Sheol Gaol: Accuracy Values

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Sheol Gaol: Accuracy Values
 Cerberus.Kylos
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By Cerberus.Kylos 2025-08-06 17:05:04
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My group has been running these lately, and I have been wondering how much accuracy others are shooting for. It would be cool to get a list for every NM at every stage, but I feel like V15 and upwards, especially T3s and Bumba, should come first.

BGwiki suggests accuracy values for some, like V20 Xevioso is ~1,375, and the others are ~1,241. Ongo suggests stone spell accuracy of ~1,365. Does this change for each tier? And if so, how much does it change? Thanks for any information.
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By warmech 2025-08-08 03:50:39
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i may be wrong but i believe it's the same mob @ v25 as it is in 15, just its hp pool is bigger and adds are the difference
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 Carbuncle.Nynja
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By Carbuncle.Nynja 2025-08-08 07:36:13
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If Ongo's INT goes up +4 every tier, then it stands to reason that every boss's stats (including AGI) go up some amount every tier. Ongo's INT has been deduced because of how crucial that stat is in that fight. It may not be +4 across the board for all bosses, but any increase to AGI every tier is raising its evasion, which would raise the accuracy requirements similarly.
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By Genoxd 2025-08-08 08:22:01
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I've not cleared v25 but for some context, I use the same gear for v20 bumba and sortie basement (and +1 sushi). For bumba I don't need a madrigal but basement bosses I do.
I'm not at my computer but I'll try to remember to post my accuracy numbers when I get home on Sunday
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 Asura.Melliny
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By Asura.Melliny 2025-08-08 09:20:40
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Quote:
BGwiki suggests accuracy values for some, like V20 Xevioso is ~1,375, and the others are ~1,241. Ongo suggests stone spell accuracy of ~1,365. Does this change for each tier? And if so, how much does it change? Thanks for any information.

From personal experience those are about right. As a basic rule of thumb, if you're geared up for the fight enough to deserve to be there, then you should have enough accuracy to hit the mob without a madrigal. Maybe xevioso could be an exception, but the rest of the fights shouldn't need it. At minimum you need to have a mixture of malignance, mpaca's, gleti's, sakpata's, nyame, and some JSE equipment to be a dd in these fights without falling over dead from standing close to them. Any gear that's defensive enough to be usable for tp and weaponskills is going to have the accuracy you need for the fight by default. You don't need rank 25 augs or the highest master level tiers in most cases either, although Mlvl 30 for V20 and lower and Mlvl 40 for V25 is a very good goal to aim for. And the accessories should be standard. A Jse cape, jse neck, appropriate belt, appropriate tp rings, and earrings are precursors for the fights. If you don't have those you aren't ready for the dps role on higher difficulties.

Vengence 15 is pretty lax in its requirements, and nearly anyone should be able to gear for them if they have some friends. Vengence 20 and 25 don't change terribly much in the accuracy requirements, but the group coordination, dps checks, and damage mitigation needed to survive do go up substantially with the addition of the adds.
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 Lakshmi.Buukki
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By Lakshmi.Buukki 2025-08-08 13:28:21
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Someone would have to go in and test accuracy levels for various vengs. I asked a chatbot to scour the internet (including any JP wiki or blogs/twitter posts etc) for any instances of Gaol boss values, and the only thing it came back with was Ongo's INT value and what Accuracy value is appropriate for each boss.
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 Cerberus.Kylos
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By Cerberus.Kylos 2025-08-08 13:37:53
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Lakshmi.Buukki said: »
Someone would have to go in and test accuracy levels for various vengs. I asked a chatbot to scour the internet (including any JP wiki or blogs/twitter posts etc) for any instances of Gaol boss values, and the only thing it came back with was Ongo's INT value and what Accuracy value is appropriate for each boss.

I did something similar, but came up with nothing. Of course, most players are going to be geared up enough to have enough accuracy for these fights, but I also like to know how much is needed. I was hoping someone, somewhere, would have made notes on it from their time spamming these fights for years now.

I ask this because if, for example, a job with lower accuracy (DRK suffers with this) can get away with less, or even if Madrigal can be dropped for Xevioso, sets and buffs can be optimized for more damage. Some fights can go down to the wire, and having more damage may mean the difference between a win or a loss when things get hairy.
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By Lakshmi.Buukki 2025-08-08 13:59:21
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Cerberus.Kylos said: »
I was hoping someone, somewhere, would have made notes on it from their time spamming these fights for years now.

The wiki pages do list the requisite accuracy levels for Veng 20 for the T3s. I think you can reverse engineer this for other tiers, if you determine some things beforehand.

Mob level starting value

Assuming +1 level for every veng tier

Include job bonuses (Xevioso is a THF, so Evasion Bonus VI tier, +72 evasion)

Add bonus AGI for THF job (there's a chart around here somewhere that shows the attribute differences across starting jobs)

Calculate the posted accuracy needed for Xevioso V20, minus his evasion bonus, minus the AGI advantage (+4 per level we are assuming, taking Ongo's INT value data on the wiki page). This should give you a rough estimate of other mob's accuracy. You can also cross check this against the posted accuracy in the notes to validate this.

It wouldn't be perfect, but you could get a specific number of accuracy for a set Veng tier, then go into the boss and have that exact accuracy, then parse it. Increase or decrease it, parse. etc. You'd be able to come up with a rough estimate of how much accuracy is needed I think if you use this approach. Would be a bit of work, but would get you exactly what you want.
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 Cerberus.Kylos
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By Cerberus.Kylos 2025-08-08 16:56:29
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Lakshmi.Buukki said: »
Cerberus.Kylos said: »
I was hoping someone, somewhere, would have made notes on it from their time spamming these fights for years now.

The wiki pages do list the requisite accuracy levels for Veng 20 for the T3s. I think you can reverse engineer this for other tiers, if you determine some things beforehand.

Mob level starting value

Assuming +1 level for every veng tier

Include job bonuses (Xevioso is a THF, so Evasion Bonus VI tier, +72 evasion)

Add bonus AGI for THF job (there's a chart around here somewhere that shows the attribute differences across starting jobs)

Calculate the posted accuracy needed for Xevioso V20, minus his evasion bonus, minus the AGI advantage (+4 per level we are assuming, taking Ongo's INT value data on the wiki page). This should give you a rough estimate of other mob's accuracy. You can also cross check this against the posted accuracy in the notes to validate this.

It wouldn't be perfect, but you could get a specific number of accuracy for a set Veng tier, then go into the boss and have that exact accuracy, then parse it. Increase or decrease it, parse. etc. You'd be able to come up with a rough estimate of how much accuracy is needed I think if you use this approach. Would be a bit of work, but would get you exactly what you want.

So, taking Xevioso as the example. 1375 evasion at v20. At v15, that would be -20 AGI, which is -10 evasion, bringing it to 1365. Not much of a difference between tiers then?

Also, I'm not understanding the THF evasion bonus difference. There is a 134 evasion difference between Xevioso and other v20, which is way more than that 72 Evasion bonus from it being a THF.
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By Carbuncle.Nynja 2025-08-08 17:11:54
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"not much of a difference" is a 5% hit rate if you're at the bare minimum to cap accuracy using V15 numbers. That also presumes there are no other stat increases (ie: evasion skill) at higher vengeance numbers.
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By Lakshmi.Buukki 2025-08-08 17:24:00
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Cerberus.Kylos said: »
Also, I'm not understanding the THF evasion bonus difference. There is a 134 evasion difference between Xevioso and other v20, which is way more than that 72 Evasion bonus from it being a THF.

I have no idea, but I'm going to assume SE gave Xevioso extra tiers of the Evasion Bonus trait, similar to how Attack Down debuff does not land on any of the bosses (because they gave them an undispellable Attack Bonus buff). THF gains it's last Evasion Bonus tier at Level 88. Xevioso V20 has to be at least 140+ or somewhere around that. It might be explained by the fact that SE gave the boss more tiers because its level is much higher tan 99.

(The following means absolutely nothing, but I thought it was interesting to note):



I asked copilot to project what tier would give 134 evasion (based on the BG wiki Evasion Bonus page and the tiers available for THF) and it said Tier XI would be exactly 134 evasion. I also asked it to project a level for this hypothetical THF where it would obtain Evasion Bonus XI tier, and it said Level 143.
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 Carbuncle.Maletaru
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By Carbuncle.Maletaru 2025-08-08 17:25:52
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FWIW I've never put on a madrigal for any v25 boss on any job. I agree with Buukki's post, if you have appropriate gear for the vengeance level, you'll be fine.

The only times I had accuracy issues were on Ngai with ML0 GEO using miso ramen.
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 Sylph.Reain
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By Sylph.Reain 2025-08-08 17:41:37
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See here with autotranslate: https://vanafratello.com/level-accuracy
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 Cerberus.Kylos
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By Cerberus.Kylos 2025-08-08 18:47:01
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Carbuncle.Maletaru said: »
FWIW I've never put on a madrigal for any v25 boss on any job. I agree with Buukki's post, if you have appropriate gear for the vengeance level, you'll be fine.

The only times I had accuracy issues were on Ngai with ML0 GEO using miso ramen.

Yeah, this makes sense to me. On Xevioso for example, you can lower its evasion in several ways, which makes a Madrigal even less needed. Better off throwing out a minuet.

Sylph.Reain said: »
See here with autotranslate: https://vanafratello.com/level-accuracy

This seems to tell us what we already know, yes? I tried to find something that we didn't know after auto translating.
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