever.

/cry... DMG33 through 39 has such low STR caps ;o;
Not really. Like I said you shouldn't be capping fstr on any mob worth a damn unless you're gearing mercy stroke.

Daggers are rank 2-3, which means you need 11-12 fstr to cap, which is 40 STR over the mob's VIT to cap.
 Asura.Korpg
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By Asura.Korpg 2009-11-21 20:16:47
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Fairy.Vegetto said:
As far as int goes, that's for the mages.
For INT, the cap of dimishing returns is +10 INT over the targets INT rating. Meaning when you get over 10, its not as effective as the 10 above.

Since INT determines damage for nukes, and resists, the higher you go, the better. There is no "cap" on INT for damage, but resist rates are capped at 95%, meaning more INT after you hit cap will not do anything but add damage to your nuke.

If I remember right, the more INT you add on, the lower bonus it adds from the previous INT added. Meaning +29 INT would add +300 damage (example, don't quote me on this), +30 INT would add +320 damage (that extra INT gives +20 damage), and +31 INT would add +335 damage (that extra INT gives +15 damage).

See what I mean?
 Seraph.Caiyuo
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By Seraph.Caiyuo 2009-11-21 21:04:19
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Vegetto and Korpg working together harmoniously in holy congress; a more beautiful sight I have never seen. This is like ..<list of things to compare to exhausted, no matches found> D;
 Ramuh.Dasva
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By Ramuh.Dasva 2009-11-21 23:17:17
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Quetzalcoatl.Mavix said:
I just can't justify gearing my THF with the same STR as my DRK when I know there's a lower cap and I can stack more of another Attribute, such as DEX, AGI, etc.
Fairy.Vegetto said:
Siren.Delirium said:
Fairy.Vegetto said:
By the way, unless you're gearing for mercy stroke, you won't cap str as thf on any mob that matters, pretty much ever.
/cry... DMG33 through 39 has such low STR caps ;o;
Not really. Like I said you shouldn't be capping fstr on any mob worth a damn unless you're gearing mercy stroke. Daggers are rank 2-3, which means you need 11-12 fstr to cap, which is 40 STR over the mob's VIT to cap.
Actually that would be dmg 27-35 since weapon ranks are every 9 base dmg. There are only currents 4 daggers with 36 more dmg. relic/stage 4. Pharpe and Zare jambiya... but since latents don't count for fstr caps take out the last one.

Fstr caps are weapon rank +8 so yeah you need one of those 3 dags to hit fstr cap of 12. So your looking at more like 10-11. Which is 36-40 more str then mob vit. For xping on colibri getting to 107 str not exactly hard on thf. Hecatomb+1 set alone adds 40 str. Seeing as my taru blm has 51 str with no merits nekkid... a merited or non taru or a just being a thf can hit 100 geared easy.

That being said you might want to watch how much str you put on as thf. For 1 you can cap and since its not a ws mod it wont do nothing after. 2 it only adds .25 to base dmg while dex adds .3 and chr .4 on solo DE. While on all attacks WS or not str will still add .25 but dex will add 1 on SA and agi 1 on TA... much much bigger returns then on str.
 Fenrir.Nightfyre
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By Fenrir.Nightfyre 2009-11-21 23:40:39
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Fairy.Vegetto said:
blu spells
All physical spells except Smite of Rage have an fSTR cap of 22 (44 fSTR2 for ranged spells); D (damage increase based on Blue Magic Skill) also has a cap but it's above the maximum skill possible for any spell 60+. Magical spells work like any other job's spells with a dINT/dMND/dCHR check depending on the spell, minus the HP-based ones and 1k Needles (do these have any kind of stat-based MACC modifier?).
 Fairy.Vegetto
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By Fairy.Vegetto 2009-11-21 23:49:58
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Ramuh.Dasva said:
Quetzalcoatl.Mavix said:
I just can't justify gearing my THF with the same STR as my DRK when I know there's a lower cap and I can stack more of another Attribute, such as DEX, AGI, etc.
Fairy.Vegetto said:
Siren.Delirium said:
Fairy.Vegetto said:
By the way, unless you're gearing for mercy stroke, you won't cap str as thf on any mob that matters, pretty much ever.
/cry... DMG33 through 39 has such low STR caps ;o;
Not really. Like I said you shouldn't be capping fstr on any mob worth a damn unless you're gearing mercy stroke. Daggers are rank 2-3, which means you need 11-12 fstr to cap, which is 40 STR over the mob's VIT to cap.
Actually that would be dmg 27-35 since weapon ranks are every 9 base dmg. There are only currents 4 daggers with 36 more dmg. relic/stage 4. Pharpe and Zare jambiya... but since latents don't count for fstr caps take out the last one.

Fstr caps are weapon rank 8 so yeah you need one of those 3 dags to hit fstr cap of 12. So your looking at more like 10-11. Which is 36-40 more str then mob vit. For xping on colibri getting to 107 str not exactly hard on thf. Hecatomb 1 set alone adds 40 str. Seeing as my taru blm has 51 str with no merits nekkid... a merited or non taru or a just being a thf can hit 100 geared easy.

That being said you might want to watch how much str you put on as thf. For 1 you can cap and since its not a ws mod it wont do nothing after. 2 it only adds .25 to base dmg while dex adds .3 and chr .4 on solo DE. While on all attacks WS or not str will still add .25 but dex will add 1 on SA and agi 1 on TA... much much bigger returns then on str.
I mean to say 10-11, but yea was referring to most standard daggers.
 Ramuh.Dasva
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By Ramuh.Dasva 2009-11-21 23:57:29
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Fenrir.Nightfyre said:
Fairy.Vegetto said:
blu spells
All physical spells except Smite of Rage have an fSTR cap of 22
Yeah not really sure what SE was thinking giving blu spells fstr caps on par with a lvl 126+ dmg weapon... which of course will never be made lol. I mean yeah have I probably hit that under weird circumstances where I was at like 160 str... sure but that was nyzle str bonus lvl +drink that gave +15 to all stats um full str setup think even firestorm too
necroskull Necro Bump Detected! [790 days between previous and next post]
 Carbuncle.Lynxblade
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By Carbuncle.Lynxblade 2012-01-20 21:13:57
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Fairy.Vegetto said: »
Each mob will have its own str "cap"(Because they all have diff VIT values) This depends on your weapon. Once your str is under the mob's vit, your fstr will be considered 0.

It takes 4 str to raise your fstr by 1 (which raises your DMG by 1 so if hagun is 75 DMG then it becomes 76 DMG by adding 1 fstr).

Str adds Fstr and attack.

Each weapon will have its own Fstr cap. The lower the DMG on the wep, the lower the fstr cap. Once you hit your Fstr cap, adding more str will do nothing but add attack. (.75 for every 1 str on a 2hander .5 for every 1 str on a one hander.)


Edit: For crit cap, the current belief is 50 DEX higher than the target's agi for max crit rate. Adding any more dex after that point will only give acc (.75/dex for 2handers .5/dex for 1handers)

so basically in aby as long as you have R.R your crit hit rate is most likely going to be capped?
 Carbuncle.Lynxblade
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By Carbuncle.Lynxblade 2012-01-20 21:21:23
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jesus christ this forum is old
 Lakshmi.Eyrhika
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By Lakshmi.Eyrhika 2012-01-20 21:23:44
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Carbuncle.Lynxblade said: »
Fairy.Vegetto said: »
Each mob will have its own str "cap"(Because they all have diff VIT values) This depends on your weapon. Once your str is under the mob's vit, your fstr will be considered 0.

It takes 4 str to raise your fstr by 1 (which raises your DMG by 1 so if hagun is 75 DMG then it becomes 76 DMG by adding 1 fstr).

Str adds Fstr and attack.

Each weapon will have its own Fstr cap. The lower the DMG on the wep, the lower the fstr cap. Once you hit your Fstr cap, adding more str will do nothing but add attack. (.75 for every 1 str on a 2hander .5 for every 1 str on a one hander.)


Edit: For crit cap, the current belief is 50 DEX higher than the target's agi for max crit rate. Adding any more dex after that point will only give acc (.75/dex for 2handers .5/dex for 1handers)

so basically in aby as long as you have R.R your crit hit rate is most likely going to be capped?

Yes
 Fenrir.Nightfyre
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By Fenrir.Nightfyre 2012-01-20 21:30:26
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Ramuh.Dasva said: »
Fenrir.Nightfyre said:
Fairy.Vegetto said:
blu spells
All physical spells except Smite of Rage have an fSTR cap of 22
Yeah not really sure what SE was thinking giving blu spells fstr caps on par with a lvl 126+ dmg weapon... which of course will never be made lol. I mean yeah have I probably hit that under weird circumstances where I was at like 160 str... sure but that was nyzle str bonus lvl +drink that gave +15 to all stats um full str setup think even firestorm too
Oh how wrong we were...

Granted, they did raise BLU fSTR(2) caps on the way to 99. It now caps at 26, same as a level 99 Apoc.
 Carbuncle.Lynxblade
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By Carbuncle.Lynxblade 2012-01-20 21:31:37
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I should dig up old forums as a hobby...........
 Fenrir.Leoheart
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By Fenrir.Leoheart 2012-01-20 21:42:09
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wow dasva had a high post count lol
 Carbuncle.Lynxblade
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By Carbuncle.Lynxblade 2012-01-20 22:12:38
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Dasva got kicked? lol
 Fenrir.Nightfyre
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By Fenrir.Nightfyre 2012-01-20 22:18:06
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Fenrir.Leoheart said: »
wow dasva had a high post count lol
It was actually something like 66k across all his accounts by the time he got banned iirc.
 Fenrir.Leoheart
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By Fenrir.Leoheart 2012-01-20 22:19:22
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What did he get banned for in the end?

Edit: Came across as a nice guy lol
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By Asura.Ludoggy 2012-01-20 22:21:13
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Fenrir.Leoheart said: »
What did he get banned for in the end?
Everything.
 Carbuncle.Lynxblade
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By Carbuncle.Lynxblade 2012-01-20 22:37:06
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Im kinda curious if caps on stuff have changed since 75-99, I know alot caps on stuff has changed, but not everything >_<
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