Attributes' Caps (STR,DEX,INT,etc.) |
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Attributes' Caps (STR,DEX,INT,etc.)
A long time ago I found a site that talked about the cap on various Attributes. After searching around for a while I can't find the page again or anything really quite the same. Does anyone happen to know the total caps on each Attribute (Base+Gear/Food), particularly Strength? Or better yet, a link to a page about this? Hopefully something concrete and not just thrown out there. Thanks for the help!
Each mob will have its own str "cap"(Because they all have diff VIT values) This depends on your weapon. Once your str is under the mob's vit, your fstr will be considered 0.
It takes 4 str to raise your fstr by 1 (which raises your DMG by 1 so if hagun is 75 DMG then it becomes 76 DMG by adding 1 fstr). Str adds Fstr and attack. Each weapon will have its own Fstr cap. The lower the DMG on the wep, the lower the fstr cap. Once you hit your Fstr cap, adding more str will do nothing but add attack. (.75 for every 1 str on a 2hander .5 for every 1 str on a one hander.) Edit: For crit cap, the current belief is 50 DEX higher than the target's agi for max crit rate. Adding any more dex after that point will only give acc (.75/dex for 2handers .5/dex for 1handers) My post is for melee weapons.
For blu spells, ranged attacks ect, someone else may be able to help you better than I. As far as int goes, that's for the mages. Fairy.Vegetto said: Each mob will have its own str "cap"(Because they all have diff VIT values) This depends on your weapon. Once your str is under the mob's vit, your fstr will be considered 0. It takes 4 str to raise your fstr by 1 (which raises your DMG by 1 so if hagun is 75 DMG then it becomes 76 DMG by adding 1 fstr). Str adds Fstr and attack. Each weapon will have its own Fstr cap. The lower the DMG on the wep, the lower the fstr cap. Once you hit your Fstr cap, adding more str will do nothing but add attack. (.75 for every 1 str on a 2hander .5 for every 1 str on a one hander.) Edit: For crit cap, the current belief is 50 DEX higher than the target's agi for max crit rate. Adding any more dex after that point will only give acc (.75/dex for 2handers .5/dex for 1handers) I just can't justify gearing my THF with the same STR as my DRK when I know there's a lower cap and I can stack more of another Attribute, such as DEX, AGI, etc. There are actual values, but it changes with every mob because all mobs don't have the same VIT. For example, if you asked for STR cap on colibri for each job, I could easily tell you, but that cap won't be the same as if we're talking about Kirin for example.
By the way, unless you're gearing for mercy stroke, you won't cap str as thf on any mob that matters, pretty much ever.
Fairy.Vegetto said: By the way, unless you're gearing for mercy stroke, you won't cap str as thf on any mob that matters, pretty much ever. /cry... DMG33 through 39 has such low STR caps ;o; Siren.Delirium said: Fairy.Vegetto said: By the way, unless you're gearing for mercy stroke, you won't cap str as thf on any mob that matters, pretty much ever. /cry... DMG33 through 39 has such low STR caps ;o; Daggers are rank 2-3, which means you need 11-12 fstr to cap, which is 40 STR over the mob's VIT to cap. Fairy.Vegetto said: As far as int goes, that's for the mages. Since INT determines damage for nukes, and resists, the higher you go, the better. There is no "cap" on INT for damage, but resist rates are capped at 95%, meaning more INT after you hit cap will not do anything but add damage to your nuke. If I remember right, the more INT you add on, the lower bonus it adds from the previous INT added. Meaning +29 INT would add +300 damage (example, don't quote me on this), +30 INT would add +320 damage (that extra INT gives +20 damage), and +31 INT would add +335 damage (that extra INT gives +15 damage). See what I mean? Vegetto and Korpg working together harmoniously in holy congress; a more beautiful sight I have never seen. This is like ..<list of things to compare to exhausted, no matches found> D;
Quetzalcoatl.Mavix said: I just can't justify gearing my THF with the same STR as my DRK when I know there's a lower cap and I can stack more of another Attribute, such as DEX, AGI, etc. Fairy.Vegetto said: Siren.Delirium said: Fairy.Vegetto said: By the way, unless you're gearing for mercy stroke, you won't cap str as thf on any mob that matters, pretty much ever. Fstr caps are weapon rank +8 so yeah you need one of those 3 dags to hit fstr cap of 12. So your looking at more like 10-11. Which is 36-40 more str then mob vit. For xping on colibri getting to 107 str not exactly hard on thf. Hecatomb+1 set alone adds 40 str. Seeing as my taru blm has 51 str with no merits nekkid... a merited or non taru or a just being a thf can hit 100 geared easy. That being said you might want to watch how much str you put on as thf. For 1 you can cap and since its not a ws mod it wont do nothing after. 2 it only adds .25 to base dmg while dex adds .3 and chr .4 on solo DE. While on all attacks WS or not str will still add .25 but dex will add 1 on SA and agi 1 on TA... much much bigger returns then on str. Fairy.Vegetto said: blu spells Ramuh.Dasva said: Quetzalcoatl.Mavix said: I just can't justify gearing my THF with the same STR as my DRK when I know there's a lower cap and I can stack more of another Attribute, such as DEX, AGI, etc. Fairy.Vegetto said: Siren.Delirium said: Fairy.Vegetto said: By the way, unless you're gearing for mercy stroke, you won't cap str as thf on any mob that matters, pretty much ever. Fstr caps are weapon rank 8 so yeah you need one of those 3 dags to hit fstr cap of 12. So your looking at more like 10-11. Which is 36-40 more str then mob vit. For xping on colibri getting to 107 str not exactly hard on thf. Hecatomb 1 set alone adds 40 str. Seeing as my taru blm has 51 str with no merits nekkid... a merited or non taru or a just being a thf can hit 100 geared easy. That being said you might want to watch how much str you put on as thf. For 1 you can cap and since its not a ws mod it wont do nothing after. 2 it only adds .25 to base dmg while dex adds .3 and chr .4 on solo DE. While on all attacks WS or not str will still add .25 but dex will add 1 on SA and agi 1 on TA... much much bigger returns then on str. Fenrir.Nightfyre said: Fairy.Vegetto said: blu spells ![]() Fairy.Vegetto said: » Each mob will have its own str "cap"(Because they all have diff VIT values) This depends on your weapon. Once your str is under the mob's vit, your fstr will be considered 0. It takes 4 str to raise your fstr by 1 (which raises your DMG by 1 so if hagun is 75 DMG then it becomes 76 DMG by adding 1 fstr). Str adds Fstr and attack. Each weapon will have its own Fstr cap. The lower the DMG on the wep, the lower the fstr cap. Once you hit your Fstr cap, adding more str will do nothing but add attack. (.75 for every 1 str on a 2hander .5 for every 1 str on a one hander.) Edit: For crit cap, the current belief is 50 DEX higher than the target's agi for max crit rate. Adding any more dex after that point will only give acc (.75/dex for 2handers .5/dex for 1handers) so basically in aby as long as you have R.R your crit hit rate is most likely going to be capped? jesus christ this forum is old
Carbuncle.Lynxblade said: » Fairy.Vegetto said: » Each mob will have its own str "cap"(Because they all have diff VIT values) This depends on your weapon. Once your str is under the mob's vit, your fstr will be considered 0. It takes 4 str to raise your fstr by 1 (which raises your DMG by 1 so if hagun is 75 DMG then it becomes 76 DMG by adding 1 fstr). Str adds Fstr and attack. Each weapon will have its own Fstr cap. The lower the DMG on the wep, the lower the fstr cap. Once you hit your Fstr cap, adding more str will do nothing but add attack. (.75 for every 1 str on a 2hander .5 for every 1 str on a one hander.) Edit: For crit cap, the current belief is 50 DEX higher than the target's agi for max crit rate. Adding any more dex after that point will only give acc (.75/dex for 2handers .5/dex for 1handers) so basically in aby as long as you have R.R your crit hit rate is most likely going to be capped? Yes Ramuh.Dasva said: » Fenrir.Nightfyre said: Fairy.Vegetto said: blu spells Granted, they did raise BLU fSTR(2) caps on the way to 99. It now caps at 26, same as a level 99 Apoc. I should dig up old forums as a hobby...........
wow dasva had a high post count lol
Dasva got kicked? lol
Fenrir.Leoheart said: » wow dasva had a high post count lol What did he get banned for in the end?
Edit: Came across as a nice guy lol Fenrir.Leoheart said: » What did he get banned for in the end? |
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