Let's Talk About Mireu

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2026-01-06
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let's talk about mireu
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By Althor 2026-03-29 14:59:41
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if anyone at SE ever sees this, can we get some adjustments to battlefields like Mireu where there are so many players on screen that without heavy filtering of effects and chat log, the content is unplayable in any enjoyable way. half the time the target Mireu doesn't even appear on screen, and yes there are ways to fix this but involve running out of range and back to reload the model. even if you can see what you're fighting, the traffic from all the other players creates tremendous lag.

I haven't tried the Limbus shared fights like Ultima/Omega, are they any better?
 Asura.Certainly
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User: Lutia
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By Asura.Certainly 2026-03-29 15:47:09
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Should work if you convert the code from Playstation 2 to Playstation 3 and increase the available bandwith from 56k to ISDN B-Channel bonding.
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By Tarage 2026-03-29 16:40:19
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You think anyone at SE reads anything posted here? You are very foolish.
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By Kazaki 2026-03-29 16:58:25
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Pretty sure they barely read their own forums, not sure why they would read these ones.
 Lakshmi.Buukki
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By Lakshmi.Buukki 2026-03-29 16:59:26
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Quote:
I haven't tried the Limbus shared fights like Ultima/Omega, are they any better?

(Asura) Nothing lags me out worse than Limbus literally any primetime hour of the evening. Takes about 5-6 clicks to fire off my WS. The mob is usually dead for a good five seconds before my model auto targets. It's the biggest fustercluck. O/U is worse, you literally die within seconds because you have no idea where the gyves are and you've takes 800 DMG x6. But it's not so bad when I'm solo or if it's early in the day. Temenos is noticably better than Apollyon, but that could just be less players and less popular/linear zone.

However, absolutely NOTHING is worse than OG Odyssey with that ridiculous 15 second latency where you literally had to run away from bosses at 76% because you have no idea what health they're at and you might trigger Blood Weapon/Noahionto on Gogmagog. So I'll gladly take this current lag over that.
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