Augment Details For Gear

Language: JP EN DE FR
New Items
2026-01-06
6848 users online
Forum » FFXI » Dat Modding » Augment details for Gear
Augment details for Gear
Offline
Posts: 1
By twochix 2026-06-10 23:39:24
Link | Quote | Reply
 
Hey all first time posting so try not to eat me alive.

I'm trying to do some research for a gearswap enhancement, and I'm getting only partial information from the game's incoming packet 0x020 about augment information.

For items with progressions and RP systems (at least I suspect) like Murky Ring, Alabaster Earring or any of the JSE Necks or Su* Dyna gear it comes through as the information for the first menu <Type:A/Rank:2[30]/NextRP:2500. So my question is how do the stats come through for the actual piece of gear?

EX: Murky Ring
[1]Accuracy+2 Rng. Acc.+2 Mag. Acc.+2
[2]----------------
[3]----------------

I've been spelunking trying to find the information in the DATs to see if there's something exchanged in the game client for the action fields. So far I've not had much success.

If anyone has any information to help me out, I'd greatly appreciate it!

https://www.pasteboard.co/qBYEAWn90V-U.png
Here's a picture of what I'm trying to build -- the idea is a visual editor for gear swap sets that'll sync up with gearswap/data/char_job.lua and you can share sets or import/export them easily so you can get an idea from other players what a good / optimal set looks like. I think the current method of doing this gets outdated as soon as the guides are written so looking for something a bit more current :)
Log in to post.