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The Bartle Test of Gamer Psychology
You are 67% Achiever What Bartle says: ♦ Achievers regard points-gathering and rising in levels as their main goal, and all is ultimately subserviant to this. Exploration is necessary only to find new sources of treasure, or improved ways of wringing points from it. Socialising is a relaxing method of discovering what other players know about the business of accumulating points, that their knowledge can be applied to the task of gaining riches. Killing is only necessary to eliminate rivals or people who get in the way, or to gain vast amounts of points (if points are awarded for killing other players). You are also: 60% Explorer 53% Socializer 20% Killer This result may be abbreviated as AESK Quote: You are 73% Achiever You are also: 67% Killer 47% Explorer 13% Socialiser This result may be abbreviated as AKES Quote: You are 73% Explorer What Bartle says: ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence. You are also: 53% Achiever 53% Socialiser 20% Killer This result may be abbreviated as EASK Damn all you achievers! Dodik said: » Quote: You are also: 67% Killer DAMN Dodik a KILLERRRRRRRRRR you are 73% killer
you are also: 53% explorer 53% achiever 20% socialiser welp. that checks out You are 73% Socialiser
What Bartle says: ♥ Socialisers are interested in people, and what they have to say. The game is merely a backdrop, a common ground where things happen to players. Inter-player relationships are important: empathising with people, sympathising, joking, entertaining, listening; even merely observing people play can be rewarding - seeing them grow as individuals, maturing over time. Some exploration may be necessary so as to understand what everyone else is talking about, and points-scoring could be required to gain access to neat communicative spells available only to higher levels (as well as to obtain a certain status in the community). Killing, however, is something only ever to be excused if it's a futile, impulsive act of revenge, perpetrated upon someone who has caused intolerable pain to a dear friend. The only ultimately fulfilling thing is not how to rise levels or kill hapless drips; it's getting to know people, to understand them, and to form beautiful, lasting relationships. You are also: 60% Killer 40% Achiever 27% Explorer This result may be abbreviated as SKAE Quote: The Bartle Test of Gamer Psychology You are 87% Explorer What Bartle says: ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence. You are also: 47% Achiever 47% Socialiser 20% Killer 87% explorer and i still disagree with RA on the topic of the datamining. Too many of those questions don't have any answer that I can even relate to.
Example: Quote: You're a player in an online game, and about to go into an unknown dungeon. You have your choice of one more person for your party. Do you bring: A bard, who's a good friend of yours and who's great for entertaining you and your friends A wizard, to identify the items that you find there? I want another healer or someone else who has raise because I die a lot. Many of the questions are "neither"
They're very obvious, too. Would you rather kill stuff or explore... Gee if that's not on the *** nose. Literally every question is do you self identify as A or E. Do you self identify as E or S. Do you self identify as S or K. Only an outside perspective can identify you accurately. Quote: You are 93% Explorer What Bartle says: ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence. You are also: 53% Achiever 33% Socialiser 20% Killer This result may be abbreviated as EASK Quote: The Bartle Test of Gamer Psychology You are 87% Explorer What Bartle says: ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence. You are also: 53% Achiever 40% Socialiser 20% Killer This result may be abbreviated as EASK Methinks Brimstone is a kindred spirit The Bartle Test of Gamer Psychology
You are 100% Explorer What Bartle says: ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence. You are also: 53% Achiever 33% Killer 13% Socialiser This test is missing things, for instance, the first question was something like “ kill something or talk to people”, it needs a third option of somthing like “research strategies for future battles”. If I’m honest, I probably enjoy the preparations for battles more than the battles, in some games I’ll farm and grind for months to have the perfect setup for some battle and the fact that I could have face rolled w/e boss it was right away is irrelevant. Quote: You are 73% Achiever What Bartle says: ♦ Achievers regard points-gathering and rising in levels as their main goal, and all is ultimately subserviant to this. Exploration is necessary only to find new sources of treasure, or improved ways of wringing points from it. Socialising is a relaxing method of discovering what other players know about the business of accumulating points, that their knowledge can be applied to the task of gaining riches. Killing is only necessary to eliminate rivals or people who get in the way, or to gain vast amounts of points (if points are awarded for killing other players). You are also: 67% Killer 47% Explorer 13% Socialiser This result may be abbreviated as AKES 100% explorer
47% achiever 47% socializer 7% killer Asura.Melliny said: » Quote: The Bartle Test of Gamer Psychology You are 87% Explorer What Bartle says: ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence. You are also: 53% Achiever 40% Socialiser 20% Killer This result may be abbreviated as EASK Methinks Brimstone is a kindred spirit I guess so we must've answered 1 question differently (maybe 2?) haha. You are 87% Achiever
What Bartle says: ♦ Achievers regard points-gathering and rising in levels as their main goal, and all is ultimately subserviant to this. Exploration is necessary only to find new sources of treasure, or improved ways of wringing points from it. Socialising is a relaxing method of discovering what other players know about the business of accumulating points, that their knowledge can be applied to the task of gaining riches. Killing is only necessary to eliminate rivals or people who get in the way, or to gain vast amounts of points (if points are awarded for killing other players). You are also: 40% Explorer 40% Killer 33% Socialiser Lol does this make me a try hard You are 93% Explorer
What Bartle says: ♠ Explorers delight in having the game expose its internal machinations to them. They try progressively esoteric actions in wild, out-of-the-way places, looking for interesting features (ie. bugs) and figuring out how things work. Scoring points may be necessary to enter some next phase of exploration, but it's tedious, and anyone with half a brain can do it. Killing is quicker, and might be a constructive exercise in its own right, but it causes too much hassle in the long run if the deceased return to seek retribution. Socialising can be informative as a source of new ideas to try out, but most of what people say is irrelevant or old hat. The real fun comes only from discovery, and making the most complete set of maps in existence. You are also: 53% Achiever 40% Socialiser 13% Killer I do love new areas. You are 60% Socialiser
What Bartle says: ♥ Socialisers are interested in people, and what they have to say. The game is merely a backdrop, a common ground where things happen to players. Inter-player relationships are important: empathising with people, sympathising, joking, entertaining, listening; even merely observing people play can be rewarding - seeing them grow as individuals, maturing over time. Some exploration may be necessary so as to understand what everyone else is talking about, and points-scoring could be required to gain access to neat communicative spells available only to higher levels (as well as to obtain a certain status in the community). Killing, however, is something only ever to be excused if it's a futile, impulsive act of revenge, perpetrated upon someone who has caused intolerable pain to a dear friend. The only ultimately fulfilling thing is not how to rise levels or kill hapless drips; it's getting to know people, to understand them, and to form beautiful, lasting relationships. You are also: 53% Explorer 47% Achiever 40% Killer This result may be abbreviated as SEAK This makes sense. This explains why I played Beastmaster in solo/duo groups for my first 9 years.
![]() In fact, I remember a whole year in college, where I stayed behind Banishing Gate#2 in Garlaige Citadel. I talked to people in LS and just charmed Beetles to fight Bombs. It was pretty chill and peaceful to be completely honest. |
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