Weapon Tierlists 2025 |
||
|
Weapon Tierlists 2025
I would say daurdsbla is D if you make stage 5 prime. It's basically a Shining One when you get Gea Buide. How would you rank Shining One on DRG specifically if you had Gea Buide as S tier?
Drg polearm is S-tier? Oh jesus. . .
Maybe specifically in the case of Drg it's good, but in relation to all the jobs, I'd say there are other DD's I'd rather bring like Drk, War, Sam, Rng, and mages. I'd put Gay Build at B or A tier. I know you said specifically in relation to Drg, but the tierlist is all the weapons across all the jobs and that includes what the job brings to the table versus what jobs can even wield the weapon to begin with. Specifically with relation to Gay Build? S-tier: Gay Build A-tier: Ryunohige Trishula B-tier: Shining One C-tier: Gugnir In relation to all weapons all jobs? B-tier Gay Build C-tier Ryu and Trish D-tier Shining one F-tier Gugnir SimonSes said: » Doesn't make them S tier, because then everything you wore before you get best stuff was S tier, because it was temporary bis I never said daurdabla and gjallarhorn are S tier. In fact I never ranked them. What I said is that they are *required* if you want to be the brd in a sortie group farming prime horn. You can rank them yourself. mhomho said: » Maybe specifically in the case of Drg it's good, but in relation to all the jobs, I'd say there are other DD's I'd rather bring like Drk, War, Sam, Rng, and mages. Here we go again... again? Do you want to tier weapons or jobs? Where would you want to bring war Sam rng and drk over drg and why? Simon, if you want to objectively end the discussions: mathout every weapon's DPS and then math out the presumed percentile increase of each support weapon. I'm just spit balling, but if Honor is over a 15% increase to your team's overall damage whereas a weapon is +/-5% you could make a very clearly objective tier list base upon numbers.
For you question? Aminon. Its a *** weapon tier list, not a job tier list.
Its literally in the title: WEAPON tierlists 2025 Aymur is not a shitty mythic because BST is a shitty job that has no place in the meta other than summoning a slug to do Purulent Ooze and dying. mhomho said: » Simon, if you want to objectively end the discussions: mathout every weapon's DPS and then math out the presumed percentile increase of each support weapon. I'm just spit balling, but if Honor is over a 15% increase to your team's overall damage whereas a weapon is +/-5% you could make a very clearly objective tier list base upon numbers. For you question? Aminon. Tbh DRG with Gea Buide should be seriously strong for Aminon. Jumps don't feed any tp and you can use all 4 of them, then use SP2, then use each jump again 3 times in 30 sec, then Random deal and Wild card and Random deal again. This is tons of tp gain from those jumps and potentially 7-9 99k Diarmuid in very short time. Then you can also go /drk on DRG and spam absorb-tp, The only real "lacking" thing for ami specifically is no box step to push everyone elses dmg up, you could instead angon, maybe do jump under spirit surge though that means spirit/soul get nerfed so could throw that in towards the end.
Pretty sure any DD can do ami, some will just be faster than others. its just can they do ami + 8 boss effectively Nariont said: » The only real "lacking" thing for ami specifically is no box step to push everyone elses dmg up, you could instead angon, maybe do jump under spirit surge though that means spirit/soul get nerfed so could throw that in towards the end. Pretty sure any DD can do ami, some will just be faster than others. its just can they do ami + 8 boss effectively You can do several angons back to back with Random Deals and wild card and another random deal. You could also technically go /DNC for 13% def down box step. I don't think being /DRK is an requirement, since DNC isn't /DRK in this fight and it works. SimonSes said: » Tbh DRG with Gea Buide should be seriously strong for Aminon. Jumps don't feed any tp and you can use all 4 of them, then use SP2, then use each jump again 3 times in 30 sec, then Random deal and Wild card and Random deal again. This is tons of tp gain from those jumps and potentially 7-9 99k Diarmuid in very short time. Then you can also go /drk on DRG and spam absorb-tp, The meta is DNC, because its simply the best at dishing out high damage WS's and generating its own tp at the fastest rate... with Steps.... On Top of general utility throughout the run... however you're not wrong. Initially, before the DNC meta, DRK and THF were the most common DD's to kill aminon. DRK provided stronger drains for more control as well as big numbers on its own. THF had SA/TA WS's, making it similar to DNC, but at a slower pace (but stronger TH for Meso) After that, most people just simply gave up and settled on the path of least resistance... however, I know for a fact more strategies have been put to use to great or decent success. There's the single MNK strat, the Double MNK strat, as well as subbing in a DRG as the DD. DRG has access to Convert dmg to TP armor, as well as better jumps as you mentioned which can also drain TP. I know its been done, the problem is that it translates to a slower aminon kill so most dont toy around with it. Many speculate BLU can replace a tank in the comp as well, and I'm sure other jobs can get it done. Nariont's point is completely accurate. People just prefer to go with the fastest because it makes the potential for higher Galli per run possible. When given the option of Every other day Aminon vs Every Day aminon, people will pursue a strategy that allows the latter. --- Now as far as this is relevant to a "Weapon Tier List" discussion... i'd rather not contribute to it going off the rails further than it already has. The conversation is already stifled with plenty of debates as to what job is or isnt good, which seems to defeat the point and spirit on the topic. I dont think its relevant to say Gae Buide is better or worse because theoretically it could be used on a boss, that simply NO ONE uses it for. It's already undeniably the best polearm, so why can't we just leave it at that? SimonSes said: » You can do several angons back to back with Random Deals and wild card and another random deal. You could also technically go /DNC for 13% def down box step. I don't think being /DRK is an requirement, since DNC isn't /DRK in this fight and it works. I was playing on the assumption that angon might not get rerolled since youll have jump/spirit/soul/high all competing for resets, entirely possible to get it back atleast once though Asura.Dexprozius said: » SimonSes said: » Tbh DRG with Gea Buide should be seriously strong for Aminon. Jumps don't feed any tp and you can use all 4 of them, then use SP2, then use each jump again 3 times in 30 sec, then Random deal and Wild card and Random deal again. This is tons of tp gain from those jumps and potentially 7-9 99k Diarmuid in very short time. Then you can also go /drk on DRG and spam absorb-tp, The meta is DNC, because its simply the best at dishing out high damage WS's and generating its own tp at the fastest rate... with Steps.... On Top of general utility throughout the run... however you're not wrong. Initially, before the DNC meta, DRK and THF were the most common DD's to kill aminon. DRK provided stronger drains for more control as well as big numbers on its own. THF had SA/TA WS's, making it similar to DNC, but at a slower pace (but stronger TH for Meso) After that, most people just simply gave up and settled on the path of least resistance... however, I know for a fact more strategies have been put to use to great or decent success. There's the single MNK strat, the Double MNK strat, as well as subbing in a DRG as the DD. DRG has access to Convert dmg to TP armor, as well as better jumps as you mentioned which can also drain TP. I know its been done, the problem is that it translates to a slower aminon kill so most dont toy around with it. Many speculate BLU can replace a tank in the comp as well, and I'm sure other jobs can get it done. Nariont's point is completely accurate. People just prefer to go with the fastest because it makes the potential for higher Galli per run possible. When given the option of Every other day Aminon vs Every Day aminon, people will pursue a strategy that allows the latter. --- Now as far as this is relevant to a "Weapon Tier List" discussion... i'd rather not contribute to it going off the rails further than it already has. The conversation is already stifled with plenty of debates as to what job is or isnt good, which seems to defeat the point and spirit on the topic. I dont think its relevant to say Gae Buide is better or worse because theoretically it could be used on a boss, that simply NO ONE uses it for. It's already undeniably the best polearm, so why can't we just leave it at that? I was specifically answering mhomho, who said he would prefer war rng and Sam over Gea Buide DRG for Aminon, which seems really strange to me. I wasn't suggesting to go DRG over DNC. mhomho said: » You guys are over here like all Aeonics are A-tier. There's no way Khatvanga is A-tier. Speaking of reading comprehension tests: I'm sorry but who the *** said that? mhomho said: » You just say a blanket statement like all Aeonics should be A-tier and I'm like, really? Seems like you think it's me, but I never said anything even remotely close to that. mhomho said: » I'd put Gay Build at B or A tier. I know you said specifically in relation to Drg, but the tierlist is all the weapons across all the jobs and that includes what the job brings to the table versus what jobs can even wield the weapon to begin with. mhomho said: » So if Ghorn os bad when you include primes (assume F-tier), but good when you don't (assume A or S), then overall would it not make sense tonput it somewhere in the middle? C-tier. Again...you don't seem to have understood my point. You either making a list with all the weapons (including primes) or you're not. We're not making a list that's an average of two lists. We're making one list. If it includes primes then that will affect the ranking of the other REMA. YOU are the one flip-flopping on whether or not primes are included, to suit your argument. I insisted that you should be consistent with the way you apply your logic. mhomho said: » It's not because I wanna play greatswodd War over Drk because there's some specific fights where you need Drk to mitigate TP feed to the enemy, no? So maybe in one or two fights Drk outshines War, but overall which weapon are you getting the most bang for your buck. Which has the greatest effective value. Absolutely not. If you rank weapons by "how often do I play this job" it makes the list meaningless. Dropping a weapon's tier because the job isn't in the meta often enough is pointless for someone who's working on their NIN. What do they give a ***if WAR is used in more fights, or DRK is? They are trying to decide between WEAPONS, not JOBS. Asura.Dexprozius said: » DRG has access to Convert dmg to TP armor, as well as better jumps as you mentioned which can also drain TP. I know its been done, the problem is that it translates to a slower aminon kill so most dont toy around with it. Does it really? The meta is built around DNC, so there has been ample time to fine tune that strategy and do it enough times to where this seems to be true. But has anyone made a valiant effort to replace DNC with something like DRG over several runs? Climactic WS rotation is incredibly strong, but what Simon is describing is also incredibly strong. You lose no defense down from steps (actually, Angon provides 2% more), you have a built-in hate shed with High Jump (basically never capping hate with Fly High + High Jump), free TP from your wyvern (which will also be reset multiple times). Spirit Surge is not completely useless either, and has an interesting effect for Aminon specifically when used with High Jump. I see incredible utility with DRG in place of DNC, so idk man, a decked out Gae Buide DRG might pull out all 9s in the same manner DNC does. Also, FWIW, Leg Sweep on bosses like CG are busted (like 10+ second stun), which can make dealing with stuns/haunt a lot easier (or you can do metal to not have to worry about losing movement speed). I'm not saying its definitely a faster Aminon kill, but do we have enough runs with a lead DRG to actually say its for sure slower? Lakshmi.Buukki said: » Asura.Dexprozius said: » DRG has access to Convert dmg to TP armor, as well as better jumps as you mentioned which can also drain TP. I know its been done, the problem is that it translates to a slower aminon kill so most dont toy around with it. Does it really? The meta is built around DNC, so there has been ample time to fine tune that strategy and do it enough times to where this seems to be true. But has anyone made a valiant effort to replace DD with something like DRG over several runs? Climactic WS rotation is incredibly strong, but what Simon is describing is also incredibly strong. You lose no defense down from steps (actually, Angon provides 2% more), you have a built-in hate shed with High Jump (basically never capping hate with Fly High + High Jump), free TP from your wyvern (which will also be reset multiple times). Spirit Surge is not completely useless either, and has an interesting effect for Aminon specifically when used with High Jump. I see incredible utility with DRG in place of DNC, so idk man, a decked out Gae Buide DRG might pull out all 9s in the same manner DNC does. Also, FWIW, Leg Sweep on bosses like CG are busted (like 10+ second stun), which can make dealing with stuns/haunt a lot easier (or you can do metal to not have to worry about losing movement speed). The guy who does Double Monk posted something impressive like 6 or 7min kills? That's not bad by Any stretch of the imagination but it's not as fast as DNC The people I know doing DRG were doing like 8/9minute kills Edit: Obviously the answer to your question is no, not enough people are trying to break the meta. But from anecdotal and theoretical standpoints, it simply doesnt compare. It's good enough to warrant if your team cant afford to make a DNC from scratch, or if they simply want to try something fresh or have fun with it. It can get the job done. I'd be curious to see a video of Prime DRG lead Aminon run, just because. Apples to Apples type comparison.
Lakshmi.Buukki said: » I'd be curious to see a video of Prime DRG lead Aminon run, just because. Apples to Apples type comparison. Same honestly, and I'd really love to see a DNC COR BRD RDM GEO BLU teamcomp where the BLU tanks and DD's/buffs/debuffs where applicable (and cleaves flans faster?) But most groups (mine included) would rather just keep getting out maxxed out/tried and true runs and progressing than mess around. No need to re-invent the wheel so to say Asura.Dexprozius said: » But from anecdotal and theoretical standpoints, it simply doesnt compare. Anecdotal sure, but curious what "theoretical" evidence suggests that DRG can't compare to DNC in terms of kill speed? What are they lacking on Aminon that DNC gains? Genuinely asking. The only thing I can think of is only 1 WS option with Diarmuid (might still cap even with the wall, depending on your tp value), whereas DNC can rotate Rudras and Ruthless? It's like buddy said above
There are multiple ways to do Aminon Back when i was doing sortie like ages ago Seen setups that used either DRK/MNK/THF I also think BLU would be a good contender Carbuncle.Maletaru said: » To answer your question, using my criteria: heishi, godhands, fomalhaut are all S, or maybe A tier. Certainly nowhere remotely close to C. Carbuncle.Maletaru said: » a lot of aeonics would still be A tier or higher. They're very strong, even when compared to all the other REMA, at least half or a third of them are A tier or higher. 3/16 is a lot to you. 3/16 is a third if not half. You're the one flip-flopping. 3/16 isn't a third or half or even a quarter of them. That's less that 25%. You think 25% is a lot? You're the flip-flopper. I've soundly said, all the weapons in on list multiple times. You just don't agree on rankings. I bet if I looked at your tier list the high tiers would be over bloated with non-sense. Why would you not factor in acquisition method in when you're considering how you're investing your time. That's like saying that a weapon tier list has no relationship with who is able to wield the weapon. Is Annihilator good? Sure. Would it better if Cor could use it? I think so. Do I consider Cor not being able to use it as a negative when ranking Annihilator? Absolutely. Don't tell me half to a third and then come back with less than a quarter. That means you're the one arguing bad faith. Just because you didn't literally say all does not mean you're argument wasn't for the majority of them. 3/16 is not the majority of them. I get that you guys can't agree to disagree, but flagging voices of dissent to try to squelch them with a ban is authoritarian. It speaks more to who you are. I'll give them Aminon. They make Dnc sound awesome. Asura.Dexprozius said: » The guy who does Double Monk posted something impressive like 6 or 7min kills? Pretty sure he wrote 4min+ but not sure if that was HQ Aminon or normal. Asura.Dexprozius said: » Lakshmi.Buukki said: » Asura.Dexprozius said: » DRG has access to Convert dmg to TP armor, as well as better jumps as you mentioned which can also drain TP. I know its been done, the problem is that it translates to a slower aminon kill so most dont toy around with it. Does it really? The meta is built around DNC, so there has been ample time to fine tune that strategy and do it enough times to where this seems to be true. But has anyone made a valiant effort to replace DD with something like DRG over several runs? Climactic WS rotation is incredibly strong, but what Simon is describing is also incredibly strong. You lose no defense down from steps (actually, Angon provides 2% more), you have a built-in hate shed with High Jump (basically never capping hate with Fly High + High Jump), free TP from your wyvern (which will also be reset multiple times). Spirit Surge is not completely useless either, and has an interesting effect for Aminon specifically when used with High Jump. I see incredible utility with DRG in place of DNC, so idk man, a decked out Gae Buide DRG might pull out all 9s in the same manner DNC does. Also, FWIW, Leg Sweep on bosses like CG are busted (like 10+ second stun), which can make dealing with stuns/haunt a lot easier (or you can do metal to not have to worry about losing movement speed). The guy who does Double Monk posted something impressive like 6 or 7min kills? That's not bad by Any stretch of the imagination but it's not as fast as DNC The people I know doing DRG were doing like 8/9minute kills Edit: Obviously the answer to your question is no, not enough people are trying to break the meta. But from anecdotal and theoretical standpoints, it simply doesnt compare. It's good enough to warrant if your team cant afford to make a DNC from scratch, or if they simply want to try something fresh or have fun with it. It can get the job done. Honestly, that group doing double mnk on Aminon is a bit like Papesse doing anything on Smn.
Fun to watch, but actually doing it is beyond most monks or smns. SimonSes said: » not sure if that was HQ Aminon or normal Hey Sterk
When you cleared hard mode Was the setup BRD/COR/GEO/MNK/RDM/WHM? Dildonunchucks said: » Hey Sterk When you cleared hard mode Was the setup BRD/COR/GEO/MNK/RDM/WHM? Dodik said: » Fun to watch, but actually doing it is beyond most monks or smns. Donno about smn but id imagine it'd be pretty simple for 2x mnk, just doing the old melee style unless im mistaken, just with rotating h2h WS' Penance down, turn around Penance up, put em up Yeah maybe I'm not too familiar with the MNK strat because I didn't watch it out fully (i should go back and watch it), but what is unique to the MNK strat that a normal player couldn't pull off? I'm curious how it's "beyond most monks". Is it harder to execute than say DNC's Climactic/Grand Pas/TP spam rotation? I would imagine MNK is incredibly easy with capped Subtle Blow everywhere, 2 Chi Blasts, Boost if they need to chill on TP feed, and I guess /drk to steal TP after a certain amount of time? What else is there to it?
Papesse's SMN is an exception and he uses a lot of skills in unconventional ways, and I wouldn't assume 95% of players who have SMN would be comfortable pulling that off in such a scenario. But SMN is way more complex and utility-focused than MNK to begin with, so I can't really see the comparison between the two jobs as far as difficulty to pull off high-level strategies is concerned. On MNK you just punch/kick/doublepunchkick? Yeah, the MNKs don't have a hard job. Having only 3 Absorb TPs with double MNK might cause some extra stress at least. Really need to make sure you're spacing your Absorbs by 4 seconds throughout the fight. Still not sure if the Regain on Hard mode will prevent double MNK from working with only 3 ATPs, but I'll have the answer in a few months if nobody else does before then. I'm already trying to limit my multi-attack in my TP set for Aminon, but I can always get rid of a bit more if Hard mode starts getting TP moves off.
|
||
|
All FFXI content and images © 2002-2025 SQUARE ENIX CO., LTD. FINAL
FANTASY is a registered trademark of Square Enix Co., Ltd.
|
||